
Banny Kneebreaker |

I vote start exploring at this point. It's an exploration campaign, we beelined to the village to get an idea of the local area, but now it's time to start exploring in earnest.

Tik'Klik |

Explore as we go.

Winterbones |

I apologize for the slow posting, it's been one hell of a crazy month. If there ever was a time where I would have to actually drop a game I would inform you all. I just have some days where I can't free myself up. I'm currently at work so I'll have to update tomorrow. Again, I apologize for the lack of posting.

Tik'Klik |

"Tik'Klik"
The golem looks around, and it's eyes rotate as it makes a series of kliks. Casting Detect Magic

Tik'Klik |

"Tik'Klik!"
The golem holds up his hand, and begins to study the area.
Spellcraft to Identify Magic: 1d20 + 10 ⇒ (10) + 10 = 20

Banny Kneebreaker |

Banny is just as ready to hit a break in the march. Short legs make for harder walking to keep up with the others.
She lets out an uncharacteristically happy sigh at the place. It just... it feels nice, in a way she's not experienced in long time. Safe. Quiet. And that little brook... it'd be nice to soak the feet in that cold water for just a bit...
She stops at Tik'Klik's gesture, however, boots still on. "Whaaat," she mutters, shifting her weight from foot to foot as she waits for the little wooden man to explain himself or whatever it is he's found.

Tik'Klik |

Tik'Klik is immune to sleep, fyi
"Tik'Klik!"
Tik'klik will take out the flask that came with his sorcerer's kit. He then holds the flask under the water, filling it up. When he's done, he holds the flask up and examines it under detect magic, to see if the water maintains it's magical sleep properties in the flask.

Banny Kneebreaker |

Banny grumbles at Craw's explanation of the sleepy effect on the water. No toe-dipping in a chilly stream for now.
"Right, well, let's make a note on the map: Fountain of Sleepy Times," she snorts. "We plannin' on goin' further today?"
No idea how much in-game time elapsed for us to find the fountain, so ignore that if it's only been like an hour. I'm used to Kingmaker where it would take us a full day to clear a hex, so if you found one thing you were pretty much resting after.

Banny Kneebreaker |

Per: 1d20 + 6 ⇒ (19) + 6 = 25
As Banny shoulders her pack again, her eyes dart quickly back to the water, following motion.
"...something in there. Something clear-- it's gone now, but I saw it. Darting around like a fish."

Winterbones |

The water seems shallow enough but you poke your spear and notice that a section of the riverbed is actually simply covered in a fine pebble layer that gives way.
The watery column seems to descend a good ways but you can spot the end.
The sides seem to have been carved by some corrosive substance, since they're sheen and smooth.

Banny Kneebreaker |

Sorry, just clarifying-- there's a tunnel in the river bottom? How big/wide is this tunnel? Does it go straight down into the earth? 'A good ways' is a bit vague-- are we talking ten feet? Fifty feet?
"Got a hole here," Banny points out to the others, perhaps unnecessarily.

Tik'Klik |

"Tik'Klik!"
The golem's head spins around as it stands in the shallows of the stream. It looks from the gently glowing magical flask it's holding, to the gently glowing magical stream, and then to Mogwag. "Tik'Klik?" The golem seems confused.

Banny Kneebreaker |

"It's ten bloody feet down," Banny says. "How about we lower the fella who doesn't need to breathe?" with a jerk of her head at Tik'Klik.
"I don't care to get full-body wet in this cold. But throw yourself in if you like."