In Memoriam Mortis (Inactive)

Game Master JonGarrett

A tale of surviving when the zombies aren't the only thing out to play.

Sewer Map - Alley Encounter Map


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GM of all he Surveys - Still sick, but in a different way

Yes, Rennai, it's undead related. And yes, Chloir would get a perception check to hear the noise. And Kovar could - but didn't.

The young man writhes as the alcohol touches the wounded flesh, the angry wound quickly washes clean. One done, the wounds is still red and irritated looking, but the traces of paler flesh and push has been removed, at least.

The cleaning also allows Chloir to see the full extent of the wound - the teeth didn't sink deep enough to damage any internal organs. Deal with the other issues and he should live.


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Watching Kovar work, Rennai suddenly gets a strange feeling running down her spine. She looks past his barrier-in-progress and sees a -

Kovar. Don't move too quick, but get inside here. There's somethin' behind yeh - it ain't made a move yet, just starin' blank-like at the buildin'. I'd say it was a halflin' - was. The hole through its shoulder says otherwise for its current state. She keeps eyes locked on the figure, nocking an arrow to her bow.

Here's an initiative when it comes up - doesn't have to be right now.

Initiative: 1d20 + 5 ⇒ (14) + 5 = 19


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

Chloir hears Rennai's warning just as she finishes cleaning the wound. "Damn it all, there's no end to this. Abelone, close his wound for now, we'll deal with the medicine later." As she speaks, she goes back towards the door. Remaining inside, she finds a dark corner to lurk in, while trying to get a glimps on the creature Rennai mentioned. Only one won't be a problem if it's as weak as those others. But is it?

Stealth: 1d20 + 15 ⇒ (13) + 15 = 28
Perception if needed: 1d20 + 12 ⇒ (18) + 12 = 30
Knowledge(religion) to recognize it: 1d20 + 5 ⇒ (18) + 5 = 23
Initiative if needed: 1d20 + 8 ⇒ (8) + 8 = 16


GM of all he Surveys - Still sick, but in a different way

The creature outside tilts it's head to one side for a few moments. It appears to be listening to something you can't hear. After a moment it picks up one of the zombies - one relatively undamaged by the acid - and starts to drag it away. It struggles a little - the additional strength undeath has granted it only partially offsets the difference in size.

Knowledge (Religion) DC 15:
It appears to be a vampire spawn. So,ething about it seems slightly...off, however.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham seeing Chloir go running off decides to follow to see what the commotion is about.

"Stay up here and you should be okay." He whispers to the people before himself going back downstairs a little after Chloir.
Stealth: 1d20 + 9 ⇒ (4) + 9 = 13

Arriving at the bottom he pears out to see what the others are looking at.

Trying to be as quiet as possible he crouches up behind the others. "What are you all looking at?"


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Knowledge (religion): 1d20 + 7 ⇒ (3) + 7 = 10

I'm...not sure. I've never seen anythin' like it before. I'm guessin' it's an undead, though...the hole through its shoulder would hint at such... She keeps eyes trained on the strange creature as it begins to haul away its load, arrow still at the bow string.


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

With a low hiss Chloir replies "That was a vampire's thrall. Its master must be ordering it to pick up those corpses for something. But if the vampire becomes interested in the living, the people here won't be safe. Trouble is, this thrall might tell him that this house is occupied, but if we kill it, its master is might come looking for his pet."

Checking to see if I know anything about vampire powers and weaknesses. Specifically, whether it can enter this house without an invitation, and about its dominate-ability which might get him an invitation.
Knowledge(religion): 1d20 + 5 ⇒ (11) + 5 = 16


GM of all he Surveys - Still sick, but in a different way

Vampires and Dwellings:
It would appear that the vampire probably can't enter the dwelling. If the original owners are dead, then the people upstairs will probably constitute enough of a residence to keep them out, for now.

However, if the vampire sees them, he can Dominate one or more and try and force them to invite him in.

The young woman moves up to you, surprisingly quiet. Or perhaps not, given she's survived this long. "What's happening?"


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Quietly pointing out the thrall to the young woman.
"Well, it would appear that thing is some sort of thrall to a vampire. Currently we are trying to decide what to do about it."

Pausing to think for a moment. "I agree, we should just let it leave, we're already short on time. Unless you know of any real threat is poses, at the moment some vampire out there doing whatever isn't our problem."


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

"Agreed. We have enough worries already. We'll go back down the sewers once this thing is out of earshot, give a warning about this vampire to the inn, then head for the storehouse." To the woman she adds "Listen carefully. That thrall nor its master can get in this house unless you let them. But that master has magical powers that can make you let him in if he can see you. So be sure to keep behind the barricade, out of sight. Board up the windows too if you haven't already."


