Lost Memories: Jailbreak

Game Master BinkyBo


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HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Perception:1d20 + 8 ⇒ (12) + 8 = 20

Disable device:1d20 + 9 ⇒ (16) + 9 = 25

Sunny looks intently at the stairs, gears etc even as she absently adjusts her grip upon her traveling chest.


As you approach the top you hear a clunk clunk clink along with a constant chirping squeal. One of the humans whispers, "Thats the mill."
You see the gear most protruding has pegs on the outer ring. In front of this gear is a moving wide notched belt...

Sunny:
a lever moves the gear into the notched belt to raise the trap door.

The 15' by 15' hinged trap door above is open about 2 feet wide where the stairs meet the ceiling.

The two unburdened humans scramble for the light, then turn to look back once outside "We're inside the mill!... was this always down here?!" You see the other human turn, and a voice out of your range of view which says, "Ah good! There are more of us! Quickly, while they are feasting... "


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

DM Bloodgartgler:
Is pushing the lever a good thing or a bad thing? I'm assuming using the lever is 'The way out' Yes?


Sunny:

The trap door is already mostly open(2 foot opening), you were able to determine how it works with your disable device check... so if you care to, you can open it all the way with the lever.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Ah! okeys! (^_^)

Perception:1d20 + 8 ⇒ (16) + 8 = 24 (To have a peek first, before enacting on the information the DM hath provided)


As your eye level reaches above ground, you see a large opening like a barn door about 20 feet ahead of you. You see several pairs of feet... most of which are pointed away from you. The floor here is sawdust-covered flagstone, and the ground past the door is dirt.

You do not see or hear any sign of trouble from the two humans who scrambled ahead.

Sunny:

You see four pairs of feet in addition to the two humans who were with you and scrambled ahead just now. There are two by the side of the door you can see... they have their back to you, and are looking outside. They both have grey cloaks which match the hem of the two of whom you can only see the bottom half.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny shrugs and pulls the lever, the better to every one to emerge from the tunnels below.


The trap door opens further without seeming to affect the amount of noise... the rushing water, and clunks and squeals of the mill. You see the four new cloaked figures on either side of the slid-open barn doors.

Apart from one, they have their backs to you... looking outside, as if watching for trouble.

The one on the left (row U on the image)(who seems to be the one who was talking with the human you were with) turns as he pulls his hood down. "I was hoping to find an old friend... I heard he was in trouble, and divination brought me here." He squats and peers past Sunny, then puts his hand over his mouth... appearing to recognize someone.

One of the cloaked figures on the right side of the open doorway motions (without looking back) for the other human escapee to move out of sight.

Zed:

You see Geoffery... It was difficult to recognize his voice whispering, but he looks just as you remember him.

>map...<


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian comes up the stairs, peers around in the light, grateful for real sunlight again. He stands back from the doorways and peers through them, wondering what everyone is looking at/for.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed stutters, at a loss for words. After a moment he smiles "Well I don't know if I'm glad to see you for the backup or if you're going to chastise me for getting in over my head again" he laughs and clasps Geoffery's arm in his own. Then he turns to the others "This is Geoffery, he's like a father to me. There's nobody I would rather have watching my back"


Zed:

He is lying... about all of it. you can tell he is false as you approach
vs Zed lie detect: 1d20 + 14 ⇒ (7) + 14 = 21


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny skips to the top of the stairs and smiles. She nods at Zed's words and waves to Geoffrey, then scampers over to see what might be going on outside...

Aiming for 'Z' something, though I have no numbers across the top of the map that I can see.


The man introduced as Geoffrey smiles and breathes a sigh of relief. "Come on out... but keep hidden until we are certain it is safe." He directs this last part toward Sunny and Varian who are moving toward the open doorway.

oops... meant to add numbers to map. You are at W,9


>map with numbers<


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

*Nods* Am happy to skip to 'Y'/'Z' '13/'14' roughly. :)


Spoiler:
Lyrralt: 1d20 + 0 ⇒ (4) + 0 = 4
Sunny: 1d20 + 8 ⇒ (6) + 8 = 14
Varian: 1d20 + 8 ⇒ (4) + 8 = 12
Zed: 1d20 + 10 ⇒ (11) + 10 = 21

Sunny:
as you approach, the cloaked figure reflexively turns... you see your face under the hood of your cloak... and the other "you" smirks evilly.

