DM Talomyr's Council of Thieves (Inactive)

Game Master Talomyr

A resistance rises in order to stop injustices in the former Chelish capitol, Westcrown.


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Grand Lodge

Waiting on an action from Wart, and then we'll move on. Morghrim, go ahead and take your shot...he will be casting.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

As the spellcaster begins waving his arms once more, Morghrim fires too soon in a panic, cursing as the bolt bounces off the ceiling several feet away from the spellcaster.

1d20 + 4 ⇒ (2) + 4 = 6
1d8 ⇒ 3

Edited for description. Godamn I need quick draw :P


Male Halfling Alchemist : 4

Seeing Bron fall down, Wart rushes forward, pulling a familiar blue potion out of his sash. He kneels next to Bron's prone form, and pours the potion down his throat, manipulating the man's adam's apple to force him to swallow.

"This is why I recommend we each carry just one of these so that they can be used on our behalf in cases of immenent death!"

Feeding Bron a potion of Cure Light Wounds. One of the ones we got when we went into the sewers at the very beginning. Don't know how strong that one was, please roll for me DM Talomyr, or let me know, and I will pop in and roll'r real quick like!

Grand Lodge

Wart's Potion:1d8 + 1 ⇒ (7) + 1 = 8

You briefly see the look of relief on the tiefling's face as Morghrim's bolt misses. Ostengo finishes spell and disappears from view.

Spellcraft DC16:
The spell was Vanish.

All of you are up, should you choose to continue with this combat.


Spellcraft check: 1d20 + 10 ⇒ (18) + 10 = 28

"Vanish spell," Addie announces. "He'll probably only be invisible for less than a minute. Long enough to get away... Or to sneak up and get the drop on us again..."

With that thought, Addie strains to hear or see any sign of the invisible tiefling.

Perception check: 1d20 + 2 ⇒ (3) + 2 = 5


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

Morghrim listens carefully for the sound of the vanished Tiefling's footsteps and the direction they are heading in, using a Guidance spell to boost his hearing.

1d20 + 11 ⇒ (12) + 11 = 23

Grand Lodge

Neither Morghrim nor Addie hear or see any sign of the tiefling.


Male Halfling Alchemist : 4

After making sure that Bron was not going to pass on, Wart bends down to check something. Attempting Sleight of Hand to conceal movement and what he is doing.

"If it were me...I would just stand still!"

Quickly, he explodes into motion, drawing out a potion vial, and mixing and throwing a bomb at the last known location of the spellcaster.

Actions and Rolls:
  • Sleight of Hand check: 1d20 + 6 ⇒ (13) + 6 = 19
  • Attck vs. Last know location of Spellcaster: 1d20 + 6 ⇒ (13) + 6 = 19 vs. DC 10 to hit the square.
  • Note: if it hits the square, it will affect that square, the square closer to Wart, and the one behind it. 3 squares total.
  • Damage if applicable: 4 fire damage, Reflex DC 14 for half.
  • Move Action: drawing a potion of true strike

Grand Lodge

Wart quickly tosses another bomb toward the last known location of Ostengo, finding nothing more than hallway.

Grand Lodge

Where to next?


Map Link HERE

"If that sorcerer is gone for the moment, let's see if we can find that secret door that Wart saw the tieflings open," Addie suggests, moving to examine the north wall of the room the group currently occupies.

Perception to find Secret Doors (using Guidance): 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5 (EDIT: Addie's sense of direction is obviously all turned around, and she begins searching on the SOUTH wall instead!)


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

Morghrim will take a look too.

1d20 + 13 ⇒ (3) + 13 = 16Assuming stoneworked.


HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1

Kevorin finally recovers his breath. "From now on, no more taking prisoners. They just waste time and get in the way, and seem far too willing to die for their cause. Bron, you okay?"

Grand Lodge

Morghrim, searching the stone wall eventually finds the outline of the secret door. Unfortunately, he does not find a way of opening the door from this side.

Bron still lies unconscious from his wounds, his face badly burned.

