Here Be Tryants: A Kingmaker saga.

Game Master Joy


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The boy sniffles and replies: "I wandered from the caravan we were with. My parents had packed everything up to move to some new city by a lake so that they could start over again. I'd never been outside a city before and I just wanted to explore a bit and I got lost."


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Well, we'll have to find these parents of yours. King...do you happen to know where this caravan is? Perhaps it is already at the city. Th man shrugs, In any case, do not worry, boy. We will find your parents.


The king shakes his head. "My men just found the boy wandering through the forest, they never saw this caravan he came from."


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander shrugs, Fair enough. Well, now that we're allies, you'll have to come to the city some time. We'll have a celebration!


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

"Well, if nothing else, we'll take this boy back to Voranakholm. Perhaps his parents will be there."

As Alexander speaks of celebration, Finnegan says, "Shall I set my men to hunting proper game for a feast?"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Nummy num That sounds like a splendid idea.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

perhaps Vorenkholm is where his parents were headed?


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

Eduard will cast Detect Magic and scrutinize the child just to be safe.


Eduard: You do not detect any type of magic on or around the child. From what you can tell, he looks like a perfectly ordinary, human child.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander nods, Perhaps. Well, we should get back. He smiles and runs a hand through his hair, Yes, Mr. Rook, I think that's a fine idea!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Indeed. Chief, we will be sure to stay in touch with you.


After leaving the Lizardfolk with the child in tow, your group begins an eastern course through previously explored and cleared territory until you reach your city one again.

It doesn't take too long for you to match up the boy with the most recently arriving caravan of new settlers and before that day it out, he is happily reunited with his family. You gain +2 stability for that side quest.

What else do you wish to do while in your home city? You may want to deal with you proposed prison idea.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea buys a MW Longspear. I believe being in the second rank supporting Radomir would be a good move. As for our prison, we'll have to see if there are any miscreants that qualify. Drunkenness and petty disruption are fit for a few days in the local cells.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

I should, perhaps, visit the local merchants and see if we can't unload most of this treasure we found. Is there anything in particular people wish to keep? He looks through the equipment they've gathered. I suggest we save the banner, these tokens, the potions and scrolls. Everything else seems worth selling. Andrea, are you sure you don't want that breastplate? It seems like you could fit it...with some work from a smith. Might be better than carrying around several different sets of lighter armor. He shrugs, But that certainly depends on how much you mind being weighed down, I suppose.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I am strong enough for the breastplate so I will take it.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir shakes his head "no". My lord, I am well equipped, I think. But, please, allow me to come with you. We have made some enemies, of late. And I would not wish you to be unguarded.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

"I shouldn't need any of those. Eduard, when we have the opportunity, I would like you to enchant my bow. A bit more of a hit wouldn't be bad."


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Sliding the shimmering chain shirt over his head, Othniel smiles and nods. "I'm not usually much for armor, but I like this, actually. Think I'll hang on to it."


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Looks good on you, Alexander says, with a smile. We should probably see to our duties for a short time, at least. As much as I like gallivanting around the forest, someone has to run the castle! Though I will have to stop by the market for something. Eduard, would you mind joining me? I'd like to speak to a mage about you learning a new spell.

Planning on buying Eduard eagle's splendor. This should be 60gp for the 2nd-level spell.


That's common enough spell that you can find someone that knows it without much problem.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea prepares to get back to the business of counseling, having no other things to purchase oo make.


After divesting yourselves of excess baggage, you make your way to the castle and council chambers so that you may discuss with the other other councilors what you have discovered and what has been going on in your absence.

Oleg, Svetlana, Kesten, Jhod and Tartuk are awaiting you there, having already been informed by the town guard of your arrival.

Kesten"Welcome back my lords and lady, I hope that your explorations went well. You've come at just the right time to assist in coming up with a solution for a couple problems that have come up. First there have been reports of Forest Drakes down in the Narlmarches causing problems and a ferocious worg has been stalking the Kamelands."