Zed:

You see (see Sunny's spoiler), and you hear distant raised voices... maybe a few hundred feet away.


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

"DaFAQ?!" Is Sunny's instant, reflexive statement.

Acrobatics:1d20 + 7 ⇒ (11) + 7 = 18 (To tumble backwards/Gain distance between m'self and the cloaked one)

'X-12' looks nice!


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Lyrralt calmly walks up the steps with a smile on his face thinking we are being rescued. When he gets out he nods to the cloaked figures and Zed's friend.


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Upon seeing Sunny suddenly go on the defensive and performing evasive maneuvers, Lyrralt will draw his short sword and scan the area for enemies, most noticeably the direction Sunny is looking. Perhaps someone is coming up behind our new "rescuers".....

Perception 1d20 + 8 ⇒ (20) + 8 = 28


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sorry if'n I be spostin' too much. Takin' advantage of me 'week -end'. Which will be over all too soon. :P

*Sits back and watches every one else get their 'reactions' done.* :)


>map<

You see the "hooded Sunny"(Z,13) wave to the north northeast... as if hailing a friend. Then you see a blade extend from the sleeve of the cloaked figure (still with his back to you) on the left side of the doorway.(V,13)

roll initiatives with your next posts please... round 1 starts soon (feel free to do an action's worth of action before the action starts.)


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Initiative:1d20 + 4 ⇒ (11) + 4 = 15

"Ware! Look out!" Sunny calls, even as she shifts her stance and draws some of the wood splinters/daggers from her garters.

Hee hee! Awesome work with tha' images! Master DM! (^_^)


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Initiative1d20 + 9 ⇒ (2) + 9 = 11


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian extends a greatsword from his hand and casts lead blades on it when he sees one of the strangers also create a weapon and Sunny go all defensive.

init: 1d20 + 2 ⇒ (2) + 2 = 4


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Ya I figured, but I also thought Zed was in a prison for a while and probably a little tired and just glad to see some help

Zed smiles as the false Geoffrey lies to him and he clasps his hand "You know you always used to say trust in yourself, not those who pretend to be above you" he slowly grips the arm harder "And I can distinctly remember you never helping me if it didn't involve the city guards" Still gripping his arm Zed attempts to twist it behind his back and put his forearm under the impostors neck and hold him still

CMB 1d20 + 6 ⇒ (15) + 6 = 21
Init 1d20 + 9 ⇒ (7) + 9 = 16


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Boo-YAH! Go Zed!


inits:

human escapees+Bimnil: 1d20 + 0 ⇒ (20) + 0 = 20

copies: 1d20 + 6 ⇒ (17) + 6 = 23


The other cloaked figures throw their hoods back. The Sunny copy grips her tonfa and clocks the nearby escapee over the head as he stands bewildered... she then clubs him in the gut with the other tonfa.

The one named as Geoffrey struggles against Zed's grapple and nearly breaks free... his face changes to that of Zed's.... The Zed copy then lets his arm go limp to slip from the armlock. With that arm loose, he lets a dagger from his wrist sheath spring into his grasp.

The now visible copy of Varian turns to face the group, and strafes out to the center of the door. He is wielding a greatsword identical to Varian's.

The human clubbed by the Sunny copy starts backpedaling in pain... the cloaked figure to the south of him slashes at him with his rapier, and nicks an artery. The Sunny copy laughs at this... the rapier-wielding Lyrralt copy flicks blood from his weapon then moves a few steps.