He was outside the area of effect for Valeron's channel positive energy. Bron is currently at -3 HP and stable.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

We're not getting through here- new plan lads... Addie...


"Here, let's move Bron to a safer place than this hallway," Addie says. As her companions move to aid their fallen comrade, Addie expends a couple of charges from the healing wand on the cavalier.

CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5


"If we can't get in this secret door, I suppose we'll have to check up this hallway," Addie says.

The young witch turns to Wart and Morghrim. "Do you boys want to pick up your marbles and jacks from the hallway before we step on them and get hurt?" she asks with the faintest hint of a grin.


Male Halfling Alchemist : 4

Nodding, Wart collects all his marbles, and assists in gathering up the caltrops carefully.

"Probably should have put some in one passage, and the other so that we would have know if our spellcasting friend would have gone down either."

Grand Lodge

The party marches north, up the tunnel, that opens into a small room with multiple exits, including a stairwell to the west. It appears that very recently this room contained more beings, but the rooms inhabitants have vacated the area.

I'll move things along again and provide a better update tonight after I get home from work.


Male Human Cleric 5 / Inheritor's Crusader 1

Valeron leans over Bron as the cavalier regains consciousness. Seeing he is still injured, even after the charges of the wand were used, he requests additional aid from Iomedae to heal his companion.

One more channel: 2d6 ⇒ (3, 4) = 7

Grand Lodge

Valeron pieces Bron back together a bit better, but the former Hellknight is still far from his best.

The group continues to move forward, looking for any sign of other members of the Bastards of Erebus.

Perception DC8:
You hear voices of numerous people coming from the southeast.

Perception DC14:
You see a tiefling "hiding" in stairwell to the north. V4

Perception DC18:
You also see two more tieflings waiting just around the bend, to the south. W7 & X7

Perception DC35:
You hear the flapping of what sounds like small wings from back in the stairwell to the northwest.

One Perception check is all that I require from each of you, go ahead and read any spoiler you qualify for.


Perception check: 1d20 + 2 ⇒ (7) + 2 = 9

"I hear voices of numerous people coming from the southeast!" Addie whispers to her companions.

Addie casts Guidance on herself and her companions if she has time.


Male Halfling Alchemist : 4

Perception check: 1d20 + 6 ⇒ (16) + 6 = 22

"Voices, and one bastard in the stairwell on the left, and two in the hall on the right!"

V4, W7 & X7

Wart gets his sling out, and pulls out a coin, having left his other ammo at the HQ.

Down to 2 bombs guys...


HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1

Perception: 1d20 + 3 ⇒ (3) + 3 = 6

"Huh?" Kevorin is too distracted by something, but he trusts Wart and moves towards the hall to the right. "Coming, Morghrim?"


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

1d20 + 10 ⇒ (6) + 10 = 16

Aye, lets get the bastards...

If time permits, Morghrim will cast Divine Favor upon himself.

Grand Lodge

Initiative Rolls:

Morghrim:1d20 + 5 ⇒ (12) + 5 = 17
Wart:1d20 + 3 ⇒ (19) + 3 = 22
Bron:1d20 + 3 ⇒ (17) + 3 = 20
Kevorin:1d20 + 2 ⇒ (6) + 2 = 8
Addie:1d20 + 2 ⇒ (13) + 2 = 15
Valeron:1d20 + 0 ⇒ (19) + 0 = 19
Tiefling Rogues:1d20 + 3 ⇒ (17) + 3 = 20
? #1:1d20 + 7 ⇒ (13) + 7 = 20
? #2:1d20 + 2 ⇒ (6) + 2 = 8
? #3:1d20 + 1 ⇒ (19) + 1 = 20

Initiative Order:

Wart 22
? #1: 20+++
Tiefling Rogues: 20++
Bron: 20+
? #3: 20
Valeron: 19
Morghrim: 17
Addie: 15
Kevorin: 8+
? #2: 8

I can't seem to roll Kev's initiative for anything...You all have one round to prepare, as you spotted the tieflings. I've seen Morghrim's pre-combat action. The rest of you can post your pre-combat actions, Wart can go ahead and post his round 1 action as well.


