Mists of War - DM Downrightamazed

Game Master downrightamazed

Three groups of gaijin approach the Son of the Heavens, ruler of the Empire of Mists, in his palace in far Lanzhu. A great war is underway in the west, this is known, but what could these strangers want?


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Male Human, samurai caste Ninja 7, Samurai (Broken Promise) 4 (HP 32/77 AC 22, T 17, Flat 17* - F+10 R+13 W+8; Init +9; Senses:Per +15

Sense Motive 1d20 + 8 ⇒ (7) + 8 = 15

Imuri bows, wary of being instantly outnumbered despite the peaceful speech of the two young men. He bows a respectable depth, but decides not to assume their station is higher. I am fortunate to find myself
in such magnificent company tonight. Might I inquire your names, Sera-sans?

After they answer, Imuri allows his gaze to sweep from one man to the other, focusing only briefly on the movement of the shadowy figures in the distance.

Sera-chan, I am startled by the magnificence of this painting, and would ask you for an education about it. So I leave the choice to you, we can discuss this masterpiece now, or we can look into events that have some traveling across rooftops down that alley. Perhaps I can interest you in showing those who would do violence within our city the combined might of the Empire's two most deadly houses, and we can continue to discuss art over tea this week?

If the men look behind them, I will search for two things: whether the Sera warriors look directly at the events behind them (implying they knew about them already), and the updated location of all involved.

Imuri waits patiently for Aki-Kirei's answer, knowing the four of them can catch any interlopers despite a strong lead.

Perception 1d20 + 10 ⇒ (13) + 10 = 23


Tokine Nagano wrote:
"You are a mockery of beauty. Here is a taste of the real thing." Tokine lets her love of life and art flow out and assault these creatures of shadow.Channel Pos. Enegy vs. Undead (Will DC 18) ->3d6

All of the Nightchildren shriek in anger and pain as the bluish-white energy washes over them. The creature in front of San Pen shivers in place and then falls to the ground with a terrible thud, writhing in agony. There is an odd hissing noise, and tendrils of blackish mist rise from the body and are quickly devoured by the mists of the city -- surrounded and subsumed and carried up to the night sky. The man is still, then groans and begins to get up, shaking his head as if trying to clear a headache or a bad dream. "Wh...where am I?" he asks.

Tokine Nagano wrote:
She then steps back into the mouth of the alley (Q-7) to try to keep these creates in front of her.

Unless I'm missing something that provokes two Attacks of Opportunity, yes? You sure 'bout this?

San Pen, you are up. Also:

San Pen Knowledge check:
If the inspector is buried in ground consecrated to Shelyn, his spirit will achieve rest. It is only if his corpse is left to rot openly, or placed in any fresh dirt that is not holy, that he will come back as a vampire. These four poor souls that you are facing now are on the cusp. They can have the spirits of the undead driven out, as Tokine just demonstrated, or they can be destroyed. But their fate is not the same as the Inspector's.


@Kyras: You awaken to the feeling of sharp teeth tearing your flesh. With a yelp you sit up straight and there are quick, padded steps moving away from you. You hear a horrid gurgling growl in between bites as the thing chews on your flesh. The smell of rot and death is thick in the air, almost choking, but you are able to keep your equilibrium and keep down your lunch. The storage chamber is pitch black, completely dark.

Take 3 points damage from the bite from your mysterious 'friend' here in the box. Your turn, alternating initiatives, consider that the surprise round.


@Imuri: The men introduce themselves as Sera Katsuo and Sera Takahiro. Having heard their names, you are quickly able to remember where you have seen them before. You recall having met Katsuo-san at other imperial events, and remember that he is a cousin to the sisters by marriage and as such not in a direct inheritance line. Takahiro, however, is a blood cousin and you know that he was responsible for Clan Sera getting a lucrative mercantile contract over Clan Shoto. This was years ago, and all the details were never made clear to you, but you know he was involved. At your warning, both men's hands move to their katana and they whirl around, looking alertly in all directions. Aki's eyes get wide and she looks at you. "What did you see? What is out there?" Katsuo and Takahiro turn back to look questioningly at you, unsure what to do next, of if you're having them on.

