Heroes' Rewards (Table 1)

Game Master NielsenE


51 to 100 of 143 << first < prev | 1 | 2 | 3 | next > last >>

Roll20 Maps

Yup. These tables are going to be something else! Well they're just going to kill each other, you're going to kill everyone around you.


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

He gets me :3


Roll20 Maps

So some of the officials you might want to meet with, once Oskar arrives:

Duke Marcus: the second most powerful man in the kingdom, after the king. His family has always been strong supporters of the king, and is explicitly barred from the succession. He is apparently the man responsible for your opportunity here.

Duke Killian and Duke Stefan: the other two dukes of the kingdom. Neither currently have a secondary title (like Marcus's Lord High Steward's)

Count Patrick: Theodor's father

Count Reginald, the Lord High Treasurer: the other noble in the audience chamber when your grant was announced.

Magister Franc, the robed man in the room with the King.

General Alfonz: the commander of the armies of Wodmarch

You probably won't have time to meet with everyone before you'll be expected to get going.

I'm going to give y'all some time for this preliminary planning before Oskar arrives with more information.


M Half-Orc Invulnerable Rager 1 | AC 19/14/15 | Fort +5 Ref +4 Will +0 | Init +4 | Darkvision 60ft. | Perception +4

Sorry for not posting, I've been sick the last couple days.


Male Tiefling Mindchemist 1

Ok, so we are going to be using the kingdom building rules, yes?

We'll immediately be jumping into kingdom building as soon as we set out? I don't think we can really start picking our leadership roles until we see what sort of NPC's we have available to help us fill out the roster.

Will each meeting be giving us a list of contacts?

Will we be bringing others with us besides Theodor or will we be working with the locals?

I think the first person we should meet with is the treasurer, Count Riginald. Knowing how much financial backing we have will affect a lot of our decisions.


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

The chaotic Antipaladin and the lawful Samurai are in agreement... This will end lovely. :3


Male Tiefling Mindchemist 1

I'm rather content, should keep you two out of the more important affairs :P


M Half-Orc Invulnerable Rager 1 | AC 19/14/15 | Fort +5 Ref +4 Will +0 | Init +4 | Darkvision 60ft. | Perception +4

Killing is a way of life for both of us, I just have principles...and am not a sadist. lol.


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

You can be both :3


Roll20 Maps

Can't give an in depth response today. Visiting my sister and my new nephew.

But some quick answers, yes, jumping into kingdom building rather early -- (probably with a bit of emphasis on town building) I probably won't enforce all the "vacant" positions rules for a while to give you time to make contacts, etc.

Most of these meetings are setting up some contacts, possibly gaining access to additional resources,, learning more about who may be on your side and who might be hoping you fail, etc.

The "creating an NPC" thing can be used to help shore up a perceived missing roles in leadership position or for a resource you want to make sure you have access to (for instance a priest/ess healer type for the town). Not going to require it, and it might trade off against some of the other freebie resources you'll be getting.


Male Tiefling Mindchemist 1

A healer type for the town might be extremely useful, what sort of trade off would we be looking at? I'd say someone with at least 2nd level spells would be prudent.


Male Tiefling Mindchemist 1

Ok, so as we move forward I'm curious, what role do you all see yourself playing in the kingdom itself?

Sylas is naturally looking towards the position of Magister, hoping to promote an open minded, somewhat morally unbound sort of academia free from the confining traditions of the empire.
Also working on integrating alchemical practices and tactics into the military.

It does occur to me though that we seem to be profoundly lacking in a strong candidate for the position of actual Ruler (Put your hand down Saturday :P) seeing as charisma is the only applicable attribute. Thoughts?


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

I think Willem would be the most natural choice, given he has some nobility running in his veins.


Male Tiefling Mindchemist 1

I was thinking much the same, from a roleplay perspective he's our strongest choice. I'm simply annoyed the rules don't especially agree.

That said, I'm sure we will get by. What are your thoughts Willem?


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

Curses! You foiled my plan before I even thought of it!

I'll have to read up on the kingdom building rules but I can see Saturday more as an image of enforcer, keeping the people in line in a "don't make me come over there" vein. Could also help out with training or other martial requirements. As well as an advocate for bordellos.

Ooooo how about religious leader?

:3


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0
Saturday Nachtlicht wrote:
Ooooo how about religious leader?

O_O Terrifying. Truly Terrifying.


