| Douena Trestleben |
"The well is sacred," Douena translates. "Oh, and he says we're their prisoners and should drop our weapons." She calls out cheerfully to the charau-ka in Polyglot.
| Navior |
The charau-ka's Sense Motive is not high enough to beat Douena's bluff, so no point rolling.
The charau-ka pauses a moment and ponders Douena's words. Then he calls out defiantly.
The charau-ka rush to attack.
Douena Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Mahjik Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Makoa Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Tar’kanas Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Urza Initiative: 1d20 + 7 ⇒ (15) + 7 = 22
Untari Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
Ishirou Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Jask Initiative: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
Lorenz Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Pezock Initiative: 1d20 + 8 ⇒ (13) + 8 = 21
Sasha Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Shokambe Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Alton Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Charau-Ka Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Order: Mahjik, Alton, Urza, Lorenz, Pezock, Douena, Ishirou, Untari, Charau-ka, Tar'kanas, Sasha, Makoa, Shokambe, Jask.
ROUND 1
CURRENT EFFECTS:
Mage armour (Urza, Mahjik)
Shield (Urza)
Protection from evil (Urza, Pezock)
Resist energy (fire, Pezock)
Comprehend languages (Douena)
First Up: Mahjik
| Navior |
Mahjik moves to the front of the group and turns barky.
Alton waits for Sasha's order. Delay.
Then Urza unleashes hell.
Charau-ka #1 Reflex: 1d20 + 2 ⇒ (8) + 2 = 10 -- fail
Charau-ka #2 Reflex: 1d20 + 2 ⇒ (14) + 2 = 16 -- pass
Charau-ka #3 Reflex: 1d20 + 2 ⇒ (1) + 2 = 3 -- fail
Charau-ka #4 Reflex: 1d20 + 2 ⇒ (8) + 2 = 10 -- fail
Flames explode around the four nearest charua-ka. All four screech in pain as the flames burn their fur and flesh--and then their screeches stop. As the smoke clears, all four are lying on the ground. One still twitches slightly, but the other three are nothing more than charred remains.
Screeches of fear and protest come from the remaining charau-ka to the north.
Lorenz composite longbow at #6, Rapid Shot: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18 -- hit
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Lorenz composite longbow at #6, Rapid Shot 2: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27 -- hit
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Lorenz, who was starting to aim an arrow at one of the burnt charau-ka before they were burnt, turns and instead shoots off an arrow at #6. He follows that up with a second quick shot. Both arrows find their mark, leaving the charau-ka standing but wavering.
"Ha! Fear us!" Pezock yells in Polyglot. "Run like the cowards you really are!" Surprisingly, he holds put for the moment, waiting to see if they run. Delay.
Next Up: Douena, Ishirou, Untari, Charau-ka, Tar'kanas, Sasha, Makoa, Shokambe, Jask, Mahjik, Alton (subject to delayed action), Urza, Lorenz, Pezock (subject to delayed action).
| Douena Trestleben |
"Oh, poor monkey-men," Douena flinches as the magical flames come and go in an instant. She turns toward the charau-ka approaching from the north and calls out in Polyglot.
"Ydersius... there was something about him in Ieana's cave back on the Shiv, wasn't there?" She draws her starknife as she grips her butterfly symbol and prepares to cast a spell if the charau-ka remain aggressive.
| Navior |
Seeing their fellows burned to a crisp, the charau-ka to the north pause only very briefly before turning around and rushing away. The one pelted by Lorenz's arrows moves more slowly than the others and falls behind. The ones in the lead screech at a further group of charau-ka, who also turn and run.
COMBAT OVER
"Cowards!" Pezock calls after them.
The charau-ka hurry back into the trees and out of sight. Only the injured one remains in view, hobbling along. After a few seconds, their screeching stops and the area falls silent apart from the buzzing of insects.
"Well, that was easy," Lorenz says, putting his bow away. "I've never seen you do anything like that before, Urza. That was incredible."
"We should be prepared for them to try ambush tactics next," Shokambe says. "We've frightened them, but that will probably not deter them for long."
