Group one: We Be Goblins (Inactive)

Game Master TheHairyAvenger


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Male HP 11 | AC 19 | T 15 | FF 15 | CMD 15 | F 3 | R 6 | W 2 | Init x | Per 6 (8 for sound) Gunslinger (Musketmaster) 1

Snark moves stealthily along the flank of the group, claiming that gives him a better shot while in fact he just wants to get away from the zealot and his preaching.

Stealth 1d20 + 15 ⇒ (13) + 15 = 28
Perception 1d20 + 6 ⇒ (18) + 6 = 24


Male Human (Shoanti) HP: 9/9 | AC: 15/11/14 | F +1, R +1, W +3 | Per: +5, Init: +1 | Oracle (Stargazer archetype)-1

Perception:
1d20 + 3 ⇒ (7) + 3 = 10


Ranger (Skirmisher) 1 | HP 12 | AC 17 | T 15 | FF 13 | F +4 | R +6 | W +2 | Init +4 | Perc +6

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


GM Rolls:
Stealth: 1d20 + 11 ⇒ (12) + 11 = 23
Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Spider: 1d20 + 3 ⇒ (9) + 3 = 12
Vilthik: 1d20 + 4 ⇒ (17) + 4 = 21
Scrapeknee: 1d20 + 2 ⇒ (7) + 2 = 9
Farg Farg: 1d20 + 4 ⇒ (3) + 4 = 7
Snark: 1d20 + 4 ⇒ (19) + 4 = 23

A huge hulking spider hangs above you in the trees, only Vilthik and Snark notice the creature creeping in it's web.

So we are in a surprise round now. Snark and Vilthik take your actions in any order and I will resolve it with the spiders attack.

Initiative Order:
  • Snark
  • Vilthik
  • Spider
  • Scrapeknee
  • Farg Farg


Ranger (Skirmisher) 1 | HP 12 | AC 17 | T 15 | FF 13 | F +4 | R +6 | W +2 | Init +4 | Perc +6

Surprise Round

"Spider-beastie in the trees!" Vilthik hisses through his teeth, bringing up his handaxe and short sword in front of his body and crouching low, waiting in a guarded stance.

Total defense, raising AC and Touch AC by 4 for one round.

Status:
HP: 12/12
AC: 21, Touch 19, Flat-Footed 13


Male HP 11 | AC 19 | T 15 | FF 15 | CMD 15 | F 3 | R 6 | W 2 | Init x | Per 6 (8 for sound) Gunslinger (Musketmaster) 1

Surprise round

"Be that lots-legs?" Without any further word Snark shoots at the spider.

Attack vs touch AC, Spider is flat footed I think 1d20 + 6 ⇒ (7) + 6 = 13
Damage if hit: 1d12 ⇒ 2


Snark's shot rings out breaking any peace that existed in the marsh. The bullet flies through the air and rips through one of the spiders legs forcing it to dangle at the joint. Yellow slime oozes from the wound and it drops from it's web landing in the middle of you all. The spider struggles up, its fangs glistening with poison and its deep black eyes stare at Vilthik before it attacks.

Spider Bite Attack: 1d20 + 2 ⇒ (1) + 2 = 3

The spiders teeth sink into the ground by Vilthik's feet.

Initiative Order:

  • Snark
  • Vilthik
  • Spider
  • Scrapeknee
  • Farg Farg
  • Snark and Vilthik take your turns in any order please :)

    Evil Spider pic ;)


    Cavalier 1/HP:14/AC:19/T:15/FF:17/CMD:16/F:5/ R:4/W:0/Init:4/Per:0 (Fangface 5)

    Fangface, kill!"

    Ride: 1d20 + 12 ⇒ (13) + 12 = 25

    Attack 1d20 + 5 ⇒ (12) + 5 = 17
    Damage 1d4 + 3 ⇒ (4) + 3 = 7

    Fangface
    Bite 1d20 + 2 ⇒ (18) + 2 = 20
    Damage 1d6 + 3 ⇒ (2) + 3 = 5


    Little map

    Not fantastic but good enough ;) let me know if anything is confusing.


