Elise of the Red Hill |
Just to be clear - Elise is in no hurry since the situation doesn't appear immediately threatening. She's waiting to see if there are something more to it (or if she could chill for 30s and catch her second wind!).
Then, assuming nothing changes, she will probably finish off the downed raider. A fellow warrior must know after all that sparing him isn't their brand of mercy - a clean cut is!
Elise of the Red Hill |
I was tempted to add "winter is coming!" but the vastly increased odds of being decapitated didn't seem worth it :P
Nethan Ryon Akerman |
roger, we know you have been busy ... busy.
Nethan Ryon Akerman |
Nethan; can you break down the fireball for me? I thought we were capped at 20ft radius and 100 damage?
Also, you're casting from Ethnui's book ;P
Will she be impressed that a HUMAN learned how to use her spell and mold it into a Mythic spell.
Fireball Mythic and Augmented, and Maximized by Book of Harms
Mythic Fireball
The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). Any creature that fails its Reflex saving throw catches on fire, taking 2d6 points of fire damage each round until the fire is extinguished.
Attempts to extinguish this fire use the spell’s save DC.
Augmented (6th): If you expend two uses of mythic power, the maximum damage increases to 20d10, the area increases to a 40-foot radius spread, and any fire damage dealt by the spell bypasses fire resistance and fire immunity.
And of course, what you are familiar with;
Harmful Surge (Su) You can maximize a spell, but doing so damages you. Spend this boon effect as a free action when you cast a wizard evocation spell. When you do, you can treat that spell as if it were cast with the Maximize Spell metamagic feat, but you take 1d4 points of damage × the level of the spell that you are maximizing. The damage you take cannot be reduced in any way.
I don't see any rules in M6 to max us at 20'.
Hmm, I do see a problem where I misread the mechanic. Seeing it double, in my mind, I thought my damage double too but that is not what it states verbally, only the max is doubled. Instead my damage is decreased in half but it still does the rest I claimed.
Nethan Ryon Akerman |
Crap! That's right! That is Tier and not level. Fixes made so I don't repeat this again until Mythic Tier 6 instead of level 6.
Nethan Ryon Akerman |
It's cool, thank you for pointing it out. This is my first mythic game, an awesome one at that, that has lasted this long so I am a little rusty with the rules.
Elise of the Red Hill |
Note: I'm not sure how solid (or resilient) the edge of the wall that I moved Elise into is. If it is able to resist her stepping into it she'll 5-foot 5' lower instead. Only major difference would be that she doesn't deal 1d6 with Leaf Barrier to the small undead.
Elise of the Red Hill |
@Hp - Yes I accounted for Galvanize. It has been really nice to have : )
I also didn't use the wand since I didn't want to use up actions that could be spent slashing undead. If it comes to it I can always use it later!
Nethan Ryon Akerman |
I adjusted Nethan's movement since now I could.
GM_Radiance |
Sorry had some fun times with engineers over monday/tuesday, I will post tomorrow and attempt sunday + monday.
Quick answering of some questions in the thread though:
The map was up to date at the time of posting at least for enemies, people have likely moved since.
Round 2 will kill the skeleton for Nethan, so you can think about an action other than attacking it.
I've been keeping track of the DR from galvanize as best I can.
Nethan Ryon Akerman |
@Amelia, you and I get to redirect our 3rd round aggression on another undead. Nethan Re-killed it with his end of round 2 action.
Nethan Ryon Akerman |
GM Radiance - Being hasted, can I charge and make it to the most northern undead in one round. It's hard to count the squares once you get out of the keep so that is why I am asking you.
Alþórel |
Galvanize doesn't give dr to Al, does it?
first hit is 18 (-12 WCm, -5 ab, 1 normal)
second & third hit is 37 (-10 ab. so 26 normal)
all up 15 nonlethal and 27 normal, yeah?
That'll put him unconscious (but not dying)
Alþórel |
Remember: Mythic Haste gives an extra attack on full attack AND an extra move action AND extra speed. You should be able to move up to whoever you want and full attack each turn.
Only Al was unaffected (he wanted you lot to show off)
Nethan Ryon Akerman |
Thanks Al, I think most of forgot some or all of the haste. I know I did and thanks!
