Life After Kingmaker (Inactive)

Game Master Gilthanis

Battle Map!!


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I typoed. I meant to say 1 foot under the muck. Sorry guys lol

Its a foot below. Getting you inside was not part of our contract


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Fine, nitpicker. Chef hands over the gold.


Inactive

"Yeah, just get lost." Kraull says with a snort, but pays the man his share nevertheless.

He then turns to the others, "You want me to just rip it open? Should we care if it caves in?"


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

It's probably too heavy for me to open it telekinetically. How is James or whoever opening it? Maybe they have some spell to displace water or mud. We can open it from a distance if we tie this rope to the latch, in case anything is going to pop out and eat us. Let's do that. Chef, do you have anything explosive we can drop down there if we need to?


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

I have some of my fire bombs, we can use the horses to pull after we clear some of the mud. Chef gets out a rope.


You spend 10 minutes or so clearing mud from the opening. After getting the horses ready, you open the secret hatch. You hear the ding of a little bell, but there is no bell present. You see a ladder leading down 15 feet into a dark area.

Kraull can see it is a room, and there appears to be nothing down there as nothing is moving.


Inactive

"I'll go first." The beefy half-orc says confidently as he climbs down the ladder into the room. "With how useless that guide was, I wonder if he is in cahoots with this other guy."


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Did what he was paid to I guess. Chef drinks his dexterity mutagen and follows


Kraull ref DC 12: 1d20 + 4 ⇒ (4) + 4 = 8
fall damage: 1d6 ⇒ 3
acro 15 or prone: 1d20 + 3 ⇒ (19) + 3 = 22

Kraull starts to go down as one of the rungs gentlemen he's way and snaps when he starts to put pressure on it. He falls to the ground but lands on his feet he he bangs his head against the wall in doing so.

Don't move unless you want to die, calls an unseen voice in the room.

The room is filled with a blue glow. At the bottom of the shaft is only enough room for one man to fit, but it opens to a comfy 20 feet area in the main area. There are crates stacked up a few feet high, and positioned in such a way as to create a "snake channel" so only one intruder can easily get through at a time. The ceiling is 8 feet tall and sturdy as not to collapse, it appears to be made of wood does the ceiling and walls.

So, who are you and what the hell do you want?


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Rubin quickly unties the rope from the door latch and backs up the horse it's still tied to, to create some slack. Should Kraull need to be suddenly extricated, Rubin will toss the rope down to him and have the horse haul him up.

Don't forget, we need James alive!


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Say we are here to collect what he took? Say we want the money?


Inactive

"Listen dude. Your threats to kill me ain't scaring me. It's like this. You took some money that doesn't belong to you. We're here to get it back and take you to your boss. Now, we can either do this the easy way or the painful way. It's up to you. There's bigger and badder guys that will come for you after me so, don't be dumb. Come out and surrender." Kraull says forcefully as he approaches the sound of the voice.

Intimidate: 1d20 + 12 ⇒ (18) + 12 = 30


I should have known Lily sent you. She is the type to hold a grudge. But you are cracked if you think I am gonna go just cause YOU say so.


Initiative:
Chef 1d20 + 3 ⇒ (1) + 3 = 4
Rubin 1d20 + 4 ⇒ (17) + 4 = 21
Kraull 1d20 + 3 ⇒ (11) + 3 = 14
Me 1d20 + 6 ⇒ (1) + 6 = 7

Surprise Round:

Kraull: go
James (me)

Round 1

Rubin:
Kraull:
James (me)
Chef:

surprise round vs Kraull FF: 1d20 + 5 ⇒ (5) + 5 = 10

Kraull can hear the click of a crossbow. He can feel the crossbow bolt clang off his armor and sees it resting on the ground. He than looks up and sees a grizzled man standing in the corner, at the end of his crate maze. He curses as he fails to take advantage of the surprise.

the maze is an "S" style. It prevents running/charging by all people. It would take 70' of movement to take you from your current spot to James


Inactive

"Painful way it is, then." Kraull says as he moves towards the man in his crate maze.

Double Move 60', or just a single move 30' I guess if we're still in ht surprise round


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Rubin throws the end of the rope down, then jumps straight to the bottom of the pit.