    Ranger (Skirmisher) 1 | HP 12 | AC 17 | T 15 | FF 13 | F +4 | R +6 | W +2 | Init +4 | Perc +6

    Vilthik steps away from the spider's fangs with a snap-step and slides sideways slightly to deliver a strike.

    Five-foot step to flank with Farg Farg and strike with handaxe.

    Attack: 1d20 + 9 ⇒ (20) + 9 = 29 (+2 Flank, +1 Goblin Foolhardiness)
    Damage: 1d4 ⇒ 4

    Confirmation: 1d20 + 9 ⇒ (14) + 9 = 23
    Critical Damage: 3d4 ⇒ (2, 3, 2) = 7


    Male Human (Shoanti) HP: 9/9 | AC: 15/11/14 | F +1, R +1, W +3 | Per: +5, Init: +1 | Oracle (Stargazer archetype)-1

    "Many legs!" Scrapeknee lobs a javelin at the spider Assuming it is still alive after the damage others have done. -4 for throwing into melee already counted in

    1d20 - 1 ⇒ (4) - 1 = 3
    If that hits, damage is

    1d4 - 1 ⇒ (3) - 1 = 2


    Male HP 11 | AC 19 | T 15 | FF 15 | CMD 15 | F 3 | R 6 | W 2 | Init x | Per 6 (8 for sound) Gunslinger (Musketmaster) 1

    Snark takes a step back and starts reloading his gun. "Ugh, silly part of weapon."

    Move backwards about 10 feet and reload gun (yay for free rapid reload)


    Snark reloads. However Vilthik moves in chopping deep into the spiders abdomen, you pull the axe back out and sickly fluids pour from the wound.

    The spider grazes Scrapeknee with it's attack, however this graze is enough to inject the poison.

    Bite Attack: 1d20 + 2 ⇒ (18) + 2 = 20
    Bite Damage: 1d6 ⇒ 1

    Scrapeknee make a DC 14, Fort save to resist the poison please :)

    Scrapeknee throws a javelin which punches into a nearby tree. Fangface rips a leg off completely and the spider rears up in anger and pain. Farg Farg sees his opportunity and strikes the spider piercing through its eyes. Yellow blood spurts from the wound and the spider falls flat on the ground it is mauled and dead, it's hunger for Goblin meat no more.

    You guys killed that fast ;) should have stayed in the trees spraying webs at you all :P


    Male HP 11 | AC 19 | T 15 | FF 15 | CMD 15 | F 3 | R 6 | W 2 | Init x | Per 6 (8 for sound) Gunslinger (Musketmaster) 1

    "We is be champions! We is be champions! We is be champions of all Goblinkind!" Snark chants, his voice squeaky and hoarse. He then walks over to the spider and starts examining it for interesting bits.


    Male Human (Shoanti) HP: 9/9 | AC: 15/11/14 | F +1, R +1, W +3 | Per: +5, Init: +1 | Oracle (Stargazer archetype)-1

    Scrapeknee eyes the tree and wonders what it could have done to incur the wrath of the goddess. If he can retrieve his weapon, he does, then rejoins the others who are looking at the spider.


    Cavalier 1/HP:14/AC:19/T:15/FF:17/CMD:16/F:5/ R:4/W:0/Init:4/Per:0 (Fangface 5)

    Farg Farg jumps from Fangfaces back and begins to hop around, making sounds simular to an mixture of an owl hooting and a mouse squeeking. THe cavalier grabs his mounts front legs and begins to strangly hop and dance. The wolf constantly snapps at the goblin's face but the goblin dodges them and luaghs as if it where the best game ever. We be killing that Many legs quick like aint we Fangface! Not many legs now, we made uh..no many legs!"Farg farg dances for a few more seconds before shoving his wolf friend awayand turning to the others. "You all see way I kill that? Hells yeah! I be big hero! You guys too, they sing songs about us! We get many hot goblin girls for this!"


    Ranger (Skirmisher) 1 | HP 12 | AC 17 | T 15 | FF 13 | F +4 | R +6 | W +2 | Init +4 | Perc +6

    Vilthik wipes the gore off of his axe onto the creature's hair, smiling wickedly. "No tongue to take, but maybe we gets poison out of its nasty face. Any of yous got jars?"


    Scrapeknee you can retrieve your weapon.

