Lost Memories: Jailbreak

Game Master BinkyBo


51 to 100 of 363 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

The veteran orc shakes off the residual fogginess of the unnaturally compelling tale, and looks to the orc yelling from within the cell. His eyes go wide, and he scans frantically.

He does not see the female in the southwest cell either. In a mad panic he rushes to the cell door now holding an apparently suitable enough facsimile of his fellow orc. He brings up the keys to grip the correct one between his fingers... looks up again with his eyes narrowing at the imposter orc. When the imposter orc yells again he moves forward quickly again. In his rush, he stumbles across the real fellow orc jailer - invisible and slumped to the floor in front of the cell door. The veteran jailer barely keeps his feet but drops the keys when he grabs the bars for support with his right hand.
The keys skid across the floor.

rolls:

percep: 1d20 + 3 ⇒ (9) + 3 = 12
acro: 1d20 + 0 ⇒ (11) + 0 = 11
dex check: 1d20 + 1 ⇒ (5) + 1 = 6
right or left hand: 1d2 ⇒ 1
key drop loc: 1d8 ⇒ 2
gullible orc hold person 2nd save: 1d20 - 1 ⇒ (10) - 1 = 9

gullible orc held and invisible at (B,3)
Veteran Orc at (C,3)
Keys landed (B,4)

>map<

Lyrralt - do you know if there are photo hosting sites that do open for you? Flickr... Tumblr...?


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Is there any chance that when he trips I could grab his head and slam it into the bars? Not sure what roll for that, CMB maybe?

CMB 1d20 + 6 ⇒ (15) + 6 = 21


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Hoping the veteran guard is too surprised and distracted to notice the fate of his keys, Varian uses mage hand to slide them over to his own cell and into his possession.


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Apparently the firewall at work blocks the sites that use the maps.


The imposter orc reaches through the bars and hinders the veteran orc's recovery of his balance... helping him strike his head against the bars with a fair amount of force.
The veteran orc focuses on grabbing the keys first, but they are already en route to the human two cells down.
He turns his head to the south door and starts to yell out.

1d6 - 1 ⇒ (3) - 1 = 2 non lethal to veteran orc

Lyrralt:

In the meantime.
The room is 50' by 50'. There are four 10'by 10'cells on the west wall, and four on the right. There are doors on the north wall, and south wall with torches on either side.
In the center of the room is a large table with a lantern, and a couple chests and other items on the end.

Cell occupants
Zed...........Lyrralt
empty.........empty
Varian........empty
Sunny.........some Ko'd dwarf


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

I will draw the maps out when I am at the hotel room so I can bring it to work for reference in the future.


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Lyrralt will step back up to the bars and wait and see if the veteran orc stumbles back within reach.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed winds up and brings his head into the bars again, then calls out calmly "If any of you have a plan, now's the time"


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Pressing his face against the bars and looking to the south Lyrralt asks, "How is it coming with those keys? Time is of the essence, my friend!"


The keys reach Varian's hand.
The veteran orc yells "Help! In here now!"

Round 1
Sunny
Lyrralt
Varian
Zed
-
Orc Jailers

initiative:

Lyrralt: 1d20 + 9 ⇒ (7) + 9 = 16
Sunny: 1d20 + 4 ⇒ (20) + 4 = 24
Varian: 1d20 + 2 ⇒ (13) + 2 = 15
Zed: 1d20 + 9 ⇒ (5) + 9 = 14

orcs: 1d20 + 1 ⇒ (7) + 1 = 8
unseen foes: 1d20 + 3 ⇒ (6) + 3 = 9

gullible orc hold person 3rd save: 1d20 - 1 ⇒ (17) - 1 = 16


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian tries to unlock his own cell, reaching around through the bars to manipulate the key in the lock, trying the most likely looking key first, maybe the one with the most wear on it - since there are so many cells here, it should be the one most used.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

DM do you want us to post in initiative order or just post and you'll do a round summary?


Zed - yes, you may post out of order, and I will do a summary

Varian:

01-75 correct key first try (one action), 76-00 correct key second try (full rd action)
1d100 ⇒ 47
you get the right one on the first try (only two were the right size, and one was more worn)


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Lyrralt will hold until an enemy gets with reach or perhaps his cell is opened.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

As soon as his own door is unlocked he moves over to the cell on the end tossing the keys to zed through the bars, he stands over the wounded guard and very quietly demands "silence if you want to live" As a swift action he extends a large sword from his hand as if it were a living part of himself and holds it menacingly. iron weapon revelation, creating a great sword.


