MiniGM's Second Darkness (Inactive)

Game Master Vuvu

Second Darkness Map

Riddleport


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Female Human (Varisian) Conjurer (Teleportation Focused School) 2
Quick Stats:
Init +8 | AC 12, t 12, ff 10 | hp 14/14 | Fort +1, Ref +2, Will +2 | Perception +3

As she reads through the contract, Anežka's eyes widen in shock.

'What in Lady Luck's name is this!?... They must be joking, surely...'

Knowledge (planes): 1d20 + 10 ⇒ (10) + 10 = 20


Unnamed

Anezka:
The more you think about it the more you realize this is not binding…it must just be for show, and an acknowledgment of the basic rules.


Female Human (Varisian) Conjurer (Teleportation Focused School) 2
Quick Stats:
Init +8 | AC 12, t 12, ff 10 | hp 14/14 | Fort +1, Ref +2, Will +2 | Perception +3

'Umpf! What a tasteless things to do, a mock soul-selling contract?... Oh well, I came all the way here, I sure ain't stopping now! Let's just sign this thing and be done with it...'

But, just as she is about to put ink to the paper, a sly smile briefly appears on Anežka's face.

'On the other hand, since they seem to like playing around, I might just add a little jest of my own...'

With an elegant motion, Anežka signs the document and hands it over to the large man that gave it to her.

"All done! Here you go, kind sir!" - she offers the bouncer, trying not to chuckle at the thought of the fake name she just signed on the contract.


Unnamed

The bouncer takes it and waves Anezka in, he does not even spare her a second glance. He drops her gold into a strong box and waits for the next person.

[ooc] Once the others arrive we can move onto the next part!/ooc]


Male Dwarf Cleric of Torag, 3 | HP: 30/30 | AC: 21/10/21 | SR 7 | Fort: +7 | Ref: +2 | Will: +7 | Perc: +3 |
Remaining Resources:
Channel Energy: 5/6 | Acid Dart: 6/6 | 1st: 3/3 | 2nd 2/2 |

After gathering his cloak about hom to hide the emblem of torag upon his chest, Biggs reads the contract, trying very hard to not show his utter disgust. He signs quickly and walks away.

these bastards! Even joking about such horrible acts is evil unto itself! Torag she them should I find out there are actual devils here... Remeber why your here Biggs. You gotta blend in. Can't let them find out...


Unnamed

Mariwen:
If you loot you can get Leather Armor, 4 daggers, a sap and 2d6 ⇒ (5, 6) = 11 gp 2d6 ⇒ (6, 4) = 10 sp and 1d6 ⇒ 4 cp

Mariwen arrives later, and pays her 1 gp and signs the contract


Unnamed

All three are ushered inside

Just inside the main doors, two sultry beauties scantily clad and
wearing faux bat wings, devil horns, and tails play the part of
alluring succubi. Both are employees of the Gold Goblin, and
they cheerfully register contestants for the tournament and
process entry fees. Armed guards stand nearby to either side of
an immense treasure chest into which each patron’s entry fee is
added. The guards are on hand to not only protect the money,
but to prevent any overzealous admirers from trying to dare the
infamous touch of a succubus.
Beyond the registration table is the hall’s game floor. Dozens
of gamblers, waitresses dressed as succubi, and bouncers mill
about the room, wandering amid tables offering various games
while dealers shuffle cards, roll dice, and spin wheels. Moving
through this throng are a dozen more of the barely clad, batwinged
vixens serving drinks and batting coal-black eyelashes
flirtatiously for tips. In the center of the chamber is a short
podium atop which sits a massive gold chest affixed to the floor
by similarly gaudy chains. On either side of it stands a barechested
bouncer in the exotic garb of some foreign sultan’s
court. Each stands with muscled arms crossed over his chest
and with a naked scimitar of prodigious size tucked through
his waistband. High above them, from the hall’s cloth-draped
ceiling, hangs a brass birdcage within which crouches a small,
bat-winged, pointy-tailed devilish creature that sulks as it gazes
over the room and occasionally rattles the bars threateningly.


Unnamed

Planes 10:
The creature is an imp.