    Snark examining the spider turns up nothing interesting however looking around quickly makes you realise that this is not the creatures lair, just it's hunting ground.


    Male Human (Shoanti) HP: 9/9 | AC: 15/11/14 | F +1, R +1, W +3 | Per: +5, Init: +1 | Oracle (Stargazer archetype)-1

    "I got no jars." He smacks the heathen tree with the javelin after retrieving the weapon. Clearly this heathen tree angered the demon mother.


    Do you guys want to search the area a bit more. If so roll perception or survival.

    If you don't I can just move the game on.

    By the way 100 XP each.


    Ranger (Skirmisher) 1 | HP 12 | AC 17 | T 15 | FF 13 | F +4 | R +6 | W +2 | Init +4 | Perc +6

    Vilthik crouches down, eying the ground for any signs of passing.

    Survival: 1d20 + 11 ⇒ (10) + 11 = 21

    Not looking for anything specific, just looking. +2 on the result if anything human-related.


    You see the unmistakeable trail of webs leading under the trees and beyond past the creek. Following them leads you to a deadfall of old rotted trees. Thick webs line the area and scattered about is at least a dozen stinking bodies. Several are Goblins corpses with a couple of the bodies been human. You have found Lotsa legs lair!!!


    Cavalier 1/HP:14/AC:19/T:15/FF:17/CMD:16/F:5/ R:4/W:0/Init:4/Per:0 (Fangface 5)

    "Good job Vilthik! You good at tracking. Think we find good shineys?"Farg farg brings his lance around and rides Fangface into the cave.


    Ranger (Skirmisher) 1 | HP 12 | AC 17 | T 15 | FF 13 | F +4 | R +6 | W +2 | Init +4 | Perc +6

    Vilthik grins as he sees the human corpses. "Lots-Legs been busy," he notes. "Oh yes, this one is very good at findy-find just like sneaky-sneak. Killing Lots-Legs will make us legend." He follows Farg farg forward, scanning the heights for any spiders.

    Perception: 1d20 + 6 ⇒ (9) + 6 = 15


    Male HP 11 | AC 19 | T 15 | FF 15 | CMD 15 | F 3 | R 6 | W 2 | Init x | Per 6 (8 for sound) Gunslinger (Musketmaster) 1

    Snark silently follows the others to the lair while cleaning the muzzle of his gun with a bit of spittle.

    "Is lots of dead bigs here. Too bad spider so stupid or we's be friends." Snark then joins his fellow in searching the nest.

    Perception 1d20 + 6 ⇒ (15) + 6 = 21


    Male Human (Shoanti) HP: 9/9 | AC: 15/11/14 | F +1, R +1, W +3 | Per: +5, Init: +1 | Oracle (Stargazer archetype)-1

    "Lotsa legs dead be big happy with chief and tribe, no doubt." Scrapeknee agrees as he also looks around the next

    Perception: 1d20 + 3 ⇒ (16) + 3 = 19


    Searching the bodies you find:

  • 24 gp

  • Small masterwork light crossbow with 11 bolts (1d6, +1 attack)

  • single pearl worth 100 gp

  • 2 potions of cure moderate wounds (Heal 2d8)

  • Potion of bull’s strength: (The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.)

  • Potion of bear’s endurance: (The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds the usual benefits to hit points, Fortitude saves, Constitution checks, and so forth. Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the subject's Constitution drops back to normal. They are not lost first as temporary hit points are.)

  • Finally, wax-paper-sealed package: containing six pieces of licorice-flavored taffy (this taffy is strong enough to remove any sickened effects)


  • Male HP 11 | AC 19 | T 15 | FF 15 | CMD 15 | F 3 | R 6 | W 2 | Init x | Per 6 (8 for sound) Gunslinger (Musketmaster) 1

    "Niceties! Anyone know what potions this be? Unless they are marked or something I's like pretty, shiny, white bullet. Make good trophy amulet." He already had the pearl in his hands, rolling it around between his fingers.


