Lay of the Sluagh Sídhe - a Reign of Winter PbP (Inactive)

Game Master Mark Sweetman


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Male Dwarf Inquisitor | AC19 T11 FF18 CMD 15* | HP 30 | F+7* R+3* W+7* | Init +4 | Per +9* | Sense +9

Kelgar narrows his eyes at the ice mephit as his cheeks flush with the exertion in the cold climate.

"Ye'll nay get away tha' easy again this time!"

Kelgar continues his judgement of smiting to enable his weapon to count as magic against DR.

Waraxe (sickened, flanking): 1d20 + 3 - 2 + 2 ⇒ (17) + 3 - 2 + 2 = 20 for 1d10 + 2 ⇒ (3) + 2 = 5

And he'll 5ft step as needed to enable the "flanking dance" for himself and/or his allies against the mephit.

Status:

Kelgar Status:
HP: 18/21
AC: 19 (T 11 | FF 18)

Spells:
1st (3/day); Cast so far: 0

Abilities:
Judgements Left: 1/1


M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive

Sorry about all the "draw' confusion, but worrying about where to flank at a late hour left me confused on other issues. But I did learn with 2-W Fighting you can draw two weapons at once....will definitely remember that one, so thanks.

Cearb stabs again and readies a second blade to finish the job.

Flanking MW dagger attack -> 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Flanking MW dagger damage -> 1d3 + 1d8 ⇒ (1) + (5) = 6

Status 20/21 hp


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

Shillelagh: 1d20 + 7 ⇒ (7) + 7 = 14


Minor Crab-beast

Unwilling to risk a shot into the increasingly cluttered melee, Hilde puts aside her bow and strides forth with blade in hand...
Hilde: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 for 1d8 + 4 ⇒ (1) + 4 = 5
...though the mephit eludes her attentions.

Bastagar's knobbly bludgeon similarly does not mark flesh, but Caerb scores a glance blow along the mephit's flank. Again the flesh proves hard to mark and only a thin line of blood is left behind.

Kelgar and Olaf have better luck, their strikes opening significant wounds upon the mephit.

Just Halfhand to round out the round.

Action Tracker (Round 3): Hilde, Bastagar, Caerb, Halfhand, Kelgar, Olaf, Ambusher,

Damage Tracker:
Mephit: 15/19


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

I apologize for missing a round. Took two tests today. Did well on the first, was part of the pack who did poorly on the second. The second test has been curved in the past, but I dislike counting on someone else to pass a course. I will try to catch the next round.


Minor Crab-beast

Hilde - no need for any apology, I know you're busy :)
Hopeful for you on the tests that have gone, and good luck on those upcoming.


Male Human(Ulfen) Bard(Savage Skald) 2

Not that I am complaining, but did I really beat its CMD with a 7...?


Minor Crab-beast

Nah - just figured your friendly compatriots would have rotated around so you could avoid needing it.


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

We're probably better off trying to grab it and then cram it into a sack or something than outright kill it with damage.

The Halfhand manages his spell this time, though the acid merely grazes the creature as it sails through the air.

Acid Splash: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Damage: 1d3 ⇒ 1
Spell Failure 10%: 1d100 ⇒ 94


Minor Crab-beast

Halfhand's conjured caustic splatters the mephit, but the damage is soon healed over.

The mephit itself draws inward before looking to the heavens and calling out in the gurgling liquid tongue of the plane of water...
Concentration: 1d20 + 5 ⇒ (1) + 5 = 6
...but the press of foes jostles the planar creature and it's call is lost.

Action Tracker (Round 4): Hilde, Bastagar, Caerb, Halfhand, Kelgar, Olaf, Ambusher

Essentially you're all flanking the poor outnumbered soul.


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

Aid Another (Grapple): 1d20 + 5 ⇒ (17) + 5 = 22

Hilde pitches in with trying to stuff the mephit in a sack.


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

Cast Defensively (DC 17): 1d20 + 5 ⇒ (18) + 5 = 23
Shocking Grasp: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 3d6 ⇒ (1, 5, 2) = 8

Bastagar will take a move action to draw out his spare sack (provokes), attempting to grab the creature as an afterthought. He seems as surprised as anybody at the loud bang and cloud of steam as his fingers graze the Mephit's icy hide.


Male Human(Ulfen) Bard(Savage Skald) 2

Fair enough, I won't complain about that :-)

Olaf is momentarily surprised when Bastagar electrocutes the mephit, but recovers quickly, and takes a swing...

MW Cold Iron Greataxe: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 for 1d12 + 6 ⇒ (9) + 6 = 15 Cold Iron Slashing damage.