Preparation Round:
Addies whispers a quick prayer to invoke a bit of The Gentleman's guidance, and draws a scroll from her organizer.

Addie casts Guidance on herself and draws a scroll of Enlarge Person.


HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1

If by round to prepare, you mean an actual combat round, Kev will delay until just after Morghrim and accompany him after that pair to the west.

Grand Lodge

Kevorin wrote:
If by round to prepare, you mean an actual combat round, Kev will delay until just after Morghrim and accompany him after that pair to the west.

by round I mean a move action and a standard action, prior to the start of the initiative order. So if Kev has anything he needs/wants to do ahead of time...go for it.


HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1

Kev just tightens his grip on his axe and readies himself. If any of the visible tieflings are within 30 feet, he'd try to demoralize it.
Intimidate check: 1d20 + 10 ⇒ (10) + 10 = 20


Male Human Cleric 5 / Inheritor's Crusader 1

Seeing the tieflings lurking ahead, Valeron rummages through his scrolls, producing one he hasn't yet used and hastily reads the divine words scribed on it's paper.

Cast Divine Favor

Grand Lodge

Bron readies his flail and shield, preparing for combat.

Wart? You out there?


Male Halfling Alchemist : 4

Rushing forward with a shout, Wart hurls a bomb at the two tieflings standing together,

"Come on you Bastards! Come dance with the Wiscrani Municipal Defenders! Fight hard, for tonight you will dine in HELL!"

Actions, Rolls, etc:

  • Move: Move to S6
  • Standard: Mix & Throw bomb
  • Bomb touch attack vs tiefling @ W7: 1d20 + 6 ⇒ (13) + 6 = 19
  • Damage if applicable: 2d6 + 3 ⇒ (5, 3) + 3 = 11
  • Tiefling in X7, Ref save DC 14 for half damage, otherwise fire 4 splash

Grand Lodge

Wart hurls one of few remaining bombs at a tiefling who thought he was hidden, with great success. The vial breaks as it strikes the tiefling in the forehead, immolating his skull. The other tiefling easily dodges that what little bit of the flammable liquid that did not find his partner.

Reflex Save:1d20 + 5 ⇒ (18) + 5 = 23

Perception DC34:
You hear flapping wings in the northwest hallway.

One of the tiefling rogues hustles across the hallway to join his brethren in wait for the WMD.

Bron moves forward as quickly as he can to get to the tieflings, but is unable to reach them at this time.

Spellcraft DC17:
You hear someone casting a spell of Bull's Strength.

Valeron, Morghrim, Addie, and Kevorin are up, followed by my last bad guy.


Male Halfling Alchemist : 4

Perception 1d20 + 6 ⇒ (18) + 6 = 24

Spellcraft 1d20 + 9 ⇒ (12) + 9 = 21


Round One (Free Action):
Spellcraft check: 1d20 + 10 ⇒ (16) + 10 = 26

"Someone's casting a Bull's Strength spell!" Addie hisses to her companions.

Waiting to see what Valeron and Morghrim do before taking my Standard and Move actions.

Question for DM Talomyr: How high are the ceilings down here?


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

Morghrim moves to W6, careful to make it difficult for the sneaky buggers to flank him, and makes a sudden lunge with his Glaive on the Tiefling in W8, a lunge that the Tiefling easily avoids.

1d20 + 7 ⇒ (3) + 7 = 10
1d10 + 8 ⇒ (2) + 8 = 10

AOO, if provoked.:

1d20 + 7 ⇒ (9) + 7 = 16
1d10 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Morghrim swings and misses, and as he moves around the corner he sees more tieflings, including one massive, hulking brute with razor sharp claws.

Addie - the ceilings are ~8-9 ft, it varies from spot to spot.


Map Link HERE

Round One:
Addie steps up behind Bron and reads from her scroll to cast Enlarge Person on Morghrim.

