| Ana Winter |
Knowledge (nature): 1d20 + 5 ⇒ (17) + 5 = 22
Curious at the nature of the surface the rager uncovered, Ana studies it and tries testing it - rapping on it with the pommel of a dagger, trying to see if the steel of her knife would scratch it.
She steps back so Crowe could get leverage on the 'door' and comments, "Never seen that before. Harder than iron, not quite adamantium. Maybe an alloy. Like making bronze from copper and tin."
| Montgomery Hall |
Ok....
With a few minutes rest to recover himself, Crowe looks again at the door, and tries pulling from the other side this time. Slowly but surely, the metal parts.
The inside of the wreck is cramped. A single chair made out of the same strange metal faces the hatch, dozens of straps hang inside the device, and an array of levers and buttons lines the interior on one side. Several dozen palm-sized metallic discs and an unadorned silvery bracer lie scattered across the interior.
| Montgomery Hall |
There are about 35 disks scattered about the base fo the ship for Alivar to colelct.
Zasha Rennet
|
"If they are some kind of star metal, they're probably valuable."
Zasha squeezes past Alivar and Crowe to examine the ship's interior.
perception: 1d20 + 4 ⇒ (8) + 4 = 12
Was that it? Do we just take the trinkets and run?
| Ana Winter |
Is the comment about the bracelet complete? It reads as though it got truncated during an edit.
Alivar says, "Well! These shiny baubles are actually used as currency by the locals. This represents a fair amount of money if I am not mistaken. The jewelry, however, that is a prize. It will actually absorb damage intended for the wearer. In fact, what it does is slow the speed of something approaching quickly, such as an arrow or weapon, but the cumulative effect is that it saves the user from harm. Hmm, appears to have sustained some damage, however. It's usable lifespan may have been affected negatively." Looking quite pleased with his recall, he hands the items over to anyone interested in looking the over.
| Montgomery Hall |
With the craft left behind, you begin the journey back through the switchbacks, decending from the summit.
"Stop there," demands a Kellid woman who hefts a massive blade.
"You’re are not from here, and those things are not yours. Give us
the silverdisks, all the gold you have, and anything else you found
there. Then you may live."
Who's carrying the stuff by the way?
As she speaks, three other Kellids move out onto the path behind her.
Zasha Rennet
|
"Friend, there twice as many of us as you, and I think you might listen to an old adage of the Varisian people. Finders keepers; losers weepers."
I always like distributing loot around. Split the discs evenly. Was it Alivar for the jewelry?
Crowe Stormheart
|
"Woman, Crowe considers you fine-looking. It would upset him to mash your face and body with his hammer. Stand aside, and one day Crowe will return and add you to his harem. Fight him, you will die and never know the joy of receiving Crowe's member within you. Which would be sad for him and for you."
Intimidate 1d20 + 7 ⇒ (3) + 7 = 10
Crowe Stormheart
|
To save time, he will attack either R1 from G5 or R2 from F6, attacking the one which is not the woman (if neither is the woman, he goes from R1), taking a route which does not provoke an AoO. He rages, power attacks, and he will also invoke his elemental strikes ability.
1d20 + 7 ⇒ (7) + 7 = 14 to hit, damage 2d6 + 9 + 3 ⇒ (5, 4) + 9 + 3 = 21 plus 1d6 ⇒ 5 electricity.
As lightning crackles up his mighty earthbreaker, Crowe swoops upon his enemies like a thunderstorm. A bald thunderstorm with a big hammer.