Gods Of The Arena- Rise Of The Nightingale Blades (Inactive)

Game Master DM Heterocephalus

A group of slaves purchased by a local Arena Master of the Nightingale Blades seeks to rise in glory to be the best Ludus in Katapesh upon the sands of the arena.


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Love it! I’ll put up a quick character concept and flesh in the details in just a bit.

I'm in the process of putting together a monk based gladiator. will you be allowing any other 3rd party material for this campaign? I'd like to know if I should incorporate some outside feats for my signature move.


Just propose to me and I will consider :)


I changed my mind and decided to go Heel.

Name: Xem, The Cursed One
Race: Human
Class: Monk(Master of Many Styles) 1/ Cleric 1/ Gladiator 3(Executioner Style)
Alignment: LE
Starting debt: 2d4 + 2 ⇒ (4, 1) + 2 = 7x100=700 gp
Persona: Heel and Berserker
Reputation:1d3 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Signature Move:

Spoiler:
Move up to the opponent, Sweep the legs(Trip), finish with a painful attack to their face(Unarmed Strike, usually with stunning or other ability on it).

Appearance:
Spoiler:
He wears simply a ripped and torn black gi with a black bandana covering his head. His body shows signs of heavy scarring from both combat and self infliction.

Backstory:

Spoiler:
Xem murdered his brother when they were children when he grew jealous of the attention their father showed to the elder sibling. He lured his brother to a graveyard on a dare and clubbed him to death with a human leg bone. He covered the body with grave dirt to hide it but his actions had been witnessed by Fumeiyoshi, the Lord of Envy. He whispered to the boy promises of great glory and things to come if he would sacrifice more to him, and Xem having not even cleaned the blood of his brother from his hands swore himself to the evil god.

His brothers disappearance saddened his family greatly but Xem waited and grew into a young man before he finally could wait no more. The whispers had made him strong, told him how to draw on the 'blessing' of the god and his own sociopathic nature had made him a skilled martial artist over the years. Murdering his parents and burying them in the graveyard was the final step in his path to the darkness. He left his home and joined a band of bandits and rebels, the only company a cursed and dishonored person as himself felt at home among.

However it was only a matter of time before they were captured by the army and the most promising sold as fighters in the grand arena, with any hope of reclaiming their freedom. For even a monster such as himself could become a god in the arena...


I'm sneaking this in at work so sorry for the lack of creativity ;-)

Basic Backdrop:

Name: Treidin Wallace
Race: Human
Class: Monk 2 / Gladiator 3
Alignment: LN
Starting debt: 2d4 + 2 ⇒ (1, 3) + 2 = 6x100 = -600gp
Persona: Face & Daredevil
Reputation: 10 + 1d3 + 2 ⇒ 10 + (3) + 2 = 15

Signature Move:

*Pending* Crushing Sweep: Treiden unbalances his opponent with a sweeping circular kick and then slams them to the ground with a hammer blow to the chest with both ends of his three section staff. (Flurry of Blows Attack 1: Trip, Attack 2+ Sansetsukon).

Appearance:

Treiden is a human of Tein decent. He wears no armor in or out of the arena and prefers using his hands or a three section staff in battle.

Backstory:

Treiden Wallace was disgraced and exiled from the monastery he had been training at since adolescence after killing a fellow student during a tournament. As it was a direct affront to his order, he turned himself in to the local authority and was sentenced to serve his time in a nearby iron mine. Unfortunately due to a handful of corrupted officials, he was instead sold to private ludus where he is forced to use his sagely training as a gladiator, ironically performing the same deed that fueled his guilt to begin with.

Over time he came to separate from the teachings of his masters and learned to translate his skills to combat those without honor or remorse.

