As I recall only Reknar needed to finish his character's mythic properties and then you should all be ready.
Any questions we need to discuss before we begin? I like to play by the rules, but sometimes I break them because I get dnd 3.5, 4. and pathfinder mixed up, feel free to correct me if that should happen.
Male Dwarf Survivalist/Scout 5, mythic champion 2 -AC 19/15/14, F+3/R+9/W+1, Init +25/+5, Per +8 - HP 55/58
Okay, that's what I thought. I was just wondering if they had been thorough in their disarming, or if they might have left me my boots or something. Otherwise, the adventure's unfolding just as I expected it would.
Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
Apologies for the delay in updating the character - RL messing with my gaming!! The nerve!
Will have it done today.
By the way Big OM, I have an important question for you-how is your standing on Epic DR from the Mythic path stacking with the DR from Invulnerable Rager?
I am only including 4 players in this, so no more players. I would appreciate if you didn't change characters. Some times it's good to try and play with out a dedicated healer. If you want healing you can follow Elantier's suggestion.
I'll try and get the gameplay thread up tomorrow. In the mean time think about how much if any communication you had with the others during your transportation.
Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
Reknar would not have been an easy prisoner - his massive strength and DR (mainly to nonlethal damage) would have him trying to make his captor's lives miserable :D
If it is ok with you Big OM, I'll just launch some free form RP, makes things easier to try and get a feeling on what he would say or do - let's assume this say... in the evening, when the convoy stops moving and we (the prisoners) are packed together or something...
Constantly keeping an eye on their captors, Reknar growls, addressing the others as much as speaking to himself - I can't believe I let these runts capture me... I just need an opportunity... If I get my hands around one of those scrawny necks they will regret they have brought me along on this ride!
Turning to the others around him: And what about you boys? How the heck did you get in this mess? My apologies for not having been able to offer any further assistance on that beating back there... Ever since the last time I ripped through the ropes, they've got me pretty securely tied up, but I have been working these knots, and soon... He lets the thought drop, murder in his eyes.
With a little more attention, you can see the huge man's arms straining against the ties binding him. Cloaked in heavy fur, and packing a massive frame around 7' tall, this one has been half muttering, half shouting insults and threats at the ones holding you captive - his brown hair is disheveled, and his face shows the results of the multiple blows he has received due to his attitude, but surprisingly enough, he seems to shrug off most of them away...
In spite of the captivity, the dark brown eyes show him to be very much alive, and sometimes a clear spark of murderous rage seems to shine through, but so far he has only managed to headbutt one of your assailants, promptly crushing his nose, and causing a profuse bleeding.
Any theories on what these bastards are planning to do with us?
Male Dwarf Survivalist/Scout 5, mythic champion 2 -AC 19/15/14, F+3/R+9/W+1, Init +25/+5, Per +8 - HP 55/58
Joran raises his eyebrows at Reknar's bulging muscles.
"Ride it out, lad. Ride it out. We'll have an opportunity. Won't be starvin' anytime soon."
Like the savage, Joran had been beaten a few times by their captors. Unlike Reknar's, the wounds inflicted had been bad enough. But Joran seems to have shrugged off the pain, if not the blow. He remains mostly quiet in the corner, just watching the day's events.
His eyes indicate more of a thoughtful, fiercely independent force, with a keen interest in their circumstances.
"As to what they're plannin', I'd reckon they're wantin' to sacrifice us to their witch-queen. Good eatin'? Who can say?"
I think all of you are ready, so I have opened the gameplay thread. Get over there and start running. Let me know what environmental protection you have and how your food situation is.
@ Rabe, Reading the spell and in extension the ability it states that no protection from natural hazards is granted save the temperature effects. I do not see the snow blinding as a result of the temperature but a result of the reflection of sunlight. Let me hear your take on the problem.
There are two DC because on is for all, the other is for the designated guide.
F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9
Hey guys,
I'm going to be much less available for the next three days-ish as I am off getting married. In the likely event that I'm off before Z is up again please bot Zorariel.
strategy:
Assuming he's got bane his rapier is at +4 to hit +4+2d6 damage (for +9 to hit, 2d6+3 damage)
Swift action he'll spend a mythic to magic strike (burning arcane strike) (+6, +6d6 fire) then scorching rays (+4, +4d6 fire).
If he gets another action before being engaged he'll cast Mage Armour. With two he'll cast Resist Energy: cold.
If he starts taking more than 50% damage he'll back off and scorching ray or burning hands the opposition.
He'll use foresight each round, keeping anything 11 or higher for an attack, unless he knows he needs higher to hit (eg misses with a 13, doesn't keep anything 13 or less)
F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9
Sorry guys, am back. Just checking before I roll: did Zorariel get the haste off before the winter wolf attack? The +1 reflex save could be important - especially given I saw a bunch of 16s.
F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9
So - what leather-based goods are we looking for?
A tent? Cold weather gear? A sled? They're going to be rough-cured, so we might want to make this mostly temporary goods...
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
I would say a "tent", at least a covering. You could sew the two together. I think Elantier has needle and thread, but you could always make a bone needle and sinew for thread. That way we have a "pelt tarp" that we can use in different ways.
EDIT.. Checked inventory, I do have needle, thread, and twine. Still like the sinew, just for the flavor.