Kingmaker: The Stolen Lands [Gestalt]

Game Master Æroden

Progress of Exploration, Map.

NPCs...

Loot

Kingdom Stats

Here is the battle map.


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HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Rekkla's body groaned once or the body I asked groaned once? Making sure before I take stuff

Silver Crusade

Nearly Gods Upper and lower

Both of them moaned once. Nonetheless one groan from two separate undead.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Well Master Waffle. Apparently we can take these items here. We will also know if they are totally evil. If so they will rise as one and smite us!

Fizzy looks closely at the pile before he picks them up.

Percep 1d20 + 9 ⇒ (17) + 9 = 26


Female Sorcerer 2
info:
Lv 1 HP: 15/15, - AC: 13/T: 13/FF: 10 - Perception: +4 - Initiative: +3 - F: +2 / R: +3/ W: +4 - CMB: +4 - CMD: 15, Speed: 30

They were perception checks, sorry I don't have a home computer currently so I'm only posting at work in the break room, I'll try to keep up regardless

"A DRAGON! Wait, wait wait, how many bandits did it get? Did it go into the camp? Take me there Sly, guards keep close. If we become outnumbered or heavens forbid find a dragon, we may need to flee quite quickly." Alexandra will then mount her horse and start following Sly, eager to find the beast.

In Draconic:
"Can you speak with Dragons, Sly? It seems strange it would pass you by if you couldn't though I suppose not all dragons are bad."

Silver Crusade

Nearly Gods Upper and lower

What are you looking for Fizzy? Just a description of the items?

No worries Alexandra the last checks were for the other group.

Sly quickly goes, zooming ahead 30 feet wait a little until you catch up then zoom again.


Male shocker lizard?

Sly counts up his claws one by one.

Draconic:
Yes I can speak Draconic, it didn't pass me, it helped me eat them... mmmmmm... Six bandits, and two horses. A patrol not the camp..


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Seeing if anything looks like it is trapped.

But yes a description would be nice so I can make note of what I picked up

Silver Crusade

Nearly Gods Upper and lower

The body does not appear to be trapped or have a trap on it.

The body is slightly dessicated, but not rotting. A robe is on the male's body, he appears to be a half-elf. On the robe with straps or on the belt, or attached somehow are a leather bound book with metal clasps and a lock, a multicolored vest of violet, red, blue,and green, a mithril braclet with has grand designs etched and laid into the band itself there might be some writing on it you think it is elven, a sturdy leather backpack in great condition though it is under the corpse, 5 potions of 3 different colors, 3 wands one yew another oak and the last one is ash to learn more about these you would need to retrieve them first.

Silver Crusade

Nearly Gods Upper and lower

Something that I didn't think of until now, there is fresh dug up dirt under each of the standing undead. Did anyone inspect the undead?


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy begins to gather the items, he will place the items in the pack for easy transport


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy sure did not. That sounds boring to him!


Female Sorcerer 2
info:
Lv 1 HP: 15/15, - AC: 13/T: 13/FF: 10 - Perception: +4 - Initiative: +3 - F: +2 / R: +3/ W: +4 - CMB: +4 - CMD: 15, Speed: 30

"Strange indeed. So between the Dragon, our escapades and those of them are sleeping we should strike while the iron is hot. Captain Stonefire, let us follow our fellows and tell them to news. Silas, you stay here with your brother and keep an eye out for any fleeing bandits. Sly, stay with them and if the Dragon comes ask it to stay and speak with me, I'd like to find out what it's doing out in the woods." Alexandra nods to each person and looks somewhat grim, smiling only at Sly, speaking to him almost like a child.

She then begins to ride to catch up with Fizzy and the group, though I'm sure that would take some time.


Female
Vital Stats/Skills:
HP: 16/16, - AC: 13/T: 13/FF: 11 – Perception +5 - Initiative: +2 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 13, Speed: 20
Other Skills:
Acrobatics +3 (-1 jump), Climb +2, Escape Artist +7, Fly +9, Heal +7, Intimidate +5, Perception +5, Spellcraft +10, Stealth +7, Survival +1 (+3 to avoid becoming lost when using this), Swim +6, Use Magic Device +6

Rekka is inspecting the undead!