This feats are from the same book that printed the Gladiator class and is a helpful deciding factor for whether or not I'll go strait unarmed or use monk weapons for my signature move and combat style as a whole. Martial Strike and Improved Martial Strike. I realized the other ones I was considering require higher Monk levels. Are we locked into the Gladiator class or will our options open up after a certain point?


imjohnnyrah wrote:

I'm sneaking this in at work so sorry for the lack of creativity ;-)

Basic Backdrop:

Name: Treidin Wallace
Race: Human
Class: Monk 2 / Gladiator 3
Alignment: LN
Starting debt: 2d4+2x100 = -600gp
Persona: Face & Daredevil
Reputation: 10+1d3+2
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **

This feats are from the same book that printed the Gladiator class and is a helpful deciding factor for whether or not I'll go strait unarmed or use monk weapons for my signature move and combat style as a whole. Martial Strike and Improved...

The 2 feats are fine. Hmmm I am thinking of only leveling the gladiator levels as you would have lost your monk training already


Warsor wrote:

I changed my mind and decided to go Heel.

Name: Xem, The Cursed One
Race: Human
Class: Monk(Master of Many Styles) 1/ Cleric 1/ Gladiator 3(Executioner Style)
Alignment: LE
Starting debt: 2d4+2x100=700 gp
Persona: Heel and Berserker
Reputation:1d3+10-2
Signature Move: ** spoiler omitted **
Appearance: ** spoiler omitted **

Backstory: ** spoiler omitted **

Looks good :) Do drop by the tavern for some light RP.


Wait so we can't continue monk training? Well thats...sucky. Just requires a small change though of my favored class to gladiator.


DM Heterocephalus wrote:
The 2 feats are fine. Hmmm I am thinking of only leveling the gladiator levels as you would have lost your monk training already

That's what I figured so there's why those feats became important!

So are you treating your Gladiators as slaves/prisoners (ala Spartacus & Gladiator) or rockstars? Just wondering if I need to alter the bare bones of my backstory.


Probably slaves and nothing more than entertainment but it's possible to achieved stardom if reputation grows more than 30


imjohnnyrah wrote:
DM Heterocephalus wrote:
The 2 feats are fine. Hmmm I am thinking of only leveling the gladiator levels as you would have lost your monk training already

That's what I figured so there's why those feats became important!

So are you treating your Gladiators as slaves/prisoners (ala Spartacus & Gladiator) or rockstars? Just wondering if I need to alter the bare bones of my backstory.

Yep a little late to grab em but I'll pick them up too.


Name: Garris Meridius Titus "The Dragon"
Race: Human
Class: MoMS Monk 1, Vivisectionist Beastmorph Alchemist 1/Gladiator 3
Alignment: LN
Starting debt: 2d4 + 2 ⇒ (2, 4) + 2 = 8*100=800gp
Persona: Face, Daredevil
Reputation: 1d3 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Signature Move: The Art of FuK'U mostly headbutting and kicking while on the ground. Once engaged The Dragon headbutts his opponent blinding him, then tripping him and then stomping him in the face.

Appearance: Garris is a large man with scared and tanned skin. He bears a full back tatoo of a dragon whos head comes coiling down his right arm ending on his forearm and breathing fire up onto the back of his hand. The dragon is both gold and red representing his own form of yin and yang. He wears thatherd black cotton pants and a worn pair of black leather boots. He has a dragon circlet upon his brow with a plate in the front that he delivers his devestating headbuts with. Shoulder length black hair pulled back into a pony tail. He is clean shaven and has sharp but attractive looks.

Backstory: The dragon was an orphan left at a monestary. He grew up learning the ways of peace and discipline. The other monks soon learned he had an inner beast. He was sent for advanced training and honed his skills in devastating physical attacks. He was later attacked while traveling with a caravan. The assault was brutal and while dispatching manny attackers the dragon fell and was left for dead. As fate would have it a crazy hermit stumbled upon the remains and found the still barely alive man. The hermit healed Garris up and friended the boy. After getting to know each other the hermit too saw the hidden potential in Garris and trained him in the art of unlocking the beast. Garris would use this new knowlege to hunt down the men who attacked the caravan and bring them to justice. Well that task was too big for the young man and he was beaten and captured but this time he was sold into the slave market. It wasn't long before his buyer learned of Garris's skill and entered him into the arena. The rest is now history as he seems to found his calling. The Dragon has been unleased and all others will burn before him and fall to ruin.