M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive

"Die already you dirty imp of an icicle."

Flanking MW dagger attack -> 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Flanking MW dagger damage -> 1d3 + 1d8 ⇒ (1) + (8) = 9

Second flanking dagger attack -> 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
confirm
Second flanking dagger attack -> 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Flanking dagger damage -> 2d3 + 1d8 ⇒ (2, 2) + (1) = 5


Minor Crab-beast

As Bastagar reaches for his sack, the mephit lashes out...
Claw: 1d20 + 6 ⇒ (3) + 6 = 9 for 1d3 + 2 ⇒ (3) + 2 = 5
... in what proves to be her final act before the combination of the released energy from Bastagar and Caerb's knives end it's life and breath.

Combat is over.


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

Bastagar dejectedly stows the burlap sack once more, giving the mephit a poke with his stick, looking for shinies.


Minor Crab-beast

The mephit's lifeless corpse has no valuables upon it.


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

Cursing, Bastagar nurses some life back into his fingertips and hobbles further along the trail.


Male Human(Ulfen) Bard(Savage Skald) 2

With all foes defeated, Olaf wipes the edge of his axe clean, and then continues up the trail.


Minor Crab-beast

Slow trudging through the still falling snow is all that entertains you for another couple of hours... monotonous white and chill screening out the natural green of the landscape...

Perception DC 18:
Through the falling snow you see that a clearing opens up ahead. It is still too far to know what if anything dwells within it, but you can just make out the thinning of the trees.

Perception DC 23:
Four low igloos stand within the clearing in the snow. A well-packed trail of large footprints passes between them, heading both north and west.


Male Human(Ulfen) Bard(Savage Skald) 2

Perception: 1d20 + 3 ⇒ (5) + 3 = 8.

Olaf continues trudging forward. What's the worst that could happen? ;-)


Male Dwarf Inquisitor | AC19 T11 FF18 CMD 15* | HP 30 | F+7* R+3* W+7* | Init +4 | Per +9* | Sense +9

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

"Alright lads. Best ye stay frosty - somethin' knows we're comin' it's way. We wouldn't want to step into a trap after tha' ambush."

Upon spotting the clearing again, the dwarf grunts and mumbles through his beard.

"There's a clearin' up ahead. Perhaps th' wee ones can take a quick look from afar?"


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Stealth: 1d20 + 11 ⇒ (1) + 11 = 12 yowzah

Bastagar nods weakly, icicles hanging from his moustache. "St-st-tay frosty. Yes."

He creeps along the trail, approaching the clearing.


M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive

perception -> 1d20 + 7 ⇒ (8) + 7 = 15
stealth -> 1d20 + 9 ⇒ (17) + 9 = 26

Cearb creeps past Bastager and whispers, "Wight-One, your joints crack like kindling, show some care so we might take thems unaware, whoever thems be."


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

The Halfhand keeps his crossbow at the ready, following a little behind the gnomes.

Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15


Male Human(Ulfen) Bard(Savage Skald) 2

With a nod to Kelgar, Olaf carefully picks his way forward.

Stealth: 1d20 + 6 ⇒ (10) + 6 = 16.

Heh. Looks like I 'took 10' :-P


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

Perception: 1d20 + 1 ⇒ (19) + 1 = 20
Stealth: 1d20 - 5 ⇒ (2) - 5 = -3

Hilde draws her bow and stays far back from the others, not wishing the sound of her significant armor to give them away. The fight will last long enough for her to catch up, they always do.


Minor Crab-beast

As you sneak down the path with varying levels of success, you get a better view of what lies within the clearing. Four low igloos stand just within the clearing and nearest to you. The North East flank of the space is bound by a bare earthed hill-face, which has a large cave entrance within it. Large footprints can be seen in the snow tracing a path between the cave entrance and to the West.

The clearing also opens up to the Western side... to a sight that draws all of your attention. Shielded by bough and snowfall earlier... it is clearly in your view now. A bank of quill-like icicles spear outward in a ring, seemingly grown from a heavy sheet of ice covering the ground. A second ring of giant icicle-shaped monoliths stands inside the outer ring, surroundind a swirling cylindrical vortex easily ten feet in diameter. Icy winds and driving snow blast from the vortex, seemingly birthing the wintry weather that has gripped the Grungir.

Next to the portal, on the Eastern edge of the icicles lies a large black, dead tree trunk. The snow in the clearing is deep, a few feet in some places and the howling wind and snow from the portal cloud his vision somewhat making it difficult to see at distance. You are filled with a sense of portentious unease...