Male Human Abjurer 1

Willem himself would hate being put in a position like that, but I agree he is the natural choice from a roleplay perspective. I also think that no one who has met Willem in person would seriously consider him for an important leadership position, given how he flinches each time Saturday moves too quickly :P

Willem himself would prefer a role of treasurer. He might even function as the Grand diplomat, with a strong ruler at his back, using his own noble bloodline to smooth diplomacy with neighboring nobles.

I also think that building a temple to Saturday's lady would be a quick way to garner resentment from the nobility, leading to complaints and us failing the challenge. Not saying it won't happen, just not until the year is up.

Edit: @GM_Eric: Will we use the ruler or viceroy positions? Since we are technically vassals to the king.


Roll20 Maps

I'm planning to still use Ruler, you're being given a lot of leave to run things how you want, so I think that makes more sense.

Positions that will need to be filled (ie leaving them empty triggers the vacancy penalty)
Ruler, Councillor, Marshall, Warden, Treasurer

The other positions won't trigger vacancy penalties until the kingdom is size 25 or greater. So you have time to groom NPCs for those roles, etc.


Male Tiefling Mindchemist 1

Hm, that might not be so bad. Despite his being a whiny little shit, Theodor is likely a solid fit for Councillor.

I fully understand Willem will be reluctant but we seriously lack anything close to a more suitable candidate for ruler. The rest of us shall simply have to do our best to support you.

I suppose Sylas will be well suited to the role of Treasurer until such time as he can train a replacement.

Marshall and Warden should be easily filled by our four more martially focused members.


M Half-Orc Invulnerable Rager 1 | AC 19/14/15 | Fort +5 Ref +4 Will +0 | Init +4 | Darkvision 60ft. | Perception +4

Ong'rag for ruler! Because who doesn't want a half-orc samurai in charge?


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]
Jason Argus wrote:
Saturday Nachtlicht wrote:
Ooooo how about religious leader?
O_O Terrifying. Truly Terrifying.

Huzzah! That's an endorsement!


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]
Ong'rag wrote:
Ong'rag for ruler! Because who doesn't want a half-orc samurai in charge?

He's got my vote.


Male Tiefling Mindchemist 1

It would help if we had a little more of your backstory/stats, no?

That said, even without much info I'm not certain I'm up for living in the newest branch of the iron empire...:P


M Half-Orc Invulnerable Rager 1 | AC 19/14/15 | Fort +5 Ref +4 Will +0 | Init +4 | Darkvision 60ft. | Perception +4

Oh sorry! I totally didn't notice that I hadn't filled out his profile stuff.

Also vassal of the Iron Empire is all you should aspire to!

Though maybe, Ong'rag will get a big head and start his own empire as Shogun and take the fight back to his homeland.


Male Tiefling Mindchemist 1

"I'll start my own Iron Empire, with blackjack...and hookers!"


M Half-Orc Invulnerable Rager 1 | AC 19/14/15 | Fort +5 Ref +4 Will +0 | Init +4 | Darkvision 60ft. | Perception +4

Right! updated my base stats but for your viewing ease,
STR: 18
DEX: 10
CON: 15
INT: 7
WIS: 10
CHA: 15


Male Tiefling Mindchemist 1

Hm, personable but dumb as a post...sounds like rulership material to me!

Unless the Iron Empire is a seriously terrible place, you just might have my vote!


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

Hey! What's he got that I don't?


M Half-Orc Invulnerable Rager 1 | AC 19/14/15 | Fort +5 Ref +4 Will +0 | Init +4 | Darkvision 60ft. | Perception +4

Its like feudal Japan but with orcs!


Male Tiefling Mindchemist 1
Saturday Nachtlicht wrote:
Hey! What's he got that I don't?

Non-psychopathic tendencies?


Male Tiefling Mindchemist 1
Ong'rag wrote:
Its like feudal Japan but with orcs!

Ugh, that's what I thought, all that military class, "honor unto death" stuff.

It's a painfully rigid thinking...how do you feel about scientific advancement?


M Half-Orc Invulnerable Rager 1 | AC 19/14/15 | Fort +5 Ref +4 Will +0 | Init +4 | Darkvision 60ft. | Perception +4

So long as it doesn't bring capitalistic abandonment of morals or the social loss of honor.

Ong'rag believes in winning, if you can do it with science fine, just don't expect him to pick up a gun....


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0
Sylas Driss wrote:
Ong'rag wrote:
Its like feudal Japan but with orcs!

