| Lorenz aka Navior |
"Lorenz, we found a bow," Douena announces when they reach the top of the rope. "Do you want it?
"Sure, if it's any good," Lorenz replies. He takes the bow from her, strings it and begins testing the draw on it. "It's pretty similar to the one I already have. Unless it's magical. Is it magical?"
| Navior |
Once they have the harness on Untari, it's a quick task for Ishirou and the others to adjust it to fit fer better. As soon as it's ready, they begin preparing to lower her into the pit and to the tunnel entrance.
Getting everyone down to the tunnel entrance is otherwise relatively easy, and the charau-ka do not return while you're climbing. Rather than adjusting the harness yet again, Ishirou simply carries the unconscious charua-ka down the rope with him.
Inside the tunnel, you spread out to allow everyone to fit in (I'll need to know the order you wish to walk in, particularly who's at the front and who's at the back).
| Douena Trestleben |
Douena Trestleben wrote:"Lorenz, we found a bow," Douena announces when they reach the top of the rope. "Do you want it?"Sure, if it's any good," Lorenz replies. He takes the bow from her, strings it and begins testing the draw on it. "It's pretty similar to the one I already have. Unless it's magical. Is it magical?"
Douena shrugs. "I think so. Ask Urza."
Tar'kanas had better speak up if he doesn't want the magic weapon to end up with the NPC again. :P
She takes a pocketful of pebbles with her to hold her lights and takes up a position at Makoa's heels.
Did we do the bungee-without-bounciness thing to get the rope untied and back in our possession? We don't want to leave it for the charau-ka. How wide is this tunnel? How many can walk abreast?
| Tar'kanas |
As per the bow: It's all good to me.
Any thoughts on where Tar'kanas should be? I'm a bit undecided. Near the front I would guess so as not to have to shoot through a bunch of folks. Plus I have Untari up there with me. But I could also be at the back to help protect the NPC folks. I guess I'd lean more toward being near the front with Untari, but either way works for me.
| Douena Trestleben |
So ... Makoa, Tar'kanas, Untari in front, Mahjik, Douena, Urza in the second row? Assuming there's room for three to walk abreast, anyway. If they're only 10-foot corridors, Makoa - Untari, then Tar'kanas - Douena, then Urza - Mahjik. NPCs in back; we'll let Navior sort them out. Who's carrying my monkey-man? He gets a Con check to awaken spontaneously after an hour. Were they using weapons or just claw-claw-bite? Hard to disarm if they have natural weapons.
| Navior |
So ... Makoa, Tar'kanas, Untari in front, Mahjik, Douena, Urza in the second row? Assuming there's room for three to walk abreast, anyway. If they're only 10-foot corridors, Makoa - Untari, then Tar'kanas - Douena, then Urza - Mahjik. NPCs in back; we'll let Navior sort them out. Who's carrying my monkey-man? He gets a Con check to awaken spontaneously after an hour. Were they using weapons or just claw-claw-bite? Hard to disarm if they have natural weapons.
The tunnel is about wide enough to walk two-abreast. However, the numerous tree roots that have broken through into the tunnel will mean that people will have to squeeze up a bit here and there.
The charau-ka were using clubs, but they also have a bite attack. Ishirou will continue to carry the unconscious one unless someone else wants to.
Okay, so order: Makoa-Untari, Tar'kanas-Douena, Urza-Mahjik, Ishirou-Lorenz, Jask-Shokambe, Sasha-Pezock.
Pezock grumbles a little about being put at the back of the group, but he acquiesces. The dank tunnel leads several hundred feet north. The air is stale and the only living things you see are worms and bugs. However, you do notice a few places where the protruding tree roots have been broken. An investigation (by any of you with ranks in Survival and taking 10) finds evidence that something has slithered along here on occasion in the past. All indications would seem to point to it having been the decapus (or perhaps another decapus).
After travelling close to 700 feet, you reach an intersection. Another tunnel, this one just as overgrown with protruding tree roots, branches off to the left and the right. You cannot see the end in either direction. Straight ahead, you can see that the current tunnel has collapsed after another 20 feet or so.
No map for this bit because all it would show is a really long passage. :)
| Douena Trestleben |
I demand a map of a really long passage!
Pezock grumbles a little about being put at the back of the group, but he acquiesces.
"You're the rear guard," Douena points out encouragingly. "When all the monkey-men come back, if they decide to come down after us, you'll be right in position to charge them."
After travelling close to 700 feet, you reach an intersection. Another tunnel, this one just as overgrown with protruding tree roots, branches off to the left and the right. You cannot see the end in either direction. Straight ahead, you can see that the current tunnel has collapsed after another 20 feet or so.