Nethan Ryon Akerman |
@Al, since we are gaining another M6 feat, are we still working towards Ritual Magic or casting magic above 3rd level?
Looking at our character sheets, it looks like we just need Skill Focus: Spellcraft?
Alþórel |
@GM_Radiance: thank you for being prepared to go with it. I really liked the story that came out of it.
Ah, is it okay if Al reflexively spends a WCM to heal, or something? technically he's unconscious.
@Nethan: That's the plan, my man.
One day... one day.
Nethan Ryon Akerman |
@GM Radiance and all, that was probably the best interaction yet! As for characters going down, I don't mind a good challenge or going unconscious if it is bad tactics or how things developed. As for fast forwarding forward, I don't mind. The remaining undead wouldn't have lasted long at all.
Nethan Ryon Akerman |
1. 10K Feat = Skill Focus (Spellcraft) to set up for Ritual Spell Casting or 4th to 6th level Spell Casting with Al.
2. Legendary Weapon = Unstoppable Strike - Touch AC if you spend a l Legendary or Mythic Point. Spend 2 = Touch AC + Bypasses Deflection AC as well.
3. Perfect Preparation (Cast like a Sorcerer and gives Nethan more Casting/Manifesting Flexibility), +1 3rd level spell slot due to Touchsight.
4. +3 HPs
5. Mythic Surge increases from +1d6 to +1d8
6. Mythic Points increase from default 9/9 to 11/11.
7. Now Magic Missile can now be OFFICIALLY augmented ... LOL
8. +2 INT (Tier 6/8 will be +2 STR), +1 to All Int Skills, +6 additional free Skill points;
Intimidate (STR): +10 (rank 3, +4 STR, +3 SK)[+1]
Knowledge-Arcana (Int): +12 (rank 3, +5 Int, +3 Wz)[+1]
Knowledge-Dungeoneering (Int): +9 (rank 1, +5 Int, +3 Wz)
Knowledge-Engineering (Int): +9 (rank 1, +5 Int, +3 Wz)
Knowledge-Geography (Int): +9 (rank 1, +5 Int, +3 Wz)
Knowledge-History (Int): +9 (rank 1, +5 Int, +3 Wz)
Knowledge-Local (Int): +9 (rank 1, +5 Int, +3 Wz)
Knowledge-Nature (Int): +9 (rank 1, +5 Int, +3 Wz)
Knowledge-Nobility (Int): +9 (rank 1, +5 Int, +3 Wz)
Knowledge-Planes (Int): +12 (rank 4, +5 Int, +3 Wz)[+1]
Knowledge-Psionics (Int): +12 (rank 4, +5 Int, +3 Wz)[+1]
Knowledge-Religion (Int): +10 (rank 2, +5 Int, +3 Wz)[+1]
Sense Motive (Wis): +6 (rank 5, +1 Wis)[+1]
Spellcraft (Int): +18 (rank 3, +5 Int, +3 Wz, +3 SF, +4 M6)
[+#] = Increase in Skill Rank
Amelia Lightfoot |
Mythic Tier:
+4 HP
Surge +1d8
+2 Mythic Power
Ability Score +2 Dex
Path Dabbling: Limitless Range (multiply range by 5x)
E6 Feat: Iron Will
Is there any chance for us to buy some more gear? With my dexterity going up I was thinking of some Darkleaf Leather Armor to bump AC by a couple of points.
Nethan Ryon Akerman |
If we were to become deities, I hope we would get Divine Source for free at Tier 10 if we do indeed succeed in resurrecting Aroden.
Elise of the Red Hill |
Divine Source is really handy though since you get the domain spells right? Those can be really nice!
Amelia Lightfoot |
If any of us are heading to deity status, it would be Al. What domains would he choose? I like Fire and Trickery myself if those are options.
-Posted with Wayfinder
Alþórel |
Yeah.
I thought we talked about this but can't find a reference. Not sure how that interacts with the "once per day you can cast a domain spell" power though.
In M6 that is a divine like power.
First two domains have to be Chaos and Good. if he gets more though, yeah, Fire and Trickery... or knowledge.
Elise of the Red Hill |
Hmm. We didn't like flying stuff right? Otherwise I was thinking of grabbing Eldritch Flight for some fancy dragon wings!
