| Douena Trestleben |
"Just think if some of us hadn't killed Big Flappy," Douena opines loudly. "He would have been happy to hunt monkeys for us." She couldn't find a clear view of the stars from beneath the jungle canopy and found the primate screeches distracting in her time to commune with Desna and is in a grouchy mood.
How many watches do we need? Urza and Makoa have darkvision and can take a watch and a partner each, and Douena and, I presume, Jask can cast light at will and can do the same; Urza needs 8 hours of uninterrupted sleep, though, so should take first or last watch.
| Navior |
Need a watch schedule again. I presume that under the jungle canopy, low-light vision won't be of any use at night?
That's right. The thick tree canopy blocks most starlight and moonlight from getting through, making the night almost pitch black.
You have 11 people in the party altogether (not including animal companions), meaning you're probably looking at five watches, four with two people and one with three (unless you want to do a sixth watch with only one person).
Pezock will happily take a watch with Douena.
Lorenz initially wants to take a watch with Sasha, but when it's pointed out that neither of them have darkvision or the ability to make light, he agrees to watch with someone else, but points out that they could be on the three-person watch together.
Ishirou is flexible and will take whatever watch he's asked to. Shokambe and Jask are also flexible.
So, a proposed watch schedule (let me know if there are any objections):
Urza, Lorenz, & Shokambe
Makoa & Ishirou
Jask & Mahjik
Douena & Pezock
Tar'kanas & Sasha
The last group doesn't have anyone with darkvision or ability to cast light. However, they do have the animal companions' scent abilities and with the coming of dawn, they'll start to get some light.
Let me know if anyone wants to change anything around. If not, I'll use this schedule for your entire time spent in the jungle (unless specifically told otherwise).
| Navior |
Urza will take last watch. He needs his beauty sleep after all.
Okay, I'll switch the first and last watches. Tar'kanas and Sasha will start with some light which will fade, but they do have the animal companions' scent abilities. Plus, you can always build a fire for a bit of light too. :)
Revised watch schedule:
Tar'kanas & Sasha
Makoa & Ishirou
Jask & Mahjik
Douena & Pezock
Urza, Lorenz, & Shokambe
| Navior |
Sorry for the delays. It's taken time to get the next encounter ready...
Sleep is initially difficult this first night in the jungle, due to the noise. However, you've slept in jungles before, and while not as noisy as this, they could still be quite noisy. As such, you eventually adjust and fall asleep. Tiredness from the day's journey certainly helps.
Early in the morning, during Urza, Lorenz, and Shokambe's watch, just as the first hints of light are returning, the jungle falls silent. The only sound is that of Shokambe's knife against his latest wood carving, and even that vanishes as Shokambe pauses in his work and looks up in start. There isn't much time to think about it or react, however, as a couple seconds later, the jungle erupts once more with the sounds of monkeys.
Urza Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Lorenz Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Shokambe Perception, favoured terrain: 1d20 + 8 + 4 ⇒ (20) + 8 + 4 = 32
| Navior |
"I'm glad they finally shut up. Maybe we'll be able to get some sleep tonight."
"A little late for that, isn't it?" Lorenz says. "The sun will be rising soon."
He frowns as the noise starts up again. "Wonder what that was all about." He looks to Shokambe, who shrugs.
"It is unsettling," Shokambe says, "but probably nothing."
30 ARODUS, 4710 (22nd day of journey)
As the sun does start to rise, the monkeys are just as loud as always, and those who were asleep through it all never notice a difference. After a quick breakfast, you pack up camp and continue through the jungle.
Despite the continuous yells of the monkeys, you do hear other sounds in the jungle, particularly the nearby river. Most of the time, you're not able to travel right beside the river due to the jungle growing right up to its edge, but you can always hear its rushing waters nearby. Occasionally, the jungle opens up a little near the river, allowing some slightly easier progress, a chance to refill water skins, and even a glimpse of the sun--well, it would allow a glimpse if the sky weren't also overcast.
Shortly before noon, as you're starting to think about breaking for lunch and the midday heat, you emerge into a thin bit of clearing by the river side to see a populated area. Several hippopotamuses are bathing in the river, but also about are a number of lizardfolk, including two standing on a rock near a couple of the hippopotamuses. All the lizardfolk carry longspears and shields, as well as morningstars strapped to their wastes. The two on the rocks have their spears pointed towards the hippopotamuses, but you're not entirely sure if they're trying to attack or herd the animals.
The lizardfolk all look in your direction as you emerge from the trees. For a couple of seconds, they stare at you.
