Navior's Serpent's Skull

Game Master Navior


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"Perhaps this is what happens when they're not kept in check."


Female Gnome Cleric 4/ Rogue (burglar) 3

"Just think if some of us hadn't killed Big Flappy," Douena opines loudly. "He would have been happy to hunt monkeys for us." She couldn't find a clear view of the stars from beneath the jungle canopy and found the primate screeches distracting in her time to commune with Desna and is in a grouchy mood.

How many watches do we need? Urza and Makoa have darkvision and can take a watch and a partner each, and Douena and, I presume, Jask can cast light at will and can do the same; Urza needs 8 hours of uninterrupted sleep, though, so should take first or last watch.


Mahjik will take middle then


Female Gnome Cleric 4/ Rogue (burglar) 3

With Makoa, Douena, or Jask? ;P


Female Gnome Cleric 4/ Rogue (burglar) 3

Douena's claiming Pezock as a watch-partner anyway, so you'll have to make do with Makoa or Jask.


Douena Trestleben wrote:
Need a watch schedule again. I presume that under the jungle canopy, low-light vision won't be of any use at night?

That's right. The thick tree canopy blocks most starlight and moonlight from getting through, making the night almost pitch black.

You have 11 people in the party altogether (not including animal companions), meaning you're probably looking at five watches, four with two people and one with three (unless you want to do a sixth watch with only one person).
Pezock will happily take a watch with Douena.
Lorenz initially wants to take a watch with Sasha, but when it's pointed out that neither of them have darkvision or the ability to make light, he agrees to watch with someone else, but points out that they could be on the three-person watch together.
Ishirou is flexible and will take whatever watch he's asked to. Shokambe and Jask are also flexible.

So, a proposed watch schedule (let me know if there are any objections):

Urza, Lorenz, & Shokambe
Makoa & Ishirou
Jask & Mahjik
Douena & Pezock
Tar'kanas & Sasha

The last group doesn't have anyone with darkvision or ability to cast light. However, they do have the animal companions' scent abilities and with the coming of dawn, they'll start to get some light.

Let me know if anyone wants to change anything around. If not, I'll use this schedule for your entire time spent in the jungle (unless specifically told otherwise).


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Urza will take last watch. He needs his beauty sleep after all.


Urza Sha'rahad wrote:
Urza will take last watch. He needs his beauty sleep after all.

Okay, I'll switch the first and last watches. Tar'kanas and Sasha will start with some light which will fade, but they do have the animal companions' scent abilities. Plus, you can always build a fire for a bit of light too. :)

Revised watch schedule:

Tar'kanas & Sasha
Makoa & Ishirou
Jask & Mahjik
Douena & Pezock
Urza, Lorenz, & Shokambe


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

Works for me.


M Elf Ranger 6

Sounds good.


Navior: "The night passes uneventfully."

hah!


Sorry for the delays. It's taken time to get the next encounter ready...

Sleep is initially difficult this first night in the jungle, due to the noise. However, you've slept in jungles before, and while not as noisy as this, they could still be quite noisy. As such, you eventually adjust and fall asleep. Tiredness from the day's journey certainly helps.

Early in the morning, during Urza, Lorenz, and Shokambe's watch, just as the first hints of light are returning, the jungle falls silent. The only sound is that of Shokambe's knife against his latest wood carving, and even that vanishes as Shokambe pauses in his work and looks up in start. There isn't much time to think about it or react, however, as a couple seconds later, the jungle erupts once more with the sounds of monkeys.

Urza Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Lorenz Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Shokambe Perception, favoured terrain: 1d20 + 8 + 4 ⇒ (20) + 8 + 4 = 32


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"I'm glad they finally shut up. Maybe we'll be able to get some sleep tonight."


Urza Sha'rahad wrote:
"I'm glad they finally shut up. Maybe we'll be able to get some sleep tonight."