Titus "The Titan" Armstrong wrote:

Name: Garris Meridius Titus "The Dragon"

Race: Human
Class: MoMS Monk 1, Vivisectionist Beastmorph Alchemist 1/Gladiator 3
Alignment: LN
Starting debt: 2d4+2
Persona: Face, Daredevil
Reputation: 1d10+10
Signature Move: The Art of FuK'U mostly headbutting and kicking while on the ground. Once engaged The Dragon headbutts his opponent blinding him, then tripping him and then stomping him in the face.

Appearance: Garris is a large man with scared and tanned skin. He bears a full back tatoo of a dragon whos head comes coiling down his right arm ending on his forearm and breathing fire up onto the back of his hand. The dragon is both gold and red representing his own form of yin and yang. He wears thatherd black cotton pants and a worn pair of black leather boots. He has a dragon circlet upon his brow with a plate in the front that he delivers his devestating headbuts with. Shoulder length black hair pulled back into a pony tail. He is clean shaven and has sharp but attractive looks.

Backstory: The dragon was an orphan left at a monestary. He grew up learning the ways of peace and discipline. The other monks soon learned he had an inner beast. He was sent for advanced training and honed his skills in devastating physical attacks. He was later attacked while traveling with a caravan. The assault was brutal and while dispatching manny attackers the dragon fell and was left for dead. As fate would have it a crazy hermit stumbled upon the remains and found the still barely alive man. The hermit healed Garris up and friended the boy. After getting to know each other the hermit too saw the hidden potential in Garris and trained him in the art of unlocking the beast. Garris would use this new knowlege to hunt down the men who attacked the caravan and bring them to justice. Well that task was too big for the young man and he was beaten and captured but this time he was sold into the slave market....

Wahoo 3 monks!! Drop by the tavern


will we be able to level in non gladiator my build really only works if I get the feral mutagen next level of alchemist?


Titus "The Titan" Armstrong wrote:
will we be able to level in non gladiator my build really only works if I get the feral mutagen next level of alchemist?

Don't think so Titus.


Question to DM: Do I have my/a Holy Symbol? Its necessary for using spells for my guy. If not I may need to ask(beg) to either get one or take the birthmark trait.


Xem the Cursed One wrote:
Question to DM: Do I have my/a Holy Symbol? Its necessary for using spells for my guy. If not I may need to ask(beg) to either get one or take the birthmark trait.

During the campaign you can ask for one.


Titus "The Titan" Armstrong wrote:
will we be able to level in non gladiator my build really only works if I get the feral mutagen next level of alchemist?

You May have to skip monk. Anyway we have 2 monks already so you can consider.


DM Heterocephalus wrote:
Xem the Cursed One wrote:
Question to DM: Do I have my/a Holy Symbol? Its necessary for using spells for my guy. If not I may need to ask(beg) to either get one or take the birthmark trait.
During the campaign you can ask for one.

Will I get opportunity before the first match? I only have 2 spells so its not critical but bless is nice for a team of gladiators.


Depends how well you beg lol!


Cool, monk level gone. Still keeping the background if thats ok. 2 levels of Alchemist. Will drop by tavern once I finish the crunch


DM Heterocephalus wrote:
Depends how well you beg lol!

Does this mean alchemist lacks mutagen chemicals and bomb making as well?


I am interested, I am however torn between two concepts in my mind. Am I able to submit both and let you choose one (if any) to join?