The other human escapee just runs. He babble/yells in fear dashing right past the false Varian... who finds him barely worth a glance, and lets him go.

rolls:

tonfa1: 1d20 + 6 ⇒ (18) + 6 = 24
1d6 ⇒ 2

tonfa2: 1d20 + 4 ⇒ (18) + 4 = 22
1d6 ⇒ 2

vs grapple: 1d20 + 5 ⇒ (15) + 5 = 20

rapier: 1d20 + 10 ⇒ (3) + 10 = 13
1d6 + 4 ⇒ (6) + 4 = 10


Zed:

He is wearing your Hat of Disguise and armor... you also saw your morningstar on his hip

Varian:
you see he is wearing your armor, headband, and amulet.

Round 1
Copies - acted
Escapees - one down, one ran, two plus Bimnil hiding on stairs
Zed
Sunny
Lyrralt
Varian

>map<


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

should we wait and post in init order, or post in any order and you'll put it together properly later? Hoping it's the latter, here's my action:

Varian steps forward and attacks his own copy, unsure of what it is, but knowing it has his belongings and abilities...

to hit: 1d20 + 5 ⇒ (12) + 5 = 17

dmg if hits: 3d6 + 2 ⇒ (6, 5, 1) + 2 = 14


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

So these are the face stealers... Zed attempts to bring a leg forward of the impostor and throws him over it to trip him, shoving him down with one hand and attempting to take the knife with the other

1d20 + 6 ⇒ (16) + 6 = 22


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

"Okeys! I gots a new plan!" Sunny yells out.

"You scutters ken make one a' three choices." Sunny tries to keep a wary eye on who is really who....

Perception:1d20 + 8 ⇒ (8) + 8 = 16

"Option one. Ye can surrender." Sunny shifts her stance slightly,

"Two. Ye can run." Ans she looks directly at her other self.

"Or three. Ye can die. You choice an' lets not say we'd be sad ta' see tha' tails of ye, neither." she adds before,

Acrobatics:1d20 + 7 ⇒ (6) + 7 = 13

She again tumbles about. (Hoping/aiming to get to 'W-12' and besides Varian.)


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Lyrralt steps up and attacks the one in front of Zed.

Attack roll 1d20 + 7 ⇒ (9) + 7 = 16

Damage if it hits 1d6 + 2 ⇒ (1) + 2 = 3


Varian - yes you may post out of order. Use your own judgement for times when you might want to wait. i will recap if it is necessary for combat flow and/or I feel it is necessary for narrative reasons.

Varian's greatsword is deflected and skips harmlessly off his copy's chain.

Lyrralt's swing goes wide... for fear of hitting Zed currently entangled with his copy.
After several seconds of struggling, Zed's copy retains his balance, but relinquishes his dagger. He steps back and pulls a morningstar from his side. He responds to Sunny "We cannot be you until you die."

"That is right!', exclaims Sunny's copy as backs out of the mill and strikes a ready pose. "So why don'cha come out here an' take yer licks?" ... she bounces on the balls of her feet and smirks. (moves to Y,16)

Lyrralt's copy chants a few lilting words before blinking out of sight.
(shown dimmed at last seen position)

Varian's copy swings the mighty greatsword without emotion. He connects with some force, but does not deliver a crippling blow. (8 damage to Varian)

Suddenly there is the sound of an explosion... northeast of the doorway of the mill.
Varian and Sunny see the ball of flame a couple hundred feet away. There is a group of people there... looks like where the dirt border of this work camp ends to the northnortheast.

rolls:

1d20 + 0 ⇒ (10) + 0 = 10

1d20 + 4 ⇒ (18) + 4 = 22
2d6 + 2 ⇒ (1, 5) + 2 = 8


Round 2
Copies - acted
humans - runner stopped with explosion, others hiding
Zed
Sunny
Lyrralt
Varian

>map<


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian takes a step back from his opponent and casts shield of faith on himself this round.


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Lyrralt once again steps up to the imposter Zed and takes a stab at him.