I'll get a battle map up when you're closer, but for now; you hear a brief shriek from about 100' away -- ahead and two your left, about where the lurching figures went. As for the white shadow, it appears to have vanished. You last saw it 60' up, on the rooftops on the right side of the street.


@Daveth: It is a beautiful night; not as cool as usual for autumn in the Empire and there are warm winds. After gearing up appropriately, you take off.

I need TWO Fly checks and a Stealth check, please.


@Azami and @Yohei: Azami Survival: 1d20 + 10 ⇒ (8) + 10 = 18
After studying the tracks you realize they were made by a more heavily armored warrior than the ones that attacked, but also by a warrior that moved very lightly and efficiently, someone you can already tell is more worthy an opponent than the keikogi-clad fools you just handily dispatched. From the direction of the column of smoke, you hear voices. They sound like they are speaking the common tongue but they are just far enough away you can't make out any actual conversations, just a word here and there.

DC32 Perception for either of you:
You are being followed.

Azami:
[ooc]No need for a P check on the older lady, you woudn't recognize her.


Initiative 1d20 + 4 ⇒ (8) + 4 = 12

"BURN!"

The Dragon, fully in control, scrambles back and lets loose a torrent of flame. The air itself ignites as the Dragon roars wordlessly in rage. For a brief moment, he sees the abomination in front of him. The flames lick the entirety of the room, illuminating it briefly. Several small wooden items catch flame, providing a dim light.

5 Foot Step
Concentration (if applicable) 1d20 + 10 ⇒ (16) + 10 = 26
Standard: Burning Hands 5d4 + 5 ⇒ (4, 1, 3, 1, 3) + 5 = 17
Move: Draw Katana
Free: Rage

Status:

HP: 72/75
AC: 17
Buffs: None
Rage: 6/8
First Level Spells: 6/7
Second Level Spells: 4/4


High in a corner, where the ceiling and walls of the storage unit meet, is a horrid and bug-eyed dog-creature with metallic skin. Its breath is obscene and its tongue flitters about as if it has a life of its own. It canters forward a few steps, on the ceiling, and its eyes come alight. There is a terrible...ripping sound...
1d20 + 10 ⇒ (19) + 10 = 29
...and shreds of torn time and mangled space fly over and around and through you, threatening to tear apart the very fabric of your person, but by sheer strength of body and mind you shrug it off, though if this affects the creature in any way at all, you cannot tell.

The Hound is 25' away, on the ceiling, which is 10' tall. There are not many things in this storage room; just several large wooden crates, some scroll cases, a bit of random papers on the floor, some furniture. A couple of the crates and chairs are burning due to your earlier blast. Your turn!


Round 2, Initiative 12

Katana vs. Creature (Charge): 1d20 + 9 ⇒ (16) + 9 = 25
--> Damage 1d10 + 13 ⇒ (9) + 13 = 22

The Dragon charges forward, bringing the katana in an upward swing. Despite the awkward angle, it slashes into the creature's skin, spraying blood downward onto the sides of the storage unit. The creature wails an unearthly screech of pain. The Dragon shouts in anger, a terrible wordless growl of unfathomable rage.

Status:

HP: 72/75
AC: 15
Buffs: None
Rage: 5/8
First Level Spells: 6/7
Second Level Spells: 4/4


Round 3, Initiative 18
5' drop to floor
Claw 1: 1d20 + 15 ⇒ (6) + 15 = 21
Claw 2: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 2d8 + 6 ⇒ (6, 3) + 6 = 15

Infuriated, the creature drops to the ground in front of you and makes two quick and terrible strikes with its claws, rending your flesh with its supernaturally sharp natural weapons.


Round 3, Initiative 12

The Dragon yells out in pain, "You ugly bastard, how DARE you touch me!"

Katana vs. Creature 1d20 + 9 ⇒ (18) + 9 = 27
--> Damage 1d10 + 13 ⇒ (5) + 13 = 18

He brings the katana up again, thrusting it forward into the creature's flesh. The rage gives him power, so much more power than Kyras has. The Dragon, unbridled and unhindered by the boy, is glad to be free. His face is a snarling smile of hate, his flesh taking on the appearance of red scales. The Dragon pulls the sword out of the creature's body, sadistically trying to inflict as much pain as possible to it. It drips with the dark ichor of the bizarre creature.