M Munavri Kineticist 3 (VMC Fighter) HP 34/34 | AC19/T14/FF15 | F9/R7/W4 | Int+4 | Perc +9 | Burn 6/34 | DR 3/Ada

Upon hearing Rennai's warnings, Kovar will attempt to sneak around to the front door and to barricade it after stepping inside.

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23


GM of all he Surveys - Still sick, but in a different way

The woman nodded. "Vampire. OK." She took a deep, shaking breath to calm herself. "We can do that. Trust me, their is nothing out there I want to see anyway."

The Halfling dragged the corpse around a corner and vanished.


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Rennai watches nervously as the Halfling retreats. Well...ain't nothin' for it. These folks look to be as good ta go as they'll get, and we got ta get goin' agin. She keeps a firm grip on her bow and follows Kovar from several paces behind, covering him while he barricades the door.

Stealth: 1d20 + 6 ⇒ (14) + 6 = 20


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham's just gonna keep guard. He'll wait for Abelone to finish doing what she can on the injured man and for the place to get secure, etc. Before being ready to move out for the herb shop.

Perception for anything else out there:: 1d20 + 10 ⇒ (14) + 10 = 24


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

Chloir sneaks out and peers around the corner to see if the path to the sewer entrance is clear.

Stealth: 1d20 + 12 ⇒ (14) + 12 = 26
Perception: 1d20 + 12 ⇒ (8) + 12 = 20

Weren't we going to the storehouse first? Or rather, first go back to our start and warn the inn about the vampire around, then get food from the storehouse to the inn, then get the herbs and bring the family to the inn if we can be sure the sick man isn't turning undead.


Male. Mostly. Human. Mostly. Archaeologist

May I suggest heading to the discussion board and making sure you know what you want to do before I completely derail it?


GM of all he Surveys - Still sick, but in a different way

The morning light does nothing to alleviate the horror of the town's current situation. Blood and the now currently dead litter the streets, although not as much of either as you might initially imagine. The sounds of fighting can be heard on the wind, too distant to locate.

1d100 ⇒ 66

In only a few minutes you manage to find the herbalist shop. It's cold and dark, again, with no obvious signs of life.


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Rennai begins to peer into the windows of the herbalist's shop, looking for any movement they may have missed, any signs of life - or unlife.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14 +2 for undead.


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

Chloir sneaks towards the door, looking and listening for any signs of movement or traps before trying the handle.

Stealth: 1d20 + 12 ⇒ (14) + 12 = 26

Perception: 1d20 + 12 ⇒ (12) + 12 = 24 +1 vs traps

Disable device, if needed for traps or locks: 1d20 + 12 ⇒ (4) + 12 = 16


M Munavri Kineticist 3 (VMC Fighter) HP 34/34 | AC19/T14/FF15 | F9/R7/W4 | Int+4 | Perc +9 | Burn 6/34 | DR 3/Ada

Kovar follows Rennai and Chloir's example, sneaking up to the window and keeping an eye out for anything relevant.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Stealth: 1d20 + 8 ⇒ (2) + 8 = 10


GM of all he Surveys - Still sick, but in a different way

Nothing moves nor stirs within the shop as Chloir pops open the lock to the shop. Inside the smell of herbs fills the air with a pleasant aroma after your time in the streets. Most of the herbs seem to be in draws behind the counter, and door to the back is also behind there. As far as you can tell you're alone.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham quietly mutters to the others.
"Alright, in and out, let's keep an eye out for anything else of value in here."

Abraham shudders slightly walking into the room. The pleasantness of the smell was almost overpowering compared to the unpleasant smells he had grown accustomed too.

Abraham pops in behind Chloir and starts to look about for the herbs they needed in the counters, along with anything else (other herbs, supplies, etc) of value in the main room.
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Knowledge Nature: 1d20 + 5 ⇒ (18) + 5 = 23


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

Chloir searches for the needed herbs, as well as any other useful healing items.

perception: 1d20 + 12 ⇒ (14) + 12 = 26
Heal to recognize ingredients or items: 1d20 + 10 ⇒ (20) + 10 = 30


M Munavri Kineticist 3 (VMC Fighter) HP 34/34 | AC19/T14/FF15 | F9/R7/W4 | Int+4 | Perc +9 | Burn 6/34 | DR 3/Ada

Kovar will attempt to search the shop.
"So, what does this thing look like? I don't really know what we're looking for...

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


GM of all he Surveys - Still sick, but in a different way

The Red Leaves are in a small drawer, clearly marked in a neat hand - 'Red Leaf, 20gp per half pound'. Two potions of Cure Light Wounds are also hidden away beneath the counter, and a long, polished wounded club.