Attack roll 1d20 + 7 ⇒ (6) + 7 = 13

Damage if it hits 1d6 + 2 ⇒ (6) + 2 = 8


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

"Bah! Shows how stoopid these folks are!" She looks dismissively at the other Elf wearing the cloak,

"Heck! They even have worst dress sense than me!" She declares.

Acrobatics:1d20 + 7 ⇒ (9) + 7 = 16

As again she tumbles through both Lyrralt and Varian's spaces.

Hoping to come up again in 'U-13'

Am workin' on a attack, honest!


Zed watches his copy react to Lyrralt's attacks, and waits for his chance.

Round 3

Sunny's copy responds to Sunny "Not nice!"

After glancing over his shoulder, the Varian copy speaks "We have lost our audience. The estate is under attack. No need for theatrics. Just put them down."
The copy of Zed immediately swings at Lyrralt.
The Sunny copy nods and charges her original. She gets some air before bringing the tonfa down on Sunny's head.
The false Varian steps forward and takes a heavy swing; easily read by Varian.

You hear a "Ka-clunk" and then the whirr of spinning saw blades. The noise is deafening, and a cloud of sawdust spews out from the alcove directly south of the trap door.

9 damage to Lyrralt
6 damage to Sunny

rolls:

1d20 + 5 ⇒ (14) + 5 = 19
1d8 + 3 ⇒ (6) + 3 = 9
1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
1d6 ⇒ 6

1d20 + 4 ⇒ (1) + 4 = 5

>map<


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Oh sorry forums must have ate my post

Zed waves the dagger in front of him "So tell me, why do you want to take our identities?" as he asks this he mutters under his breath "Greshka liet fler"

Casting brow gasher to be used next round


Round 3 order

Copies - acted
Zed
Sunny
Lyrralt
Varian

Zed's copy responds; nearly shouting over the sound of the sawmill, "It is all we know... Master Doyle gave us life. We serve him without question."


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Lyrralt grimaces in pain and retaliates with another stab.
Activating arcane strike as a swift action.

Attack roll 1d20 + 7 ⇒ (12) + 7 = 19

Damage if it hits 1d6 + 3 ⇒ (3) + 3 = 6


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

*KLONK*

(>_<) "Owwie!"

"Fek! Fek! Fek, fek, fek!" Sunny exclaims as the robed Elf bonks her on the noggin'.

Att Roll 1:1d20 + 7 ⇒ (4) + 7 = 11

Dam Roll 1:1d6 + 2 ⇒ (6) + 2 = 8

Att Roll 2:1d20 + 7 ⇒ (19) + 7 = 26

Dam Roll 2:1d6 + 2 ⇒ (6) + 2 = 8

Att Roll 3:1d20 + 7 ⇒ (16) + 7 = 23

Dam Roll 3:2d3 ⇒ (2, 2) = 4 (Plus 1d4 ⇒ 2 points of 'bleed' damage as of next round)

And replies with a blistering, buzz-saw of fists herself.

"Quit it!" She yells at the robed Elf. "We's can make some sort'a arraignment. Time share or somat. We ken be each other on every second day, like!" Sunny argues.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Master Doyle...hmm... Zed nods "I see, that's a rather tunneled vision of life, to serve without question. But if you want to run around so blind..." Zed launches forward and slashes for the copies forehead

Att 1d20 + 6 ⇒ (8) + 6 = 14
Damage 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Brow Gasher


Zed's copy jerks his head back to avoid Zed's slash, but leaves himself open for a strike from Lyrralt. The copy grimaces in pain from a defensive forearm wound. He then realizes Zed had connected as the blood starts streaming down his face.

Sunny's copy recovers from Sunny's barrage, and can't help but snort at her comment... she then notices her nose out of joint and the open wound. "Hey!" she exclaims in a nasal tone.

Edit: 14 hit.. was looking at wrong AC. changed text


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian takes another swing at his own copy. "You won't prevail... just die now."

to hit: 1d20 + 5 ⇒ (20) + 5 = 25

dmg if hits: 3d6 + 2 ⇒ (2, 3, 3) + 2 = 10

to confirm crit: 1d20 + 5 ⇒ (9) + 5 = 14

extra dmg if crits: 3d6 + 2 ⇒ (6, 2, 2) + 2 = 12


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny blinks....