"The most pressing concern though is one that has been striking too close to home. A few days ago, some livestock were brutally slaughtered in their pens at an outlying farm; then two people were killed as well—a maid named Saki, who never made it home after her shift at an inn, and a shepherd boy named Beven, who (along with his flock) was attacked on his way back to town. Both had been traveling alone, so there were no witness as to what occurred, but the nature of the attack make us think it was some kind of savage animal. So far we have managed to downplay these things as isolated incidents and have kept anyone from panicking. It would make attracting new settlers difficult if they thought they we wouldn't be able to protect them."

After Kesten has said his piece, Svetlana stands. "In a different bit of news, an envoy from Brevoy have arrives. They claim that they were sent here to establish an embassy to ensure that there will always be diplomatic relations between our two countries. We were waiting for a full council vote on whether to allow this and where to house the soon to be embassy section of town."


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

What do you think, Andrea? Seems like something you and Svetlana can work out, Alexander says, as he contemplates the people from Brevoy. An embassy would be welcome, I think, but you have more experience with these things than I.

The man frowns as he considers the other issues. Forest drakes and worgs? Sounds like something we'll have to look into once we're back out on the trail. But you are right, this local attack needs to be looked into. It might be best if all the lords look to take an interest in such matters. Though I trust that, Mr. Rook, you and Radomir can take the lead on this?

We found some allies out in the wilds. Lady Lilandria, a fae, and caretaker of an old elven tower. We have plans to renovate and I believe Othniel is planning on handling relations with her. We also met King Vesket, the lord of a village of lizard people. A strong but simple people. Tartuk, you should speak to Eduard about them. They have need of some counsel and education on mystical things. Or, at least, some advice.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Indeed, I would be pleased to receive the Envoy. Andrea contemplates arranging her miracles for maximum effect.This would happen eventually, so we could arrange for quarters to be constructed as the embassy


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

"I think Radomir and I could investigate. Where did each of these attacks occur?"


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

"Is there any chance this worg, or another of its kind, perhaps, could be responsible for the mystery attacks as well?" Othniel asks, frowning.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander chuckles, That hadn't even occured to me, though when you say it, it seems the obvious question, no? He frowns in thought, scratching his chin. We've settled about half of the Kamelands and built farms over most of those hills. Perhaps the mites or kobolds have seen this worg. General Garess, he says as he turns back to the noble, Have these drakes, speaking of the other threat, caused Father Kavken any problems? Or any pilgrims, for that matter?


Kesten answers Othniel. "I have been to the site of the mystery attacks myself and I can say with certainty that there were no worg pawprints in the areas at all. Now, it is possible that the ground was simply too hard to hold any tracks, but we don't want to say for certain that the worg is to blame if we have no proof. It could make us miss the true culprit and lead to more deaths."

Kesten then addresses Alexander's questions. "The drake has not been seen near the actually shrine, but we do think that he is responsible for the attacks on two groups of pilgrims that had been heading towards the shrine all the way from Restov. We are assuming that the drake has moved in and claimed territory over an area that includes at least one of the trails to the shrine. This could effectively block any pilgrims traveling in either direction until it gets dealt with."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

The attacks should be dealt with swiftly, I believe the drakes can wait.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Agreed. Tell the pilgrims to stay home for now. We'll clear out this drake, but these attacks need to be stopped. The sooner the better.


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

Eduard remains quiet, but writes notes on everything that is said.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep
Finnegan "Devilbow" Rook wrote:
"I think Radomir and I could investigate. Where did each of these attacks occur?"

Radomir nods, Aye, my lord. Let us investigate this while you see to matters of state.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

"Othniel, Eduard, would either of you care to accompany Radomir and I to the sight of the attacks?"


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

Eduard chuckles softly, I'm not exactly the right person to investigate tracks at attack sites. My eyes aren't particularly keen and my survival skills are...lacking.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

I'd like to accompany the two of you. I think Andrea can handle a few diplomats. As I said, I think it'd be good for the people to see as much interest in this as possible. He smiles as he continues, I too don't have the sharpest eyes, but I'm interested in seeing you both at work.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So myself and one other here to meet and greet? I would like backup if needed. Radomir's soldiers at minimum.


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

"I can go wherever is needed, whether to the site of the attacks, or staying here in the capital with Andrea."


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander frowns, No Andrea, you're right. My curiosity got the best of me as it often does. He chuckles in thought, It's probably best if I join you and speak with these representatives. Ah, well.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

You certainly are quite the statesman. Plus your skills are about 6 points better than mine, lol.