If you made the planes Int or Wis 10:
The girls are dressed as succubi..which are demons. This does not quite fit the whole Cheat the Devil theme and the contracts…someone is not up to snuff on their planar knowledge

The tournament has not begun. You can play if you like, but it will not count towards the big prize, you can also mingle, get food or drink or whatever!


Male Dwarf Cleric of Torag, 3 | HP: 30/30 | AC: 21/10/21 | SR 7 | Fort: +7 | Ref: +2 | Will: +7 | Perc: +3 |
Remaining Resources:
Channel Energy: 5/6 | Acid Dart: 6/6 | 1st: 3/3 | 2nd 2/2 |

K. Planes: 1d20 + 4 ⇒ (6) + 4 = 10

gah! Are these real succubi? That seems odd for a supposed devil house... But by the beard of Torag i believe that is a real imp! Do they dare just flaunt their devilry out in the open like this? Oh my... Just wait until I report back... This is wrong!

Biggs will stride up to one of the bouncers:

"g'day... How do ye go about gettin in the tournament? I'm itching with gold fever, if ya catch ma drift. i just signed up over there, do ya suggest i keep waitin here without an ale in ma hand?"


Female Elf (Rakshasa Tiefling) Alchemist 2 Init +4, Sense Motive 2, Perception 5 HP 19/19, AC 18/14/14, Saves 5/7/1,

Mariwen does it loot the bandit, unwilling to have a run in with police if such is against the law.

Reading over the contract, Meriwen signs her name with a little chuckle. Entering the tavern, she notes the ostentatiousness of the decor and the faux succubi.

I wonder if the city is always like this or if they have laid it out for me specifically. It seems odd that it would be exactly what I expect, from the attempted robbery and then the worship of fiends.

She will wait for the gambling to begin.


Unnamed

The entire room seems to be filled with anxious folk. All of them waiting to gamble, some obviously are almost destitute and using their last coin to try to restart their lives others obviously gamble for a living and then there are others of all kinds and varieties. There are some weapons throughout the room, though that not being illegal it is no surprise. After a few minutes a hush falls over the gathered crowd as a short man climbs to the central podium,
accompanied by two gorgeous “succubi,” and stands before the gold, chain-shrouded chest there with a demoness on either side. He wears a formal suit, and his thinning black hair is slicked back. His left arm ends in a stump just above the wrist, and affixed to it is a bronze
cap from which protrudes an oddly shaped key. This is Saul Vancaskerkin, the owner of the
Gold Goblin and host of the tournament. He bows before the crowd and clears his throat
before speaking.

Welcome, one and all, to the Gold Goblin Gambling Hall and your chance to cheat the Devil
and win back not only your soul but all of his gold as well.
He says this last as he pats the large chest before which he stands. I hope you found your reception by the Devil’s lovely temptresses suitably entertaining

This is met by a general murmur of laughter and a few catcalls.
Let’s take this moment to thank Old Scratch himself for attending this event. Not only did he loan us these lovely, dark angels, but he also emptied the deepest vaults of Hell itself to
provide the gold for this tournament.

With this, Saul directs the crowd’s attention up to the imp in the birdcage. At the sudden attention, the imp flies into a flurry of rage, banging the cage bars, spitting,
howling, and screaming in Infernal at all assembled. His theatrics are received with guffaws and even a smattering of applause. As the crowd dies down, Vancaskerkin continues.

Of course, he plans on replacing what he loses in gold with the souls of those of you who don’t win. The tournament rules are quite simple—as you play, you’ll earn more chips. And with
those chips, you’ll be able to bribe your way out of the current Hell you’re trapped in, working your way down deeper until you get to Old Scratch’s treasury. Currently, all of you are Old Scratch’s prisoners in the first of the Hells, Avernus. If you want to work your way down to the ninth circle, you need to win games. Each time you win, you’ll be awarded a golden eye. If you come in second, you’ll get a silver tooth. And third place wins a copper heart. These bits
of flesh and bone are what the devils use in Hell for currency, and they’re what you’ll need to pay in order to bribe your way into the next layer of hell. The first player to win a game after
reaching Nessus not only keeps his winnings for that game, but also earns back his soul and
the ten thousand silver coins that the Devil put up for this tournament. You can, of course, decide to cash out your winnings at any time you want, but if you do, or if you run out of money entirely… well, that means Old Scratch gets you.