Move action to square T-6. Standard action to use scroll of Enlarge Person on Morghrim: +2 size bonus to STR, -2 size penalty to DEX, -1 penalty on attack rolls and AC due to increased size; Morghrim now has space of 10 ft and natural reach of 10 ft; his melee weapons are also enlarged by one size category. Duration: 10 rounds.

Grand Lodge

Black Addie wrote:
Standard action to use scroll of Enlarge Person on Morghrim: +2 size bonus to STR, -2 size penalty to DEX, -1 penalty on attack rolls and AC due to increased size; Morghrim now has space of 10 ft and natural reach of 10 ft; his melee weapons are also enlarged by one size category. Duration: 10 rounds.

Or at least he will be on Addie's initiative count next round. Enlarge Person has a full round casting time.


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6
DM Talomyr wrote:
Black Addie wrote:
Standard action to use scroll of Enlarge Person on Morghrim: +2 size bonus to STR, -2 size penalty to DEX, -1 penalty on attack rolls and AC due to increased size; Morghrim now has space of 10 ft and natural reach of 10 ft; his melee weapons are also enlarged by one size category. Duration: 10 rounds.
Or at least he will be on Addie's initiative count next round. Enlarge Person has a full round casting time.

Don't worry Addie this is a good thing- i'd rather not be enlarged for a while as the buggers would all be inside my reach. Edit: No I still want the EP, the timing is just good ;)


HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1

If Morg doesn't want it, Kev will take the enlarge person.

Kev moves to stand in the space with the downed tiefling W7 and attacks the tiefling in X7.

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d12 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Kevorin rushes in, taking advantage of the cover provided by Morghrim, and sinks his axe deep into a tiefling's shoulder, but fails to drop his target.

Addie, you sticking with enlarge person on Morghrim? Waiting on an action from Valeron before moving on.


Who wants the Enlarge Person first? I'll let you all decide - I have two more scrolls of it after this one, so there's plenty!


HP 53/53, AC- 21, Flat-Footed- 19, Touch- 12 CMD 19, Fort- +9, Reflex- +6, Will- +10, Perception- +13, Init- +5, AOO- +9 (1d10+6), Judgement 2/2, Bane 6/6

Go with the original plan- you wouldn't be able to cast it on Kevorin without taking AOO anyway. Sorry if my OOC appeared to imply I didn't want the buff- quite the contrary in fact.


Male Human Cleric 5 / Inheritor's Crusader 1

Seeing a new battle breaking out, Valeron jogs quickly in his armor, grumbling under his breath as he moves slower than he would like.

Turning the corner, he sees even more tieflings and quips, "you'd think we're in Hell with all these half-devils."

He steps forward, positioning his shield in between him and the enemies, hoping to find an opportunity to strike.

Double move to X5 avoiding the AOO from X7

Grand Lodge

Valeron moves into position. The larger, hulking tiefling sprout horns and moves forward, past his compatriots. The tiefling then lunges at Kevorin with a gore, sinking his horns into the half-orc's arm.

Rolls:

Target? 1=K, 2=M, 3=V 1d3 ⇒ 1
Attack:1d20 + 11 ⇒ (11) + 11 = 22
Damage:1d8 + 6 ⇒ (5) + 6 = 11

Kevorin takes 11 damage, you may take an AoO on the horned tiefling. Morghrim does not because of cover (which applies for reach weapons.) Wart is up.


HP: 44 /44; 0 non-lethal AC 19; touch 14; flat-footed 16 Fort: +5; Reflex: +5; Will: -1

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d12 + 6 ⇒ (10) + 6 = 16

Grand Lodge

Kevorin wrote:

Attack: 1d20+7

Damage: 1d12+6

Kevorin takes a mighty swing with his axe, narrowly missing the horned tiefling.

Wart is up.


Male Halfling Alchemist : 4

Wart moves in front of the stairs and gets his sling out to prepare to pelt someone.

1 move action to move [V5], 1 move action to draw out sling.

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