
Victor Hakov |

from PFSRD
Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. Wen fighting in this way, you suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.
And from table:
No feats, off hand wields a light weapon : -6 (main penalty) -10(offhand penalty)
Penalties are pretty rough but tolerable when you are flanking so very nice for a rogue.

Sylthain Hilstrum |

I think you've misinterpreted the rule. What two weapon fighting does is lessen the penalties, the reference in the description you posted doesn't give you an extra attack.
What it boils down to is your BAB (which is +0) is the number of attacks you get in a round. As you level up, your BAB rises until you begin to get extra attacks. For an example, as a Rogue at level 8 your BAB becomes +6/+1 which means you get 2 attacks, one at +6 and one at +1.
Using an off hand weapon lets you make an additional attack in the round if you Full Attack. So using the above example, at level 8 you would get 2 attacks, +8 and +1 before the penalties, and then a THIRD attack cause of the off hand weapon.
Looking at your last post, your math numerically looks good, with the penalties and the flanking accounted for. You simply wouldn't get the third attack.

Victor Hakov |

I'm very confused right now.. But this description in Core Rulebook p.202
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.
makes me think that when I'm equipped with two weapons I can strike in full round action with both of them, then get an extra attack. When I hit level 8 I should get an additional attack in round, not the extra offhand attack..
Besides the Improved Two-Weapon Fighting feat says that I would get another one..
I hope that Tare can clarify this!

Sylthain Hilstrum |

It seems the confusion is thinking of using two weapons from a "real world/common sense" perspective vs a mechanical D&D perspective.
You would think that with a weapon in each hand, yes you would get an attack with each one. However D&D mechanics doesn't take this into account.
For example you could have a weapon in each hand and steel spikes on the toes of your boots. If this were the case, you would assume you could attack with both weapons and then kick the target with one or both boot spikes, getting possibly 4 attacks in 1 action.
In that same instance all D&D cares about is what your attack string is, which is based on BAB. You could have 20 weapons armed and ready but your BAB will limit you to how many of them you can use on your turn.
Everything is related to your BAB, so the extra off hand attack (1 extra attack) from weilding two weapons is based off your BAB from being a Rogue which is a single attack at +0.
Combat Section on Attack bonus If you read the Base Attack Bonus paragraph, third line, it talks about when you get multiple attacks.

Naiethua |

Is anyone else taking actions... appraise rolls on the necklace are still up for attempts, if nobody else posts by tonight Nai you can make another will check, DC11 to act on your own again.
I'm not sure what everyone's time zones are. Since Viktor's last post was at 4:00am my time, I'll hold off until tomorrow morning for my next post.

Naiethua |

This is what I was relying on for trying to break the grapple.
If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally.
For reasons I can't explain yet, going south is Nai's only desire, at least until she makes a Will check... (Missed DC11 with +4 on her roll, she really has become the druid that can't hit anything.) So she just wanted to break the grapple and keep moving.
Once again, I try to give Viktor and Thaddeus a chance to act before trying the will check again.

Tare |

I know nobody has posted yet but I am giggling at my own mental image of everyone crowding around nai to look closer at the necklace after what she said :D
I ran this campaign IRL and that party even after having 2 of the 4 items never knew their names or purpose... they just blindly followed its direction. XD

Naiethua |

I know nobody has posted yet but I am giggling at my own mental image of everyone crowding around nai to look closer at the necklace after what she said :D
As she's still waiting for Syl to get off of her.
I ran this campaign IRL and that party even after having 2 of the 4 items never knew their names or purpose... they just blindly followed its direction. XD
Sorry, I couldn't resist the urge to do some over the top RP posting as Nai's response to something messing with her mind.
Also realized today that I'd been misspelling Victor's name for about a week. Guess it's the new Elvish spelling.

robertness |
I have to put this game on hold a couple days until I rewrite up some sheets lost in the fire that burned up the house I was in... sorry to do this to you guys just give me a couple days I will get things going again.
Take your time getting things ready. Hopefully no one was injured in the fire.