Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Male Human Rogue6/Clr1 Current Map

Testing. Is this thing on? Players call.


roll for the last for levels HP?
HP: 4d8 ⇒ (6, 1, 3, 4) = 14

The small brown haired halfling, smiles and nods, cleaning his fignernails with tip of a very shiny knife.


Male Human Rogue6/Clr1 Current Map

you can reroll that 1


Thanks RR: 1d8 ⇒ 2 LOL, hey, 1 HP more is still 1 HP more.


Male Human Rogue6/Clr1 Current Map

Looks good at first glance Boram.


Male Half-Orc Bloodrager (inactive)

dotty dotty, and rolling for HP before I mess about with anything else:

HP levels 2 to 5: 4d10 ⇒ (6, 7, 3, 5) = 21

That's not too bad, I guess. Only 1 HP below dead average.


Wounds (0) HP (32) Paladin 1 (3/3) Warlock (2/2) LoH (15/15) Healing Light (4/4) Divine Sense (4/4) Channel Divinity (1/1)

Reporting in


Male Half-Orc Bloodrager (inactive)

Formally reporting in.
Avatar and profile ready to go; barring any errors

@ brvheart: is Úrtnechech registered as a character in this campaign?
Can't see it in my current campaign list.
I'll make a quick to make sure I didn't accidentally hide this.


Male Human Rogue6/Clr1 Current Map

I am showing him in the character list.


Male Half-Orc Bloodrager (inactive)

I can see my name on the list, but it's still not showing up on my campaign list.
I'll just have to wait until those hidden campaigns start showing back up on my campaigns page.
Shouldn't have hidden those, I reckon.
Such is the perfect vision of hindsight! :P
During the meanwhilst, I'll need to keep checking my character posts to find my way here as easy as I can.
Anyway, I am here and ready to rock and roll sort of thing...


Male Human Rogue6/Clr1 Current Map

Once the Oil of Iseleine is recovered, Jernigan Chimel proceeds
with the Anointing of Perfection ceremony.
During the blessing, the scepter must “rest” in Iseleine’s gardens
for three days, preferably on one of the many altars or shrines located
within the Gardens Below. During this time, the scepter must not
be moved so that it can “absorb” inner peace. After the required
three days, the scepter becomes attuned to death and tranquility. It
senses those near death and can hone in on nearby restless spirits.
The scepter gains deathwatch and detect undead (30-ft. radius), and
is able to locate creature (Akruel) with no range limits as long as
the wielder and Akruel are on the same plane. The scepter bestows
empathy on its wielder to travel toward Akruel. The feelings and
location becomes more intense as the distance decreases.
The Scepter of Faiths campaign continues in Splinters of Faith 5:
Eclipse of the Hearth, when the PCs venture into the Kanderi Desert
to fi nd a pyramid temple overrun by a band of gnolls and demons
from the past.


Male Human Rogue6/Clr1 Current Map

At this point in the campaign, the relic – called the Scepter of
Faiths – is equivalent to a +1 adamantine masterwork heavy
mace, with the ability to cast bless 3 times per day. It also has
deathwatch and detect undead (30-ft. radius) and is able to
locate creature (the death-priest Akruel) with no range limits as
long as the wielder and Akruel are on the same plane.


Male Human Rogue6/Clr1 Current Map

The Doors of Piety
Each of the stone doors (rooms H2 through H9) is
inscribed with a description of the temple that helped
defeat the dread Akruel, the required ceremony, plus a
snippet of verse showing the order in which each ritual
must be performed. The priests feared that one day
Akruel might escape and that the knowledge would once
again be needed.
The full instructions written on the eight doors for
restoring the Scepter of Faiths read as follows, with a
line-by-line breakdown immediately afterward:
“Forge first in Dargath’s fires,
Two kisses bestow by Ayianna’s daughter.
Bathe three drops of beauty on Iseleine’s spire,
Then shall Arden’s midday suns pour forth like water.
In the fifth hour of mourning, Voard’s humble tear
tempers,
With the sixth strike of Muir’s grindstone, virtue is
proffered.
Seven nights burn in Ninevah’s pool-like embers,
In the halls of eight disciplines, perfection freely
offered.
You have been travelling to the shrines to receive these blessings.


here

brvheart wrote:
You come to a small town of about 1000 people. They seem peaceful enough and have a small inn.

So was this the closest town, or is "the hanging Gardens" a town in and of itself. I figure Borum would have heard that the groups 'locksmith' had retired, and needing to get out of town fast would have offered to join.

But, I'm not sure he would be living at a temple, thus the question. So ready to hit the road, just trying to figure out where he could have met the intrepid adventurers.