"A little late for that, isn't it?" Lorenz says. "The sun will be rising soon."

He frowns as the noise starts up again. "Wonder what that was all about." He looks to Shokambe, who shrugs.

"It is unsettling," Shokambe says, "but probably nothing."

30 ARODUS, 4710 (22nd day of journey)

As the sun does start to rise, the monkeys are just as loud as always, and those who were asleep through it all never notice a difference. After a quick breakfast, you pack up camp and continue through the jungle.

Despite the continuous yells of the monkeys, you do hear other sounds in the jungle, particularly the nearby river. Most of the time, you're not able to travel right beside the river due to the jungle growing right up to its edge, but you can always hear its rushing waters nearby. Occasionally, the jungle opens up a little near the river, allowing some slightly easier progress, a chance to refill water skins, and even a glimpse of the sun--well, it would allow a glimpse if the sky weren't also overcast.

Shortly before noon, as you're starting to think about breaking for lunch and the midday heat, you emerge into a thin bit of clearing by the river side to see a populated area. Several hippopotamuses are bathing in the river, but also about are a number of lizardfolk, including two standing on a rock near a couple of the hippopotamuses. All the lizardfolk carry longspears and shields, as well as morningstars strapped to their wastes. The two on the rocks have their spears pointed towards the hippopotamuses, but you're not entirely sure if they're trying to attack or herd the animals.

The lizardfolk all look in your direction as you emerge from the trees. For a couple of seconds, they stare at you.

You have a brief moment to say something if you choose or perform a single standard action. Essentially, you have a surprise round, but this isn't necessarily a combat yet.

New Map


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Back away from them with hands held up to the shoulder height.


Female Gnome Cleric 4/ Rogue (burglar) 3

Douena waves cheerfully and calls out in Polyglot.

Polyglot:
"Hello! I have a lizard."


M Elf Ranger 6

Tar'kanas moves out to get a better view -- Untari close behind -- drawing his bow out as he does. "What is your purpose toward these creatures!" He yells so as to be heard.

Move to H 76, I 77 respectively


The lizardfolk on the rock look confused as Urza backs away, Douena calls out cheerfully, and Tar'kanas calls out accusatorily. You're not sure if they understand Tar'kanas's words as #1 yells back in Polyglot.

Polyglot:
"You have a lizard? What are you? A slaver? What are your intentions?"

Map Updated


Female Gnome Cleric 4/ Rogue (burglar) 3

Polyglot:
"No!"
Douena howls in protest before complaining to the others in Taldane, "Why does everyone think we're slavers around here?" She turns back to the lizardfolk.
Polyglot:
"I have a lizard!" she explains. "He eats bugs. See?" Sir Ralph pops up on her shoulder obligingly but is no doubt imperceptible from such a distance. "We don't have any intentions. We're just going somewhere. Are those hippos your pets, or are you hunting them?"


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"Tarkanas, put away your bow." Urza begs. "Just leave them be. It would be nice to not fight everyone we meet. Let Douena charm them then we can be on our way. Peacefully."


M Elf Ranger 6

Tar'kanas turns to the half-orc, thinks on it a moment and then nods as he puts his weapon away and returns his attention to the lizardfolk.


The lizardfolk seem to relax a littel when Tar'kanas puts away his bow; however, they don't put away their own weapons. #1 on the rock speaks again.

Polyglot:
"These are our hippos. We hunt them if we wish to hunt them. Where are you going?"

I'm going to ask for a Diplomacy check to go along with Douena's reply. Anyone else who speaks Polyglot and wishes to speak up may aid her.


Female Gnome Cleric 4/ Rogue (burglar) 3

Diplomacy 1d20 + 7 ⇒ (17) + 7 = 24 Yay!


M Elf Ranger 6

Aid another

Diplomacy: 1d20 - 1 ⇒ (5) - 1 = 4 Or not.