"Ooops! Sowwie!" She replies contritely upon seeing the injury. Then blinks again.

"Hey! You hit me in'a head first!" She points out accusingly.

Going to Round 4 ?


Round 4

Varian's blade rings hard against his copy's... nearly knocking from his hands. The swing continues cracking against his shoulder and scraping his neck. (missed crit) Frustration flashes across his eyes as he brings his greatsword down in an angry chop.

Zed's copy starts having difficulty seeing with the blood in his eyes. He swings wild at Zed, and happens to strike his side.

Sunny's copy launches an attack against Sunny again. She gets in a couple body blows.

Lyrralt's copy then appears on the edge of the loft above. He fires a shortbow into the melee below, and grazes Lyrralt. He then turns around and yanks a lever... there is a Ka-chunk in the north alcove. The mechanism to hold the felled trees clamps into place, then the saws start to whirr and move back and forth.

7 damage to Varian
4 damage to Zed
6 damage to Sunny
2 damage to Lyrralt

rolls:

greatsword: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 2d6 + 2 ⇒ (4, 1) + 2 = 7

morningstar: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20
1d8 + 3 ⇒ (1) + 3 = 4

tonfa1: 1d20 + 6 ⇒ (15) + 6 = 21
1d6 ⇒ 4
tonfa2: 1d20 + 4 ⇒ (17) + 4 = 21
1d6 ⇒ 2

shortbow: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
1d6 ⇒ 2


Round 4 order

Copies - acted
Zed
Sunny
Lyrralt
Varian

>map<


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

are we up again? and is there any danger from the blades of the sawmill, or are they just background noise and movement for now?


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

ignore my previous post- ninja'd by the gm's post and map

Varian again swings with his greatsword at the copy of himself, his face a mask of anger as he strikes.

to hit: 1d20 + 5 ⇒ (13) + 5 = 18

dmg if hits: 3d6 + 2 ⇒ (2, 2, 2) + 2 = 8

"Drop already!"


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Round 4

*Uff!* Sunny does make a noise as the other Elf hits her, then she holds up a hand,

"Hold that thought!" She says to the robed Elf before,

Acrobatics:1d20 + 10 ⇒ (2) + 10 = 12 (To try and add some to her AC) Taking a 'Five Foot Step' to 'T-12' and laying into the robbed version of Zed.

Att Roll 1:1d20 + 7 ⇒ (11) + 7 = 18

Dam Roll 1:1d6 + 2 ⇒ (1) + 2 = 3 Plus 1d6 ⇒ 6 Sneak Att dam

Att Roll 2:1d20 + 7 ⇒ (12) + 7 = 19

Dam Roll 2:1d6 + 2 ⇒ (2) + 2 = 4 Plus 1d6 ⇒ 4 Sneak Att dam

Att Roll 3:1d20 + 7 ⇒ (18) + 7 = 25

Dam Roll 3:2d3 ⇒ (3, 2) = 5 Plus 1d6 ⇒ 4 Sneak Att dam(Plus 1d4 ⇒ 2 'Bleed' Damage from next round)

Since Sunny should now be flanking the Robbed Zed and Robbed Zed is possibly denied their dex bonus, Sunny gets a whole lot of sneak attack damage happening as well. (^_^)

Also, the 'Other' Sunny takes her 2 points of 'Bleed' damage this round as well. Since she struck the 'Real' Sunny and didn't make a heal check.


Sunny catches the Zed copy when he thought he had a moment to wipe the blood from his eyes, and knocks him flat... dead or unconscious.

Varian sees his copy glance to and adjust his unstable footing... showing a general frustration with his awkwardness, like someone with a temper who has little experience in a real fight. He telegraphs his swing again, and Varian cuts him down. He falls... most likely dead.

Zed copy down
Varian copy down

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