GmMasters's Mummys Mask (Inactive)

Game Master GmMaster1986

Straight from the AP with some deviance.


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Ok, so im going to hammer out some details here before we get started. i have approved all your profiles but i want to know how you all came together in Wati. are you a group here to hit it rich or how did you all meat and form your group. Also, i would like a cool group name for you guys to use in game. soon as this is hammered out ill open gameplay


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Well lads, looks like we made it.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Oh, I forgot background skills.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Kyrus enters the room above the tavern at the pre-agreed time. Holding his holy symbol under his robes to seek the Grey Lady's blessing in what is to come, he clears his throat to introduce himself.

However before he can do so, the room's only other occupant, a smartly-dressed halforc, rushes out, muttering about needing to learn skills !

Sighing, Kyrus settled watchfully in the corner, and waited. Pharasma was nothing if not a patient God. Death awaits us all in the end.

...


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

Hello all! I am excited about this AP!

Akbari is native to the region, and could have been hired as a guide by someone potentially for meeting, or could know other natives as well.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Hello everyone. Glad to be a part of this!

Caius has lived in Wati for a few months, more recently he would be searching to join a group to delve into the dead city, looking for antiquities to sell. Looking to get his hands dirty for once.

He is a Half-Elf with Chelaxian heritage and clearly not from around Wati. Caius is adorned with the finest weapons and armor and a regal outfit made of fine black silk, with small rubies for buttons, and elaborate red embroidery.

Otherwise what should we call ourselves?


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

Hello everyone! Rashim is also a native to Wati, an orphan who grew up in a group home in the Veins. He is a telekineticist with a particular knack for dealing with traps, and enjoys exploring tombs. He is a follower of one of the ancient gods, Khepri, a trickster god of the common folk.

As to how he became involved in the group, I could see him seeking out a group to go with him to explore the Necropolis, offering up his rather unique mental talents along with his knowledge of the region and ability to find and deal with traps.

I have no preference on group name.


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

I am seriously thinking of changing my Campaign trait as we have so many people that handle traps now.

Group Name Suggestions (not good ones, just trying to get the ball rolling):

-Deathwatch(ers)
-Tombsweepers
-Cryptsweepers or Cryptcleaners
-Noble Intent
-Dark Delvers
-Lightbringers
-Torchbearers
-Trinket Finders
-The Treasure Laden (lol hopeful thinking)
-The Desert Sons


Male Human (Taldan) Bard (Archaeologist) 9
Character Information:
[HP: 57/57]; [Armor Class: 20; Touch: 13; Flat Footed: 18]; [BAB: +6; CMB: +6; CMD: 19]; [Saves: Fortitude: +5; Reflex: +9; Will: +7]; [Initiative: +7]; [Perception: +20]
Archaeologist's Luck: 15/15

The Sand Spiders


Male Human (Taldan) Bard (Archaeologist) 9
Character Information:
[HP: 57/57]; [Armor Class: 20; Touch: 13; Flat Footed: 18]; [BAB: +6; CMB: +6; CMD: 19]; [Saves: Fortitude: +5; Reflex: +9; Will: +7]; [Initiative: +7]; [Perception: +20]
Archaeologist's Luck: 15/15

Sorry everyone for the delay in getting Marius updated but I've been dealing with a family emergency and have been busy with that. My 88 year old Father-in-Law has been diagnosed with colon cancer and we have been consulting with doctors about treatment options.

Marius should be ready but I'd like the GM to go over him and see if I've missed anything though.


damn marius, is everything ok? Are you ok? if you need some time man i understand and im sure everyone else will. let me know if you need anything.


Male Human (Taldan) Bard (Archaeologist) 9
Character Information:
[HP: 57/57]; [Armor Class: 20; Touch: 13; Flat Footed: 18]; [BAB: +6; CMB: +6; CMD: 19]; [Saves: Fortitude: +5; Reflex: +9; Will: +7]; [Initiative: +7]; [Perception: +20]
Archaeologist's Luck: 15/15

No, I'm good. The problem is that he lives in Champaign IL and we're in Schaumburg (about a 2 1/2-3 hour drive) to make Dr appointments. My wife is going down and back tomorrow, which makes for a long day.


Marius, i assume the +1 by your weapons is your strength? other then that, add your weight limits and your good to go :)


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

Okay. Character sheet updated with new campaign trait, description and weight limits.


Male Human (Taldan) Bard (Archaeologist) 9
Character Information:
[HP: 57/57]; [Armor Class: 20; Touch: 13; Flat Footed: 18]; [BAB: +6; CMB: +6; CMD: 19]; [Saves: Fortitude: +5; Reflex: +9; Will: +7]; [Initiative: +7]; [Perception: +20]
Archaeologist's Luck: 15/15
GmMaster1986 wrote:
Marius, i assume the +1 by your weapons is your strength? other then that, add your weight limits and your good to go :)

Yes. If it was magic Herolab puts the plus before the weapon, then the to hit bonus after it.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Hibbins' Heroes.
Gorgeous George's Grand Gang.
Dr. Hibbins and the Acidic Mayhem.
Names, we don't need no stinking names.
Team Tomb Raider Force Go.

Also, how does everyone feel about Marius having tracked each of us down to help him? I figure he is the charisma face so he can find each of us. He could find the good doctor deep in his cups in a tavern.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

The Dust Devils
Company of the Scarab
The Gilded Guild (this is my favorite)
Seekers in the Sand
The Guild of Noble Delver's

I'd be fine with Marius being the glue that get us all together.


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

Rashim would be all about referencing Scarabs, as the sacred symbol of Khepri. I could go with Company of the Scarab, or The Sand Scarabs, or something like that.

