Morghrim Maestros |
As the spellcaster begins waving his arms once more, Morghrim fires too soon in a panic, cursing as the bolt bounces off the ceiling several feet away from the spellcaster.
1d20 + 4 ⇒ (2) + 4 = 6
1d8 ⇒ 3
Edited for description. Godamn I need quick draw :P
Wart |
Seeing Bron fall down, Wart rushes forward, pulling a familiar blue potion out of his sash. He kneels next to Bron's prone form, and pours the potion down his throat, manipulating the man's adam's apple to force him to swallow.
"This is why I recommend we each carry just one of these so that they can be used on our behalf in cases of immenent death!"
Feeding Bron a potion of Cure Light Wounds. One of the ones we got when we went into the sewers at the very beginning. Don't know how strong that one was, please roll for me DM Talomyr, or let me know, and I will pop in and roll'r real quick like!
Black Addie |
Spellcraft check: 1d20 + 10 ⇒ (18) + 10 = 28
"Vanish spell," Addie announces. "He'll probably only be invisible for less than a minute. Long enough to get away... Or to sneak up and get the drop on us again..."
With that thought, Addie strains to hear or see any sign of the invisible tiefling.
Perception check: 1d20 + 2 ⇒ (3) + 2 = 5
Morghrim Maestros |
Morghrim listens carefully for the sound of the vanished Tiefling's footsteps and the direction they are heading in, using a Guidance spell to boost his hearing.
1d20 + 11 ⇒ (12) + 11 = 23
Wart |
After making sure that Bron was not going to pass on, Wart bends down to check something. Attempting Sleight of Hand to conceal movement and what he is doing.
"If it were me...I would just stand still!"
Quickly, he explodes into motion, drawing out a potion vial, and mixing and throwing a bomb at the last known location of the spellcaster.
- Sleight of Hand check: 1d20 + 6 ⇒ (13) + 6 = 19
- Attck vs. Last know location of Spellcaster: 1d20 + 6 ⇒ (13) + 6 = 19 vs. DC 10 to hit the square.
- Note: if it hits the square, it will affect that square, the square closer to Wart, and the one behind it. 3 squares total.
- Damage if applicable: 4 fire damage, Reflex DC 14 for half.
- Move Action: drawing a potion of true strike
Black Addie |
"If that sorcerer is gone for the moment, let's see if we can find that secret door that Wart saw the tieflings open," Addie suggests, moving to examine the north wall of the room the group currently occupies.
Perception to find Secret Doors (using Guidance): 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5 (EDIT: Addie's sense of direction is obviously all turned around, and she begins searching on the SOUTH wall instead!)
DM Talomyr |
Morghrim, searching the stone wall eventually finds the outline of the secret door. Unfortunately, he does not find a way of opening the door from this side.
Bron still lies unconscious from his wounds, his face badly burned.
He was outside the area of effect for Valeron's channel positive energy. Bron is currently at -3 HP and stable.
DM Talomyr |
The party marches north, up the tunnel, that opens into a small room with multiple exits, including a stairwell to the west. It appears that very recently this room contained more beings, but the rooms inhabitants have vacated the area.
I'll move things along again and provide a better update tonight after I get home from work.
DM Talomyr |
Valeron pieces Bron back together a bit better, but the former Hellknight is still far from his best.
The group continues to move forward, looking for any sign of other members of the Bastards of Erebus.
One Perception check is all that I require from each of you, go ahead and read any spoiler you qualify for.
DM Talomyr |
Morghrim:1d20 + 5 ⇒ (12) + 5 = 17
Wart:1d20 + 3 ⇒ (19) + 3 = 22
Bron:1d20 + 3 ⇒ (17) + 3 = 20
Kevorin:1d20 + 2 ⇒ (6) + 2 = 8
Addie:1d20 + 2 ⇒ (13) + 2 = 15
Valeron:1d20 + 0 ⇒ (19) + 0 = 19
Tiefling Rogues:1d20 + 3 ⇒ (17) + 3 = 20
? #1:1d20 + 7 ⇒ (13) + 7 = 20
? #2:1d20 + 2 ⇒ (6) + 2 = 8
? #3:1d20 + 1 ⇒ (19) + 1 = 20
Initiative Order:
Wart 22
? #1: 20+++
Tiefling Rogues: 20++
Bron: 20+
? #3: 20
Valeron: 19
Morghrim: 17
Addie: 15
Kevorin: 8+
? #2: 8
I can't seem to roll Kev's initiative for anything...You all have one round to prepare, as you spotted the tieflings. I've seen Morghrim's pre-combat action. The rest of you can post your pre-combat actions, Wart can go ahead and post his round 1 action as well.