Status:

HP: 57/75
AC: 17
Buffs: None
Rage: 4/8
First Level Spells: 6/7
Second Level Spells: 4/4
Kyras' Will 1d20 + 6 ⇒ (18) + 6 = 24 vs Dragon's Will 1d20 + 8 ⇒ (10) + 8 = 18


Perception: 1d20 + 17 ⇒ (14) + 17 = 31 So close!

Pointing towards the direction of the voices, Yohei looks up at Azami and says in a low voice, "Let us advance cautiously and see what we can see of this camping party. Maybe we'll be in luck and it will just be a few gaijin unaware of our custom having a sausage roast." With a wink, Yohei turns back towards the camp and begins moving up slowly, motioning for Azami to follow.

Stealth: 1d20 + 13 ⇒ (1) + 13 = 14


Female Human Samurai 11, HP: 84/128, 3/4 Resolve, 1/4 challenges

Perception 1d20 + 6 ⇒ (7) + 6 = 13 (seriously...this dice roller sucks - not that I could have succeeded anyway.)
Stealth: 1d20 - 3 ⇒ (8) - 3 = 5

Azami nods -a single, tight motion of her head. She holds back from Yohei even when he motions for her to follow, letting him move forward towards the camp while she draws her katana, knowing armor makes her poorly prepared for stealth. Even the sound of the katana drawing sounds loud to her ears, out here among the silent, looming trees.

Once a charge-able distance is between them, Azami begins to move forward, following in Yohei's path as best as she can.


@Kyras: The hound makes a strange motion with its outsized and alien head as you pull your katana back out of its guts, and after taking a quick step out of your reach, it vanishes.

Round 4, Initiative 18
5' step back
Cast Invisibility


@Azami and @Yohei: You make your way quietly through the woods, nearly a half-mile out from the palace and away from the walls guarding it and the western entrance. The woods on the paths approaching the city are not very thick, for obvious reasons, but at 11:00 at night they can still provide ample coverage. In this case, though, you have a clear column of smoke to follow, like a beacon, and it isn't long before you're able to make out snippets of conversation and the crackling of a campfire, and smell fresh meat roasting over an open fire. Taking cover behind trees, your weapons at the ready, you see a larger group of people than you might have anticipated; close to 50 men and women, all quite strong and hardy looking, but dressed in civilian clothes, are gathered around a pair of medium-sized campfires. Talk is of trade and sales; mercantile goods and land routes. They don't appear to see you.

Unfortunately, Azami steps on a large dry branch, which cracks with a loud *KSNAPCRNCH!*, causing conversation to stop and everyone to look in your direction. Before either of you can act, there is a whistling sound and four arrows come streaking through the trees from somewhere behind, two at each of you. One lands in the dirt at Azami's feet and another hits the tree Yohei was hiding behind with a resonant *THUNKKK*. The next two arrows, however, find their mark, each of you getting struck by one. Looking at the arrow, you see it is fletched with mourning dove feathers, a pair per side, letting you know these are sleep arrows of Enhathladi construction.

I need a DC17 Fort save from each of you; unlike normal sleep arrows these don't work by magic but by mundane means.

DM strike rolls:

two arrows at Azami:
1d20 + 13 ⇒ (16) + 13 = 29
1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
two at Yohei:
1d20 + 13 ⇒ (2) + 13 = 15
1d20 + 13 ⇒ (15) + 13 = 28
Damage: 1d8 + 5 ⇒ (7) + 5 = 12


DM Downrightamazed wrote:


Tokine Nagano wrote:
She then steps back into the mouth of the alley (Q-7) to try to keep these creates in front of her.
Unless I'm missing something that provokes two Attacks of Opportunity, yes? You sure 'bout this?

I 5' adjusted in round 1 to get away from the flanking. Round 2, 5' adjust again to get into alley. Just 5' each time, should be good.