Also, I'm fine with Marius being the gatherer of the group.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

So how about this. Each of us votes for two names we like. Then we total the highest and use it?

My votes would be for:

The Gilded Guild

or

Company of the Scarab


Male Human (Taldan) Bard (Archaeologist) 9
Character Information:
[HP: 57/57]; [Armor Class: 20; Touch: 13; Flat Footed: 18]; [BAB: +6; CMB: +6; CMD: 19]; [Saves: Fortitude: +5; Reflex: +9; Will: +7]; [Initiative: +7]; [Perception: +20]
Archaeologist's Luck: 15/15

Marius' Marauders
Scorpion's Sting
Lions of Wati


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

Lol! First off, let's all agree we aren't taking a name with one of the PC's names in it (ie Marius Marauders, Hibbins and the whatever). =P

The Sand/Sun Spiders or Sand/Sun Scarabs.
The Desert's Children


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Ok. My two serious names.

Breached wall compact.

Dust Walkers Guild

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Hmm. Kyrus observes that everyone is shouting out two names which don't overlap with anyone else's...His votes would be for 'Lions of Wati', or 'Sand Scarabs'.

Kyrus would have offered his services to the group, suggesting that since the Church of Pharasma is running the lottery, it might...help matters if an alcolyte of the Grey Lady was being cut in for a 1/6th share of the treasures. Plus (resting his hands on the hilt of one of two wickedly-large kukri knifes in his belt) he brings certain...talents to the group as well.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Hey GM, can you pls set up the gameplay page, so that we can 'dot' it and the campaign will show up on our profile pages?

Thanks


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Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

And for those who aren't aware, you can post in the gameplay thread and then delete your dot post and it will still count for adding it to your Campaigns - which I found out accidentally heh.


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

I'll cast my two votes for:
The Sand Scarabs
The Desert's Children


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

I'm liking "The Sand Scarabs".


Male Human (Taldan) Bard (Archaeologist) 9
Character Information:
[HP: 57/57]; [Armor Class: 20; Touch: 13; Flat Footed: 18]; [BAB: +6; CMB: +6; CMD: 19]; [Saves: Fortitude: +5; Reflex: +9; Will: +7]; [Initiative: +7]; [Perception: +20]
Archaeologist's Luck: 15/15

Looks like the "Sand Scarabs" is a winner.
Although I personally prefer "Marius' Marauders". Just because.


lol so you all are the Sand Scarabs?


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Looks like we have a name and a reason for being.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Looks like its time for The Sand Scarabs to get rich or die trying.


alright, ill get gameplay up and rolling when i get home for lunch


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

Oh wow, yes please, as I nearly forgot about this thread til just now since it's not on my list of Campaigns! =)


I uploaded a city map of WATI into the campaign info section. Its marked with the location of the tomb you will explore. i also uploaded the tomb its self. if i can get you to place your avatar images on the tomb map we can get the exploration started :)

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Guys we need to agree a marching order for a standard 10' corridor, and a procedure for checking for traps and listening at doors. Who does what as standard. It'll save a lot of time (and maybe pain!) if we agree it up front.

Regards marching order, Kyrus could be front row or second row. He's no slouch at combat but lower on hp.

-Posted with Wayfinder


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

I have plenty of hps, but prefer to not be engaged in melee whenever possible. I have a +9 at disable device, and starting at level 2 I will be able to unlock locks and disable traps at a distance of 30ft, which is nice to avoid setting things off.

Regarding marching order, I would do well either as a scout ahead of the group, or as rear guard if walking all together.


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

Akbari is fine with ranged or melee, and probably prefers melee slightly, so I'm fine with being near the front. He is not a trapfinder, however.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

In regards to marching order, Caius would serve best near the front.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Re. marching order, how about:
- Front rank: Caius and Akbari
- Second rank Hibbins and Kyrus.
- Rearguard: Marius and Rashim.

Scouting ahead: Rashim.

-Posted with Wayfinder


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]
Kyrus Vincenzo wrote:

Re. marching order, how about:

- Front rank: Caius and Akbari
- Second rank Hibbins and Kyrus.
- Rearguard: Marius and Rashim.

Scouting ahead: Rashim.

-Posted with Wayfinder

That sounds good to me.

Also just a small thing i noticed Kyrus.

You don't have Two-Weapon Fighting so the penalties for dual wielding would be -4(Primary Hand) and -8 (Offhand).

I thought I would mention it before we get to a combat encounter so that maybe you could swap a feat for it.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Good spot! Now deleted obsolete 'Dodge' in feat section. No stats changed; AC was already correct.

-Posted with Wayfinder


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

second layer is fine by me.


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

That marching order seems fine to me.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Hey GM: do you wanna post the marching order in the 'campaign' tab, so we have it as a reference?

Also, is it me or has the Paizo website been going up and down for days?


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

It's not just you. The site has been s%~& for the last week or so.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet
Caius Jeggare wrote:
It's not just you. The site has been s#@~ for the last week or so.

I don't know what kind of volumes they're dealing with, but I can't imagine this is a high volume website to maintain. It's a bit sh*t.

Although to be fair, that's just Kyrus' opinion, and as a warpriest of Pharasma from the Twice-dead city of Wadi, Osirion, he's no expert on web architecture or support.


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

Psst! Kyrus! The gates don't open until sunrise!


i sure will! its sunrise btw lol


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

Oh, sunrise TODAY the gates open? The speech made it sound like it would be tomorrow.

Edit: Ah. I see what you did there, you speeder-upper of things. lol


I have to lol

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