Vancaskerkin grins evilly and the caged imp cuts loose with another tirade. And that earns you the Devil’s Mark and an escort out of the game hall until the tournament is over. What, you ask, exactly is this Devil’s Mark? Well, it’s something too utterly horrible to even contemplate. The forfeiture of your very soul, it is. But I suppose I can show you what it is— gods know I more than deserve the Devil’s Mark. In fact, better make it two, girls!
With that, the two succubi accompanying him lean over and each firmly plants a kiss on Saul’s cheek with her ruby-red lips. When they pull away, their lip rouge has left clearly visible prints in the same shocking red on his cheeks. Saul beams as he cries out, The Devil’s
Mark, everyone!
which is greeted by a flurry of shouts, catcalls, and hoots. Now, let’s cheat the Devil and take his gold! which prompts one more rabid flurry from the imprisoned fiend above, and with that, the tournament begins.


Unnamed

There are several games available to be played —Bounder, Ghoulette, Golem, and Skiffs.

for the purposes of getting started and keeping in mind that this is PbP I am going to use the quick gambling rules, instead of playing out the full game. If we do that we will be here for two weeks. I would like you all to play a round of each to simulate the first bit of gambling. I need a CHA or profession Gambler check for each game. You also have to say how much you are betting each round.


Female Human (Varisian) Conjurer (Teleportation Focused School) 2
Quick Stats:
Init +8 | AC 12, t 12, ff 10 | hp 14/14 | Fort +1, Ref +2, Will +2 | Perception +3

Anežka watches the blatant opening ceremony with a mix of amusement and perplexity.

'This is one strange theme to choose for a gambling tournament... But it's catchy! I'll give them that much... Oh well, while I'm here, I might as well try my luck! Just a few rounds... Yes, just a few rounds...'

She then approaches the nearest stall, puts a few silvers on the table and tries her luck at the game.

Gambling Round 1: 1d20 + 1 ⇒ (4) + 1 = 5
Gambling Round 2: 1d20 + 1 ⇒ (13) + 1 = 14
Gambling Round 3: 1d20 + 1 ⇒ (10) + 1 = 11
Gambling Round 4: 1d20 + 1 ⇒ (10) + 1 = 11

Thanks to that old man, Anežka is basically broke! She has just a few silvers left, and that's all she can afford to bet. Each round she bets 10 silvers... Hoping by the end of it to at least have enough left to buy food! xD


Unnamed
Anežka Tzvana wrote:

Anežka watches the blatant opening ceremony with a mix of amusement and perplexity.

[dice=Gambling Round 1]1d20 + 1 Lose 8 of 10 Silver
[dice=Gambling Round 2]1d20 + 1 break even
[dice=Gambling Round 3]1d20 + 1 lose 3 silver
[dice=Gambling Round 4]1d20 + 1 lose 3 silver

After Anezka's rounds she winds up with 14 less silver from where she started


Female Elf (Rakshasa Tiefling) Alchemist 2 Init +4, Sense Motive 2, Perception 5 HP 19/19, AC 18/14/14, Saves 5/7/1,

So we're to risk our funds on luck alone? That seems unlikely in the extreme if anyone is to succeed at this for very long. Do I have good luck or bad? Either way, how much am I willing to gamble on it - not much I'm thinking. There's another girl gambling, perhaps I should do what she is doing.

Meriwen goes to the stall beside Anezka and puts 10 silver down 4 times.

Gambling Round 1: 1d20 ⇒ 4
Gambling Round 2: 1d20 ⇒ 17
Gambling Round 3: 1d20 ⇒ 17
Gambling Round 4: 1d20 ⇒ 18

Ah, so a little fortune did smile upon me. Perhaps I will continue with these pieces of silver and see how things go until they are gone.


Male Dwarf Cleric of Torag, 3 | HP: 30/30 | AC: 21/10/21 | SR 7 | Fort: +7 | Ref: +2 | Will: +7 | Perc: +3 |
Remaining Resources:
Channel Energy: 5/6 | Acid Dart: 6/6 | 1st: 3/3 | 2nd 2/2 |

disgusting! To subjugate all these innocents to a denizen of the lower planes? Do they not realize how foolish this is... Bah! Gotta buck up and keep a straight face now Biggs...