Tokine Nagano wrote:
DM Downrightamazed wrote:


Tokine Nagano wrote:
She then steps back into the mouth of the alley (Q-7) to try to keep these creates in front of her.
Unless I'm missing something that provokes two Attacks of Opportunity, yes? You sure 'bout this?
I 5' adjusted in round 1 to get away from the flanking. Round 2, 5' adjust again to get into alley. Just 5' each time, should be good.

*headsmack* Missed the first 5' step, but now I see it. Thank you! Will update map accordingly. :-)


Fort: 1d20 + 6 ⇒ (2) + 6 = 8

Yohei turns just in time to catch the second arrow square in the chest. Looking down, Yohei tries to bring his bow to bear, but finds he's already dropped the weapon and is collapsing to the ground.

"Huh? I...I'm gonna take a..."

'Nap.'

ZZZZZZZZZZzzzzzzzzzzzzzzzz


Female Human Samurai 11, HP: 84/128, 3/4 Resolve, 1/4 challenges

Fort Save: 1d20 + 8 ⇒ (15) + 8 = 23 WOO HOO.

The arrows sinks into her just below her right shoulder blade, and Azami jerks forward with the force. There's a moment where the flesh numbs; Azami grits her teeth and shakes off the poison. Up ahead, she sees Yohei fall unconscious. Damn Enhathladi arrows, she curses.

Already, she is running to Yohei, lifting him over her shoulder without the arrow with a grunt, and turning run back to the Palace, to alert Takagami of this group. If we both fall, the danger to the Emperor will be unchecked. And then I will be back, closer to the Princess who shares my vision.


Male Half-elf Dragon Disciple 11

Round 4, Initiative 12

Kyras is breathing hard, winded from wresting control of his rage from the Dragon. The ugly creature just turned invisible, so Kyras reaches out with his sorcery, scorching the entire storage unit with a glut of flame. Not knowing where the creature is, he warily casts defensively. With a bit of pride, he thinks to himself that the Dragon wouldn't be capable of clear thought like that.

Concentration (if necessary) 1d20 + 10 ⇒ (7) + 10 = 17
Burning Hands (DC 15) 5d4 + 5 ⇒ (3, 1, 4, 3, 3) + 5 = 19


DRA wrote:


Both San Pen and Tokine are flanked
Nightchildren 1 and 3 attack San Pen (AC22):
Claw 1:1d20 + 6 + 2 &#8658; (20) + 6 + 2 = 28
Claw 2:1d20 + 6 + 2 &#8658; (18) + 6 + 2 = 26
Claw 1:1d20 + 6 + 2 &#8658; (14) + 6 + 2 = 22
Claw 2:1d20 + 6 + 2 &#8658; (7) + 6 + 2 = 15
Damage: 3d6 + 9 &#8658; (1, 3, 4) + 9 = 17

Sorry, folks- I've been down with the flu the last few days. I'll try to catch up.

@DRA:
Xorns are immune to flanking and have dr5/blunt. So should this become two hits with damage values of (3+3-5=1) and (4+3-5=2) ?

Fort 1d20 + 12 ⇒ (8) + 12 = 20


@Kyras: you blast flame in a huge area around you, setting more items on fire, and you realize you now have a second problem; the fire is spreading rapidly and there is no ventilation and only one way out. You did not hear any expressions of pain so you do not know if you hit the hound or not. Regardless, it does not attack for the moment, giving you a little bit of time to gather your thoughts.

Round 5, Initiative 18
Hold action, remain invisible


@San Pen: Ugh, that's a drag. Get well soon, man!

Answers:
D'oh! Sorry, my bad. You are correct. Lower the damage as appropriate.


Full round attack on remaining adjacent vampire

bite1d20 + 11 ⇒ (9) + 11 = 20dam4d6 + 4 ⇒ (1, 3, 4, 6) + 4 = 18
claw11d20 + 11 ⇒ (9) + 11 = 20dam1d4 + 4 ⇒ (1) + 4 = 5
claw21d20 + 11 ⇒ (16) + 11 = 27dam1d4 + 4 ⇒ (2) + 4 = 6
claw31d20 + 11 ⇒ (2) + 11 = 13dam1d4 + 4 ⇒ (1) + 4 = 5

edit:

Status:
hp 79-3
AC 22
attitude = less pissed, but with foul taste in mouth


Male Half-elf Dragon Disciple 11

Round 5, Initiative 12

Kyras coughs at the smoke. The fire doesn't bother him because of the Dragon's blood, but he still needs to breath. He needs to get out, sooner rather than later. He turns to the locked door from which he came and slams it with his shoulder.

