Motteditor's Witchwar Legacy PBP (Inactive)

Game Master motteditor


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Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

I'm having internet issues. I will try to finish up as soon as I can but posting from phone right now. I have a lot done on hero lab but do not have the ultimate expansions yet.

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

Can I take the Celestial Wings Feat from Races Guide? Gives me wings 20 ft poor flight in Heavy Armor.

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Sure, I guess if it's a ARG option, I'm OK with that (though I have to admit, I totally missed you were an Aasimar in recruitment...).

I wonder when they'll put the ARG on the PRD? Usually takes a month, I think, right?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, the game thread is started; you should hopefully be able to get to it using the campaign tabs at the top. If not, let me know. (Though I'm got dinner plans, so not sure if I'll be posting again today.)

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

I have significantly added to the character sheet.

Is assimar a problem? I was under the impression that if we had a decent story, not many where uncommon races, and it was not a very rare breed, you wouldn't have an issue? It isn't too late for me to change it.

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Nah, it's fine. Just surprised me.

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

One thing you may want to be aware of, is that I am Two Weapon Fighting with a Bastard Sword (main) and a Heavy Shield. When the Heavy Sheild hits, I get a free Bull Rush attempt (using my original Attack roll as the CMB).

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

I will also begin to hyperlink the spells, but being a full caster, it will take some time. . .

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

All spells, and many abilities are hyperlinked. I will do the Feats as well, and a few Wands, (I haven't added to sheet yet).


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

I admit to being surprised that the note was in Infernal and not Abyssal. A simple way to keep so many crusaders who might find it ignorant as they'd be more likely to speak the latter near the Worldwound?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Ooops. Or it may be simply that I can never keep Infernal and Abyssal separate. *blush*


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1
motteditor wrote:
Ooops. Or it may be simply that I can never keep Infernal and Abyssal separate. *blush*

No, no.. it's a brilliant covert move

"That's my story and I'm... sticking to it" :)

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

I have the same issue. Honestly, so far, I was currious why (aside from you had to modify this for Mendev a bit) no one seemed to know it around here. :)


2 people marked this as a favorite.

I hope no one minds me adding a 'Post'/"Dot' so as to keep tabs on things.

Also, ignore that mysterious stranger in black trailing the party...Nothing to see here, nope. (^_~)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, guys, been a crazy day and night and not sure I'll get a chance to do a proper update. I'm fine with whatever regarding the money.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Take your time. GMing at this level is a lot of work.

To my knowledge, it hasn't been attempted on a PbP here. This is new ground for all of us.

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We're not even at the hard part yet (i.e. combat, the rest is the same at any level, IMO). I thought I was going to have time, but then stories started being held -- requiring redoing some pages -- and a sick co-worker meant I had to pitch in more on sports (no pun intended).


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

I'm thinking of taking Leadership for my Oracle's last feat. I know it won't help him in this and don't plan on it applying anyway , but I like the idea that after he retires, he ends up forming a great tribe around him etc etc ;)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

That's fine with me if you want to do it. Of course, you're assuming you survive. : )


Male (3 out of 4 first level spells left) Human (Irrisien) Sorcerer (Fire)- 1/HP: 6/8, AC 11 (t 11, ff 10); F: +1, R: +1, W: +3; Perc +1//Init: +1

Good point ;)


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment
Krokod Firetongue wrote:
Good point ;)

You are some comforting folks. XD


In that case, I'll add the wand of endure elements (Ryarg will still have warm clothing in case of those nasty anti-magic traps and such) to his list, and allocate 500 gp for miscellaneous mundane gear to assume he's carrying standard stuff like a climbing kit, extra rope, etc. Speaking of which, everybody should outfit themselves with crampons at least. This sounds like an icy adventure.

That'll leave exactly enough for another first level wand. I'll have to check out the druid list for a good choice.

Edit: feather step looks like an awesome option for a wand...unless some of our arcane friends are planning on spamming fly spells on people.

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Any other questions/need to buy anything? If not, I can advance the group.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

I get the feeling that we've missed some obvious things, but we're all bad mofos, so I guess we'll just deal.

Shadow Lodge

Cold Resistance?

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My gut instinct is the bear wouldn't be able to ride, especially considering it's probably larger than the horse... I'm willing to be dissuaded though if you want to try to muster some arguments (I think they can be trained to ride a bicycle, after all...).


It could be more like the bear latches on with all claws and just hangs on.

Maybe instead of riding, they could quickly rig some ropes beneath a couple of their steeds and carry Bern like in a sling.

Shadow Lodge

Or I can attempt to carry the bear up, very slowly. Perhaps we can look for a method to walk up, a trail or something, or Bern could simply attempt to Climb. Alternatly, I can cast Wind Walk, which I am reserving for a sort of party rescue, (as I can fly), just in case.

The other thing is, if the DM's cool with it, I could (retroactively) give someone enough money to have baught a scroll or potion of Fly? It's not that much money.