Biggs will bet 1 gold per round, remaining silent and watchful.

perception: 1d20 + 3 ⇒ (4) + 3 = 7

Bounder: 1d20 + 1 ⇒ (8) + 1 = 9
Ghoulette: 1d20 + 1 ⇒ (8) + 1 = 9
Golem: 1d20 + 1 ⇒ (4) + 1 = 5
Skiffs: 1d20 + 1 ⇒ (3) + 1 = 4


Unnamed
Mariwen Haelinde wrote:

So we're to risk our funds on luck alone? That seems unlikely in the extreme if anyone is to succeed at this for very long. Do I have good luck or bad? Either way, how much am I willing to gamble on it - not much I'm thinking. There's another girl gambling, perhaps I should do what she is doing.

Meriwen goes to the stall beside Anezka and puts 10 silver down 4 times.

[Gambling Round 1: 1d20 ⇒ 4 lose 8 of 10
Gambling Round 2: 1d20 ⇒ 17 win 12 silver
Gambling Round 3: 1d20 ⇒ 17 win 12 silver
Gambling Round 4: 1d20 ⇒ 18 win 15 silver

Ah, so a little fortune did smile upon me. Perhaps I will continue with these pieces of silver and see how things go until they are gone.

Mriwen finishes down 1 silver


Unnamed

Biggs' scowl deepens as he loses terribly

Bounder: 1d20 + 1 ⇒ (8) + 1 = 9 lose 50%
Ghoulette: 1d20 + 1 ⇒ (8) + 1 = 9 lose 50%
Golem: 1d20 + 1 ⇒ (4) + 1 = 5 lose 80%
Skiffs: 1d20 + 1 ⇒ (3) + 1 = 4 lose 80%

Bigs finishes with 1 gold 4 silver from his bet of 4 gp

feel free to play more, or just tell me that you are done playing-I am off to see Frozen and will either resolve your rolls or move us on.


Unnamed

Perception Checks:

1d20 + 3 ⇒ (13) + 3 = 16 biggs
Anezka 1d20 + 3 ⇒ (1) + 3 = 4
Mariwen 1d20 + 5 ⇒ (17) + 5 = 22 and for Mariwen SM 1d20 + 2 ⇒ (9) + 2 = 11

As the game goes on one of the players, a woman with one eye, drops her stack of chips to the ground. Mariwen notices 4 tough looking players tense for a moment, but then he lets the moment pass, convinced he is seeing things.

1d20 ⇒ 11
All hell breaks loose as most of the gamblers start to run all over the place screaming that they are blind.

Init:

1d20 + 4 ⇒ (16) + 4 = 20 Mariwen
1d20 + 8 ⇒ (20) + 8 = 28 Anezka
1d20 + 0 ⇒ (11) + 0 = 11 Biggs
Average 19.6
6d20 + 23 ⇒ (16, 6, 7, 12, 2, 12) + 23 = 78
average 13

in order to keep things moving after the surprise round ALL OF YOU get to act then all the baddies will act. That is why I averaged init

Surprise round
Suddenly the brazier at the far end of the room explodes in blinding light

DC 14 Will or be blinded for 1d4 + 1 ⇒ (3) + 1 = 4 rounds

Heroes Saves ALL READ:

1d20 + 7 ⇒ (18) + 7 = 25 Biggs SAVED NOT BLIND
1d20 + 1 ⇒ (13) + 1 = 14 Mariwen SAVED NOT BLIND
1d20 + 2 ⇒ (2) + 2 = 4 Anezka FAILED BLIND FOR 4 ROUNDS

The 4 thugs draw their swords as the move into position
The one eyed woman shouts “All
right, folks! Drop to the ground and don’t try anything stupid and we might let you live!
and some kind of magic begins.


Unnamed

battle map up. Clcik the link at the top of the page. blue x's are people that dropped to the ground, green are people that are running around the gold box is the treasure chest.