Strength check 1d20 + 4 ⇒ (3) + 4 = 7

What's it made of? Anything I can slash or burn?


Kyras Erodal wrote:

Round 5, Initiative 12

What's it made of? Anything I can slash or burn?

The door and doorframe are made of metal; Hardness 10, AC 0, 50 HP. The walls are double walls, but made of wood. Hardness 5, Ac 0, 30 HP per 10' square area.

The door doesn't give at all, but there is a little movement in the wall itself, from beyond the door frame.

DC20 Perception:
Out of the corner of your eye, you see the acrid smoke eddying around the invisible hound, floating up on the ceiling.

Round 6, Initiative 18
You feel a strange sensation, as of your limbs getting heavier. Otherworldly arcane power is washing over you. I need a DC16 Will save, please, in addition to whatever you're gonna do next. The hound is attempting to cast Slow on you.


@Azami: As you hoist up the surprisingly light Yohei, there is a great clamor behind you. The people at the fire are running across the clearing towards you, though you have a large head start. Your legs are pumping furiously as you run at full speed through the small stand of trees, looking for the quickest way out and checking for other threats.

Give me Perception, Stealth, and a Fort save please.


Female Human Samurai 11, HP: 84/128, 3/4 Resolve, 1/4 challenges

Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Stealth: 1d20 - 3 ⇒ (12) - 3 = 9
Fort Save: 1d20 + 8 ⇒ (10) + 8 = 18

So, perceptive and rather full of fortitude, but not sneaky, no, not at all. Can everyone stop asking the clanging meat-shield to be stealthy?


Male Half-elf Dragon Disciple 11

Will save 1d20 + 6 ⇒ (4) + 6 = 10

Round 6, Initiative 12

With the creature's magic slowing him, Kyras strains against the magical weight. His limbs feel impossibly heavy and unresponsive. Time seems to speed up around him, the flames flickering more quickly than normal.

Is the creature visible? If so, Kyras will shoot at it. If not, he'll blast the wall.

No matter. He will simply burn his way out. Fire is always the answer.

Scorching Ray 1d20 + 4 ⇒ (20) + 4 = 24
--> Confirmation 1d20 + 4 ⇒ (10) + 4 = 14
--> 4d6 + 4 ⇒ (5, 1, 6, 5) + 4 = 21 plus possible critical damage 4d6 + 4 ⇒ (4, 5, 5, 6) + 4 = 24


Male Half-Human, Half-Erinyes Burglar Lv4, Skirmisher Lv2

Fly 11d20 + 13 ⇒ (11) + 13 = 24
Fly 21d20 + 13 ⇒ (8) + 13 = 21
Stealth1d20 + 14 ⇒ (14) + 14 = 28


@Kyras: with a resounding *BOOOOOM* you blast a 10'x10' hole in the wall, sending a shower of burning and shattered timbers raining out into the empty street. There is still no sign of the Hound. Peering out you see the wide street that Lu had originally led you in on this morning. The way is clear both left and right, and you recall that you will need to go to the right for the most direct way back, or to the left to head back towards Vu's place.

Round 7, Init 18
(The Slow effects will last 10 rounds, btw.)
Still Invisible. Move to follow,
SA: Cast Haste on self.


@Daveth:
Silent and swift as a shadow you blast up over the city, flying low over rooftops to avoid detection at first, then getting a little altitude once you clear the city walls to the northwest. As you fly, you notice down in the thin woods below a member of the palace guard -- in fact, it's the redhead from earlier today, the one from the fight in the courtyard -- is running for her life from a mob of sword-wielding men and women. Looks like she has a big black bird slung over her shoulder. There are a couple archers drawing a bead on her, you can't tell if she can see them...