"Bah!" Pezock says with a dismissive gesture. "Let them try! They are no match for us."
| Douena Trestleben |
Douena lets go of her readied spell as the charau-ka retreat. "It's nice to meet some people who will listen to reason," she remarks. "Most everyone wants to fight us. They said the well was sacred, and they worship Ydersius. Isn't he the snake god?" she asks Jask. "The non-vampire one? Have you heard anything about him and a well?"
Knowledge (religion) on Ydersius and any connection he might have to Tazion 1d20 + 6 ⇒ (19) + 6 = 25
Douena would like to cast stabilize on the burned charau-ka that made his save, if it's not too late. We might be able to question him and get some more information.
| Urza Sha'rahad |
Urza staggers a bit. "Yes. It is something I've been working on. Calling upon my dragon like that. But now that I've done it, I know I can do it again." He looks at Douena, [b]"but ONLY if necessary." The group has seen the changes that come over Urza when he is casting or gets angry, smoke from his mouth, scaly skin, eyes like that of a dragon. They do not last. This time, though, the group will notice his eyes stay that way.
| Tar'kanas |
Tar'kanas looks a bit surprised at the turn of events. "Fascinating," he simply responds. "Mahjik speaks true. Let us move quickly before they regroup. We have them frightened for now, but once they collect others, their courage may return. We should investigate the ruin and determine where to go from there. I would gather down the huge pit but we shall see." Tar'kanas immediately moves toward said destination.
| Navior |
Knowledge (religion) on Ydersius and any connection he might have to Tazion 1d20+6
Douena would like to cast stabilize on the burned charau-ka that made his save, if it's not too late. We might be able to question him and get some more information.
You're not aware of any direct link between Ydersius and Tazion, other than the fact that Ieana was a follower of Ydersius and was wanting to find her way to Saventh-Yhi.
It's not too late to stabilize the burned charua-ka, so I'll assume you do that.
You head over towards the pit. The columns surrounding the pit are heavily covered with jungle plants, but taking a closer look, you can see that under the vines are carvings of stylized pictographs of a confusing arcane nature.
Looking into the pit itself, you see it descends into darkness more than 60 feet (as that's how far those of you with darkvision can make out). About 20 feet down, however, there is an opening in the side that appears to connect with an underground tunnel.
| Douena Trestleben |
"Why would monkey-men worship a snake god?" Douena wonders. "Shouldn't they be worshiping some sort of monkey god? Do we have rope to tie him up?" she asks of the stabilized charau-ka. "And more to climb down to the tunnel? Only I don't know how we'll untie it again. I hate to leave it for Raogru." She carefully places her arcane mark on the charred and hairless back of the burned creature's right hand, where the glowing butterfly can't possibly be missed.
| Sasha Nevah aka Navior |
"Ooh," Douena turns to Sasha excitedly, "can Alton fly up and untie it with his beak? Or, maybe ... peck through it or something?"
Sasha scrunches her face and looks over at Alton sitting on a tree branch. "He probably could if we could make him understand," she says. "However, I have no idea how to tell him that's what he needs to do."
| Douena Trestleben |
Looking into the pit itself, you see it descends into darkness more than 60 feet (as that's how far those of you with darkvision can make out). About 20 feet down, however, there is an opening in the side that appears to connect with an underground tunnel.
If she starts 20 feet up from the tunnel and swings 20 feet down, that's less than 60 feet. But anyway...
Douena lights up a pebble and drops it into the pit to see how far down it goes.
| Navior |
Navior wrote:Looking into the pit itself, you see it descends into darkness more than 60 feet (as that's how far those of you with darkvision can make out). About 20 feet down, however, there is an opening in the side that appears to connect with an underground tunnel.If she starts 20 feet up from the tunnel and swings 20 feet down, that's less than 60 feet. But anyway...