Male Half-Orc Bloodrager (inactive)

Úrtnechech would have joined the group just on the prospect of good (i.e. heroic) fights on offer.


'I normally avoid overly religious types, but I need to get out of town, so here I go.' Hearing that there was a group of adventurers who may have use for a 'locksmith' leaving Iseleine’s gardens, Boram, starts asking around until he finds the halfling sorcerer and Dwarf ranger. "Oi 'ear yer blokes nade a locksmith, oi assume yer split everythin' evens-stevens?"


Wounds (0) HP (32) Paladin 1 (3/3) Warlock (2/2) LoH (15/15) Healing Light (4/4) Divine Sense (4/4) Channel Divinity (1/1)

As Boram made his pitch, Bharaz sat at the table. The Dwarven paladin of Dwefatur was covered from head to toe in full plate that itself had prayers inscribed all over it. Following the dwarf was a small stone elemental, about the size of a halfling. It too was covered in armor, only it had prayer runes inscribed all over it’s stone form. It carried a spear, which had prayer beads dangling from it. The elemental looked very much like a statue of a dwarf. If a statue could move, of course.

The dwarf raised an eyebrow at the halfling.

”Temple sent me to join ye. The elemental’s bound to me, don’t mind it. I call it Karak. Whose the halfling? Temple didn’t say nothing about another halfling. He’s with ye?”


HP 43/43 | AC 18 T 12 FF 17 | F+5 R+2 W+8 | CMB +5 CMD 17 | Init +1 (+3 surprise rounds) Perc +6 | Spells 3rd 3/3 2nd 4/4 1st 4/5 | Lightning Arc 3/7 | Channel 2/5 (3d6 DC 14) | Wand CLW 49/50
Tikati:
HP 27/27 | AC 22 T 15 FF 17 | F+4 R+9 W+2 | CMB +4 CMD 19 | bite +9 1d6+1, 2 talons +8 1d4+1

"Finally! Something worth doing! I was afraid my joints would start to atrophy in this sand-cursed village. Gentlemen, I may offer my assistance. I am Cayugo Silverspear, unworthy servant of the Bringer of the Four Winds, Dame Torren."


Boram lifts his pint in salutations, "So'tiz a pleasure ter meet yer, Úrtnechech , Bharaz, an' Cayugo. 'Tiz nice ter nu dat dare 'ill be someone else accompanyin' Tolbauld an' Ulfgard, wi' 'is fancy steck. Since were 'ere in dis tavern Passin' de time, let me teach yer a 'alflin' game." Boram climbs down off of the barstool and starts to look for a 'pig to kick.'


Male Half-Orc Bloodrager (inactive)

… earlier …
"I am Úrtnechech and I have magic in my blood when I fight.
"I have no idea where that came from, but was exiled for it.
"Now I want to prove myself as capable as any warrior."

The stocky half-orc then sips on a pint of local rot-gut between large mouthfuls of his copious meal as he watches Boram trying to play his game.


After returning from a few moments outside, Boram returns with a piglet in tow, smiling. "Let's keck dis pig!"

Looking around at the others, he asks "What? 'tis an easy game, let me jist pass oyt de blindfolds."


Male Half-Orc Bloodrager (inactive)

"I'll give it a miss. How about a game of 'see if your breath burns'?
says Úrtnechech with a wink as he sips more of his pint mug full of rot-gut.


Male Human Rogue6/Clr1 Current Map

The priests at the Hanging Gardens assemble you all and explain to the rest of the party the details of the mission. You will proceed north from here across the mountains into the center of the Kanderi Desert to locate the Ziggurat of Arden. It lies some 300 miles to the north.They will provide you with provisions and pack mules. The trip will take about three weeks. Your first destination is the shield basilica this side of the mountains where you will resupply which lies 100 miles to the north.


HP 43/43 | AC 18 T 12 FF 17 | F+5 R+2 W+8 | CMB +5 CMD 17 | Init +1 (+3 surprise rounds) Perc +6 | Spells 3rd 3/3 2nd 4/4 1st 4/5 | Lightning Arc 3/7 | Channel 2/5 (3d6 DC 14) | Wand CLW 49/50
Tikati:
HP 27/27 | AC 22 T 15 FF 17 | F+4 R+9 W+2 | CMB +4 CMD 19 | bite +9 1d6+1, 2 talons +8 1d4+1

Cayugo bows before the priests of the gardens. Piety was lost on so many young folk, especially in the cities, and it's given him a sense of peace beyond words to see them living this, a nearly cloistered life. The beauty of the temple and the gardens alone would have been enough to make him want to stay.