As you regard the clearing... your reverie is interrupted when a thumb sized stone falls from the sky towards Bastagar...
Thunderstone: 1d20 + 8 ⇒ (16) + 8 = 24
...striking the wight-gnome across the cheek. It crumples and bursts with an earshattering explosion of sound and fury, the primal noise tearing at the eardrums of the scouting gnomes...
DC 15 Fort save or deafened for 1 hour - for both Caerb and Bastagar.

Kelgar, Hilde, Bastagar and Halfhand:
Tracing the arc of the stone, you see what threw it - a tiny white garbed creature flying in the air but untouched by the maelstrom of snow and wind. It looks akin to the sprites that you fought earlier, but is different.

It's on the map - but is 10ft off the ground.


Caerb and Olaf can read the above spoiler with a Perception check of DC 15 this round.

I just want to re-emphasize, all squares are heavy snow - that take 15ft of movement for each square (reduced as normal by snowshoes).
There is also heavy snow, and high wind.

Initiative Block:
Bad Guys: 1d20 + 3 ⇒ (9) + 3 = 12
Hilde: 1d20 + 2 ⇒ (6) + 2 = 8
Caerb: 1d20 + 5 ⇒ (19) + 5 = 24
Bastagar: 1d20 + 3 ⇒ (2) + 3 = 5
Kelgar: 1d20 + 1 ⇒ (13) + 1 = 14
Halfhand: 1d20 + 8 ⇒ (15) + 8 = 23
Olaf: 1d20 + 2 ⇒ (8) + 2 = 10

Action Tracker (Round 1): Caerb, Halfhand, Kelgar, ??, Olaf, Hilde, Bastagar

Map


Male Dwarf Inquisitor | AC19 T11 FF18 CMD 15* | HP 30 | F+7* R+3* W+7* | Init +4 | Per +9* | Sense +9

Round 1

Kelgar frowns at the deep snow, believing with some certainty if he were to wade down towards the winged creature, he'd be up to his ears in the cold icy embrace of the snow.

Narrowing his eyes, his beard whipping in the wind, he attempts to gauge the affect of the weather on a potential arrow.

He shares his optimism with the others nearby, his voice loud to compete with the snow and wind.

"Ah'm sure this'll go well..."

Knowledge (to identify creature): 1d20 + 5 ⇒ (6) + 5 = 11
(arcana, nature, planes and religion are all +5)

"Looks like th' earlier one, but somethin's a wee bit diff'rent."

Shambling forward, he plants his spear in the packed snow, unstraps his bow and decides to test his aim in the weather.

Longbow (cold iron arrow): 1d20 + 2 ⇒ (6) + 2 = 8 for 1d8 ⇒ 8

If DMPC'ing is needed this weekend, Kelgar would eventually consider using magic if that's easier in the weather, or the creature has DR that is not cold iron.


Minor Crab-beast

Knowledge Nature is the one you need.

The shock of the explosion rattles Kelgar and he can't place the creature within his lexicon of natural knowledge. His loosed arrow is well wide of the target.


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

Fort Save: 1d20 + 3 ⇒ (18) + 3 = 21


M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive

Fort Save -> 1d20 + 3 ⇒ (14) + 3 = 17
Perception -> 1d20 + 7 ⇒ (8) + 7 = 15

Cearb will move closer to the ice imp, one hand has his dagger, the other is on his satchel. He will draw out a small item.

Move to R-11 and draw item.


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

"More faerie trickery!" the wizard growls. "There'll be others not far behind."

Knowledge (All): 1d20 + 9 ⇒ (18) + 9 = 27 +1 Arcana/Nature

The Halfhand moves forward as he readies a spell. He fixes the faerie in his sights, sucking in a deep breath of air before launching a wad of caustic spittle at the creature.

Idenfify creature, move t12, cast Acid Splash.

Acid Splash: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d3 ⇒ 2
Spell Failure 10%: 1d100 ⇒ 42

Edit
Acid Splash: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d3 ⇒ 3


Minor Crab-beast

As Caerb advances, Halfhand kens the flying creature to be an Atomie tainted by winter as were the sprites encountered earlier. It can hide it's form even when watched intently and shares the sprite's resistance to normal blades... but even then, this one seems somehow more than would be normal.

The caustic spittle flung from Halfhand's mouth sears the atomie upon the side, burning deeply into flesh. Moved you to S,12 to get near enough for the spit (due to atomie's elevation).