That's a good point. For some reason, I was thinking she'd have the full length of the rope to fall past that 20 feet, but there's absolutely no reason the others have to hold the rope at the very end of it. Oh well, since that's how I was thinking, we'll just assume Sasha was thinking that way too. NPC's aren't always right, you know. :-P
As the pebble falls, it lights up the way ahead of it, revealing first at about 90 feet down a sickly green bulbous form and then numerous tentacles before revealing the floor that this creature is sitting upon. The creature looks like some sort of massive octopus but with at least 10 tentacles. As the pebble lands on its massive head, the creature twitches and its tentacles start to writhe. The head turns to look up, revealing a mouth full of razor-sharp teeth. Its tentacles lash out at niches and handholds in the sides of the pit, and the creature begins to pull itself up the pit in your direction, moving remarkably quickly.
Although it's climbing fast, it's still going to take the creature two rounds to reach the top, so I won't roll initiative yet. Everyone can have 2 rounds worth of actions to prepare.
| Makoa Wolf'sKin |
"Extremely." Makoa says a little dryly, taking one look at the creature and starts putting on his shield. "Everyone move a little closer to me." He raises his head to the sky and growls out a spell.
First round, move action(don shield) and cast Bless.
| Tar'kanas |
Tar'kanas raises an eyebrow, turning to the others. "Did she say, 'lucky'?" Not waiting for a response, Tar'kanas immediately points his bow down the pit and fires multiple arrows at the creature. He then mutters a quick prayer in elvish to Ketephys before retreating back.
1st round: Full attack
2nd round: Cast Gravity bow(standard); back up 30'(move).
Comp longbow (Str +3) w/PB/DA/Manyshot: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Comp longbow (Str +3) w/PB/DA: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 8 ⇒ (4) + 8 = 12
AC 17; Hp's 50; Arrows 73/80
| Urza Sha'rahad |
Use Scroll of Enlarge Person on Mahjik. Next round cast Enlarge Person on Makoa.
Have any of the other spell effects worn off yet?
CURRENT EFFECTS:
Shield (Urza) 1 min/lvl
Protection from evil (Urza, Pezock) 10 min/lvl
Resist energy (fire, Pezock) 10 min/lvl
Comprehend languages (Douena)
| Navior |
Ah yes! The Knowledge roll! I'm forever forgetting the Knowledge rolls.
As for the NPCs, Sasha and Lorenz are up near the edge now. The others are amidst the pillars, but not right by the edge. Several of them will move up when I post their two rounds of actions. Since there was some milling around before you awoke the creature, I'll allow everyone to choose a spot on the map to be positioned, in addition to your 2 rounds of actions.
In answer to Urza's question, it's only been a few minutes, so only shield has worn off.
| Mahjik the Flink |
Mahjik grins a little unevenly. "Aaah... illusionist. Of course. There's not really a ... 8... no, 10-tentacled horror down there. Such relief. That -" suddenly Mahjik grows nearly double in all directions - "Hey-what? Oh." Mahjik gauges the progress of the decapus and figures he has enough time to collect a good handful of dirt into one hand. Then he waits.
| Douena Trestleben |
Douena laughs. "Be glad it's not an icosapus! Bite it good for me, Makoa, and may Desna keep you safe," she touches the half-orc with a protective spell before scampering away from the edge of the well to put some obstacles between herself and the tentacular monster.
cast shield of faith on Makoa: +2 deflection bonus to AC; move to C8 or so and use the cover of the trees to attempt a Stealth check vs. the decapus 1d20 + 16 ⇒ (14) + 16 = 30
| Navior |
As the creature climbs up the wall, you all move into action, getting ready for its appearance. Urza begins casting spells, causing Makoa and Mahjik to grow to giant size. Tar'kanas fires arrows down into the well. The first pair rebound off the decapus's tough hide, but the final arrow penetrates for substantial damage. The elf then backs away, casting a spell.
Lorenz also begins shooting arrows down the well.
Lorenz composite longbow, Rapid Shot 1: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26 -- hit
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Lorenz composite longbow, Rapid Shot 2: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25 -- hit
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Both of his shots hit home, causing the creature to bellow in pain. Lorenz then pulls back with Tar'kanas to allow the melee fighters to get in close.
Douena casts a spell on Makoa just before scurrying off, and Makoa casts one of his own. Sasha, Ishirou, and Pezock position themselves by the edge of the well, weapons ready to attack. Jask casts shield of faith on Mahjik followed by aid.
temporary HP for Mahjik: 1d8 + 2 ⇒ (2) + 2 = 4
Then the decapus nears the top.