Male Dwarf Cleric of Torag, 3 | HP: 30/30 | AC: 21/10/21 | SR 7 | Fort: +7 | Ref: +2 | Will: +7 | Perc: +3 |
Remaining Resources:
Channel Energy: 5/6 | Acid Dart: 6/6 | 1st: 3/3 | 2nd 2/2 |

"BY THE MIGHTY BEARD OF TORAG! It would seem someone is trying to rob us... oh they have made their last mistake!"

I tried to move on the grid, I think it worked? Anyways, I am moving up to within 20-30' of the nearest baddie to I can use acid dart.

Biggs rushes towards the cause of this commotion, thankful the gods blessed him to be able to avoid the initial attack. Apparently most of the patrons have been stricken blind! Pulling out his warhammer and he runs, he says a silent prayer to Torag as the head of his hammer begins to glow ghostly green. Suddenly, it explodes forth with a bright green ray of acid, sailing towards the nearest thug!

Ranged Touch Attack: 1d20 + 1 ⇒ (13) + 1 = 141d6 + 1 ⇒ (3) + 1 = 4


Unnamed

The dart flies out of Bigg's hammer and slams into the thugs side he shouts with a surprised yelp


Female Elf (Rakshasa Tiefling) Alchemist 2 Init +4, Sense Motive 2, Perception 5 HP 19/19, AC 18/14/14, Saves 5/7/1,

If Meriwen would be out of line of site beneath the podium to Biggs' right, she will move there to hide. If not, she moves beside Biggs, to later arrange a flank with him.

Stealth if appropriate: 1d20 + 10 ⇒ (1) + 10 = 11


Unnamed

Meriwen moves near Biggs move action then attempts to hide from sight of the others thugs [/ooc] another move. you think you are hidden, you will find out soon enough if they see you[/ooc] She uses the platform, and box to hide from half the room and counts on the chaos around her to complete her stealth.


Unnamed

note that you should be able to move yourself on the map, each square is 5 ft. like a regular battle map


Female Human (Varisian) Conjurer (Teleportation Focused School) 2
Quick Stats:
Init +8 | AC 12, t 12, ff 10 | hp 14/14 | Fort +1, Ref +2, Will +2 | Perception +3

After gambling for a while, Anežka counts her silver pieces, grimacing a little.

'I knew I shouldn't have done that... But I just couldn't resist now, could I? Damn it! Now how in the nine hells I'm supposed t-' Her train of thought is suddenly interrupted when an explosion fills the room with blinding light.

Screaming, Anežka tries to cover her eyes, but she's not fast enough and the flash ends up blinding her.

Perception check to determine if she can sense enemy positions with hearing.

Perception: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2

When she hears first a woman's voice threatening the people in the room, and then another powerful, angry voice yelling about a robbery, the situation becomes clear.

'Ah! My poor eyes! Damn these thugs! Oh, I may not be able to see them right now, but I can still teach them manners!'

Anežka staggers a bit backwards until she hits the nearby wall. Feeling a bit safer, she invokes eldritch energies and intones in a profound voice - "Јас ти се јавам на мојот помош, дојде!"

A few moments later, in front of her and out of thin air, a creature appears, resembling a large, majestic eagle.

"যান! আমার শত্রুদের আক্রমণ!"

Celestial:
"Go! Attack my enemies!"

Anežka yells to the summoned creature, and with a mighty shriek, the celestial eagle launches forward toward the nearest thug, her talons ready to strike.

Anežka takes a 5-Foot-Step to the right, the casts Summon Monster I to summon a Celestial Eagle, using her Acadamae Graduate talent to cast as a standard action. Even blinded she should be able to do so. The Celestial Eagle appears in the square she previously occupied, then moves to the nearest thug (the rightmost one, south of Anežka) and attacks.

Anežka
Fortitude Save to resist becoming fatigued (CD 16): 1d20 + 1 ⇒ (17) + 1 = 18

Celestial Eagle
Attack (Bite): 1d20 + 3 ⇒ (15) + 3 = 18
Damage (Bite): 1d4 ⇒ 3


Unnamed

The eagle leaves a deep gash down the cheek of one of the thugs, who screams in shock


Unnamed

The woman in charge shouts Do not harm the non-combatants!