As you watch, the blackened tree stump next to the portal convulses and swells - it's form rapidly changing from that of a tree to a large and grotesque looking jotun... a troll. It narrows beady black eyes and calls out in a deep voice "Hommlestaub... what comes?" the words answered by a thin reedy high-pitched voice that cuts through the air "Those that killed Izoze..." before he licks his finger and touches it to his temple - vanishing from sight entirely.

The troll pulls a small earthen jug from his pocket, tossing it into his mouth and crunching through the clay to imbibe it's contents. A brutal looking boar spear is then drawn from his back and held at the ready, the troll eyeing off the encroaching gnomes hungrily.

Action Tracker (Round 1): Caerb, Halfhand, Kelgar, ??, Olaf, Hilde, Bastagar
Action Tracker (Round 2): Caerb, Halfhand, Kelgar, ??, Olaf, Hilde, Bastagar

Updated Map


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

I don't know if Hilde was wearing her snowshoes. She definitely has a pair and if the snow has been this thick, she probably should have been wearing them. Please let me know if my math is wrong or if I make some other mistake. She is going to run in a straight line.

Hilde runs forward, movement 4 sq x 3 = 12 sq. Each square = 3 sq, halved for snowshoes so 1.5 sq. 12 / 1.5 sq = 8 squares. A straight line and a full round action then puts me in R10 with one square left over. Ahead of Cearb, but with my bow still drawn at the end of Round 1. If that is accurate, I'll decide what to do once I see how things are laid out on my next turn.

The sight of the giant Jotun fills Hilde with dread. Leaping forward, she runs as fast as she can to interpose herself between the two gnomes and the giant creature.


Minor Crab-beast

Snowshoes work to reduce the penalty by half, not the overall movement unfortunately. Which means that with the shoes the snow just takes 2 squares per square.
Also, running isn't an option when there is difficult terrain involved - so I'll revise Hilde's intent down to a double move instead.
However with the trail still being normal terrain, and only the clearing in deep snow - Hilde can still just make R,10 with the move. Yes, I may have fudged the math just slightly, but Rule 0 applies

Hilde slogs through the snow and puts herself in harm's way, just ahead of her gnomish companions.


Male Human(Ulfen) Bard(Savage Skald) 2

Olaf stoically hustles forward, his legs sinking deep into the snow.

Double move to T12.


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

"A troll!" the Halfhand says, stumbling back slightly. But what kind? The Halfhand takes a moment to try and recall what breed this one might be, and what weaknesses it would have... And whether or not we stand a chance against it.

Knowledge (Nature): 1d20 + 10 ⇒ (8) + 10 = 18


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

Bastagar, nearly waist-deep in the snow, cries out in horror as the Halfhand confirms his fears. He claws desperately at the slow, as if trying to will it out of his way so that he can run to the treeline, but as Hilde rushes in front of him he seems to take heart. He reaches into a pouch on his belt, caking his fingers with congealed black blood, and with a great leap smears it across her brow, the chill in her blood seeming to intensify.

Casting echoes of the first world, Hilde has Fast Healing 1 for 10 rounds. Hopefully with her lay on hands she can stand toe to toe with that thing. And Bastagar has a trick up his sleeve for the atomie as well...


Minor Crab-beast

Olaf slogs through the snow himself as Bastagar anoits Hilde.

Halfhand regards the troll and tries to recall what he knows... fragments of knowledge filtering through. It is trow by blood, and is able to heal grievous wounds unless scarred with flame. It's stature gives it great reach, and it is wickedly strong.

Action Tracker (Round 2): Caerb, Halfhand, Kelgar, ??, Olaf, Hilde, Bastagar

Still have an action left Halfhand.


M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive

Cearb plods through the snow to the back of the snow hut, out of site of the troll.

double move to p-12, holding dagger and tanglefoot bag.


Male Dwarf Inquisitor | AC19 T11 FF18 CMD 15* | HP 30 | F+7* R+3* W+7* | Init +4 | Per +9* | Sense +9

Round 2

Kelgar continues his slow advance through the deep snow (move to S,13) while reaching into his quiver for another arrow.

"Ach! Should'a gotten shoes fer all o' us. Or perhaps a witch t' change th' weather for our benefit."

Narrowing an eye, he tries to better time his aim against the winter-touched sprite.

Longbow (cold iron arrow): 1d20 + 2 ⇒ (12) + 2 = 14 for 1d8 ⇒ 5


Male Human(Ulfen) Bard(Savage Skald) 2

Olaf looks askance at Kelgar.

"Do not joke about witches!"