Female Gnome Cleric 4/ Rogue (burglar) 3

Huh, totally missed that he asked a question. I blame the spoiler button.

Polyglot:
"I don't really know," Douena shrugs. "Shokambe does. He's taking us there."

She turns to Shokambe expectantly.


Shokambe speaks up.

Polyglot:
"We are headed north along the river until we reach the other end of the Bandu Hills, and then we are headed west. How is the jungle ahead of here?"

Shokambe Diplomacy to aid: 1d20 ⇒ 6
Good thing Douena's so likeable. :)


The lizardfolk sneer as Tar'kanas tries to speak, and they ignore whatever he has to say. They listen to Shokambe's response, but don't acknowledge his question. #1 speaks to Douena again. He finishes by slapping his spear against his shield in a slightly threatening manner.

Polyglot:
"Very well. This is the best spot to get water for many miles. Gather what you need, then move on. We will defend ourselves if we need to."


Female Gnome Cleric 4/ Rogue (burglar) 3

Polyglot:
"Thank you!" she chirps.

Douena smiles. "They say we should get water here because we won't have the opportunity for a while. Be nice," her glare seems to fall on Pezock in particular. "They're not sure they like us yet. Oh, and those are their hippos so we can't have them."


Pezock notices Douena's glare. "I'm always nice!" he protests. He then marches up to the river's edge and pulls out his waterskin. He stares at the lizardfolk as he fills up his water.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Urza follows Pezock's lead and gets some water.


You refill your water supplies, all the while under the watchful eyes of the lizardfolk. However, they don't make any aggressive moves against you (as long as you don't make aggressive moves against them). As you start north again along the bank of the river, the lizardfolk move aside to let you pass, each turning as you pass to keep an eye on you.

A low snarl comes from Pezock as you pass by #3 and #4, and they each take a step back, spears raised. But it doesn't escalate beyond that. Pezock snickers a bit one you're well past them.

Random Encounters 15%:
Day 22: 1d100 ⇒ 62 -- no encounter
Day 23: 1d100 ⇒ 21 -- no encounter
Day 24: 1d100 ⇒ 97 -- no encounter
Day 25: 1d100 ⇒ 32 -- no encounter
Day 26: 1d100 ⇒ 35 -- no encounter
Day 27: 1d100 ⇒ 27 -- no encounter

The remainder of this day's travel is unremarkable. Indeed, the same is true of the next several days. The weather is hot and humid. Sometimes, you're under the full canopy of trees, and other times, you get to see a bit of the sky as you trudge along the riverbank. Every day around 1 p.m. or so, there is a heavy downpour that varies in length between 15 and 90 minutes, followed by a dense mist that lasts for another 10 to 30 minutes or so. There is frequently rain at other times of the day too, though you're generally spared getting too wet due to the canopy of trees. The cacophony of monkey screams is ever present, rain or shine, except...

Shortly before dawn each morning (during Urza, Lorenz, and Shokambe's watch), there's a brief moment when the screeching stops and the jungle falls into total silence. It only ever lasts for a couple of seconds, then starts up again. Each time, there's no indication of why, and nothing terrible comes crashing out of the jungle to attack. Nonetheless, the brief moment of silence is strangely ominous.

4 ROVA, 4710 (27th day of journey)

This day starts off bright and sunny (a rarity). A few rays of the sunlight even manage to penetrate the trees, bathing your campsite in a warm glow.

As always, feel free to add in any retroactive roleplay for the last five days of journey, including any reactions to the daily "moment of silence".

XP: 1000 each (current total: 17399).


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

Makoa is on edge during the silence, eyes searching the jungle. Quiet forests meant something dangerous was close. Jungles were harder to see through though...


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Urza looks forward to the few moments of quiet. He 'sets his watch' by it every morning.


Female Gnome Cleric 4/ Rogue (burglar) 3

Urza, Lorenz, and Shokambe are the only ones even awake during the silence unless the rest of us ask to be woken for it specifically, right? Have they even told the rest of the group about it?