You have a brief moment to say something if you choose or perform a single standard action. Essentially, you have a surprise round, but this isn't necessarily a combat yet.
| Navior |
| Douena Trestleben |
| Urza Sha'rahad |
"Tarkanas, put away your bow." Urza begs. "Just leave them be. It would be nice to not fight everyone we meet. Let Douena charm them then we can be on our way. Peacefully."
| Navior |
The lizardfolk seem to relax a littel when Tar'kanas puts away his bow; however, they don't put away their own weapons. #1 on the rock speaks again.
I'm going to ask for a Diplomacy check to go along with Douena's reply. Anyone else who speaks Polyglot and wishes to speak up may aid her.
| Navior |
The lizardfolk sneer as Tar'kanas tries to speak, and they ignore whatever he has to say. They listen to Shokambe's response, but don't acknowledge his question. #1 speaks to Douena again. He finishes by slapping his spear against his shield in a slightly threatening manner.
| Douena Trestleben |
Douena smiles. "They say we should get water here because we won't have the opportunity for a while. Be nice," her glare seems to fall on Pezock in particular. "They're not sure they like us yet. Oh, and those are their hippos so we can't have them."
| Navior |
You refill your water supplies, all the while under the watchful eyes of the lizardfolk. However, they don't make any aggressive moves against you (as long as you don't make aggressive moves against them). As you start north again along the bank of the river, the lizardfolk move aside to let you pass, each turning as you pass to keep an eye on you.
A low snarl comes from Pezock as you pass by #3 and #4, and they each take a step back, spears raised. But it doesn't escalate beyond that. Pezock snickers a bit one you're well past them.
Random Encounters 15%:
Day 22: 1d100 ⇒ 62 -- no encounter
Day 23: 1d100 ⇒ 21 -- no encounter
Day 24: 1d100 ⇒ 97 -- no encounter
Day 25: 1d100 ⇒ 32 -- no encounter
Day 26: 1d100 ⇒ 35 -- no encounter
Day 27: 1d100 ⇒ 27 -- no encounter
The remainder of this day's travel is unremarkable. Indeed, the same is true of the next several days. The weather is hot and humid. Sometimes, you're under the full canopy of trees, and other times, you get to see a bit of the sky as you trudge along the riverbank. Every day around 1 p.m. or so, there is a heavy downpour that varies in length between 15 and 90 minutes, followed by a dense mist that lasts for another 10 to 30 minutes or so. There is frequently rain at other times of the day too, though you're generally spared getting too wet due to the canopy of trees. The cacophony of monkey screams is ever present, rain or shine, except...
Shortly before dawn each morning (during Urza, Lorenz, and Shokambe's watch), there's a brief moment when the screeching stops and the jungle falls into total silence. It only ever lasts for a couple of seconds, then starts up again. Each time, there's no indication of why, and nothing terrible comes crashing out of the jungle to attack. Nonetheless, the brief moment of silence is strangely ominous.
4 ROVA, 4710 (27th day of journey)
This day starts off bright and sunny (a rarity). A few rays of the sunlight even manage to penetrate the trees, bathing your campsite in a warm glow.
As always, feel free to add in any retroactive roleplay for the last five days of journey, including any reactions to the daily "moment of silence".
XP: 1000 each (current total: 17399).
| Navior |
Yeah, the silence does occur when most of the group would be asleep. However, I assume they've told the rest of the group. Alas, I just haven't had the time to write a post with any of the NPCs explicitly doing so, which I normally would have done. That said, Lorenz would definitely tell people about it, starting with Sasha. Indeed, he'll probably make it the topic of conversation on the morning of the 1st of Rova, at which point it's happened three times...
"I have no explanation for it," Shokambe says in response to Lorenz's questioning. "I haven't travelled through this jungle very much, but the little I have, I've never experienced the monkeys shutting up like that."
"I'm just reminded of the strange things that started happening when we were on the Shiv," Lorenz replies. "They turned out to be because of that chupacabra thing. The things that happened were different, of course, but I can't help feeling they're similar somehow."
| Urza Sha'rahad |
"All I know is that I appreciate the few moments of quiet.... and that Douena has been right about many unusual things before. I can't say that I believe her, but I know enough not to discount her feelings. I'll be keeping a close watch next time the jungle goes quiet."
| Lorenz aka Navior |
"All I know is that I appreciate the few moments of quiet.... and that Douena has been right about many unusual things before. I can't say that I believe her, but I know enough not to discount her feelings. I'll be keeping a close watch next time the jungle goes quiet."
"I'm not saying it's not something strange going on," Lornez says. "I said from the start that I thought it was weird and reminded me of Big Flappy. I just don't believe it's Big Flappy's ghost. Oh, whatever." He lowers his head and sighs.