Male Human (Chelaxian) Conjurer (Teleportation)/3
Stats:
HP 22 | Init +9 Per +1 (+9 familiar; Scent) | AC 15 (T: 13, FF: 12) | Fort +1 / Ref + 6 / Will +1 | CMB +0 CMD 13
Spells Prepared:
1st - Endure Elements, Enlarge Person, Colour Spray, Vanish, Grease | 2nd - Glitterdust, Flaming Sphere, Flaming Sphere

"Fire will be his bane," the wizard says, staring across the snow. "It will be the only thing that ensures its death!"

The Halfhand will push through the snow, trying to find cover behind the snow hut. Growing frustrated, he shifts into shadow form, blinking a small distance before sinking into the snow once more.

A large shape shifts through the underbrush in the corner of his eye, watching silently. Soon.

Double-move to s9, blink to s8


Minor Crab-beast

Caerb and Halfhand advance as Kelgar looses an arrow into the blank spot with the snow that the winter touched creature stood... before it faded from sight. His speculative shot is not met with any sign that could be interpreted as success.

The troll strides forth across the snow with a grace that belies the deepness of the drift and it's bulk. It's feet barely sink into the white powder and it is unhindered as it crowds beside the igloo and sets spear against approach. "Come down the path to Teb..."

The wind carries the sound of chanting upon it, the voice of the unseelie fae that threw the stone of thunder intoning words of dark intent.

Perception DC 39:
Sorry... your princess is in another castle
1d20 + 20 ⇒ (19) + 20 = 39

Action Tracker (Round 2): Caerb, Halfhand, Kelgar, Unseelie, Olaf, Hilde, Bastagar
Action Tracker (Round 3): Caerb, Halfhand, Kelgar, Unseelie, Olaf, Hilde, Bastagar

Updated Map


Male Human(Ulfen) Bard(Savage Skald) 2

Olaf continues to patiently slog forward.

Moving to Q11.


Male Dwarf Inquisitor | AC19 T11 FF18 CMD 15* | HP 30 | F+7* R+3* W+7* | Init +4 | Per +9* | Sense +9

Round 3

Kelgar pauses briefly in his sniping of falling snow to consider a more practical approach to the threat at hand.

"Eat some snow ye blasted troll!"

Acid Splash (ranged touch): 1d20 + 2 ⇒ (9) + 2 = 11 for 1d3 ⇒ 3

Kelgar gives the others a wink and a nod.

"Tha' should bring 'im t'wards us, now eh?"

And move to S,12


M Gnome with Redcap Tendencies Rog3 AC 18/T14/FF15; 30 HP; F+4/R+6/W+1; +5 Init.; +8 Perception; +0 Sense Motive

Seeing the approaching Trow as he ducked into hiding, Cearb drops his Tanglefoot Bag back into his satchel and instead pulls out his last Fire Flask. He cracks it against the side of the ice hut hoping to open passage to the interior.

MA retrieve new flask, Free drop previous item, SA smash flask....hopefully opening path through for next round.

Really debated this, but overcoming the lack of mobility (too long to move around igloo) and the pinch point the troll is about to occupy (he will likely move between the igloos and block all flanking), outweighs the single use of fire on the troll...I hope.


Male Gnome Rogue/Sorcerer
Stats:
Init +3 Per +5 | AC 16/14/14 | HP 25/25 | F +4/R + 5/ W +0| +2 vs illusion | CMB +0 CMD 13 | spells | 1st (4/4) | Spell Failure: 10%

Bastagar will pull a small charm from his belt (as scroll of glitterdust, DC 13), and suddenly the falling snow begins to shimmer with an eerie light. Bastagar will cast his spell centred on the corner of O9 and P8, hopefully catching the troll and the atomie in its radius.

Caster Level Check (DC=4): 1d20 + 2 ⇒ (17) + 2 = 19


Female Half-fey (aasimar) Paladin 3 HP 31/31, AC 19/12/17, Saves 8/6/7, MW Long Sword +5 (1d8+3/19-20) Spiked Light Shield +4 (1d4+1/x2) Init +2, Perception 1

Hilde activates her Smite Evil on the troll and charges square O-9 once the area is glittering.

"Beat back the cold and
let no fear cloud your sight.
Raise shields, strike true,
they'll dine in Hell tonight!

Swing at troll: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 5 ⇒ (8) + 5 = 13
Confirm critical: 1d20 + 9 ⇒ (17) + 9 = 26

Swinging with all her might, Hilde cleaves a large chunk of flesh out of the troll with the ancient Ulfen blade.

We always simply doubled crit damage although I'll be happy to roll it if you like. I believe this hits the troll for a total of 26 damage which ignores damage resistance. She also has an armor class of 23 against the troll but not the Atomie

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