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

Silver Crusade

Nearly Gods Upper and lower

Does Rekka leave Vik behind to look closely at the undead or from afar?

Fizzy as you put things into the pack, they disappear into the pack.


Female
Vital Stats/Skills:
HP: 16/16, - AC: 13/T: 13/FF: 11 – Perception +5 - Initiative: +2 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 13, Speed: 20
Other Skills:
Acrobatics +3 (-1 jump), Climb +2, Escape Artist +7, Fly +9, Heal +7, Intimidate +5, Perception +5, Spellcraft +10, Stealth +7, Survival +1 (+3 to avoid becoming lost when using this), Swim +6, Use Magic Device +6

Rekka does creep away from Vik to examine the undead. Though she doesn't touch it. And she says, "Don't worry, I won't disturb you."


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

MAGIC BAG!!!

Fizzy puts the rest in the bag, then stands

May you find pie in plenty friend! Fizzy says to the corpse and turns and makes his way back to his compatriots.

Shall we go? We can solve the rest of this mystery later. For now lets find the others and see just what we have here!

Silver Crusade

Nearly Gods Upper and lower

Rekka:
Sorry Rekka I had something in mind, though I forgot what I was going to say when someone looked closely at the undead.... improvisation... It looks like the flesh is barely hanging on the bones and armor, actually most of the flesh is gone with the bones. The undead must be connected with its armor and weapons. An experiment would be to try to 'heal' it with either negative or positive energy and see what happens.

Fizzy one small change in your plan, the magical mithril bracelet attaches onto your wrist once you grab it. Also the glow of the body fades instantly once that happens.

Alexandra are you having your horse run, double move, or trot to get to the rest of your group? It would take you 10 minutes to get to them if you were just walking, your horse and walk twice as fast as you at just a trot. I think trot is the right word.

Liberty's Edge

Male Dwarf Fighter (Phalanx) 3 | Hp 18/31, AC 23 (T11, FF22) | CMD 18 | Fort+6, Ref+2, Will+1 | Init +3 | Perc +1 | +5 Saves vs Spells, +3 vs Poison

"Aye, if yer done playing around, we should get going. We'll put these undead to rest later. They don't seem to be going anywhere, at least, while the bandits are."


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

sweet I'm cursed


Female Sorcerer 2
info:
Lv 1 HP: 15/15, - AC: 13/T: 13/FF: 10 - Perception: +4 - Initiative: +3 - F: +2 / R: +3/ W: +4 - CMB: +4 - CMD: 15, Speed: 30

Alexandra will have them trot, if that takes awhile it will, she doesn't want to stress the horses too much before battle.

Silver Crusade

Nearly Gods Upper and lower

As the group at the monolith starts coming back they find Alexandra after about 5 minutes, as she has taken that time to find you.

Fizzy:
You can sense a connection with something in the direction of your camp.


Female
Vital Stats/Skills:
HP: 16/16, - AC: 13/T: 13/FF: 11 – Perception +5 - Initiative: +2 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 13, Speed: 20
Other Skills:
Acrobatics +3 (-1 jump), Climb +2, Escape Artist +7, Fly +9, Heal +7, Intimidate +5, Perception +5, Spellcraft +10, Stealth +7, Survival +1 (+3 to avoid becoming lost when using this), Swim +6, Use Magic Device +6

Rekka peels off of the examining the undead thing, though she does tell it, "We'll come visit later." Maybe its a bit overly polite for an undead creature, but, it can't hurt. Then she scampers after the others, sidling up to Fizzy to ask, "What did you find?."


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Hello? Fizzy whispers into the bracelet.

Fizzy focuses on the feeling to see if it gets stronger

Silver Crusade

Nearly Gods Upper and lower

fizzy:
no it does not talk to you and you dont think the feeling has gotten stronger.


Male Human male, Fighter-2, HP: 16, AC: 16 Fighter

Vik walks back with Rekka. He smiles at her polite goodbye to the corpses. There was someone back at camp that sure could use some lessons in being polite.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

A whole lot of things. I put them in this magic bag. Maybe Alex will know what they are.