Douena Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Mahjik Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Makoa Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Tar’kanas Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Urza Initiative: 1d20 + 7 ⇒ (20) + 7 = 27
Untari Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Ishirou Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Jask Initiative: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7
Lorenz Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Pezock Initiative: 1d20 + 8 ⇒ (11) + 8 = 19
Sasha Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Shokambe Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Alton Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Decapus Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Roll-off between Douena and Alton:
Douena Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Alton Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Order: Urza, Mahjik, Untari, Pezock, Lorenz, Shokambe, Tar'kanas, Ishirou, Alton, Douena, Decapus, Makoa, Sasha, Jask
ROUND 1
CURRENT EFFECTS:
Mage armour (Urza, Mahjik)
Protection from evil (Urza, Pezock)
Resist energy (fire, Pezock)
Comprehend languages (Douena)
Enlarge person (Mahjik, Makoa)
Shield of faith (Mahjik, Makoa)
Aid (Mahjik)
Gravity bow (Tar'kanas)
First Up: Urza
| Navior |
I think Mahjik's barkskin should still be active as well
Everyone should have Bless as well.
Argh, I had a feeling I'd missed something. Both those should be added to the list.
CURRENT EFFECTS:
Mage armour (Urza, Mahjik)
Protection from evil (Urza, Pezock)
Resist energy (fire, Pezock)
Comprehend languages (Douena)
Enlarge person (Mahjik, Makoa)
Shield of faith (Mahjik, Makoa)
Aid (Mahjik)
Gravity bow (Tar'kanas)
Barkskin (Mahjik)
Bless (whole party)
Next Up: Mahjik, Untari, Pezock, Lorenz, Shokambe, Tar'kanas, Ishirou, Alton, Douena, Decapus, Makoa, Sasha, Jask, Urza (subject to delayed action)
Hmmmm... OOC tags don't seem to be working in the new layout.
| Mahjik the Flink |
Mahjik smashes two massive fists into the decapus in quick succession. His first fist reverberates slightly on impact - jarring the flesh underneath.
Flurry 1, enlarged, Power Attack, bless, Stunning Fist DC 19 1d20 + 7 - 1 - 2 + 1 ⇒ (15) + 7 - 1 - 2 + 1 = 20 damage 2d8 + 2 + 4 ⇒ (1, 2) + 2 + 4 = 9
Flurry 2, enlarged, Power Attack 1d20 + 7 - 1 - 2 + 1 ⇒ (4) + 7 - 1 - 2 + 1 = 9 damage 2d8 + 2 + 4 ⇒ (2, 3) + 2 + 4 = 11
sheesh... this dice roller... this damage... wow. Hopefully it fails the Fortitude save.
| Navior |
Decapus Fortitude: 1d20 + 6 ⇒ (15) + 6 = 21 -- pass
Mahjik's first attack manages to hurt the creature through its tough, leathery skin, but his hope to stun it is not successful. It shifts away from his second attack.
Untari moves up closer. Meanwhile Pezock grumbles that the beast came up the wrong side of the well and moves around Sasha to get to it (move to F -1).
Pezock sawtooth sabre at Decapus, bless: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12 -- miss
He attacks the decapus, but despite the fact that it is still clinging to the side of the well, it easily dodges aside.
Lorenz composite longbow at decapus, Rapid Shot 1, bless: 1d20 + 10 - 2 + 1 ⇒ (6) + 10 - 2 + 1 = 15 -- miss
Lorenz composite longbow at decapus, Rapid Shot 2, bless: 1d20 + 10 - 2 + 1 ⇒ (16) + 10 - 2 + 1 = 25 -- hit
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Lorenz attempts to aim arrows at the decapus. The first rebounds off one of the pillars, but the second manages to skim past the cover and right into the creature's bulbous head.
Shokambe holds back. Delay.
Next Up: Tar'kanas, Ishirou, Alton, Douena, Decapus, Makoa, Sasha, Jask, Urza (subject to delayed action), Mahjik, Untari, Pezock, Lorenz, Shokambe (subject to delayed action).