DM Talomyr |
If by round to prepare, you mean an actual combat round, Kev will delay until just after Morghrim and accompany him after that pair to the west.
by round I mean a move action and a standard action, prior to the start of the initiative order. So if Kev has anything he needs/wants to do ahead of time...go for it.
Wart |
Rushing forward with a shout, Wart hurls a bomb at the two tieflings standing together,
"Come on you Bastards! Come dance with the Wiscrani Municipal Defenders! Fight hard, for tonight you will dine in HELL!"
DM Talomyr |
Wart hurls one of few remaining bombs at a tiefling who thought he was hidden, with great success. The vial breaks as it strikes the tiefling in the forehead, immolating his skull. The other tiefling easily dodges that what little bit of the flammable liquid that did not find his partner.
Reflex Save:1d20 + 5 ⇒ (18) + 5 = 23
One of the tiefling rogues hustles across the hallway to join his brethren in wait for the WMD.
Bron moves forward as quickly as he can to get to the tieflings, but is unable to reach them at this time.
Valeron, Morghrim, Addie, and Kevorin are up, followed by my last bad guy.
Morghrim Maestros |
Morghrim moves to W6, careful to make it difficult for the sneaky buggers to flank him, and makes a sudden lunge with his Glaive on the Tiefling in W8, a lunge that the Tiefling easily avoids.
1d20 + 7 ⇒ (3) + 7 = 10
1d10 + 8 ⇒ (2) + 8 = 10
1d20 + 7 ⇒ (9) + 7 = 16
1d10 + 8 ⇒ (5) + 8 = 13
Black Addie |
Round One:
Addie steps up behind Bron and reads from her scroll to cast Enlarge Person on Morghrim.
Move action to square T-6. Standard action to use scroll of Enlarge Person on Morghrim: +2 size bonus to STR, -2 size penalty to DEX, -1 penalty on attack rolls and AC due to increased size; Morghrim now has space of 10 ft and natural reach of 10 ft; his melee weapons are also enlarged by one size category. Duration: 10 rounds.
DM Talomyr |
Standard action to use scroll of Enlarge Person on Morghrim: +2 size bonus to STR, -2 size penalty to DEX, -1 penalty on attack rolls and AC due to increased size; Morghrim now has space of 10 ft and natural reach of 10 ft; his melee weapons are also enlarged by one size category. Duration: 10 rounds.
Or at least he will be on Addie's initiative count next round. Enlarge Person has a full round casting time.
Morghrim Maestros |
Black Addie wrote:Standard action to use scroll of Enlarge Person on Morghrim: +2 size bonus to STR, -2 size penalty to DEX, -1 penalty on attack rolls and AC due to increased size; Morghrim now has space of 10 ft and natural reach of 10 ft; his melee weapons are also enlarged by one size category. Duration: 10 rounds.Or at least he will be on Addie's initiative count next round. Enlarge Person has a full round casting time.
Don't worry Addie this is a good thing- i'd rather not be enlarged for a while as the buggers would all be inside my reach. Edit: No I still want the EP, the timing is just good ;)
Kevorin |
If Morg doesn't want it, Kev will take the enlarge person.
Kev moves to stand in the space with the downed tiefling W7 and attacks the tiefling in X7.
Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d12 + 6 ⇒ (3) + 6 = 9
Morghrim Maestros |
Go with the original plan- you wouldn't be able to cast it on Kevorin without taking AOO anyway. Sorry if my OOC appeared to imply I didn't want the buff- quite the contrary in fact.
Valeron Legis |
Seeing a new battle breaking out, Valeron jogs quickly in his armor, grumbling under his breath as he moves slower than he would like.
Turning the corner, he sees even more tieflings and quips, "you'd think we're in Hell with all these half-devils."
He steps forward, positioning his shield in between him and the enemies, hoping to find an opportunity to strike.
Double move to X5 avoiding the AOO from X7
DM Talomyr |
Valeron moves into position. The larger, hulking tiefling sprout horns and moves forward, past his compatriots. The tiefling then lunges at Kevorin with a gore, sinking his horns into the half-orc's arm.
Target? 1=K, 2=M, 3=V 1d3 ⇒ 1
Attack:1d20 + 11 ⇒ (11) + 11 = 22
Damage:1d8 + 6 ⇒ (5) + 6 = 11
Kevorin takes 11 damage, you may take an AoO on the horned tiefling. Morghrim does not because of cover (which applies for reach weapons.) Wart is up.