Then she turns and makes a goofy face at Biggs

DC 14 Will or fall prone in laughter

Another man is moving quickly toward the center of the room, though who he is is unknown, he has not make any actions toward you.

the thugs move and attack.

One attacks Biggs, and obviously sees Meriwen, another charges Anezka, and the others flank the eagle

on Biggs the thugs shortsword flips out, then down leaving a gash along his side. 9 slashing shortsword damage

the thug charges into Anezka with his sword out, it digs deeply into Anezka's thigh. 8 damage

I said no killing! the woman shouts again

The thugs attacking the eagle manage to hit their blades together and miss the eagle.

I have updated the damage on the map

Go Heroes


Unnamed

note again that the blue x's can be walked over, the green cannot


Male Dwarf Cleric of Torag, 3 | HP: 30/30 | AC: 21/10/21 | SR 7 | Fort: +7 | Ref: +2 | Will: +7 | Perc: +3 |
Remaining Resources:
Channel Energy: 5/6 | Acid Dart: 6/6 | 1st: 3/3 | 2nd 2/2 |

will save: 1d20 + 7 ⇒ (14) + 7 = 21

*round 2 action in progress


Male Dwarf Cleric of Torag, 3 | HP: 30/30 | AC: 21/10/21 | SR 7 | Fort: +7 | Ref: +2 | Will: +7 | Perc: +3 |
Remaining Resources:
Channel Energy: 5/6 | Acid Dart: 6/6 | 1st: 3/3 | 2nd 2/2 |

round 2(?)

Wincing in pain from the unexpected blow, Biggs gives a furious battle cry and swings his mighty hammer at the thug who struck him.

war hammer attack: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 3 ⇒ (1) + 3 = 4


Unnamed

Biggs hammer is turned aside easily by the short sword


Female Human (Varisian) Conjurer (Teleportation Focused School) 2
Quick Stats:
Init +8 | AC 12, t 12, ff 10 | hp 14/14 | Fort +1, Ref +2, Will +2 | Perception +3

Anežka cries in pain when wounded, and promptly steps away from the thug, invoking her magic for protection.

Meanwhile, the Celestial Eagle carries out its summoner's will, and savagely attacks another target.

Anežka 5-Foot-Steps to the south, then casts Mage Armor on herself (again, even blinded she should be able to do so).

The Celestial Eagle turns toward the thug that approached it from behind and takes a full-attack action against him, using her Smite Evil special ability (+1 damage on every roll, only if target is evil).

Attack (Bite): 1d20 + 3 ⇒ (15) + 3 = 18
Attack (Talons): 1d20 + 3 ⇒ (17) + 3 = 20
Attack (Talons): 1d20 + 3 ⇒ (13) + 3 = 16

Damage (Bite): 1d4 ⇒ 3 + 1 if target is evil
Attack (Talons): 1d4 ⇒ 4 + 1 if target is evil
Attack (Talons): 1d4 ⇒ 1 + 1 if target is evil


Unnamed

Anezka flashes for a moment and is then sheathed in an armor of force then eagle turns and attacks Thug #3, he screams as his face and neck begin to bleed deeply

1d100 ⇒ 68 no rule for this (at least not one that I know of), but lets see if he decides enough is enough…30% chance high is good for the player…no he will stay and fight


Unnamed

Mariwen moves close to a flank, but is unable to get there and still attack, she swipes a claw at the thug

1d20 + 6 ⇒ (3) + 6 = 9 it scrapes off the leather armor

baddies incoming


Female Elf (Rakshasa Tiefling) Alchemist 2 Init +4, Sense Motive 2, Perception 5 HP 19/19, AC 18/14/14, Saves 5/7/1,

Meriwen takes one step NW drawing an attack of opportunity and then another SW to flank the thug. Slashing at his back, she doesn't wait to see if she's drawn blood before preparing to attack again.

R Claw: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 1d6 ⇒ (2) + (3) = 5
L Claw: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 1d6 ⇒ (2) + (2) = 4

I don't know if that's a hit. My die rolls are failing rather badly, but then, that's life.