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Does the wounded guard have a weapon?


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

dat image of Varian creating a sword lol

Zed arcs a curious eyebrow as a sword appears out of thin air, reaching around to unlock his cell "Now that's a nifty trick. And here they thought they crippled us" he chuckles "It seems all they did was make us use a little imagination" Zed pales, then swears loudly and dismisses his invisibility spell


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

"Whoa! Handy ability you have there! Got another one you could loan me?" Lyrralt says with a grin. "Well, maybe one of a more delicate nature. Say a rapier perhaps?"


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

How is the veteran orc acting? I'm not sure if this is open combat or a hostage situation

edit: Lyrralt, I remember the DM saying one of them had a mace, but I can't recall which one


This is combat, he is not under control yet, and will act at the end of the round. Veteran orc has a heavy mace (and is carrying what he brought back from the north room), the other just a mailed fist.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed gives a look to Varian "Well if you want silence..." he flicks his wrist at the orc and a suffocating silence surrounds him

Casting Forced Quiet, DC 13 will save or be unable to make loud noises for 5 rounds.

Oh btw I'm an inquisitor, not a wizard. I'm quickly running out of useful spells


Round 1 combat order

Sunny -
Lyrralt - holding action until freed or foe in range
Varian - Std action cell unlock, Move action to (D,3) or (C,4), Free action toss keys, Swift action iron weapon
Zed - Move action unlock cell, Free action dismiss invisibility, Std action cast forced quiet
Unseen foes -
Orc Jailers -

roll:

vet orc forced quiet: 1d20 + 1 ⇒ (10) + 1 = 11 failed save


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Seeing Zed free, "How about tossing those keys over here? It looks liek the party is about to start and I want to make sure I can enjoy it to it's fullest!"


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

so we're waiting on the foes to see what their actions are then we can go again, correct?


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny, having spent a good amount of time getting sneaky and comfortable, is not quite sure yet if she should undo all her hard earned contortioning...

So, for now, stays hidden under the bunk.

At least waiting in a position in which to maybe effect things should events turn South. If the others take folks out quick, like, she can pop back out and ask for the keys. (^_^)


Round 1 (enemy actions)

You hear muffled voices outside the door, then the creak of the bar. The door opens "Prisoners givin you troub-" A duergar stands there stunned for a moment before drawing his short sword. He scans the room, then starts to backpedal out of the room. (ends turn one square south of (J,6)

The veteran orc starts to speak... perhaps testing Varian, but just a raspy whisper comes out. You see the will to fight leave him at that point.

The other orc starts to shake off his paralysis, and immediately begins equipping his gauntlet. He takes a hard angry swing at Zed.

gauntlet vs Zed: 1d20 + 4 ⇒ (8) + 4 = 12
damage if hits: 1d3 + 2 ⇒ (3) + 2 = 5


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Ouch, yup. Without my equipment my AC is a nice 10

Zed bellows in rage and jumps on the orc he's impersonating "He is fake! Pretend to be me!" he tries to wrestle the orc to the ground

CMB 1d20 + 6 ⇒ (1) + 6 = 7
Bluff 1d20 + 14 ⇒ (7) + 14 = 21


Round 2

Sunny
Lyrralt
Varian
Zed
Duergar
Orcs

map


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

No one in reach an' tha' doors still shut. No change from m'self. (^_^)


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian leaps toward the orc with the armored fist and strikes at him, leaving the one without the will to fight on the ground with a whispered "Move and you die next."

to hit: 1d20 + 5 ⇒ (11) + 5 = 16

dmg if hits: 2d6 + 2 ⇒ (4, 6) + 2 = 12


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Well this whole thing fell apart haha


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

i hope not... but sadly there's no way to get to the duergar in time to stop him... we've got to get everyone out of their cells asap to have a chance to fight off whatever comes next.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

"Don't leave, help!" he shouts to the duergar


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

Lyrralt, seeing the duergar about to leave the room and possibly get help once again leaps into a story.