    Male Human (Shoanti) HP: 9/9 | AC: 15/11/14 | F +1, R +1, W +3 | Per: +5, Init: +1 | Oracle (Stargazer archetype)-1

    Scrapeknee eyes the potions, wishing he had studied more... cast detect magic. "Not sure what do what, but this got magic glow, an this too. And that.." He says pointing to the potions


    Ranger (Skirmisher) 1 | HP 12 | AC 17 | T 15 | FF 13 | F +4 | R +6 | W +2 | Init +4 | Perc +6

    Vilthik shrugs. "I say yous hold on to magics, then, Scrapeknee. Since yous can see they magic. Maybes if you find out what kind of magics I take one. You might takes crossbow, too. Better range than javelin."


    Cavalier 1/HP:14/AC:19/T:15/FF:17/CMD:16/F:5/ R:4/W:0/Init:4/Per:0 (Fangface 5)

    Farg farg bites on of the gold peices and smiles. "Ohhhh... we got them shineys we did! Maybe we trade for new things!"


    Male Human (Shoanti) HP: 9/9 | AC: 15/11/14 | F +1, R +1, W +3 | Per: +5, Init: +1 | Oracle (Stargazer archetype)-1

    Scrapeknee gathers the potion and crossbow as suggested, "Maybe one potions heal. That very popular with sneaky humans. They should die, then they drink, then they no die. VERY annoying."


    Let me know when you guys are ready to move on to the final leg of you journey ;)


    Ranger (Skirmisher) 1 | HP 12 | AC 17 | T 15 | FF 13 | F +4 | R +6 | W +2 | Init +4 | Perc +6

    Noticing the labels on the potions, Vilthik eyes the one of Bull's Strength. "Oooh, this drink gives one big strength. This one takes for now."

    Ready when everyone else is.


    Male Human (Shoanti) HP: 9/9 | AC: 15/11/14 | F +1, R +1, W +3 | Per: +5, Init: +1 | Oracle (Stargazer archetype)-1

    Ready.


    You set on your way once more and after another half an hour of travel reach the ship wreck. You can see the waves in the distance and hear the water lapping on the shore. The ship itself is huge and deeply embedded in a shallow pool of water; the marsh itself seems to be swallowing the vessel. The ship has two masts that rise high into the air, the sails still blowing in the wind. Suddenly a rattling alerts you attention and upon looking closer you see Goblin skeletons hanging on what seems to be a large wooden fence surrounding the ship, forming a makeshift garden. A thick curl of smoke wafts up from a chimney that protrudes from an unusual box like structure near the ship’s bow. From inside the garden you hear the unmistakable sound of a horse neighing.

    MAP: Shipwreck Map


    Male Human (Shoanti) HP: 9/9 | AC: 15/11/14 | F +1, R +1, W +3 | Per: +5, Init: +1 | Oracle (Stargazer archetype)-1

    "That a horse?" He whispers to the others at the sound, "Unclean creatures." He spits on the ground.


    Cavalier 1/HP:14/AC:19/T:15/FF:17/CMD:16/F:5/ R:4/W:0/Init:4/Per:0 (Fangface 5)

    Farg farg looks at the others as he grips his dog slicer and Fangface's saddle tighter. I think so. What dang horse doing here?


    Ranger (Skirmisher) 1 | HP 12 | AC 17 | T 15 | FF 13 | F +4 | R +6 | W +2 | Init +4 | Perc +6

    Vilthik spits on the ground. "Horses mean humans. And look hows they dangle rattly bones to try and spooks us. Man-creatures thinks they so smart. We see how crafty they are with no tongues. I say we sneaky-sneak and stabs them in their dumb faces."


    Male Human (Shoanti) HP: 9/9 | AC: 15/11/14 | F +1, R +1, W +3 | Per: +5, Init: +1 | Oracle (Stargazer archetype)-1

    "Vilthik is right, horses mean humans... we seek humans out, and kill them first. Not be fooled by evil horsey scout."


    Male HP 11 | AC 19 | T 15 | FF 15 | CMD 15 | F 3 | R 6 | W 2 | Init x | Per 6 (8 for sound) Gunslinger (Musketmaster) 1

    "Goody. Horse is bad but dead horse taste good. I's feel like a snack." Snark once again checks his gun before he lowers into a crawl and starts sneaking up.