@Azami:
Clanging and bashing your way through the woods, you notice three archers fanned out in front of you, and it looks like they don't know you see them. Your combat instincts are so well-honed at this point that you know there must be a fourth, probably behind and over your left shoulder. They all have arrows nocked and are trying to draw a bead on you. Suddenly, up above, you notice something big flying over you; human-sized, with a massive wingspan. It kind of looks like one of the guys from the fight in the courtyard this morning...


@Tokine and @San Pen:
Round 4, Initiative 23
Two Nightchildren attack Tokine:
NC#2 Claw Attack: 1d20 + 6 ⇒ (6) + 6 = 12
NC#4 Claw Attack: 1d20 + 6 ⇒ (6) + 6 = 12
One attacks San Pen:
NC #3 Claw Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 3 - 5 ⇒ (6) + 3 - 5 = 4

The two Nightchildren by Tokine hiss menacingly and continue to press their mindless and savage attack. Unfortunately for them Nagano-san is a far more skilled warrior, and now that she has overcome the shock of the initial attack, her graceful and fluid fighting style easily keeps her out of harm's way.

On the other side of the alley, the waitress-nightchild, torn nearly to shreds by the thunderous and righteous fury of the xorn San Pen, makes a desparate lunge for the earth glider and tags him with a claw, making a small gouge in his tough hide, but little more.


Male Half-elf Dragon Disciple 11

Round 7, Initiative 12

After securing a spot for the smoke to escape, Kyras turns back to face the creature. This storage unit has potential answers about his sister's whereabouts, answers that he isn't ready to surrender to whatever the freakish aberration might be. If the answers aren't here (or if he had scorched them beyond usefulness), he would simply return to Vu.

And let the Dragon loose.

For now, though, he has to figure out where the hound is and kill it. Slowly regaining his breath, he turns to find the creature. Not wanting for its eldritch claws to slash him again, he warily casts a shielding spell, summoning forth an invisible force to protect himself.

Standard: Cast shield
Concentration (if necessary): 1d20 + 10 ⇒ (15) + 10 = 25

Status:
HP: 45/63
AC: 22
Buffs: slow (9 rounds), fatigued (1 round)
Rage: 4/8
First Level Spells: 4/7
Second Level Spells: 3/4

Y'know, he's going to be picking Blind-fight as one of his next feats. Glad to see he has an IC reason to.


Male Half-Human, Half-Erinyes Burglar Lv4, Skirmisher Lv2

Hey DRA a quick question, how close are the archers to one another as I'm hoping to either A) use a stealthy Shot on the Run to nail one of them and swoop in on another OR if they are all bunched up together sneak up on the lot of them(assuming they are focused on Azami and not aware of me) and introduce them to Daveths good friend slashy scratchy and chomp :P


Round 4, Initiative 18

Status:
AC: 20
HP:35 of 50
Channel 4 of 9

Knowing she could fight one or all three, she again prepares to channel her goddess' energy. She knows she is not doing much, but combined with San Pen's strength the shadow creatures are going down. Sensing each creature as a blot of ink on a fresh sheet of rice paper, she reaches out and swirls each within her mind seeking to wring beauty out of these abominations.

Channel Pos. Enegy vs. Undead (Will DC 18) ->3d6 ⇒ (6, 6, 5) = 17

Nice!


Female Human Samurai 11, HP: 84/128, 3/4 Resolve, 1/4 challenges

Status:
HP: 58, AC: 20 RUNNANG with a Tengu over her back, Katana out.

Azami's heart falls realizing that likely the man above is allied with the enemy. But which enemy? Does it matter at this point?

Three in front, one behind to the left, mob. Possible assailant overhead. The archers are shooting to capture, not kill, so surrendering useless. Perhaps...

DRA:
So, not being a tactical expert myself, I'm using movie logic. :D So...here's the image I have: Azami yells viciously, hoping to intimidate the archers into shooting poorly, runs straight for whichever Archer is in the way to the palace, attacking (preferably with a vital strike). If can't attack, then just OverRun will do. Then continue running to the palace, taking evasive action to try and avoid being hit by arrows - but otherwise, willing to try and take arrows and tough it out.