"But, best to spread one's wings, isn't it?" He asks enthusiastically as they pack their bags. "Isn't that right, Tikati?" The roc, as big as a man, perches nearby on a stone archway and caws loudly, as though in agreement. A small man himself, Cayugo is barely five and a half feet tall, and so it's quite the jump for him to haul himself and his armor up onto the animal. So situated, he is a regal sight. His mail is the shimmering blue of tropical waters, catching the light and rippling with a cloud pattern that seems to move on its own. His helm is crowned with small wings that crest his cascading golden beard. And from his back extends his silver spear, the weapon of his namesake, its sharpened silver tip gleaming in the sun.

"You quiet down!" He scolds Tikati, as the bird chirps questioningly at its master's dependence on another animal. "Soon you'll be strong enough to carry me on your own. Until then, shush!"

Daily spell preparation updated in profile, including 2 open spell slots of 2nd and 3rd levels.


'North through the mountain into the desert, that's a fair trip. Well I need to get out of town. But they better not mind if I ride atop one of the mules, I'm not walking 300 miles...Is that a Roc? Well, at least we'll have something to eat if things go south.' Watching as Cayugo talks to his pet bird, and then mounts. Boram clambers aboard the lightest packed mule holding on tight to the pack. Calling to the cleric, "Cayugo, dat may be de biggest chicken oi 'av ever seen."

I forgot brv don't let us 'take 10' or I would have thought of a better way of doing that. oh well, so climb is to get on the mule, ride is to stay on...
climb: 1d20 + 7 ⇒ (18) + 7 = 25
ride: 1d20 + 5 ⇒ (13) + 5 = 18


Wounds (0) HP (32) Paladin 1 (3/3) Warlock (2/2) LoH (15/15) Healing Light (4/4) Divine Sense (4/4) Channel Divinity (1/1)

The dwarf sighed. The Cleric seemed alright, but the halfling and half-orc both looked like trouble. Still, the churches had deigned to assign him to this mission, and he wasn’t one to break his word.

”When do we leave?”


Male Human Rogue6/Clr1 Current Map

Lol, don't worry about climbing to get on the mule. And no, I rarely allow for taking 10 or 20.


Bharaz Silverhelm wrote:

The dwarf sighed. The Cleric seemed alright, but the halfling and half-orc both looked like trouble. Still, the churches had deigned to assign him to this mission, and he wasn’t one to break his word.

”When do we leave?”

LOL, he's only trouble if you don't need a burglar...

anyone can start us out, 'outdoors' isn't Boram's specialty, didn't know if Ulfgard wanted point, or if someone else did.


Male Human Rogue6/Clr1 Current Map
Bharaz Silverhelm wrote:
”When do we leave?”

Your mules are packed and ready to go.


HP 43/43 | AC 18 T 12 FF 17 | F+5 R+2 W+8 | CMB +5 CMD 17 | Init +1 (+3 surprise rounds) Perc +6 | Spells 3rd 3/3 2nd 4/4 1st 4/5 | Lightning Arc 3/7 | Channel 2/5 (3d6 DC 14) | Wand CLW 49/50
Tikati:
HP 27/27 | AC 22 T 15 FF 17 | F+4 R+9 W+2 | CMB +4 CMD 19 | bite +9 1d6+1, 2 talons +8 1d4+1

Cayugo will "spur" his mule and set out, leading their little caravan for the time being. Tikati takes to the air, circling overhead to hunt, but never roaming too far from his master.


'Well, I may have actually pulled it off.' Looking over his shoulder, Boram, shakes the reins of his mule; encouraging it to follow behind Cayugo on the road out of town.


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 7/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tobold gathers his things after the priests give them their instructions. He looks to the new members and says, "My name is Tobold Cotton, jeweler. I was rescued by these fine people and will continue on with them. Let's see what we can accomplish."


Male Human Rogue6/Clr1 Current Map

Please give me a new order of march and spacing.


Wounds (0) HP (32) Paladin 1 (3/3) Warlock (2/2) LoH (15/15) Healing Light (4/4) Divine Sense (4/4) Channel Divinity (1/1)

Bharaz will insist on being up front with his elemental guardian.


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 7/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

I'm ok with being last or next to last.


I'm assuming inside Hyder will stay towards the front for trap work. Outside? maybe third. I would assume that our ranger would be first with the paladin behind him. But if Bharaz wants to take point to get us moving that would be awesome.


Male Half-Orc Bloodrager (inactive)

Sorry for the delay; a bit of server problems at my end yesterday and this morning

==========< When Receiving Stuff from the Priests >==========
"Thanks. It will make the trip easier."

Then as he starts putting his gear on his mule, Úrtnechech starts talking to his new mule:
"Hmph. 'Mule' is a boring name. I'll call you 'Patches'. instead"

Once he has Patches loaded with his backpack and extra arrows, Úrtnechech will walk up in front, beside Bharaz.
He'll lead Patches with one hand and keep his longbow in the other, ready to to use at a moment's notice.

