Saint Germaine
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I'm having internet issues. I will try to finish up as soon as I can but posting from phone right now. I have a lot done on hero lab but do not have the ultimate expansions yet.
Saint Germaine
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Can I take the Celestial Wings Feat from Races Guide? Gives me wings 20 ft poor flight in Heavy Armor.
Saint Germaine
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I have significantly added to the character sheet.
Is assimar a problem? I was under the impression that if we had a decent story, not many where uncommon races, and it was not a very rare breed, you wouldn't have an issue? It isn't too late for me to change it.
Saint Germaine
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One thing you may want to be aware of, is that I am Two Weapon Fighting with a Bastard Sword (main) and a Heavy Shield. When the Heavy Sheild hits, I get a free Bull Rush attempt (using my original Attack roll as the CMB).
Saint Germaine
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I will also begin to hyperlink the spells, but being a full caster, it will take some time. . .
Saint Germaine
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All spells, and many abilities are hyperlinked. I will do the Feats as well, and a few Wands, (I haven't added to sheet yet).
| Krokod Firetongue |
I admit to being surprised that the note was in Infernal and not Abyssal. A simple way to keep so many crusaders who might find it ignorant as they'd be more likely to speak the latter near the Worldwound?
| Krokod Firetongue |
Ooops. Or it may be simply that I can never keep Infernal and Abyssal separate. *blush*
No, no.. it's a brilliant covert move
"That's my story and I'm... sticking to it" :)
Saint Germaine
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I have the same issue. Honestly, so far, I was currious why (aside from you had to modify this for Mendev a bit) no one seemed to know it around here. :)
| Krokod Firetongue |
I'm thinking of taking Leadership for my Oracle's last feat. I know it won't help him in this and don't plan on it applying anyway , but I like the idea that after he retires, he ends up forming a great tribe around him etc etc ;)
| Ryarg Gravemaker |
In that case, I'll add the wand of endure elements (Ryarg will still have warm clothing in case of those nasty anti-magic traps and such) to his list, and allocate 500 gp for miscellaneous mundane gear to assume he's carrying standard stuff like a climbing kit, extra rope, etc. Speaking of which, everybody should outfit themselves with crampons at least. This sounds like an icy adventure.
That'll leave exactly enough for another first level wand. I'll have to check out the druid list for a good choice.
Edit: feather step looks like an awesome option for a wand...unless some of our arcane friends are planning on spamming fly spells on people.
Beckett
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Or I can attempt to carry the bear up, very slowly. Perhaps we can look for a method to walk up, a trail or something, or Bern could simply attempt to Climb. Alternatly, I can cast Wind Walk, which I am reserving for a sort of party rescue, (as I can fly), just in case.
The other thing is, if the DM's cool with it, I could (retroactively) give someone enough money to have baught a scroll or potion of Fly? It's not that much money.
| Latharien "Lefty" Setiva |
We won't be invisible, so just getting past them and into the city will have to do. I'd prefer to sneak in, but that just isn't gonna happen.
Also, will we be using a map?
| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Ryarg, I'd say both of those ideas would work, and not risk Bern falling out of the sling somehow...
There will be a map when you get inside, but I don't really have one of the outside (though I can try to cobble one together if you want/need). The other group -- which is much larger than yours -- is about 300 yards from the base of the Veil. The shelf of ice, which looks like it provide an entranceway is about 700 feet up. The turret jutting out is about 300 feet up.
Saint Germaine
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A Roc carrying a bear (food) might not be supicious at all, and the rest of us could attempt some sort of stealth, if that's the way you want to go.
| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Hey all, I may be a bit sporadic for the next week. A friend of mine who'd moved out to California was back to visit her boyfriend; unfortunately they got in a fight and now she's apparently staying with me for the week. Granted, I usually end up posting from work, so it's possible there might not be any change, but just figured I'd give a head's up.
Saint Germaine
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Good luck with that. I just got back from deployment, and I'm going through something similar.
| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
You guys don't have to post in order, though I will tend to adjudicate in order. I'll simply change your actions (or perhaps tell you that you'll need to do something else considering the level we're at) if a previous action would invalidate what you wanted to do. I find waiting until your specific turn in initiative slows everything down, but that it's tough to keep track of who's turn it is if a DM starts adjudicating in the middle of rounds, so I like everyone to post what they want to do for an action per round. Feel free to do more than one set of potential actions if you want, or give me a head's up if you're waiting to see some specific event before acting.
| Raulzig Turfoodle II |
How is the golems' DR supposed to work on a mundane crossbow bolts fired from a magical crossbow with a total enhancement bonus of +6?
1. I think the DR 10 shouldn't apply because enhancement bonus of at least +4 negates the DR. Overcoming DR
2. The hardness and HP of a crossbow bolt are 5/5, right? When fired from a magic crossbow, do they gain bonus hardness and hp as magic weapons do? Is only the base enhancement bonus (+4) or the equivalent bonus (+6) taken into account?
| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Ryarg, I'd say you can fit six in. However, you'll probably have to take a round to do each one, because it'll require a CMB check to free them from their tracks. Also, forgot to ask for something unrelated: Can you please make a Perception check on your next post. Thanks!
Beckett's post sounds about right; I'd argue that the bolts wouldn't be imbued with the additional hardness and HP, even if they weren't destroyed.
| Ryarg Gravemaker |
I'm not sure where you see that he's limited to a set number of rounds of whirlwind. He can only maintain whirlwind for eight rounds at a time, but there's no "once per day" part to the whirlwind entry on air elementals, just the DC. Is the default once per day when it doesn't specify a number of times?
| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Hmm, that's a good question. Looking more closely, the example under the whirlwind format includes a number of times per day, which isn't listed in the monster description. Seems a bit odd to me that it doesn't default to once/day, since otherwise the elemental would basically have to drop out of whirlwind for one round and then could keep resuming it ad nauseum, but anyone else have thoughts on that? I'm willing to allow it without limits if that's what others think it should be.
Saint Germaine
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I'll take a look in the morning when I have my book. :)
Saint Germaine
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After taking a look, Whirwind does say it can be used for 1 round per 2 HD, but I can't see anything under it or the Air Elemental about number of uses per day, which I would then assume would either be 1day or "at will". Typically, if it where 1/day it would then say 1/day.
So, my guess is it can in fact be used an infinite numeber or times a day, but is limited to 8 Rounds at a time.
| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
I took the question to the Paizo boards, but at this point, I'm actually inclined to say it probably is an infinite number of times per day. I'll update tonight (I hope; we may be busy at work with this Freeh report about Penn State), going back to Ryarg's original plan of action -- let me know if there's a particular statue you want to try to pull out, Ryarg, if you get this before I post.
Sorry for the delay.