Nebten
|
Well, it took 6 months to get through the last module. That's a little longer then I hoped it would have taken. I'm not sure if this one will go faster or slower. I can assure you it is not a pure dungeon crawl and there are no undead. There will be actual role-playing involved!
So with Factions, here are some brief guidelines which may be updated or changed at a later date:
*You gain 4 TPA for each character level. So at level 3, everybody has 12 TPA
*You may gain TPA for acting in character for the benefit of your faction
*You may gain TPA for fulfilling a mission requested by your faction
*You may lose CPA and even TPA if you negatively impact faction goals.
All other information about Factions can be found here
If you have access to a faction representative, you may purchase any magic item up to the Max Gold Cost according to the table below. Purchasing such an item may take 2d6 days to acquire. For this adventure, in Tamran, there is a 75% chance that an item of 4000 gp or less is available for purchase in a given week. Items that cost more will be predetermined for availability and will change weekly.
Total Prestige Award and Item Purchases
TPA---Maximum Item Cost
4-----500 gp
9-----1,500 gp
13----3,000 gp
18----5,250 gp
22----8,000 gp
27----11,750 gp
31----16,500 gp
36----23,000 gp
40----31,000 gp
45----41,000 gp
49----54,000 gp
54----70,000 gp
58----92,500 gp
63----120,000 gp
67----157,500 gp
CPA may also be used for other rewards listed below if you have access to a faction representative. Depending on location of the character at the time of its request it may take a "DM-determined" amount of time for a request to be fulfilled.
CPA Cost----Benefit
1 ----------Mounts (light riding horse, camel, mule, or pony) for the PC and up to one companion per level
1 ----------Boat travel (freshwater or coastal transport for the PC and up to 10 others; includes a crew of four 1st level experts)
1 ----------Work detail of 50 1st-level commoners
1 ----------Skilled craftsman (expert of 1/2 the faction member’s level)
2 ----------Bodyguard (warrior of 1/2 the faction member’s level)
2 ----------Ship travel (deep water transport for the PC and up to 20 others; includes a crew of 10 1st level experts)
2 ----------Squad of 10 1st-level warriors
2 ----------Combat trained mounts (light or heavy warhorses or riding dogs) for the PC and up to one companion per level
Note: Services requiring NPCs or animals include appropriate gear for their class and level and all living expenses for them. For double CPA cost, these NPCs serve for up to 1 month. The character is expected to return any NPCs or mounts and their gear to the faction when finished with them. If the PC returns less than 50% of the mounts, gear, or NPCs acquired, she loses 1 TPA (and 3 TPA if none are returned).
Spellcasting
CPA
Cost---Benefit
1 -----Dispel magic
1 -----Gentle repose
1 -----Lesser restoration
1 -----Make whole
1 -----Remove blindness/deafness
1 -----Remove curse
1 -----Remove disease
1 -----Remove paralysis
1 -----Sending
2 -----Atonement (8 CPA to restore cleric/druid/oracle powers)
2 -----Break enchantment
2 -----Cure critical wounds
2 -----Divination
2 -----Greater dispel magic
2 -----Neutralize poison
2 -----Overland flight
2 -----Restoration (4 CPA to dispel a permanent negative level)
2 -----Scrying
4 -----Regenerate
4 -----Analyze dweomer
4 -----Greater scrying
5 -----Commune
5 -----Contact other plane
5 -----Legend lore
7 -----Teleport object
7 -----Vision
10 ----Teleport
15 ----Plane shift
16 ----Greater restoration
16 ----Raise dead
18 ----Discern location
20 ----Greater teleport
32 ----Resurrection
75 ----Soul bind
77 ----True Resurrection
Note: Spellcasting is at minimum caster level. A spellcaster of appropriate level must be located first. This is usually determined by the size of the settlement. In Tamran, they are only able to cast spells 6th level or lower.
CPA
Cost---Benefit
1 -----+4 to one skill check
1 -----Purchase a single item worth 375 gp**
1*----Wealthy cost of living for 1 month
2 -----Purchase a single item worth 750 gp**
2*----Extravagant cost of living for 1 month
5 -----Retrieval of a dead body to a faction-controlled location
* Cost of living covers 1 month and is detailed on page 405 of the Pathfinder RPG Core Rulebook.
** Characters can’t spend multiple PA for more items costing more than 750 gp.
If you don't have the Faction Guide, give me your email and I'll send you the appropriate text file that has info about the faction you'll be a part of.
Nebten
|
I am glad to hear that Garuneh!
Faction Guide is in Hero Lab. Just make sure you click it under the Configure Hero under character tab.