See Sir Waffle? Nice friendly dead things!

Liberty's Edge

Male Dwarf Fighter (Phalanx) 3 | Hp 18/31, AC 23 (T11, FF22) | CMD 18 | Fort+6, Ref+2, Will+1 | Init +3 | Perc +1 | +5 Saves vs Spells, +3 vs Poison

"Nothing is 'friendly' that is dead. Lets get going." He then heads back to camp with the others.

Silver Crusade

Nearly Gods Upper and lower
BloodWolven wrote:

As the group at the monolith starts coming back they find Alexandra after about 5 minutes, as she has taken that time to find you.

** spoiler omitted **

Just re posting this basically, to prompt Alexandra and the monolith group to interact, then to get you back to the rest of the group. Alexandra...


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Hello lady! I found some amazing new toys and a mystery to be solved later! When we get to camp perhaps you can figure out what it all does.


Female
Vital Stats/Skills:
HP: 16/16, - AC: 13/T: 13/FF: 11 – Perception +5 - Initiative: +2 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 13, Speed: 20
Other Skills:
Acrobatics +3 (-1 jump), Climb +2, Escape Artist +7, Fly +9, Heal +7, Intimidate +5, Perception +5, Spellcraft +10, Stealth +7, Survival +1 (+3 to avoid becoming lost when using this), Swim +6, Use Magic Device +6

"We also found some strange undead that answer yes and no questions," Rekka adds to Fizzy's tale dryly as they approachl

Liberty's Edge

Male Dwarf Fighter (Phalanx) 3 | Hp 18/31, AC 23 (T11, FF22) | CMD 18 | Fort+6, Ref+2, Will+1 | Init +3 | Perc +1 | +5 Saves vs Spells, +3 vs Poison

"If you include 'one moan for yes and one for no' being an answer. They only moaned once, no matter the question."


Female
Vital Stats/Skills:
HP: 16/16, - AC: 13/T: 13/FF: 11 – Perception +5 - Initiative: +2 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 13, Speed: 20
Other Skills:
Acrobatics +3 (-1 jump), Climb +2, Escape Artist +7, Fly +9, Heal +7, Intimidate +5, Perception +5, Spellcraft +10, Stealth +7, Survival +1 (+3 to avoid becoming lost when using this), Swim +6, Use Magic Device +6

Rekka considers this. "That is true." She agrees after thinking about it some more. Something else to puzzle over.


Male Human male, Fighter-2, HP: 16, AC: 16 Fighter

Vik follows the group back as they join up with the others. He is not sure what to make of the groaning corpses or the glowing body. Another puzzle to solve at a later time I suppose.
"So, what is our plan now? Hunt bandits in their lair or out in the countryside?"

Liberty's Edge

Male Dwarf Fighter (Phalanx) 3 | Hp 18/31, AC 23 (T11, FF22) | CMD 18 | Fort+6, Ref+2, Will+1 | Init +3 | Perc +1 | +5 Saves vs Spells, +3 vs Poison

"I say we cut off the snake's head. Lets go straight for the camp and kick some bandit ass. Lets end this, so we can go take care of the undead."


Female
Vital Stats/Skills:
HP: 16/16, - AC: 13/T: 13/FF: 11 – Perception +5 - Initiative: +2 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 13, Speed: 20
Other Skills:
Acrobatics +3 (-1 jump), Climb +2, Escape Artist +7, Fly +9, Heal +7, Intimidate +5, Perception +5, Spellcraft +10, Stealth +7, Survival +1 (+3 to avoid becoming lost when using this), Swim +6, Use Magic Device +6

Rekka nods. Original plan it is,


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy wanders along.

Stop the patrols kill the woman...


Female Sorcerer 2
info:
Lv 1 HP: 15/15, - AC: 13/T: 13/FF: 10 - Perception: +4 - Initiative: +3 - F: +2 / R: +3/ W: +4 - CMB: +4 - CMD: 15, Speed: 30

"Excellent Fizzy, a bag of goodies! And undead you say... well," Her voice grows quiet and uncharacteristically unsure, "There have to be some good undead, right?"