SO...I know this would require at least the spending of one Hero Point. Is it even possible across several rounds?


Male Human, samurai caste Ninja 7, Samurai (Broken Promise) 4 (HP 32/77 AC 22, T 17, Flat 17* - F+10 R+13 W+8; Init +9; Senses:Per +15

Satisfied that the Sera are no mere distraction, Imuri steps between them with purpose. To arms, samurai! he says as his hand drops to his tsuba. Samurai, the streets ahead, Sera-chan, to the roof with me. He does not wait for agreement, accustomed to lesser samuria follwoing his orders and knowing he has the advantage of having seen his prey.

Diplomacy, if necessary, to encourage cooperation and urgency 1d20 + 10 ⇒ (16) + 10 = 26

Imuri advances swiflty down the alley, choosing in advance his maneuvers to step up to a loose ladder, kick away from an abandoned cart and vault himself onto a low roof. He runs without breaking a step across the perfect clay tiles of the Cityhouse District.

Acrobatics, to gain the roof, 1d20 + 16 ⇒ (1) + 16 = 17.

Climb, if necessary, to pull up, 1d20 + 6 ⇒ (15) + 6 = 21

Acrobatics to keep footing while selling out the run (speed 120), 1d20 + 16 ⇒ (13) + 16 = 29

Acrobatics to cover jumps over alleys (running start, DC20 for a full 10 foot jump)1d20 + 16 ⇒ (3) + 16 = 19

Acrobatics to cover jumps over alleys (running start, DC20 for a full 10 foot jump)1d20 + 16 ⇒ (1) + 16 = 17

Amazing. Here's hoping we shortish Oriental Adventures types have narrow alleys, and that I have the DCs wrong somehow.


Daveth:

Daveth Ashvale wrote:
Hey DRA a quick question, how close are the archers to one another as I'm hoping to either A) use a stealthy Shot on the Run to nail one of them and swoop in on another OR if they are all bunched up together sneak up on the lot of them(assuming they are focused on Azami and not aware of me) and introduce them to Daveths good friend slashy scratchy and chomp :P

Ahahaa, I believe I am acquainted with those friends. :-) Unfortunately these archers are not chumps; they keep a minimum of 35' between each other so wizards and the like can't easily nuke them with a single big fireball or something similar. Your best bet for maximum assistance would be to get the archer behind her or the one directly in front of her, since they'll have the easiest shot by far. Also, they have not seen you at all.


@Azami:
No need for Hero Points, actually, although if you want to use 'em to add 8 to your CMB check and/or Intimidate check that probably wouldn't be a bad idea. Just give me a DC18 Intimidate check and a DC24 Overrun check and write your fluff accordingly after that.


@Tokine and @San Pen: The former waitress collapses to the ground, an elegant tornado of beauty and peace wrapping around her like a wet rag as she does. A wisp of shadow floats above her, as with the policeman, and then she, too, begins to moan softly and shake her head, trying to clear it. Catching a glimpse of San Pen, her eyes go wide and she lets out a little yelp of surprise at seeing the fearsome Xorn standing over her.

Map updated, San Pen is up.


"San Pan! These people yet live, despite these shadows. Subdue them so I can cleanse them!"


@Imuri: Perception: 1d20 + 10 ⇒ (2) + 10 = 12
From your new vantage point on the roofs, you can see that the three shambling figures are attacking two partygoers from the Imperial Dinner. Unfortunately, this distracts you momentarily and you miss the jump over an alleyway, landing roughly on the ground. You still were not able to get another look at whatever the white-garbed figure was you saw earlier. Whoever or whatever it was, it appears to be well-hidden.

The two celadon-clad Sera samurai sail past you, their smooth and effortless gaits confirming their superb skill and training. You know that if you continue with them, you will reach the fight in the streets in just a few seconds (you're one round away from the attack at street level, just a block over), or you can remain, get back up on the roofs, and continue looking for the other thing or person you saw.

Sera Aki-Kirei is on the roof above you. She looks down. "Imuri-San? Is the enemy on the ground? I still have seen nothing..."