Also! Don't forget that we get initiative equal to our mythic rank from mythic initiative (or what's it called)!
Nethan Ryon Akerman |
Flying spells are banned in M6 and I would imagine Eldritch Flight would be as well since it is kind of the same thing. Dragon Wings is a Bloodline Power or class feature which I think would be more possible but then again it may fall under the same no flight category as the spells and GM Radiance's call.
My Enduring Armor also increases by 1.
Amelia Lightfoot |
Hmm. We didn't like flying stuff right? Otherwise I was thinking of grabbing Eldritch Flight for some fancy dragon wings!
Also! Don't forget that we get initiative equal to our mythic rank from mythic initiative (or what's it called)!
I totally forgot this - makes Amelia super fast!
Nethan Ryon Akerman |
GM Radiance, when you get a chance ... LOL ... After Perfect Preparation, does Nethan receives spells like a Priest or he reads them into memory once and memorizes them from then on. Then adds and removes spells from preparation from memory as opposed to a book?
You have discovered the secret to preparing spells without having to refer to outside sources. You no longer need to prepare spells from a spellbook (if you’re a magus or wizard) or a familiar (if you’re a witch). You still must spend the normal amount of time preparing spells. You may keep or discard your spellbook or familiar.
Nethan Ryon Akerman |
Hmm, is the website stable enough for our busy game master to finally post responses to Gameplay and Discussion if he truly has time? ... lol.
Here is Nethan's current Mythic Roadmap; questions, concerns, suggestions?
I also thought about Titan's Rage and Mirror Dodge in place of Elemental Fury and/or Energy Conversion.
Attribute Bonus: +2 Intelligence (Add Skill/Attribute bonuses)
Path Ability: (Archmage) Perfect Preparation (Ex) - (No longer need spell book, all spells and powers read are permanently committed to memory. Still need to assign Spells to Slots like a Wizard and not like an Arcanist or Sorcerer)
Legendary Item Ability: Unstoppable (Attacks bypass armor, use Touch AC, 1 MP = bypass Def AC)
Tier 5:
Mythic Feat: Mythic Paragon (Count as 2 Tiers higher in some stats)
Path Ability: (Archmage) Arcane Potency (Su) - 4 extra 1st Level Spells
Legendary Item Ability: Foe-biting (1 LP/MP = Double Normal Weapon Damage, 2 LP/MP + CRIT = Double Critical Damage, including Special Damage)
Tier 6:
Attribute Bonus: +2 Strength (Add Skill/Attribute/Combat bonuses)
Path Ability: (Universal) Legendary Item Tier 6 (Major Artifact)
Legendary Item: Eternal Bond (Belongs to Nethan and Only he can use it if he stays alive)
Tier 7:
Mythic Feat: Extra Path Ability - Channel Power
Path Ability: Energy Conversion
Legendary Item: Soul Safe
Tier 8:
Attribute Bonus: +2 Strength (Add Skill/Attribute/Combat bonuses)
Path Ability: Elemental Fury (Mythic Paragon Tier+2 rounds, Acid, Cold, Electricity, Fire Immunity and +1d6 Extra Energy Damage, +3d6 energy crits)
Legendary Item Ability: Returning on Same Plane (If Item and Nethan are on the same plane, Nethan can order the Legendary Item to return to him)
Tier 9:
Mythic Feat: Mythic Psionic Body (+6/Psionic Feat (5) = 30 (+20 more))
Path Ability: (Archmage) Arcane Potency - 4 extra 2nd Level Spells
Legendary Item Ability: Returning Across Planes (Item can be order into Nethan's hand on and across planes)
Tier 10:
Attribute Bonus: +2 Intelligence (Add Skill/Attribute bonuses)
Path Ability: (Archmage) Arcane Potency - 4 extra 3rd Level Spells
Legendary Item Ability: Powerful 2x (6/6 Legendary Item Points + 23 Mythic Power Points Reserve)
Dreyyn |
gonna take me awhile to level up.
what do we get this time? one more tier (and its incumbent bonuses)? any feats?
also can i retrain to move away from TWF and towards vital strike? it is somewhat less optimal as far as sneak attack goes, but with such low SA dice, and getting a VS die might make up for it.