Unnamed

1d20 ⇒ 12

The man reaches the chest and casts a spell suddenly the whole chest shrinks and he snatches it up, then swiftly taps his chest and suddenly moves again.

spellcraft 13:
he activated an item

The thugs continue to try to kill the eagle

1d20 ⇒ 13 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 The eagle falls to the first attack , thug #3 moves to guard the mans escape.

Thug #4 moves to help the other combatants and attacks Biggs

1d20 ⇒ 13 it clangs off his armor, bringing a smile to Biggs.

Thug 2 continues his assault on Anezka 1d20 ⇒ 5 but is stymied by her new armor.

Thug 1 whirls on his new foe and attacks her while shifting position. 1d20 ⇒ 18 he winds his sword through her defenses dealing 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

The one eyed woman moves toward the exit as well.

RD 3 Go-I believe this is the last round Anezka is blind so on round 4 she is fine.


Unnamed

also note that some of the green x's have raced out the door.


Female Elf (Rakshasa Tiefling) Alchemist 2 Init +4, Sense Motive 2, Perception 5 HP 19/19, AC 18/14/14, Saves 5/7/1,

Mariwen attacks again, with the thug still flanked.

R Claw: 1d20 + 5 ⇒ (10) + 5 = 151d4 + 1d6 ⇒ (2) + (4) = 6
L Claw: 1d20 + 5 ⇒ (17) + 5 = 221d4 + 1d6 ⇒ (1) + (1) = 2

Did either of my first attacks hit?

What is with these rolls? As usual for me, they are impressively low. 8(


Unnamed

your last round I botted you and you missed, so those last rolls did not count. It seems you missed that post which messes up your position and movement as well, so I am adjusting the map and Biggs I am taking the liberty of 5 footng you into a flanking position.

Both of Mariwens claws find skin and he does not look happy.

Biggs, make sure that you do not move from your spot.


Male Dwarf Cleric of Torag, 3 | HP: 30/30 | AC: 21/10/21 | SR 7 | Fort: +7 | Ref: +2 | Will: +7 | Perc: +3 |
Remaining Resources:
Channel Energy: 5/6 | Acid Dart: 6/6 | 1st: 3/3 | 2nd 2/2 |

Round 3

Biggs casts a worried look about at all the chaos and sees he has an unlikely ally assisting him with these thugs.

"thank you, stranger! Some wicked claws you have there! Let's take care of these bastards!"

He steps in flanking position and attacks the thug once more with his mighty shafted hammer.

"Torag guide my hand!"

attack: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
damage: 1d8 + 3 ⇒ (4) + 3 = 7

wahoo! Natural 20!!

crit confirm: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
additional damage: 1d8 + 3 ⇒ (2) + 3 = 5


Unnamed

The thud on the thugs head is sickening and the thug falls obviously dead

additional damage 1d8 + 3 ⇒ (2) + 3 = 5 since war hammer is a x3 weapon


Unnamed

Botting Anezka to keep things moving. on her last round of being blind, I hope this is ok

Anezka steps away from the thug and casts another summon monster bring forth another eagle

1d20 + 1 ⇒ (4) + 1 = 5 but it fatigues her

the eagle appears and attacks 3d20 ⇒ (9, 16, 14) = 39 the claws both catch him

2d4 + 2 ⇒ (4, 4) + 2 = 10


Unnamed

Loot what you want boys! The woman calls as she and the man leave the building. The door slams shut behind them, but just before she leaves she casts another spell open/close and the cage holding Old scratch leaps open[/ooc]


Unnamed

the imp flies out.

The thug that was attacked by the eagle returns the favor 1d20 ⇒ 20 to confirm 1d20 ⇒ 1 for 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7. The eagle falls headless and disappears. The thug steps up on Anezka again.

The thug that had been guarding the man and woman races to one of the people and begins tearing off jewelry.

The other thug attacks Biggs again 1d20 ⇒ 19 to confirm 1d20 ⇒ 13
1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6 of damage as the shortsword catches a crease in the armor

Go Heroes Anezka is no longer blind


Female Human (Varisian) Conjurer (Teleportation Focused School) 2
Quick Stats:
Init +8 | AC 12, t 12, ff 10 | hp 14/14 | Fort +1, Ref +2, Will +2 | Perception +3

Nooo! My poor eagle! She was so cute and fluffy... Oh well, I'll just summon another one! ^_^

Still shying away from a direct confrontation while blinded, Anežka once again steps back from her assailant, ready to use her magic and summon another creature to come to her rescue.