Male Half-Orc Barbarian(Totem Warrior/Invulnerable Rager) : 2 Druid(Wolf Shaman) : 4

I could have sworn I knew about them..


Female Gnome Cleric 4/ Rogue (burglar) 3

Urza probably told you. You half-orcs stick together.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

Makoa and I are the best of friends after all.


Yeah, the silence does occur when most of the group would be asleep. However, I assume they've told the rest of the group. Alas, I just haven't had the time to write a post with any of the NPCs explicitly doing so, which I normally would have done. That said, Lorenz would definitely tell people about it, starting with Sasha. Indeed, he'll probably make it the topic of conversation on the morning of the 1st of Rova, at which point it's happened three times...

"I have no explanation for it," Shokambe says in response to Lorenz's questioning. "I haven't travelled through this jungle very much, but the little I have, I've never experienced the monkeys shutting up like that."

"I'm just reminded of the strange things that started happening when we were on the Shiv," Lorenz replies. "They turned out to be because of that chupacabra thing. The things that happened were different, of course, but I can't help feeling they're similar somehow."


Female Gnome Cleric 4/ Rogue (burglar) 3

Douena gasps. "It's the ghost of Big Flappy!" she states with conviction. "He's returned to haunt us. I told you we shouldn't have killed him!"


"No, that wasn't what I meant!" Lorenz replies. "I meant it reminds me of the way Big Flappy stalked us, not that Big Flappy was back and doing it again! And if we hadn't killed him, he would have kept stalking us."


Female Gnome Cleric 4/ Rogue (burglar) 3

"How do you know he isn't still?" Douena argues stubbornly. "After all, he shows up during your watch every morning, 'Beastslayer.'"


"Pezock was just as involved in the fight," Lorenz retorts, "but there's nothing weird happening during his watch."


Female Gnome Cleric 4/ Rogue (burglar) 3

"Pezock is on watch with me," Douena reasons, unperturbed, "and Big Flappy knows I was on his side." She seems to sense the skepticism in the group. "No one believed me about the vampire snake-people, and they turned out to be real!" she reminds them.


M Elf Ranger 6

Tar'kanas looks to Douena with a stone-like visage. Big Flappy and vampire snake-people. I dare not ask, he thinks to himself as he wisely remains silent.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"All I know is that I appreciate the few moments of quiet.... and that Douena has been right about many unusual things before. I can't say that I believe her, but I know enough not to discount her feelings. I'll be keeping a close watch next time the jungle goes quiet."


Mahjik nods affirmatively, "By all accounts, if there's something that can quieten a monumental horde of monkeys, it is likely dangerous. Hey... if there was a big flappy, what about a big monkey? Shokambe? Is there such a thing?"


Shokambe thinks for a moment and nods. "It's possible. There are certainly giant apes in this jungle. More than a few, I'd say. Probably quite a few big monkeys, too."


Urza Sha'rahad wrote:
"All I know is that I appreciate the few moments of quiet.... and that Douena has been right about many unusual things before. I can't say that I believe her, but I know enough not to discount her feelings. I'll be keeping a close watch next time the jungle goes quiet."

"I'm not saying it's not something strange going on," Lornez says. "I said from the start that I thought it was weird and reminded me of Big Flappy. I just don't believe it's Big Flappy's ghost. Oh, whatever." He lowers his head and sighs.


Sorcerer (Draconic) 6 Dragon Disciple 1; AC 15 (19), FF 13 (17) T 12; HP 62/62;Perception +6; Spells Lvl 3: 3/4; Lvl 2: 5/6; Lvl 1: 7/7; Cantrip: at will

"But it could have to do with the vampire snake-men. Which is the reason we're here in the first place."


Female Gnome Cleric 4/ Rogue (burglar) 3

"And vampire snake-ladies," she puts in quietly.

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