Female Human Samurai 11, HP: 84/128, 3/4 Resolve, 1/4 challenges

Decided not to use a hero point yet.
Intimidate: 1d20 + 10 ⇒ (11) + 10 = 21>> DC18 Intimdate success
Overrun: 1d20 + 10 ⇒ (5) + 10 = 15>>DC24 OverRun FAIL
...sigh...here, have an AoO, on me. Stopped in the square in front of the archer.

Azami unleashes a ferocious battle-scream as she begins to barrel towards the archer, intending to run knock him over as she runs past towards the Palace. Grateful for Yohei's slightness of form, she grips him tightly to her, twisting his body away from the reach of the archer as she realizes the intended maneuver will not work. Her katana comes up in the movement, hoping to deflect any attack.


@Kyras:
Round 8, Init 18
MA: Up in Kyras' grill
Claw Attack: 1d20 + 15 ⇒ (8) + 15 = 23
Hasted Claw: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 2d8 + 6 ⇒ (8, 4) + 6 = 18

There is a swirl of smoke, then, and you feel the terrible slicing of razor-sharp claws across your chest and leg, and with a hideous shriek the Hound appears in front of you, moving with bizarre and terrible quickness, opening fresh rends in your flesh.

You do notice, however, that it is still losing a great deal of blood from the wounds you inflicted earlier; horrid black fluids leaking out of its abdomen onto the floor.


@Yohei: With a wrenching pain in your chest you suddenly come to, agony searing through every nerve. You are apparently being carried by Azami, and she has just come to a wrenching halt. You hear an "Oof! Wha-!" from behind you, giving you the idea she must have just surprised somebody.

@Daveth: You see Azami slip as she tries to power past one of the archers and come to a sliding stop right in front of him. His bow is already drawn, and he steps back and fires...

DM Init rolls:

Daveth: 1d20 + 5 ⇒ (4) + 5 = 9
Yohei: 1d20 + 4 ⇒ (4) + 4 = 8
Azami: 1d20 + 3 ⇒ (16) + 3 = 19
Archer: 1d20 + 8 ⇒ (18) + 8 = 26

Initiative Order is:
Archer
Azami
Daveth
Yohei

Round 1, Initiative 26
5' Step
Rapid Shot, firing three times @ Azami (AC 20)
1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d8 + 3 ⇒ (6) + 3 = 9 plus I need another DC17 Fort save
1d20 + 12 ⇒ (7) + 12 = 19
1d20 + 7 ⇒ (12) + 7 = 19

Daveth, I need a DC15 Fly check for you to land due to tree canopy cover.

Web version of map.
PDF version of map.

The first arrow drills Azami in the shoulder, but as the panicked archer steps back and draws out more the gaijin swirls her katana in a well-practiced Whirlwind defense against arrows, deflecting his next two shots off to her left and right where they thunk harmlessly into tree trunks.

Azami, you are up!


"Zzzz...Takagami-san's birthday?...But I didn't bring a gift... Wah!" Yohei wakes suddenly to find the world slightly less upright and a great deal more mobile than he remembered it being. Gaining his bearings somewhat, he recognizes Azami-san's posterior beneath him and his vision focuses on the large armed mob rushing up from behind her. 'Ut oh,' he thinks to himself as two arrows rush past on either side, 'I think we've got a problem...'

@DRA:
Where is my bow? Is it laying back where I fell or did Azami grab it?


@Yohei:
Well, Azami didn't specify that she grabbed it, so, I'd say it's back by the sword-wielding mob. :-/


Female Human Samurai 11, HP: 84/128, 3/4 Resolve, 1/4 challenges

Round 1, Init 19:

HP 49
AC 20
Intent: Kill archer and run past.

Fort Save: 1d20 + 8 ⇒ (9) + 8 = 17

At such a close range, the flight arrow nearly pierces through her shoulder, eliciting a growl of pain from Azami through gritted teeth; she shakes off the wooziness of the poison, although her eyelids feel inordinately heavy.

Her right arm rises and crosses her body, using the torque of her hips to drive the slash across the archer's chest, angling from shoulder to hip.

1d20 + 11 ⇒ (18) + 11 = 291d10 + 5 ⇒ (9) + 5 = 14 Critical Hit, x2 damage= 28

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