"We could split up," Douena suggests brightly. "Or -- oh, Jask! Do you have a light? One person could go one way with mine, and the other person could go the other way with yours, and the rest of us could stand here and watch them, and whoever finds something interesting first, we go that way!"
Can the Survival people tell if one road is more traveled than the other?
| Tar'kanas |
"An odd sensation is telling me we should see if one way is traveled more than another." He looks around, wondering and waiting to see if that "sensation" has anything else it might want to impart to him. :)
Seeing as nothing else seems to come to him, he begins to check for such signs. Survival: 1d20 + 12 ⇒ (12) + 12 = 24
| Navior |
"An odd sensation is telling me we should see if one way is traveled more than another." He looks around, wondering and waiting to see if that "sensation" has anything else it might want to impart to him. :)
Seeing as nothing else seems to come to him, he begins to check for such signs. [dice=Survival]1d20+12
Tar'kanas can find more indications that the decapus has passed through here in both directions--probably hunting for burrowing animals. Neither direction seems more travelled than the other, however.
| Navior |
In the absence of anything distinguishing one way from another, what does it matter? Just roll a d2, DM, since you're the only one who knows which way is more dangerous.
Fair enough! Ultimately, I was more confirming the people who were going than the direction.
MAKOA AND TAR'KANAS
The two of you set off to the right down the tunnel. After a couple hundred feet, the tree roots vanish, leaving the stretch of the tunnel ahead mostly clear of obstructions and making your passage along it much easier. A few rats scurry away as you continue along, the first creatures larger than an insect you've seen since entering this underground system of tunnels. Behind you, you can still make out the light from those who stayed at the intersection, but the people are obscured by the tree trunks.
Continuing along the clear portion of the passage, you travel for another couple hundred feet before noticing the end of the tunnel up ahead. However, there is an opening in the wall into a smaller, 5x5 chamber and there appears to be another opening to the right in that chamber.
Reaching the chamber, you notice a few small, harmless snakes slithering on the floor. The opening to the right leads to a set of stairs going up. The stone of the stairs is cracked here and there, but is in otherwise decent condition. Several more snakes slither along the steps.
URZA AND MAHJIK
The two of you head off to the left. The tunnel travels a long way, with tree roots continuing to poke through the crumbling stone the whole distance. You travel close to a thousand feet before glimpsing a trace of light ahead. Behind you, you can no longer see the light of those who remained at the intersection.
NOTE: Makoa and Tar'kanas reach the stairs well ahead of Urza and Mahjik spotting the light.
| Mahjik the Flink |
"Well. Long dark tunnel. But on the bright side, there's a light at the end of the tunnel. I suspect it just goes 'outside' though. For anything exciting I'd expect some form of glyphs, statues, or things that generally indicate that you're in the presence of bygone glory. Let's go look at the light and just beyond."
| Douena Trestleben |
We probably should have set up a message before they left, but it didn't occur to me. :P If we assume Makoa and Tar'kanas return to tell what they found, then in the absence of magical communication we'll have to wait for Urza and Mahjik to return as well. Although letting their light get out of sight contradicts the concept of keeping them safe. Assuming it's dark down here except for our light sources, according to this, the human eye can see a candle flame from thirty miles away, if they haven't turned any corners. That's not even considering the capabilities of the gnomish or elven eye. :P
That would probably require us to put out our light, of course. But Douena would slip her pebble into her pocket in order to watch in both directions. Which would still mean they couldn't see our light.
| Tar'kanas |
Tar'kanas looks down at the slithering serpents and takes a step back. "Snakes. Why did it have to be snakes? I do not like those creatures." Looking up the stairs, "Let us proceed, Makoa. Unless you feel we should return for the others," he says as he begins his trek up the stairs, albeit somewhat slowly as he tries to avoid stepping on the reptiles.
| Urza Sha'rahad |
"Well. Long dark tunnel. But on the bright side, there's a light at the end of the tunnel. I suspect it just goes 'outside' though. For anything exciting I'd expect some form of glyphs, statues, or things that generally indicate that you're in the presence of bygone glory. Let's go look at the light and just beyond."
"OK, but we should not be away from our friends much longer."
| Navior |
MAKOA AND TAR'KANAS
Tar'kanas steps gingerly to avoid the snakes on the stairs. He can hear quite a lot of hissing and slithering sounds from above. The stairs emerge in a room of a ruined building. The walls and ceiling are cracked and in some places have collapsed entirely. Sunlight from outside shines through in numerous places.
Crawling all over the floors are thousands of snakes. The snakes are of numerous different kinds, but mostly small and harmless. They completely blanket the floor, though, making movement difficult (everywhere from the top of the stairs counts as difficult terrain). Alas, while most are small and harmless, two very large snakes rise up in the chamber just south of Tar'kanas, and behind them, an even more massive snakes lifts its huge maws up to hiss at you.