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

After tucking the potions up her sleave, Chloir picks up some Red Leaf and turns to her companions. "Well, these are the herbs we need. Doesn't seem like there's anyone here we can pay for them though. While we're here, was there anyone back at the Inn who was in poor health? Or are there any likely illnesses one might contract when couped up with a group?

Heal, to anticipate likely diseases and their remedies.: 1d20 + 10 ⇒ (3) + 10 = 13

Sleight of hand: 1d20 + 9 ⇒ (13) + 9 = 22 +2 if this counts as hiding small objects in my clothes.

I got the highest perception, so I assumed I found the potions first. If I didn't, I'll go back and retcon my actions


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Heal to anticipate likely issues and their remedies: 1d20 + 8 ⇒ (10) + 8 = 18

Seems there's like to be any number of diseases spread around easy by bein' in close quarters like that, Rennai responds, scanning the shelves and reading the labels. We can't bring a remedy for everythin', but pickin' up some o' the basics can't hurt. Some more alcohol, stuff fer nausea, stuff fer pain, things o' that sort. If yer worried about gettin' it honest, we c'n take up a collection 'n bring it back ta drop in a till. But it seems likely the owners o' this place're either at the inn (or in another safe house) or they're part o' the horde outside tryin' ta get in. Either way, I doubt bookkeepin's on the top o' their list, an' this is fer the public good. An' I know I ain't payin' ta buy an entire apothecary. Don't mine pitchin' in, but I ain't made o' money...


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Indeed, it would seem unlikely that the owners are likely present, I couldn't afford them anyways. Though perhaps they, or additional supplies, are hidden behind the door in the back.

Abraham moves up to the door with his weapons drawn and presses his ear to the back door for any signs of noise.
Perception: 10 + 10 = 20 Taking 10

If he doesn't hear anything he will prop the door open slightly and peak in.


GM of all he Surveys - Still sick, but in a different way

There are several herbs that could have been of immediate use - herbs that deal with fever and infection especially. There are also herbs that would have less immediate use - Bachelor Snuff, Night Tea, Desna's Star and Winterbite. Most useful, however, are three bundles of Nightsage.

A vague scratching noise can be heard behind the door.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham quietly walks over to the others.
Not sure what but something's making some sort of scratching sound behind that door. Personally I think it warrants a look, what do you all think?


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Better 'n leaving somethin' behind us t' come chargin' out as soon as we turn t' leave. Grimacing at the cramped quarters, Rennai sheathes her bow on her back and reaches for the chain flail at her waist. Ready when you are.


M Munavri Kineticist 3 (VMC Fighter) HP 34/34 | AC19/T14/FF15 | F9/R7/W4 | Int+4 | Perc +9 | Burn 6/34 | DR 3/Ada

Kovar nods in agreement. He approaches the door and readies himself for combat.


GM of all he Surveys - Still sick, but in a different way

The door opens on silent, well oiled hinges revealing a simple corridor leading to a backdoor and a kitchen to the right. A staircase leads to an upper floor.

Pawing pitifully at the backdoor is a small, black and white, kitten. As you open the door it turns mewls, hungrily.


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

Chloir suppresses the urge to laugh or sigh in relief. And not
just because cats make her nervous. She cautiously advances, blades in hand, trying to tell if this harmless critter is all it seems, and if there isn't another surprise outside or in the kitchen.

And what to do if it is safe? "Can't see him as much of a mouser for the inn. " she whispers. "Shall we open the pantry and leave it with the scraps?"

Perception : 1d20 + 12 ⇒ (12) + 12 = 24


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Seeing the kitten, Rennai isn't as successful as Chloir in suppressing a giggle. She tends to prefer animals to people, and her relief at not immediately getting jumped by an angry undead is great, though she keeps a hand on her dorn dergar. A mouser's gotta start somewhere, though, she whispers in reply. An' who knows? Bringin' back a kitten might help keep morale up some. Sorry, cath, I've nothin' for yeh at the moment, she responds to the kitten's mewling, giving it a gentle scratch between the ears and peering past it for signs of further trouble.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


GM of all he Surveys - Still sick, but in a different way

The kitchen is reasonably well stocked. There's enough food to add a day's supply to the inn. The door at the top of the stairs is closed, and sounds come from behind it.


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Rennai begins to bustle around, finding an empty flour sack and stuffing supplies inside. This'll come in handy back at the inn, she mutters, throwing the sack over her shoulder and slipping the kitten a piece of dried fish that had been stored on one of the shelves. Her task finished, she listens at the door to see if she can figure out what's behind it (so she doesn't have to psych herself out over a kitten this time if it can be helped).