Yea it's fine.Gil. Hmmm I will give the chemicals but gotta beg


Almighty and awesome DM Heterocephalus, bringer of virtual gaming, purveyor of cheetos and mountain dew...uh...and stuff. I beseech you and humbly beg that I be allowed a holy symbol of Fumeiyoshi in some RP that happens outside this current tavern scene yet before the arena gates do open. We who are about to die salute you anpromise even more glorious death for this boon.


ill post in the tavern later once i get an alias made


Holds a thumb horizontal towards Xem before twisting downwards towards the ground.

Lol beg in game....


No opportunity yet DM, and no info on who I would speak to or if there is another follower of Fumeiyoshi around.


By the way guys do give a name for your signature moves too.


Tenro wrote:
ill post in the tavern later once i get an alias made

sure!


DM Heterocephalus wrote:
By the way guys do give a name for your signature moves too.

Ah thank you for reminding me of a question. Signature moves are a series of actions but what happens if your combat maneuver fails? Do you not get the final maneuver/attacks? If so this means that combat maneuvers are the critical weakness to the signature moves, a high CMD and most aren't worth the full round action when you could just make a regular attack. If the chain continues even if you miss the combat maneuver at least you get the chance to finish your move whether or not it turns out perfect.

On that note my moves name is Skullshatter.

P.S. In terms of begging it seems a bit unfair to the people that have class features that rely on certain class items. Not so much for me but an alchemist really relies heavily on the mutagen and chemicals for the features he chose the class levels. I'd hope he wouldn't have to have them denied him if he chose not to RP his character begging someone for them.


No worries they just need to ask in game and will be given to them bit I will add on to their debt...maybe....


Hi Guys, I am adding this in as a feature to help improve your signature move success rate.

Bloodsport Showman

Gladiators do not just fight, they fight to entertain, and as such, during combat they may add either their Strength or Dexterity bonus (not both) to any Charisma-based skill check.

In addition, combat maneuvers such as trip, disarm, feint, and sunder — maneuvers that provide a distinct edge in battle but do not directly hurt one’s opponent - all get a +1 bonus to skill check, as they add more variety than just hammering one another with blows. Such techniques draw out the spectacle and showcases the gladiator’s skill and prowess more fully than a quick kill would, and give the audience a better show for their entrance fee. Likewise, a gladiator will often extend a fight by resorting to grappling if possible.

A gladiator may add his Charisma bonus to his CMB if he makes a successful Perform (act) skill check (DC based on the gladiator’s reputation). The Perform check is made each round of combat as a free action on the gladiator’s turn. The character then fights dramatically, including feigning injuries or fatigue, making flashy moves, brandishing weapons, taunting their opponent, and other impractical but entertaining techniques.

In addition, the gladiator may make a Bluff roll against their opponent as a standard action. The Bluff is opposed by the opponents Sense Motive. If successful, the Bluff provokes an immediate attack of opportunity from the opponent, which must be taken and which counts towards the number of attacks of opportunity the opponent gets in a round.

Shadow Lodge

Does the 'Intimidating Prowess' stack with your 'Add STR to Cha skill' rule?


Hi guys,

So far the applicants are:

Shown Interest

1. Lupus

Submitted concept:(in OOC means please resolve the issues)
1. Heggar "The Alligator" - Half-Orc barbarian 2 (some archetype haven't decided yet)/Gladiator 3 Heel Beastfighter Signature move Death Roll: grapple, pin, bite. He'd run up, tackle the opponent, get them into a lock, and then bite into their neck while going into a roll.Determine fighting style

2. Owyn Nakagro Human Fighter 2/Gladiator 3 Face Braggart Dual Weapon Style Signature move: Slam (Bull-rush) an enemy into the wall of the arena and then follow it up with a scimitar to the throat. Do create a nick name for yourself, a nick name for your signature move

3. The Jaguar Catfolk rogue 2 / gladiator 3 Heel Backstabber Signature Move Acrobatic roll, Feint, Attack. Basically he does a flip or cartwheel and as a part of it flings out the flying blade a few times to bluff the enemy, next thing they know they are bleeding but they dont know which of the attacks hit a nick name for your signature move, determine fighting style

4. Xem, The Cursed One Human Monk(Master of Many Styles) 1/ Cleric 1/ Gladiator 3 Heel Berserker Executioner Style Signature move Skullshatter:Move up to the opponent, Sweep the legs(Trip), finish with a painful attack to their face(Unarmed Strike, usually with stunning or other ability on it).