Captain Stonefire speaks out, "No ma'am, what's dead should never rise again." She looks away and smiles again, now timid, "According to our friend Sly a dragon of bronze ate the patrol. I came to find you in case it came back, but I agree. The head of the snake is in need of snipping. I'm afraid they may still be on guard but we can handle them now. Let us go."

Sorry everybody, I'm back, just had a crazy weekend


Female
Vital Stats/Skills:
HP: 16/16, - AC: 13/T: 13/FF: 11 – Perception +5 - Initiative: +2 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 13, Speed: 20
Other Skills:
Acrobatics +3 (-1 jump), Climb +2, Escape Artist +7, Fly +9, Heal +7, Intimidate +5, Perception +5, Spellcraft +10, Stealth +7, Survival +1 (+3 to avoid becoming lost when using this), Swim +6, Use Magic Device +6

Rekka just skitters after the others, scurrying to keep up.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

busy week for me but will post as much as i can


Male Human male, Fighter-2, HP: 16, AC: 16 Fighter

"OK, lets go and deal with these bandits!"

Silver Crusade

Nearly Gods Upper and lower

The group gets back to the twins and sly...Players' moves


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy wanders around the cmap seeing if he can locate the source of the feeling.

Silver Crusade

Nearly Gods Upper and lower

Fizzy the feeling is still farther into the forest.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy lays out the items he found to be examined.

Anyone know what these do?

Silver Crusade

Nearly Gods Upper and lower

How do you get the items out of the bag? You look into the bag and there is just space, or is it more like a black hole?

Silver Crusade

Nearly Gods Upper and lower

Spellcraft Checks needed with detect magic to identify:

DC 15 - wizards book, leather bound book with metal clasps and a lock
This is a simple, unadorned spellbook. Notes on improving the efficiency of each spell crowd the margins, most of them hopelessly misguided.
Value 275 gp
SPELLS
2nd—fox's cunning, scorching ray
1st—alarm, feather fall, obscuring mist, mount, shield, shocking grasp, silent image, sleep

DC 20 - A multicolored vest of violet, red, blue,and green; of resistance +1

DC 30 - a mithril bracelet of control, it has grand designs etched and laid into the band itself there might be some writing on it you think it is elven.

DC 24 - Handy Haversack, a sturdy leather backpack in great condition
75gp of gear in it as well.

DC 16 - cure light, CL 1, light blue
DC 16 - cure light, CL 1, light blue
DC 18 - mage armor, CL 3, violet
DC 18 - resist fire 10, CL 3, firey red
DC 18 - resist fire 10, CL 3, firey red

DC 18 - wand of false life (12), CL 3, yew
DC 18 - wand of magic missile 3rd (7), CL 3, ash
DC 18 - wand of Hideous laughter (4), CL 3, willow

Post all checks in the forum.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Ah I did not realize it needed a command word to take them out.

In that case:
Well I put some goodies into the magic bag...Apparently you need a magic word to get them out. Fizz does not have spell craft


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy looks closely at the bracelet and Casts Comprehend Languages per his Magical Linguist ability so he can figure out what it says.

Silver Crusade

Nearly Gods Upper and lower

Have you ever seen a HHH being worked? What specifically did you do when trying to retrieve the items?

When reading the bracelet with elven or comprehend languages:
One to wear the bracelet, one to wear the amulet. A union for two, one to obey another to control. Fire and spells to strengthen the bond, grow to become one unit of defilement. A curse put upon you to make you learn.


Female
Vital Stats/Skills:
HP: 16/16, - AC: 13/T: 13/FF: 11 – Perception +5 - Initiative: +2 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 13, Speed: 20
Other Skills:
Acrobatics +3 (-1 jump), Climb +2, Escape Artist +7, Fly +9, Heal +7, Intimidate +5, Perception +5, Spellcraft +10, Stealth +7, Survival +1 (+3 to avoid becoming lost when using this), Swim +6, Use Magic Device +6

Rekka does not have Detect Magic - but she does have spellcraft.

Spellcraft the Bag!: 1d20 + 10 ⇒ (9) + 10 = 19

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