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I'm going to veto the retroactive scroll/potion, since there was a chance to gear up. However, looking at the spell, I guess I'm OK with rigging up a sling of some sort...


Would a large air elemental be able to carry Bern in its whirlwind without harming him? Ryarg could turn into a roc for that matter.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

We won't be invisible, so just getting past them and into the city will have to do. I'd prefer to sneak in, but that just isn't gonna happen.

Also, will we be using a map?

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Ryarg, I'd say both of those ideas would work, and not risk Bern falling out of the sling somehow...

There will be a map when you get inside, but I don't really have one of the outside (though I can try to cobble one together if you want/need). The other group -- which is much larger than yours -- is about 300 yards from the base of the Veil. The shelf of ice, which looks like it provide an entranceway is about 700 feet up. The turret jutting out is about 300 feet up.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

No, maps are a lot of work. Just wondering if there'd be some later.

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

A Roc carrying a bear (food) might not be supicious at all, and the rest of us could attempt some sort of stealth, if that's the way you want to go.

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Hey all, I may be a bit sporadic for the next week. A friend of mine who'd moved out to California was back to visit her boyfriend; unfortunately they got in a fight and now she's apparently staying with me for the week. Granted, I usually end up posting from work, so it's possible there might not be any change, but just figured I'd give a head's up.

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

Good luck with that. I just got back from deployment, and I'm going through something similar.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Re: Ryarg's combat question. I usually prefer everyone to post, then I'll adjudicate. So far seems like everyone's pretty fast, so shouldn't be a problem, I don't think.

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You guys don't have to post in order, though I will tend to adjudicate in order. I'll simply change your actions (or perhaps tell you that you'll need to do something else considering the level we're at) if a previous action would invalidate what you wanted to do. I find waiting until your specific turn in initiative slows everything down, but that it's tough to keep track of who's turn it is if a DM starts adjudicating in the middle of rounds, so I like everyone to post what they want to do for an action per round. Feel free to do more than one set of potential actions if you want, or give me a head's up if you're waiting to see some specific event before acting.


Assuming he's maxed his whirlwind at 30 feet high, how many of these statues would "fit into the volume of his funnel", as per the Bestiary entry? He's going to try a strafing run against the statues on the track before they have the chance to animate.


How is the golems' DR supposed to work on a mundane crossbow bolts fired from a magical crossbow with a total enhancement bonus of +6?
1. I think the DR 10 shouldn't apply because enhancement bonus of at least +4 negates the DR. Overcoming DR
2. The hardness and HP of a crossbow bolt are 5/5, right? When fired from a magic crossbow, do they gain bonus hardness and hp as magic weapons do? Is only the base enhancement bonus (+4) or the equivalent bonus (+6) taken into account?

Shadow Lodge

Only the actual Enhancement BonuHs counts for Hardness, HP, and overcoming DR. However, bolts are automatically destroyed when fired anyway, so that shouldnot matter so much.

Normally each +1 (actual Enhanceent) adds (I believe) 2 Hardness and +10 HP.

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Ryarg, I'd say you can fit six in. However, you'll probably have to take a round to do each one, because it'll require a CMB check to free them from their tracks. Also, forgot to ask for something unrelated: Can you please make a Perception check on your next post. Thanks!

Beckett's post sounds about right; I'd argue that the bolts wouldn't be imbued with the additional hardness and HP, even if they weren't destroyed.

Shadow Lodge

I'm a little confussed exactly what they are asking.

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Waiting for actions from Raulzig, Ryarg and Lefty.


I'm not sure where you see that he's limited to a set number of rounds of whirlwind. He can only maintain whirlwind for eight rounds at a time, but there's no "once per day" part to the whirlwind entry on air elementals, just the DC. Is the default once per day when it doesn't specify a number of times?

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Hmm, that's a good question. Looking more closely, the example under the whirlwind format includes a number of times per day, which isn't listed in the monster description. Seems a bit odd to me that it doesn't default to once/day, since otherwise the elemental would basically have to drop out of whirlwind for one round and then could keep resuming it ad nauseum, but anyone else have thoughts on that? I'm willing to allow it without limits if that's what others think it should be.

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

I'll take a look in the morning when I have my book. :)

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

After taking a look, Whirwind does say it can be used for 1 round per 2 HD, but I can't see anything under it or the Air Elemental about number of uses per day, which I would then assume would either be 1day or "at will". Typically, if it where 1/day it would then say 1/day.

So, my guess is it can in fact be used an infinite numeber or times a day, but is limited to 8 Rounds at a time.

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I took the question to the Paizo boards, but at this point, I'm actually inclined to say it probably is an infinite number of times per day. I'll update tonight (I hope; we may be busy at work with this Freeh report about Penn State), going back to Ryarg's original plan of action -- let me know if there's a particular statue you want to try to pull out, Ryarg, if you get this before I post.

Sorry for the delay.


He'll hold off, planning to sweep up the next two once they come out the doors (delaying until just after the statues).

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