5. Treidin Wallace Human Monk 2 / Gladiator 3 Face Daredevil Signature move: Crushing Sweep: Treiden unbalances his opponent with a sweeping circular kick and then slams them to the ground with a hammer blow to the chest with both ends of his three section staff. (Flurry of Blows Attack 1: Trip, Attack 2+ Sansetsukon).Determine nick name for yourself, nickname for your signature move,, Determine fighting style, but I am looking through and I am assuming Exotic style is the most beneficial for you in the event you may use a backup weapon instead of unarmed attack

6. Garris Meridius Titus "The Dragon" Human Vivisectionist Beastmorph Alchemist 2/Gladiator 3 Face Daredevil Signature move The Art of FuK'U mostly headbutting and kicking while on the ground. Once engaged The Dragon headbutts his opponent blinding him, then tripping him and then stomping him in the face.Determine signature move nickname, determine fighting style

7. Krusk aka “Abyss” Half-Orc Barbarian 2, Gladiator 3 Heel Berserker Weapon and Shield fighting style Signature MoveBlackhole:Black-Hole Thrust (Intimidate to “shaken” opponent, grapple check, then thrust Flacata into chest)


Arkwright wrote:
Does the 'Intimidating Prowess' stack with your 'Add STR to Cha skill' rule?

Hmm still apply that you may not add Dex bonus in addition to Str. So since this feature allows you to add your str bonus to your charisma by default, it made that feat redundant. So this means you have 1 more free feat to spend.


Alright guys all looking good. I am closing recruitment as of now. Lupus if you can submit your character concept by today or tomorrow I will include you too. I am looking first post for gameplay on friday if possible.

the rest of you all got selected and please flesh it out with stats now and post it in your character profile.


DM Heterocephalus wrote:

4. Xem, The Cursed One Human Monk(Master of Many Styles) 1/ Cleric 1/ Gladiator 3 Heel Berserker Executioner Style Signature move Skullshatter:Move up to the opponent, Sweep the legs(Trip), finish with a painful attack to their face(Unarmed Strike, usually with stunning or other ability on it). Determine fighting style, but I am looking through and I am assuming Exotic style is the most beneficial for you in the event you may use a backup weapon instead of unarmed attack

What do you mean by determine fighting style? I selected Executioner style.


BTW Arknight, you have a staredown in the tavern.

The rest of you may proceed to the tavern for some light RP since you are already selected.. Optional of course but thought its good to know each other persona better.


DM Heterocephalus wrote:
Arkwright wrote:
Does the 'Intimidating Prowess' stack with your 'Add STR to Cha skill' rule?
Hmm still apply that you may not add Dex bonus in addition to Str. So since this feature allows you to add your str bonus to your charisma by default, it made that feat redundant. So this means you have 1 more free feat to spend.

Alright, I guess swapping out intimidating prowess for Toughness then(as it was a bonus from gladiator).


Xem the Cursed One wrote:
DM Heterocephalus wrote:

4. Xem, The Cursed One Human Monk(Master of Many Styles) 1/ Cleric 1/ Gladiator 3 Heel Berserker Executioner Style Signature move Skullshatter:Move up to the opponent, Sweep the legs(Trip), finish with a painful attack to their face(Unarmed Strike, usually with stunning or other ability on it). Determine fighting style, but I am looking through and I am assuming Exotic style is the most beneficial for you in the event you may use a backup weapon instead of unarmed attack

What do you mean by determine fighting style? I selected Executioner style.