"Duergar! Have you heard of the great treasure of mighty Incendius, the powerful red dragon that lairs near here? You should see all of the gold and masterfully crafted weapons and armor! It is quite easy to find...if you know what you are looking for. First you head south...."

Lyrralt delves further into the lair of Incendius for the dwarf, giving him a good vision of the great treasure.

Once again, trying to use my fascinate ability on the dwarf to stop him in his tracks. Will save DC 13.


Varian's summoned greatsword guts the enraged gullible orc just as Zed is about try to tangle with him. The orc falls dead to the ground.

The duergar grits his teeth and shakes his head at Lyrralt. "No no can't hear ya." He shuts the door, and you hear the bar clank into place. You then hear his bootsteps running off yelling something in his dark tongue.

roll:

duergar save vs Lyrralt: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20

Out of combat now.

The veteran orc nods thoughtfully looking at his fellow fallen orc, then to Varian. He says in a raspy whisper "Clean death... good."


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Varian moves to the door, grumbling under his breath... "Set the others free, since you have the key," he says to Zed and tries to slip his blade between door and jamb to push the bar up.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed looks at the dead orc for a moment, bowing his head. He approaches the dead orc and says something in an undertone, then reaches in his pocket. He remembers he has none of his possessions, then takes out the pouch of the winnings the gullible orc has. He takes out two coins and places them over the orcs eyes. The next thing he says is soft, but just loud enough for the others to hear "May Milani let your soul fly free" He turns to the veteran orc "I apologize for the trickery, you two were only doing your job. However I have more important things to do than rot in a hole. As long as you don't cause any trouble I see no reason to bring you any further harm" halfway through the speech he runs around unlocking everybody. He looks at the orc for a moment, then decides it doesn't matter "Listen, I don't know why you're in here and right now I don't really care. All I know is you are dangerous" he smiles deviously "Right now dangerous people is what we need. I don't know your skills, I don't know what you can do. But by my fathers' grave I know that we're going to get out of here" he turns serious again "However we're on the clock. We need to get moving." he turns to the orc once more and squats down by him "Do you happen to know where our possessions were taken? We're going to have one hell of a time getting out, and it just isn't right for a man to die without a weapon in his hand"

Perception (for anything approaching the door) 1d20 + 10 ⇒ (2) + 10 = 12
Diplomacy 1d20 + 14 ⇒ (15) + 14 = 29

Silver Tongued:
Just thought I'd pop this here DM, it's an alternate racial trait I have

Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two.


The orc smiles and whispers "I almost feel bad for you... for what you don't know..." He looks to the north door. "May be a few things in there... and the chest here, but your armor and your weapons..." He shakes his head, and looks to the barred door to the south.

"These are vicious creatures... and strong, but you have been you longer than they..." His eye twitches as he looks up at the goose egg on his already protruding forehead. "... longer than those empty skin suits... face stalkers..." He looks at you curiously as if wondering if you follow what he is talking about.

Know(dungeoneering) check(s) if and when able please


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Zed signals for somebody else to go search for their equipment while he keeps talking. He also takes the mace, knowing that even if the other members don't need a weapon that he would use it "What? Where are our weapons and armor?" he pauses and looks at him seriously "These face stalkers...can you tell us anything else at all about them?" he looks around to see if anybody recognizes what he's talking about


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Sunny sighs as she wriggles out from under her bunk. (And It were such a good plan too...) thence she stands and awaits the opening of her cell door.


Male Human Fighter (Weapon Master) 3/ Bard (Arcane Duelist) 2

"Ah, free at last!" Lyrralt walk down to look at the unconsious dwarf in the southern most stall.

Perception 1d20 + 8 ⇒ (11) + 8 = 19


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Happily smiles and waves to every one else about the prison. (^_^)


The veteran orc responds to Zed; still raspy from the enchantment "They come in while you are unconscious, drink your blood, and steal your face. Brolsch the dirt dwarf says they take your memories too. Says that they are new, and learning..." He clears his throat as his voice returns. "They have your weapons, and they have your armor."

"I know little more than this. I work for dirt dwarf mercenaries of the Cruel Citadel. They work for Sirius Horth. He works... for those called "the Voices"." He shrugs. "There are none whose death would darken my mood."

Lyrralt:

The dwarf has two black eyes and a broken nose. He is out cold, but breathing. He is in simple clothes and shoeless.
...Aaaand you have heard the name Cruel Citadel in connection with the cube artifact your employer was searching for.