Ugh, that's what I thought, all that military class, "honor unto death" stuff.

It's a painfully rigid thinking...how do you feel about scientific advancement?

I think I can deal with that.


Roll20 Maps

I'm hoping to tidy up my maps of the region and post them for y'all tonight, but that might get delayed. If it starts taking too long, I'll at least move the story along with the next appointment, etc. If you have other questions for Oskar, he can pop make in and "forget" the maps if I'm not done and you have questions, etc


Male Tiefling Mindchemist 1
Ong'rag wrote:

So long as it doesn't bring capitalistic abandonment of morals or the social loss of honor.

Now, when you say "morals"?


M Half-Orc Invulnerable Rager 1 | AC 19/14/15 | Fort +5 Ref +4 Will +0 | Init +4 | Darkvision 60ft. | Perception +4

Read more into order than "right" no rampant crime, no mudering, hell Ong'rag would okay with a psuedo caste system, warriors, artisans, farmers, nobles, beaurecrats, peasants. Think like order and politeness, no crazy evil stuff.


Male Tiefling Mindchemist 1

Sounds pretty good to me, the caste system isn't actually that bad an idea.

Count me in!


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

What about bordellos? Are they allowed?


M Half-Orc Invulnerable Rager 1 | AC 19/14/15 | Fort +5 Ref +4 Will +0 | Init +4 | Darkvision 60ft. | Perception +4

Sure Saturday, there can be bordellos. A necessary part of any militant country, soldiers need to spend there money somehow.


Roll20 Maps

If you hadn't already seen this:
Overland map
Voyllr plains comprise the area between the northern road and the east-west river. Daelsend is on the western end of the lake. The east/west extends of the plains are the little mountain river in the east to an ill defined point near the coastal city.

I'm trying to also get a hex map, zoomed in of the plains.


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0
Ong'rag wrote:
Sure Saturday, there can be bordellos. A necessary part of any militant country, soldiers need to spend there money somehow.

Or in your case, a giesha.


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]
Jason Argus wrote:
Ong'rag wrote:
Sure Saturday, there can be bordellos. A necessary part of any militant country, soldiers need to spend there money somehow.
Or in your case, a giesha.

Multicultural bordellos. Tis a good thing :3


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0
GM_Eric wrote:
"With the end of the war, all the old squabbles are starting back up. Troubled succession for some of the nobles houses. Everyone knows about the fabled wealth of the Voyllr plains; and while many are too scared of the supposed 'curse' to brave it themselves, they'd happily interfere with those brave enough to try. Most of the malcontents are lazy oafs and for them out of sight is out of mind. I know Count Patrick and Theodor are unahppy, but they're smart enough to know if they let you do most of the work, it benefits them in the long run if you fail, so I think they won't hinder you outright. I'd keep your eyes out for minor nobles... any baron who offers to help or to send his sons...."

Why did the Spartan vs Ninja episode of Deadliest Warriors come to mind when I read this?


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

Huh, no idea. The spartan I can see from your guy but not sure where you're getting the ninja imagery though. Either way that was a good episode :3


Vitals:
MAB: +4; RAB +3 | AC: 17; T: 12; FF: 15; CMB: +4; CMD: 16 | Fort: + 4; Ref: +2; Will: +4 | Init: +3; Perc: +2; Stealth +6; Survival +2
[HP: 12/12]

Anybody heard anything from Amren?


Roll20 Maps

I just sent him a PM.


Roll20 Maps

Posting enthusiasm seems to be drying up. Do y'all want less talk, more fight, do you want to handwave over meeting some of the powers of the kingdom. do you want to split up and meet people separately to try to speed through it?


Male Human Abjurer 1

I'm just waiting for the guy to answer Sylas's questions..


Male Tiefling Mindchemist 1

Indeed, I think in situations like this the most important thing is just getting as much information as possible. If we have a question that's not asked we jump in, if not there's time nearer the end of the meeting for us all to weigh in on what we've learned.

Of course, the more martial types may well just be bored out of their overly thick skulls :P


Male Arena-Bred Half-Orc Fighter 1 (Phalanx Soldier) /\/\ Init: +5 | HP: 14/14 | AC: 14 | FF: 10 | Tch: 14 | Fort: +6 | Ref: +3 | Will: +1 | Perc: +0

Sorry, been busy.

51 to 100 of 143 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Heroes' Rewards (Table 1) Discussion All Messageboards

Want to post a reply? Sign in.