If needed: Acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15

He starts singing a gentle lullaby:
Calm down, calm down,
We're just here to help you
Just do what we ask
And no one will hurt you.

Lullaby [DC 13 will save]: -2 to will save vs, Sleep effects

Followed by Sleep [DC 14] next round.
It'll be a miracle if this works. Good thing the orcish wrestler is on our side.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef starts climbing down the ladder.


Round 1

Rubin: sings a lullaby
Kraull: 40' from James currently
James (me)
Chef:

James makes a few hand motions and vanishes. Kraull than hears something coming through the air as he again reappears still in the same corner. A shuriken clangs off his armor.

You think I am a baby singing me a damn LULLABY?!

FF 17 Kraull: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14
will lullaby: 1d20 ⇒ 17


Inactive

"Just give up before I have to beat you." Kraull growls as he closes the rest of the distance to the man.

Double move to be adjacent to the enemy.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef runs after Kraull


Round 2

Rubin: Go
Kraull: next to James + fort save DC 12
James (me)
Chef: 40' from Kraull

James once again disappears and tries to slash Kraull. The blade cuts Kraull across the arm, and a sticky substance seems to coat his arm.

FF AC 17 Kraull: 1d20 + 5 ⇒ (14) + 5 = 19

damage: 1d6 + 2 + 2d6 ⇒ (4) + 2 + (5, 3) = 14


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef keeps running up


Inactive

Fort Save: 1d20 + 8 ⇒ (7) + 8 = 15

Ignoring his wound for the moment, Kraull concentrates for half a second then attempts to grapple the disappearing man.

Move Action: Use Martial Flexibility for Improved Grapple. Standard Action: Try to Grapple, does not provoke with Improved Grapple.

CMB + Imp. Grapple: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23


Inactive

Also, Imp. Grapple raises Kraull's CMD to 21 when it comes to grappling defense.


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Yeah, I do think you're going to bawl like a baby once Kraull has his way with you. For your own sake, you better hope this spell works.

Rubin casts Sleep [DC 14] in James' direction and moves 30', as Chef runs past him.

Rubin plans to heal Kraull with wand of CLW at the next opportunity.


Round 3

Rubin: sleep? Kraull will be in the area too
Kraull: Grappling James
James (me): waiting
Chef:

Kraull easily grabs a hold of James and puts him in a bear hug. Rubin starts to cast sleep while Chef moves up behind Kraull to offer support.

James tries to escape the grapple, but is futile in doing so.

CMD 21: 1d20 + 3 ⇒ (4) + 3 = 7


Inactive

Kraull continues the grapple and goes for a pin. "Not as painful as you deserve, but this works."

Continue Grapple, move to pin: 1d20 + 8 + 2 + 5 ⇒ (4) + 8 + 2 + 5 = 19


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef starts punching the man in the face.
Pow,Nonlethal: 1d20 + 2 ⇒ (9) + 2 = 111d3 ⇒ 3


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Never having had any formal training, Rubin's grasp of the nuances of magic and spells is somewhat tenuous. He casts Sleep at James not knowing any better. If he puts Kraull to sleep accidentally he will feel silly.


Kraull and Chef need to make a DC 14 will vs. Rubin's sleep spell. If Kraull fails he releases James from the grapple and Chef's attack will be void if he fails.

James will sleep: 1d20 + 1 ⇒ (20) + 1 = 21

James just smiles as Rubin finishes his sleep spell. He looks at Kraull to see if his eyes start to droop or not. He doesn't even notice Chef behind Kraull.


Inactive

Will Save: 1d20 ⇒ 4

Kraull releases James and slumps over. "Zzzzzzzzz."


Chef, no save needed as the HD limit was reached with Kraull. Update tomorrow.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef attacks with his mace
Mace: 1d20 + 6 ⇒ (12) + 6 = 181d6 ⇒ 6


Kraull slumps to the ground and starts to snore. James looks at Rubin, Thanks buddy. I guess you ain't all bad he says with a snicker. He sees Chef raise his morningstar and puts his dagger to Kraull's sleeping throat.