Male Dhampir Inquisitor 12 | AC 28, Touch 14, FF 26 | HP 69/99 | F +13, R +9, W +15 (+2 vs disease/mind-affecting, -1 vs ability score damage/drain) | Init +7 | Perc +25
Buffed Stats:
AC 32 (+ Lastwall Phalanx), Touch 17, FF 29 | HP 69/99 | F +13, R +10, W +15 (+ Lastwall Phalanx)| Init +7 | Perc +25, See Invisibility | Freedom of Movement

Sirius Horth...I wonder if that's the man who saw me. He did give me the chills. The Cruel Citadel...this sounds less like an army and more like an out of control cult

"Where do they keep our armor and weapons?" he turns around and looks to the elf "Time for long greetings later, we need to stay on the move. Can you check the back room and that chest for any of our equipment?" He glances towards Lyrralt and the unconscious dwarf, then looks at the door "Unless you have healing abilities spend your effort getting that door open. All the plans in the world won't matter a bit if we can't leave this room" he tosses the mace over to Lyrralt and turns his attention back to the orc "Are there any other weapons in here?"


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

SO, are jumpin' ta' tha' assumption that every one is out'a tha' cells? Or is Sunny still awaitin' some one's freedom attentions?


Zed mentioned unlocking cells in the middle of his long post 8 or so up


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

If sliding his sword between the door and the doorjamb isn't working to slide the bar up I'm assuming it isn't working since you didn't say it did, lol) , Varian's great sword disappears back into his hands and an earthbreaker emerges. He casts lead blades on it. (lead blades is VS only, so no material components needed, since I assume we don't have those).

When that is done, he takes a swing at the door, not worried about noise, because stealth is no longer an issue.

dmg to door: 3d6 + 2 ⇒ (1, 5, 3) + 2 = 11

(well that was pathetic dmg)

6/8 uses of iron weapon remaining


A few splinters of wood fly off as Varian slams his enormous hammer into the door. You hear the clang of the bar banging against its fixture.

Varian:
Correct... you were not able to fit the greatsword between the jamb and the door. The earthbreaker feels like it will do the job eventually. There are only two metal reinforcements to the wooden door... with a few good hits, the wood will shatter.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

GM:
I'm going to be out for a few hours, so here are my next few rolls - just kind of intersperse them between other people's actions as necessary.

3d6 + 2 ⇒ (1, 3, 3) + 2 = 9

3d6 + 2 ⇒ (2, 3, 6) + 2 = 13

3d6 + 2 ⇒ (5, 2, 3) + 2 = 12

"By the way, my name's Varian," he calls back over his shoulder as he strikes the door again. "I should be through this door soon - grab whatever weapons you can find, we will probably have a fight on our hands when the door gives way."


HP 30/ 30; Perc +3; Init +4; AC 20(21)Defensive:23

Ah, sorry missed that in all the kerfuffle! (^_^)

Sunny first skips over to the currently co-operative Orc and takes a dagger from his person. Thence she moves to the furniture and proceeds to smash it up a little in the aim of seeming to do no more than make splinters. She even gathers up some of the more choice pieces taken off the door by Varian.

"Oh! Naffy!" She chortles quietly with glee at her finds. (^_^)

Spoiler:
Basically, using the "Carpentry' and 'Wood working' skills to make more Wushu Darts.

Carpentry:1d20 + 6 ⇒ (20) + 6 = 26

Wood working:1d20 + 5 ⇒ (10) + 5 = 15

Let me know just how many I can get a hold of. It'll be important for combat uses. (^_~)

Then skips back to the fallen Orc and cuts strips of cloth from what ever he's wearing to make simple bands which she ties around her fore-arms and thighs, the better to seemingly keep her collection of wooden splinters upon herself. If she notes any one watching her actions, she just shrugs.

"No pockets..." Is all she says by way of explanation. (^_^)

Perception:1d20 + 8 ⇒ (13) + 8 = 21

"Here? Is that another door?" She points 'South'.

Actually, that is my valid question as a player. Is there a door to the South as well as the now closed and locked door to the north? J-5 I do believe?

1 to 50 of 363 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Lost Memories: Jailbreak All Messageboards

Want to post a reply? Sign in.