| Race |
Survivalist/Scout 5, mythic champion 2 |
| Classes/Levels |
-AC 19/15/14, F+3/R+9/W+1, Init +25/+5, Per +8 - HP 55/58 |
| Gender |
Male Dwarf |
About Joran Benmoir
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Joran Benmoir
Male dwarf rogue 5 (survivalist, scout); mythic tier 2 (champion)
NG medium humanoid (dwarf)
Init +25, +5; Senses darkvision 60 ft., stonecunning, Perception +8 (+2 stonework)
-----DEFENSES-----
AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)
hp 58 (5d8+20+10 mythic), dead -42
Fort +3, Ref +9, Will +1 (+2 vs. poison, spells, and spell-like abilities)
Defensive Abilities evasion
-----OFFENSE-----
Speed 20 ft.
Melee +1 warhammer +5 (1d8+2, crit. 20/x3)
Special Attacks aerial assault, scout's charge, sneak attack +3d6, sudden attack, 7/day mythic power (1d6)
-----STATISTICS-----
Str 12, Dex 20, Con 14, Int 12, Wis 10, Cha 6
Base Atk +3, CMB +4, CMD 19 (+4 vs bull rush and trip)
Skills Acrobatics +13 (+5 in boots), Climb +9, Disable Device +13, Heal +10, Knowledge (dungeoneering) +9, Knowledge (engineering) +10, Perception +8 (+2 stonework), Sense Motive +8, Stealth +13 (+5 in shadow armor), Survival +10
Feats Endurance, Self-Sufficient, Toughness, Toughness (Mythic)
Traits Dirty Fighter (+1 damage when flanking), Guardian of the Forge (+1 knowledge engineering (class skill) and +1 knowledge history)
Combat Gear war paint of the terrible visage (2), potion of shield of faith (2), silver weapon blanch (2), cold iron weapon blanch (2)
Gear shadow studded leather armor +1 (4,750 gp), warhammer +1 (2012 gp), boots of elvenkind (2500 gp), masterwork backpack (astrolabe, bedroll, bellows, blanket, climbing kit, compass, flint and steel, healer's kit, masterwork thieves' tools, spider silk rope, 10 days trail rations)
Languages Common, Dwarven, Orc
-----FEATS AND SPECIAL ABILITIES-----
Aerial Assault (Su) Joran can use mythic power and make a single Acrobatics check to jump with a +20 bonus. He takes no falling damage from this leap, but may grapple a flying creature, or empower a charge, inflicting additional damage equal to the falling damage he would have normally taken, if the charge attack is successful.
Amazing Initiative (Ex) Joran has a +20 mythic bonus on intiative checks. Each round, as a free action he can expend one use of mythic power to take an additional turn, treating initiative for the second turn as normal initiative without the +20 bonus.
Bonus Hit Points (Mythic) Joran gains a bonus 5 hit points every time he gains a champion tier.
Defensive Training (Racial) Joran has a +4 racial bonus to AC vs. giants.
Endurance (Feat) Joran has a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. Joran may sleep in light or medium armor without becoming fatigued.
Endure Elements (Sp) Joran is constantly enchanted by endure elements.
Evasion (Ex) If Joran makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.
Fast Stealth (Ex) Joran can move at full speed while using stealth skill without penalty.
Greed (Racial) Joran has +2 racial bonus on Appraise to determine the price of nonmagical goods with precious metals and gemstones.
Hard to Kill (Su) Whenever he is below 0 hit points, Joran automatically stabilizes. He also does not die until his total number of negative hitpoints is equal to or greater than 42.
Hardy (Ex) Joran can go twice the number of days without water and triple the number of days without food before feeling the effects of thirst or starvation.
Hardy (Racial) Joran has a +2 bonus on saving throws vs poison, spells, and spell-like abilities.
Hatred (Racial) Joran has a +1 bonus on attack rolls against orc and goblinoid humanoids.
Mythic Flaw (Ex) Weapons made of wood automatically confirm all critical hits against Joran, and the critical multiplier is increased by +1, to a maximum of x4. Weapons made of wood bypass damage reduction if Joran ever has DR.
Mythic Power (Su) Seven times a day, Joran can call upon his mythic power as an immediate action and roll 1d6 to add to the results of a d20 roll.
Scout's Charge (Ex) When Joran makes a charge, his attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability.
Self-Sufficient (Feat) Joran has +2 bonus to Heal and Survival skill checks.
Slow and Steady (Racial) Joran has a base speed of 20 ft, but his speed is never modified by armor or encumbrance.
Stability (Racial) Joran has a +4 racial bonus to CMD against bull rush or trip attempts while standing on the ground.
Stonecunning (Racial) Joran has a +2 bonus to Perception to notice unusual stonework, traps and hidden doors in stone, and receives a check to notice such features whenever he passes within 10 feet of them, whether or not he is actively looking.
Sudden Attack (Ex) Joran can expend a use of mythic power to make a melee attack at his highest attack bonus as a swift action, rolling twice for the attack and taking the better result, with +2 insight bonus on the attack roll. Damage from a sudden attack bypasses damage reduction.
Survivalist (Rogue Talent) Joran has Heal and Survival as class skills.
To The Death (Ex) When below 0 hitpoints, Joran does not fall unconscious and doesn't take damage from acting normally. He does not die until he reaches negative hitpoints equal to triple his constitution score.
Toughness (Feat) Joran has an additional 3 hitpoints, and an additional hitpoint for each level past 3rd.
Toughness (Mythic Feat) Joran's toughness bonus is doubled. When he is below 0 hit points, he has DR 10/epic.
Weapon Familiarity (Racial) Joran is proficient with battleaxes, heavy picks, and warhammers and treats any weapon with the word dwarven as a martial weapon.
Favored Bonuses 1) +1 skill point, 2) +1 skill point, 3) +1 skill point, 4) +1 skill point, 5) +1 skill point.
Background It's not everyday that an agent of a deity emerges from the Heart of the World, and yet Joran was there when it happened. Zurin, the ambassador of Torag the Father of Creation, emerged from the Heart as it beat rapidly. The fortresses of the earth, the mountains' life force, were failing. Necessity demanded action. One of precious few selected as the 'guardians of the earth' and sent in the four directions to reclaim what was lost to orc and giant alike, Joran accepted his role with a grim heart. But he did as he was asked. Fortresses in the Kodar Mountains had been lost and needed to be reclaimed. Whether or not he would be successful, Joran did not know, but he left the Mindspin Mountains, crossed the dangerous Cinderlands and the Storval Plateau. The Shoanti aided him as they dared, but the giants and trolls of the land were not so courteous. Joran learned to hide in the wilderness, moving in the darkness of night through lands cold and barren, until the Kodar Mountains climbed up before him. Then up, and up, ever northward...
The Foundry called to him. For ages it had been in the hands of orcs who knew not the secrets of the earth. Using darkness as his friend, Joran abandoned the comforts of life and slipped into the Foundry unawares. Here he stayed for many years in darkness, striking at the Steel Eaters from shadowy places, from behind, slowly reclaiming parts of the fortress from their unclean hands. He did not fight them directly, but used stealth and subterfuge to his advantage, for the orcs were numerous, and he was only one, though he had been sent by Torag. Here he bonded with the old ways of the dwarves, the furnace and the foundry, and resubmitted himself to Torag's teachings.
He sometimes left the Foundry to forage for food in the Kodar Mountains above him, to eke out an existence from ice, snow, and bare rock. It was in one of these forages that he was seized by agents of the Winter Witches, and enslaved to their will..... for a time.