@ brvheart: I diceded to spend a little cash on Patches:
a pack saddle (5 gp) for carrying Úrtnechech's kit,
and a training harness (10 gp) to make him slightly easier to handle.
And 40 more arrows as well, since resupply of ammo might be difficult.


Male Half-Orc Bloodrager (inactive)

I'm ready for … whatever it is we're doing next


Male Human Rogue6/Clr1 Current Map

I was waiting on your order of march, but I will get you on the road.


Male Human Rogue6/Clr1 Current Map

You set upon the trail to the north following the trail that leads away from the Hanging Gardens. It is worn well enough to follow for at least a few days without risk of getting lost. There is a light undergrowth on the fields around that often crosses the path.
A gentle breeze blows in from the field. Everyone make a DC 12 Fort Save vs Ragweed. Those that succeed on the initial save are immune to ragweed allergen for 1 year.


HP 43/43 | AC 18 T 12 FF 17 | F+5 R+2 W+8 | CMB +5 CMD 17 | Init +1 (+3 surprise rounds) Perc +6 | Spells 3rd 3/3 2nd 4/4 1st 4/5 | Lightning Arc 3/7 | Channel 2/5 (3d6 DC 14) | Wand CLW 49/50
Tikati:
HP 27/27 | AC 22 T 15 FF 17 | F+4 R+9 W+2 | CMB +4 CMD 19 | bite +9 1d6+1, 2 talons +8 1d4+1

Fort DC 12: 1d20 + 5 ⇒ (18) + 5 = 23
Tik Fort DC 12: 1d20 + 4 ⇒ (5) + 4 = 9

"What's wrong, boy?" Cayugo asks Tikati as the roc begins sneezing. Cayugo snorts and spits onto the ground. "Just a little dust, s'all!"


fort: 1d20 + 5 ⇒ (1) + 5 = 6

Boram sniffs, [larger]ahh ahh ahh choo![/larger] His eyes watering as, Boram wipes his eyes, "Dust? that's me allergies actin' up! sum kind av nasty pollen."

heal check to know what allergen
heal: 1d20 + 2 ⇒ (6) + 2 = 8


Male Human Rogue6/Clr1 Current Map

Those affected by this irritant must endure several days of the
classic symptoms associated with hay fever — watery eyes, runny nose,
sneezing, itching and a sore throat. Onset: 2d4 ⇒ (2, 3) = 5 minutes.
Take 1 point of CON and roll again tomorrow.
The mule is unaffected.


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 7/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

Tolbold looks around, "What dust is that Boram?"

Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17


"ahhh Chooo" Yeah, laugh it up fire-boy, yer won't be splitting' yer sides whaen oi ask yer 'what trap?' 'ill yer." Boram wipes his nose with his sleeve, mumbling to himself, "Oi nade ter git me a 'anky."


Male Human Rogue6/Clr1 Current Map

Also he takes a –2 circumstance penalty to Perception and Stealth
checks and has a 20% chance of spell failure when casting spells with verbal components because of his watery eyes and frequent sneezing.


Male Half-Orc Bloodrager (inactive)

Fortitude: 1d20 + 7 ⇒ (19) + 7 = 26allergies? what are those?

Úrtnechech just shrugs at Boram's misfortune.
"Does that happen often?"


His eye's watering, Boram shakes his head, "Only whaen oi leave de sweet smells av de city."


brvheart wrote:

Those affected by this irritant must endure several days of theclassic symptoms associated with hay fever — watery eyes, runny nose,sneezing, itching and a sore throat. [Onset]5 minutes.

Take 1 point of CON and roll again tomorrow.
brvheart wrote:
Also he takes a –2 circumstance penalty to Perception and Stealth checks and has a 20% chance of spell failure when casting spells with verbal components because of his watery eyes and frequent sneezing.

is the - 2 circumstance penalty all the time or only for the five minutes?


Wounds (0) HP (32) Paladin 1 (3/3) Warlock (2/2) LoH (15/15) Healing Light (4/4) Divine Sense (4/4) Channel Divinity (1/1)

Dwarf Fort: 1d20 + 8 ⇒ (12) + 8 = 20
Stone Familiar Fort: 1d20 + 8 ⇒ (13) + 8 = 21

Bharaz and his elemental Karak marched through the dust. Seeing the halfling fall prey to it, he shook his head. He felt for the lad, but there was little he could do. And he didn’t know the thief well enough to tell if words of sympathy would be taken as an insult or not. Many a dwarf would take it as fighting words if construed as an accusation of weakness. So the two marched along in stoic silence.

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