My bad.


Xem for your signature move you can do flurry of blows into the face since it is considered a full round action.


DM Heterocephalus wrote:
Xem the Cursed One wrote:
DM Heterocephalus wrote:

4. Xem, The Cursed One Human Monk(Master of Many Styles) 1/ Cleric 1/ Gladiator 3 Heel Berserker Executioner Style Signature move Skullshatter:Move up to the opponent, Sweep the legs(Trip), finish with a painful attack to their face(Unarmed Strike, usually with stunning or other ability on it). Determine fighting style, but I am looking through and I am assuming Exotic style is the most beneficial for you in the event you may use a backup weapon instead of unarmed attack

What do you mean by determine fighting style? I selected Executioner style.
My bad.

All good. Well except me who is LE.


DM Heterocephalus wrote:
Xem for your signature move you can do flurry of blows into the face since it is considered a full round action.

Indeed I could do that...if master of many styles archetype didn't remove flurry of blow. However I intend to stack a few things into my punch that should make it pretty spectacular.


Here's my character concept...I hope I am not too late :)

Spoiler:

Name: Krusk aka “Abyss”
Race: Half-Orc
Class: Barbarian 2, Gladiator 3
Alignment: CN
Starting debt: 2d4 + 2 ⇒ (1, 3) + 2 = 6
Persona: Heel & Berserker
Reputation: 1d3 + 8 ⇒ (1) + 8 = 9
Signature Move: Black-Hole Thrust (Intimidate to “shaken” opponent, grapple check, then thrust Flacata into chest)
Appearance: A half-Orc standing at a menacingly 6’ 4” tall. Carrying a heavy shield on his back with a Falcata on his waist. His Gladiator armor stained with copious amounts of dried blood and sweat. The aura surrounding is one of bloodlust and pain, both wanting to feel it and deliver as much as possible. The crowd scorns him and sends waves of
Backstory: Krusk was a loner who was known to have a very bad attitude. While in the desert city of Olumsuz, he had one too many drinks, somebody pissed him off and Krusk destroyed the bar. The bartender was pissed to say the least, but in a sporting manner, offered Krusk a choice. Pay off his debt by “working” in the arena or let the courts decide his fate. He reminded Krusk that he would make him “pay” one way or another. Krusk agreed to work off his debt not knowing he’d just agreed to being a slave for the pompous owner of the bar.


Gilthanis wrote:

Here's my character concept...I hope I am not too late :)

** spoiler omitted **

Nope welcome. I tot you have another character concept do submit too and i can choose 1 if you have it.


DM Heterocephalus wrote:
Gilthanis wrote:

Here's my character concept...I hope I am not too late :)

** spoiler omitted **
Nope welcome. I tot you have another character concept do submit too and i can choose 1 if you have it.

BTW since there already is a halforc 2barbarian/glad 3 in our entry would you consider doing a diff concept? May be try race Vanara or Nagaji? and another former life for diversity.


ony more room for submissions?

I am mulling an idea since noby seemed to have picked dwarf I am thinking dwarf but I am probably thinking full cliche concept here ... known as "The Highlander" fights in an armored kilt already working on signature move wait for it.....

"there can be only one"

(just need to come up with some details of it.)

also wondering if could be all 5 levels of gladiator? may not do that need to crunch it up a bit then see.


OK yes please submit. I will be closing recruitment in 12 hours then i will be making a selection, depending on the quality of the submissions I will choose 6-7 players. So just submit your concepts first. Once chosen you may flesh out your character.

I prefer 2 levels of former life/ then 3 levels of glad.


Alligator is a beserker heel with the beast fighter fighting style. Sorry I haven't completed him yet, real life has been busy the past couple days. I'll probably have time to work on him late tonight, and if not then tomorrow.


The Jaguar is an exotic style gladiator and his signature move is called Bladewind

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