Just pick the spoiler for whichever group you are with:

Diplomats:

Svetlana will lead you to the section of your castle that has been designated as a "guest suite" to be used by occasional visitors until you have the chance to build something better.

She politely knocks on the door and then opens it when someone from within calls out: "Enter."

Inside are three people, two male and one female. One of the males looks like a stereotypical swordlord and has what looks to be a very expensive rapier at his waist. The other male is an older gentleman, likely in his 50s with gray hair. The female is in her 20s, seated upon a chair, with a lute across her lap.

The older man moves forward to speak, smiling at the group. "Hello again Svetlana dear. Who have you brought to meet us this time?"

Mystery:

Kesten will lead you to an area a little ways outside of the city, taking you along a narrow footpath through a wooded area, finally coming to a stop beside a very large tree.

"This is the area where the young lady was savaged. If we were to continue on down this trail a short ways, we would come across several houses of settlers who raise various animals for market in our city."

"The lass had been working the closing shift at an inn inside town and been walking home alone in the dark. Not the safest thing in the world for her to have done, but I would like a city where doing such a thing would be as safe as doing it in the daylight."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea dresses more formally than she usually does, a well made dress in red and black, just perfect for meeting dignitaries. Good day to you, I am Andrea, councilor to Alexander Orlovsky. I welcome you to our young kingdom.

Edit: Adding diplomacy to help Alex
Diplomacy: 1d20 + 10 ⇒ (2) + 10 = 12


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

Eduard sighs, I suppose mysteries do have...mystery...going for them. He will mount up and follow Kesten to the site.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander strides into the room with a welcoming smile. And I am Alexander Orlovsky. Welcome. How was your trip? I hear you've come all the way from Brevoy.

Alexander continues to speak about idle things as long as the visitors wish to, asking about their trip, where they're from, and most importantly, who they are. Eventually, he'll move the conversation on to why they're here and what they want.

Diplomacy: 1d20 + 16 ⇒ (14) + 16 = 30


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Othniel stands to the side and rear of his lord, not quite looking bored, but certainly not looking worried either. His Aldori blade is sheathed, but he's careful to stand so that the rapier-wielding man can see it.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Finnegan kneels down on the ground, examining the area for signs of what may have attacked the girl.

Can I take 20? If so, that would give me a total of 31. I'll roll below in case I can't.

Survival (Track): 1d20 + 11 ⇒ (6) + 11 = 17


Diplomats:

The older man speaks: "We are of the House Lebeda. My name is Larson, this is my nephew Hern and my niece Honoria. Now, those of you who have heard of our house, know that were have quite the reputation as merchants. With your fledgling country building up, we thought that we would get in on the ground floor for trade rights and negotiations."

Mystery:

Yes, you may take 20 on your Survival (Track) check.

Finnegan takes time, carefully examining the scenes of the attack and discovers something interesting. Despite the claim that the young lady left the inn alone, by the time that she had reached this point, someone was walking right beside her. What is most disturbing, is that by the time they reached the scene of the attack, the larger (likely male) footprints began to slightly change, appearing to get a little larger and gaining toeclaws. The only prints that lead away from the scene of the attack appear to be a canine of some sort, perhaps a wolf or large dog.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Finnegan walks the tracks carefully, examining them. "Look here. It appears that someone, probably a man, joined the lady in walking with her prior to the attack. And see, as you follow them to where the attack took place, the footsteps begin to change. They are getting larger and appear to be gaining toe claws. The tracks that lead away belong to either dog or a large wolf. Lends credence to the theory the worg might be involved, although the way those prints appeared to change..."

What knowledge check would it be to see if I can figure out what this is from the tracks?


Finnegan:
Taking 10 on the local knowledge check will let you assume that a Werewolf is responsible for the tracks and the attack.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Grimacing, Finnegan turns to the others who are with him. "We're looking for a werewolf - a man who turns into a fearsome wolf, typically in the full moon. This isn't something we can handle on our own. We'll need everyone to handle this beast."

Taking 10 gives me a 21 total. Is that enough to tell me any resistances (specifically the DR that can only be overcome by silver)?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I believe we would be amiable to discussing terms and services rendered. We will soon have need for more building materials for example.

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