    Stealth 1d20 + 15 ⇒ (1) + 15 = 16


    Male Human (Shoanti) HP: 9/9 | AC: 15/11/14 | F +1, R +1, W +3 | Per: +5, Init: +1 | Oracle (Stargazer archetype)-1

    Scrapeknee follows suit, trying to sneak around as well, and looking for uncleantootallnogoodreadingtoejam , also known as humans.

    Stealth
    1d20 + 9 ⇒ (6) + 9 = 15

    Perception
    1d20 + 3 ⇒ (5) + 3 = 8


    Ranger (Skirmisher) 1 | HP 12 | AC 17 | T 15 | FF 13 | F +4 | R +6 | W +2 | Init +4 | Perc +6

    Vilthik crouches low, moving stealthily along with the others.

    Stealth: 1d20 + 16 ⇒ (10) + 16 = 26


    You sneak around looking past the gate and into the Garden area. You don't see any humans but what you do see is Four legs holding up a large leathery skinned frame. Each bone is outlined clearly, all forming into a demonic looking Horse. You can just see it's bloodshot red eyes from where you are but it makes no motion to move, so clearly it hasn't spotted you yet.


    Male Human (Shoanti) HP: 9/9 | AC: 15/11/14 | F +1, R +1, W +3 | Per: +5, Init: +1 | Oracle (Stargazer archetype)-1

    Scrapeknee glances at his fellow goblins gauging their reactions to the unhallowed beast!


    Cavalier 1/HP:14/AC:19/T:15/FF:17/CMD:16/F:5/ R:4/W:0/Init:4/Per:0 (Fangface 5)

    "Charge! GitemFangface!

    Farg farg charges in on Fangface to attack the horse.

    Attack: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
    Damage: 1d4 + 5 ⇒ (2) + 5 = 7
    Bane vs Horse Damage: 2d6 ⇒ (4, 3) = 7

    Fangface attack: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23+2 to hit CMD for trip
    Damage: 1d6 + 3 ⇒ (3) + 3 = 6


    Ranger (Skirmisher) 1 | HP 12 | AC 17 | T 15 | FF 13 | F +4 | R +6 | W +2 | Init +4 | Perc +6

    Vilthik cocks his head at Farg farg's sudden attack and opts to stay hidden, crouching and moving stealthily along the outskirts of the shipwreck, trying to put eyes on any humans or other enemies that might be lurking about.

    Stealth: 1d20 + 16 ⇒ (18) + 16 = 34
    Perception: 1d20 + 6 ⇒ (11) + 6 = 17


    Male HP 11 | AC 19 | T 15 | FF 15 | CMD 15 | F 3 | R 6 | W 2 | Init x | Per 6 (8 for sound) Gunslinger (Musketmaster) 1

    Snark slowly moved closer, aimed and then shot at the horse. Horse were nasty and this one didn't even look good for eating.

    Stealth: 1d20 + 15 ⇒ (13) + 15 = 28
    Attack vs Touch: 1d20 + 4 ⇒ (7) + 4 = 11 Damage 1d12 ⇒ 3
    Attacking undetected gives a +2 if I remember correctly. Partially compensates the -2 for shooting into melee.


    Male Human (Shoanti) HP: 9/9 | AC: 15/11/14 | F +1, R +1, W +3 | Per: +5, Init: +1 | Oracle (Stargazer archetype)-1

    For now, the cleric also remains hidden.

    stealth: 1d20 + 9 ⇒ (20) + 9 = 29
    Horse make noise...humans may come out. Need to be ready.


    GM Rolls:
    Vilthik: 1d20 + 4 ⇒ (4) + 4 = 8
    Scrapeknee: 1d20 + 2 ⇒ (1) + 2 = 3
    Farg Farg: 1d20 + 4 ⇒ (2) + 4 = 6
    Snark: 1d20 + 4 ⇒ (3) + 4 = 7

    Horse: 1d20 + 2 ⇒ (9) + 2 = 11

    Surprise Round:

    Farg Farg charges in on his Steed ripping the nose from the horse in a spray of blood and snot, just as Fang Face chomps into the leg of the beast bringing it to its knees.

    It lets out a strangled screaming, whinny. Snark sneaks over and lets out a single ear piercing shot, the bullet rips through the horses brain and out the other side lodging itself in the wood of the ship with a strange wet slapping sound.

    The horse lies dead in a pool of blood, its head almost completely destroyed.

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