Ah-ah..don't even. Your brute squad dies if you get stupid. Back off and go back to your buddy who cast it. You caster boy, turn around and kiss the wall. Any sudden moves and your buddy dies.

James, holds his dagger to Kraull's throat. He seems more than capable and okay with killing Kraull right here and now should either of you disobey or try to be a "hero".


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef pulls all the pins on his grenades


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Well that's an onion in the ointment. Rubin feels silly, and immediately caves in to James' instructions.

Well, I won't lie, that was intended for you. However, you should know that Lily will be right behind us with the entire town police force, which she effectively controls. Obviously your hidey-hole is no great secret. At our insistance, she agreed to give us an opportunity to bring you in peacefully, and alive, before she comes with her goons. She doesn't care so much about the gold as to make an example of a greedy traitor. So my advice is to give yourself up and save your skin.

Rubin delivers his explanation in an irritiating sing-songy falsetto.

Versatile Performance(Bluff): 1d20 + 10 ⇒ (15) + 10 = 25


Save your words boy and kiss the wall

After Chef hears back out and Rubin n turns around, Jam s will pull a lever in the wall next to him. You hear a click of something unlatching and a ladder is above him. He than climbs up the ladder and you hear him throw a dagger at Kraull's sleeps by body.

dagger: 1d20 + 3 ⇒ (10) + 3 = 13
damage vs real crappy AC: 1d4 + 2 + 2d6 ⇒ (2) + 2 + (1, 3) = 8

Krall if the HP is not including the first S.A, puts you at 13 hp. This latest hit will drop you to 5 hp. Kraull will be awake after the dagger hit.

You see a dagger fly through the air and presumably into Kraull. James seems to have escaped through another secret hatch in the ceiling. The hatch is slightly ajar.


Inactive

Kraull awakens with a grunt and quickly stands up. "How the eff did he both put me to sleep and stab me at the same time?!?" He asks with groggy confusion.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef glares at Rubin. Must of been magic. He gives Kraull a CLW extract
clw: 1d8 + 2 ⇒ (5) + 2 = 7


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Ummm...yeah, pretty strange. Well I guess we better go after him, but let's just catch our breath for a moment.

Rubin cringes at Chef's withering glare and waves his curative wand over Kraull.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Then he looks quickly around the room for anything useful or unusual (having already noticed the lever that James used).
Perception: 1d20 + 12 ⇒ (1) + 12 = 13


Nothing else of interest in the bunker other than the crates. You pop a few open and you find dried foodstuffs, meat and fruit mostly. As you begin to regroup you see a figure...stripped down to his skivvies come crashing down through the extra hole.

Upon closer inspection it is James, and you see Leroy above ground. He spits down in top of James' unconscious body.

No good BASTARD!


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Huh. He stuck around.


Inactive

Still fairly hurt despite his companions various healing options, Kraull pulls out his own Cure Light potion and quaffs it, "Yeah, I guess the guy was worth the money after all. Thanks bub."

After a moment passes, Kraull remembers something else, "But we need the money he stole from Lily, otherwise she's gonna come after you."

Cure Light Wounds potion: 1d8 + 1 ⇒ (2) + 1 = 3


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef manacles their captive. We can wake him up and put him to the question.


He was broke as a dire rat


Inactive

Kraull shrugs and begins to tie the man up in rope. "All right, he's all yours. Just better hope he doesn't put me to sleep again."


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef gets their captive awake.
Heal: 1d20 + 6 ⇒ (15) + 6 = 21


After a few minutes, James wakes up.

What the...Leroy you rat bastard!

After a few under-the-breath curses, he looks up to the three of you.

So, now what. You deliver me to Lily...you might as well kill me now as it would save her the trouble. The lady holds a grudge, that's for sure. She wouldn't let me out of the organization, so I took the rich man's cash to escape that life. Just you wait...you'll want out too one day.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

You chose the wrong way to do it. Shesh! Stealen from a crime boss. Where is the money or what is left of it?


Inactive

"Listen bud, you can save your breath trying to get any sympathy from me. You lost that battle when you tried to kill me." Kraull says with a snarl, then gets a little thoughtful, "How'd you manage to put me to sleep and stab me a the same time? You one of those Mage-us dudes?"

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