Like before, Anežka 5-Foot-Steps away to the south, casts Summon Monster I (as a standard action using Acadamae Graduate) to get a brand new Celestial Eagle (summoning it in the square she just left), and the Eagle takes a full attack against the thug, using its Smite Evil special ability too.

Fortitude Save to resist becoming fatigued (CD 16): 1d20 + 1 ⇒ (20) + 1 = 21

Attack (Bite): 1d20 + 3 ⇒ (15) + 3 = 18
Attack (Talons): 1d20 + 3 ⇒ (5) + 3 = 8
Attack (Talons): 1d20 + 3 ⇒ (19) + 3 = 22

Damage (Bite): 1d4 ⇒ 3 + 1 if target is evil
Damage (Talons): 1d4 ⇒ 3 + 1 if target is evil
Damage (Talons): 1d4 ⇒ 1 + 1 if target is evil

EDIT - O.o my last action was literally 4 hours 32 minutes ago! I understand you want to go fast, but come on please at least give us half a day worth of time from one post to the next...


Unnamed

two more hits on the thug and he wavers then collapses


Male Dwarf Cleric of Torag, 3 | HP: 30/30 | AC: 21/10/21 | SR 7 | Fort: +7 | Ref: +2 | Will: +7 | Perc: +3 |
Remaining Resources:
Channel Energy: 5/6 | Acid Dart: 6/6 | 1st: 3/3 | 2nd 2/2 |

Round 4

Cursing his wounds and his bad luck, Biggs grimaces and clenches his jaw to stave off the pain. He then rushes forward to finish off this thug, realizing if he doesn't bring down these enemies soon he will hardly have time to pray for Torag's healing blessings!

"By my mighty hammer, the imp has gotten loose! Somebody help the innocents! Spellcrafter, I shall take care of the thugs, send your mighty eagle to the poor lady's defense!"

Warhammer: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 3 ⇒ (5) + 3 = 8


Unnamed

Biggs blow glances off the leather protecting the thugs shoulder

im going to gut you for that stumpy. he growls


Female Human (Varisian) Conjurer (Teleportation Focused School) 2
Quick Stats:
Init +8 | AC 12, t 12, ff 10 | hp 14/14 | Fort +1, Ref +2, Will +2 | Perception +3

Just to be sure: it's round 4, Anežka is at 6 hp, she used up 2 SM I and Mage Armor, she is fatigued, and is no longer blind, correct?

Her eyes finally recovering from the flash they were exposed to, Anežka looks around the room for the first time since the fight broke out to assess the situation.

When she hears one of the other patrons, a powerfully built dwarf, calling out for her, Anežka represses a chuckle - "In a moment master dwarf! When I'm not fighting for dear life!"

Her mind made up the vile thugs attacking innocent patrons deserve no mercy, she gathers what little magical power she has left to finish the fight once and for all.

I'm like a broken record. Yep, you guessed it. Anežka 5-Foot-Steps away from the thug, Summons another eagle (3rd time's the charm! Also, her last SM spell...) in the square she left, and the Celestial Eagle full attacks the thug, using Smite Evil (they are evil right?).

Fortitude Save to resist becoming exhausted(CD 16): 1d20 + 1 ⇒ (19) + 1 = 20

Attack (Bite): 1d20 + 3 ⇒ (19) + 3 = 22
Attack (Talon): 1d20 + 3 ⇒ (8) + 3 = 11
Attack (Talon): 1d20 + 3 ⇒ (20) + 3 = 23
Critical Hit Confirmation Roll: 1d20 + 3 ⇒ (5) + 3 = 8

Damage (Bite): 1d4 ⇒ 1 + 1 if target is evil
Damage (Talon): 1d4 ⇒ 3 + 1 if target is evil
Damage (Talon): 1d4 ⇒ 3 + 1 if target is evil
Critical Hit Damage (if applicable): 1d4 ⇒ 3 + 1 if target is evil

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