It does spread things out a bit though. The info about the Faction is under Background/Factions. But then the other things you can buy with your CPA (or PP) is under Other --> Vanities & Prestige Awards.
| Garuneh Lasandarman |
Or maybe THIS evening. And I finally made my purchases. Can I flex said purchases back to Kassen?
A few questions: do we all choose the same Faction, or did we each choose separately? I've tried adding TPA and we'll see if it shows up correctly on le sheet. ...and it does not. Is that due to our Factions being secret? (is it bad to tell others what Faction we are in? doot de doo...)
Nebten
|
You can make your purchases in Kassen.
You can choose what ever faction you want, but you can only be apart of 1 faction.
You have to pick the Faction first, then add the Prestige in the journal section. As to why it doesn't show up on the sheet, I don't know. It shows up on all my PFS characters.
Some factions, it doesn't matter if other people know. Others they may want to keep secret.
| Gunder Undertable |
I used to have a lot of fun at this campaign.
But over time, I gradually lost interest.
And now, to be honest, it feels more like a chore than like fun.
I was hoping that being out of the dungeon - and the faction thing - would make things interesting for me again.
But it didn't.
So, unfortunately, I have to inform you that I will leave this campaign.
Sorry for dropping out just after we have started a new module.
Thank you all for a great time!
Nebten
|
Holy crap. Gunder, you shocked the shyt out of me in your campaign post. Not kidding, I had to read it a couple times, and my heart gave a little pitter-patter. Then I quickly clicked here to see if you had an OOC reason.
I understand. I appreciate you taking the time to tell us and waiting it out until the group was between adventures. That kind of honor is hard to find in the PbP world. =v)
If you, or anybody else, has any comments about the game to make it better, please post it or PM me.
To the rest of the group, I have had people who let me know they are interested in joining should a slot become open. If you want a 5th, I can find a replacement very quickly. If you want to roll with 4, that would be fine too since you have a balanced party: warrior, wizard, priest, rogue.
| Garuneh Lasandarman |
I am old school, or fearful or something, and like having a healer, but I'll go with the flow. I have a cleric pal who had to drop a different pbp who plays a fine cleric...I can ask 'em.
Nebten
|
OK, so this is where things get kinda sticky for PbP format. There is a schedule that has all the acolyte duties by the hour. I could just post it and you would have a wall of text to read for your day to day activities. Some of these activities have certain checks to make sure they are done correctly.
I didn't want to just rail road you with text, but I didn't want to post an hour by hour break down either. Let me know how you want for this to be played out. Feel free to to discuss/brainstorm here. If you need any clarifications, let me know too.
| Garuneh Lasandarman |
Just as a heads up, I'm going on vacation July 11-21st. I should be online, but it could be spottier due to hiking and day trips and whatnot.
With regards to duties, what about doing it like the monks do, and giving us 3 hour chunks? Nones, Matins, Vespers...
So this is Masks and Shackles? Friggin' in the riggin'...
| ElizabethArdoc |
Well in Skull and Shackles you had your morning duties and could vary things with certain actions.
Work Diligently: Gain a +4 bonus on any one check for a job’s daily task
Influence: Make normal checks for a job’s daily task and attempt to influence a single NPC.
Sneak: Make normal checks for a job’s daily task and briefly explore one area of the temple (the PC can make a single Perception check or other skill check with no chance of detection)
Shirk: Take a –2 penalty on all checks for a job’s daily task and take time exploring one area of the temple. The PC can take 10 on a single Perception check or other skill check, but must make a check to avoid being discovered.
Plus night-time
Sleep: Go to bed early and sleep through the night(automatically recover from fatigue)
Gamble: Play or gamble on a game of chance or other entertainment
Entertain: Make one Perform check to entertain people
Influence: Attempt to influence a single NPC
Sneak: Take time exploring one area of the temple. The PC can take 20 on a single Perception check or other skill check, but must make a check to avoid being discovered.
Steal: Attempt to open a locked door or locker. The PC must make a check to avoid being discovered.
| ElizabethArdoc |
lvl 4 adjustments
+5 HP
+1 Dex
Uncanny dodge:(Cannot be caught flat footed)
Rogue Talent:Resiliency. 1/day gain 4 temp hp that last for 1 minute when brought below 4 hp
+1Bab
+1 ref save
+1 Acrobatics
+1 Disable Device
+1 Perception
+1 Stealth
+1 Use Magic Device
+1 Diplomacy
+1 Bluff
+1 Appraise
+2 Know-Local
+2 Linguistics (Elven,Infernal)