Makoa Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Tar’kanas Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Medium snakes Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Large snake Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Order: Large snake, Tar'kanas, Makoa, Medium snakes.
ROUND 1
CURRENT EFFECTS:
Light (Tar'kanas)
The massive snake rears its head back, ready to strike. Ready action to attack if Tar'kanas or Makoa come within reach.
Next Up: Tar'kanas, Makoa, Medium snakes, Large snake (subject to readied action).
| Navior |
MAHJIK AND URZA
Mahjik and Urza continue on towards the light ahead. The tunnel widens out a bit and is much clearer of obstructions. Then it comes to an end. However, the wall at the end has two thin openings in it, through which a small amount of sunlight shines through.
As you approach closer, there's a sudden, brief flash of light as a huge wall of water appears in front of the far wall. However, the water doesn't rush out into the passageway, but instead holds itself together, flowing around itself and moving almost like a creature might move--a creature shaped like a wave.
You set off a trap. :)
Mahjik Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Urza Initiative: 1d20 + 7 ⇒ (20) + 7 = 27
Water elemental Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Order: Urza, water elemental, Mahjik.
ROUND 1
CURRENT EFFECTS:
Light (Mahjik)
Up First: Urza
| Urza Sha'rahad |
It feels good to know that Urza rates high with Pezock
Get off the fireball while I can.
Fireball 6d6 + 8 ⇒ (2, 5, 2, 1, 6, 1) + 8 = 25 DC 16 for half
| Navior |
MAHJIK AND URZA
Water elemental Reflex: 1d20 + 11 ⇒ (10) + 11 = 21 -- pass
A small ball of fire shoots from Urza's fingertips and explodes in flames around the watery creature. Although many of the flames are almost instantly doused, it does seem to have an effect on the creature as some of the water boils away.
The water slides across the ground towards Mahjik and Urza (move to I-K 38-40), then raises a tendril of water vaguely shaped like a fist which pummels towards Urza.
Water elemental slam at Urza, dry ground: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23 -- hit
Damage: 2d6 + 7 - 4 ⇒ (4, 4) + 7 - 4 = 11
The water hits Urza in the face with surprising strength and intensity.
Next Up: Mahjik, Urza, Water Elemental.
| Douena Trestleben |
UNTARI AND NPCs
"I hate standing around doing nothing," Pezock grumbles. "We should pick a direction and go along it. The Coward went that way, so we can abandon him and go the other way. But wait, the Wizard also went that way. Damn." He starts to pace with impatience.
"They're supposed to come back and tell us if they find anything interesting," Douena assures him placidly. "They wouldn't get into any trouble without us."
| Mahjik the Flink |
"I need to prepare first before I can face this... overly aggressive puddle." Mahjik steps 5ft to J44 then concentrates to activate his defenses standard action barkskin ki power. He spends a moment to increase his responses swift ki dodge; then takes out his campfire bead from his pocket as a move action. "I suggest you get behind me, I'll provide some cover for you."
Total AC: 27 (+3 if Urza casts mage armor on him)
If Urza goes to J45, he will have a +4 AC soft cover bonus vs the reach attacks.
| Navior |
MAKOA AND TAR'KANAS
The giant snake ducks low to avoid Tar'kanas's arrow, which slams into the crumbling wall behind the snake.
Next Up: Makoa, Medium Snakes, Large Snake (subject to readied action), Tar'kanas.
-----
MAHJIK AND URZA
Mahjik shifts positions in order to prepare a defence against the water elemental.
ROUND 2
CURRENT EFFECTS:
Light (Mahjik)
Barkskin (Mahjik)
Next Up: Urza, Water Elemental, Mahjik.
| Lorenz aka Navior |
DOUENA, UNTARI, AND NPCs
"They're supposed to come back and tell us if they find anything interesting," Douena assures him placidly. "They wouldn't get into any trouble without us."
Pezock grumbles a little.
"Yeah, don't worry, Pezock," Lorenz says. "Douena's right. They'll make certain to save any excitement until the rest of us can join them. Besides, it's only been a few minutes and if either of those passages is as long as the one we just came down, it might take them a few more minutes to get back. That's all."
| Urza Sha'rahad |
Both of us should still have Mage Armor active from the first fight with Douena's pet monkey.
Urza moves behind Mahjik and casts another Fireball at the aquatic elemental.
Fireball 6d6 + 8 ⇒ (1, 2, 4, 3, 5, 4) + 8 = 27 DC 16 for half
| Makoa Wolf'sKin |
Moving throughput the snakes as fast as he can, Makoa gets to a spot where he has a clear shot and throws one of his axes at a big snake.
Move to S-33.
Throwing Axe: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 3 ⇒ (3) + 3 = 6