Perception to ascertain what's behind the door: 1d20 + 9 ⇒ (6) + 9 = 15


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham smiles at the cat, it reminded him of one he had once given his sister, then moves to help the others grab supplies. I fear they might as soon eat the cat, but it would probably have better odds at the inn all the same.

Perception to hear noise behind the door: 1d20 + 10 ⇒ (8) + 10 = 18


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

These people, they worry about vermin so they bring in one of these hairy rodents in with them. Why, because they are more cuddly than the rats? Stupid nonesense. And the blasted beasts always stare at me as if they're trying to decide if they've grown big enough to eat me yet.

The noise from the upper floor interupts Chloirs grumbling. Right, for now keep watch on the things that are big enough to eat me.

perception: 1d20 + 12 ⇒ (19) + 12 = 31


GM of all he Surveys - Still sick, but in a different way

Sorry folks, I'm a touch ill and might be a bit hit and miss for a couple of days.

Once again you can heard scratching from beyond the door, but this time a whistling breathing can be heard. Footsteps, heavy enough to be from a medium sized person, can occasionally be heard as well.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham moves towards the top of the stairs to join Rennai, nothing her checking the door he quietly whispers.
"What do you hear? "


Female Human Cleric 3 (admixturer wizard) HP 21/21; AC 18 (touch 11, FF 17); Fort +4, Ref +2, Will +7; Init +1, Perception +10 Channel Energy 2/6 Fire Bolt 6/7

perception: 1d20 + 10 ⇒ (13) + 10 = 23

The sounds coming from behind the door snap Abelone out from whatever thoughts she had sunken deep into. However disconcerting the sounds might be, she feels at least a little reassured that they include breathing, as that meant that whatever is out there is probably alive. Probably.

The cleric moves closer to the door and attempts to peek through its keyhole, or if there isn't one, tries to open it just a little bit to catch a glimpse about what's inside.


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Steps. An' some kind o' strange breathin', Rennai responds to Abraham. Can't quite make out what it is...Abelone, be careful about openin' the door. Try t' do it quiet-like.


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

"Well, might be someone in need, might be somethin in need of killin. Best to take a look while we're here I suppose.

Abraham readies his weapons.Technically he still in his Outer Sphere stance, but he is "extra" in his stance now.


M Munavri Kineticist 3 (VMC Fighter) HP 34/34 | AC19/T14/FF15 | F9/R7/W4 | Int+4 | Perc +9 | Burn 6/34 | DR 3/Ada

Kovar roots through the shelf for scraps for the kitten before following the others at the door.

"Any ideas what's there?"

Following everyone else, Kovar readies for combat.


GM of all he Surveys - Still sick, but in a different way

A look through the part open door reveals a slight difficulty in moving it - a body has slumped against the door. With the door open it becomes clear that the scratching noise comes from above you, not inside this apartment, and the breathing is a faint sobbing.


Stalker lvl 3, Rogue VMC, HP 24/24, AC 18/15/13, Saves +3/+9/+7, Init +8, Perception +12 (+13 vs traps), Ki pool 3/5. Speed 30, (With backpack, -10 speed, -1 AC & TAC), 7 Insanity

Chloir looks over the body, weapons still in hand, to see if there is anything left to be done for this person. Meanwhile, she whispers to the others "My nerves and patience are both running low here. Should we just call out to whomever is up there? It doesn't sound undead to me.

Heal: 1d20 + 10 ⇒ (2) + 10 = 12


Male Aasimar (Garuda Blooded) Stalker 3 (VMC: Rogue) | HP: 24/24 | AC: 20 (16 Tch, 14 Ff) | CMD: 17 | F:5, R:9, W:11 | Init: +7 | Perc: +10 (+11 vs Traps), SM:+10 | Ki Pool: 3/5 | Stance=Inner Sphere Stance | Conditions: Fatigued

Abraham looks up at the ceiling, before starting to move back down to head outside.
"Sounds like a plan to me. Let's go deal with whatever that is and get out of this place. We've got what we came for."


Female Dwarf Infiltrator corpse hunter skirmisher ranger 3

Aye. Rennai joins Chloir in examining the body for any signs of life, then stands and begins to search for the way to get to the apartment above.

Heal aid another: 1d20 + 8 ⇒ (8) + 8 = 16
Perception: 1d20 + 8 ⇒ (13) + 8 = 21


GM of all he Surveys - Still sick, but in a different way

The body, a woman in her thirties, has been bitten to death by a series of small bite marks, apparently culminating in the throat. There is no obvious sign of feeding on the corpse.

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