Giantslayer, The Expendables

Game Master Corsario

Map of Trunau | Tactical Maps | Notes and Exhibits | Party Treasure


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Will Save: 1d20 - 4 ⇒ (3) - 4 = -1

Yverstrix enters a rage and swings his greataxe at the blob, not sure how to help his comrades.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d12 + 9 ⇒ (10) + 9 = 19

The cube forms a "fist" of goo, and tries to smack Yverstrix in return. Due to the misfortune it suffers, though, it fails to land the blow. Meanwhile, fear begins to set in as Malthu and Grod are suffocating as they are being digested, unable to move any muscle.

Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Attack: 1d20 + 2 ⇒ (5) + 2 = 7

Acid Dmg to Malthu: 1d6 ⇒ 3
Acid Dmg to Grod: 1d6 ⇒ 6

Round 2: (Bold may act)
Malthu (engulfed, 6 dmg, paralyzed), Mortoth, Grod (engulfed, 12 dmg, paralyzed), Sam, Yverstrix, Shivarra
Cube (37 dmg)


Male Half-orc LN Investigator (Empiricist) 2 | hp 10/18 | AC 19 (t 12, ff 17) | CMD 16 | F +1, R +5, W +3 | Init +2 | Perc +11 (+14 traps), dv 60 ft | inspiration 4/5 | Current Effects: shield

Mortoth swings again, still hoping to recover his allies before it's too late.

1d20 + 3 ⇒ (13) + 3 = 16, damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7


Inactive

Damn, Grod, that beast really wants to eat you.


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

If an ally is engulfed, do they still provdide soft cover for the ooze?

Panic rising quickly within him as he sees Malthu and Grod being dissolved and digested, Sam raises his bow and snaps off another shot.

Attack, PBS, Luck: 1d20 + 4 + 1 + 2 - 4 ⇒ (14) + 4 + 1 + 2 - 4 = 17
Damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

No, in fact the ooze provides soft cover for the allies.

With Sam and Mortoth's attacks, the think is looking fairly destroyed. (Just a little more...)


Skills:
(Acro +8[+12]; Climb +9[+11]; EscArt +1; Intim +10; Kn(Nature) +5; Ride +1; SenMot +0; Stealth +1; Surv: +5; Swim: +7[+9])
Male Half-Orc (Ulfen) Barbarian (Hateful Rager) 4
Vitals:
(HP: 45 [57]/45[57]; AC: 17[15]/12[10]/15[13]; Percep: +7; Init: +2; Fort +9 [+12], Ref: +5, Will: +4[+6]; CMD: 20[22]; CMB +8[+10] (+2 bull rush); Speed: 40)

Yver snarls and swings again, pleased to see that blades can harm the bizzare thing.

Greataxe: 1d20 + 7 ⇒ (17) + 7 = 24 for 1d12 + 9 ⇒ (12) + 9 = 21


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

That will do it.

With a pop, the gelatinous cube bursts into liquid and drains away. Luckily, the acid burn stops immediately, and the paralysis soon goes away.

Also falling out of the cube's mass is a scroll of hold portal in a steel scroll case (worth 50 gp), a masterwork chain shirt, a falchion, a star rose quartz amulet worth 75 gp, and coins totaling 20 gp, 95 sp, and 144 cp.

The walls of this chamber are pocked with skull-sized cubbyholes, each containing a single brass or clay urn—some long since shattered or dented, others still intact. A lightly colored stone statue depicting a burning chariot wheel occupies the northwest corner of the room. Two iron doors on the eastern wall allow egress from the room.

DC 17 Knowledge (religion):
You recognize the statue here as Jingh, one of Iomedae’s celestial emissaries.

DC 18 Perception check:
You find a secret door behind the statue of Jingh.


Male Half-orc LN Investigator (Empiricist) 2 | hp 10/18 | AC 19 (t 12, ff 17) | CMD 16 | F +1, R +5, W +3 | Init +2 | Perc +11 (+14 traps), dv 60 ft | inspiration 4/5 | Current Effects: shield

Seeing the ooze destroyed and his companions safely recovered from it, Mortoth is extremely relieved - and inwardly, somewhat surprised at the intensity of his relief. Has he come to be so invested in these strangers' well-being so quickly? An unsettling thought. He distracts himself from such considerations by examining the rest of the room.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24, +2 if it's hidden deliberately.

"Hmm..." he says, examining the wall behind the burning wagon wheel. "This looks interesting..." Without explaining, he begins searching for a mechanism to open the door or any traps that might be attached to it. Taking 20 on this one, for a 28 for a hidden mechanism or 29 for a trap.


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 3

As the paralysis wears off Grod gasps for air, panting for a few moments until he can recover his composure and pick himself up off the ground. "Ugh, that was disgusting. And these really sting." he says, patting at the acid burns in several locations. "I don't suppose anyone has anything for these?"


Inactive

Knowledge (religion): 1d20 + 5 ⇒ (16) + 5 = 21
Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Malthu starts brushing off the remaining goop from all around. "That was gross! Iomedae can help with some of those wounds."

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

And Grod is back to full. Malthu, on the other hand, will be hanging back.

"That's a statue of Jingh, an emissary of Iomedae. We should grab this later and bring it back to the sanctuary."


Female Half-orc Witch 4 (HP 26/26; Init +2; Perception +7; AC 15, Touch 11, FF 14, CMD 13; Fort 4, Ref 4, Will 5)

"Think it's worth anything to them?"

The witch pitches in with healing the damage inflicted by the cube.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Pf, of course I roll high when it's unnecessary.


Inactive

Better high than low - I'll take it!

Malthu glares at Shivarra as she considers the worth of the statue of Jingh. "We ain't making them pay for it. Iomedae will reward us for returnin' it. Or do ya want Iomedae ta curse you?"


Female Half-orc Witch 4 (HP 26/26; Init +2; Perception +7; AC 15, Touch 11, FF 14, CMD 13; Fort 4, Ref 4, Will 5)

"Are you saying the goddess of justice and honor would begrudge a fair pay for genuinely dangerous work?" Shivarra raises an eybrow imperiously. "Well, I suppose you can just take it as part of your share of the loot."


Inactive

Malthu scoffs. "Gimme a break, you wouldn't a even taken a second look at the statue if I didn't mention it." He moves the statue out of the way as Mortoth looks behind it. "Whatcha lookin' for, anyway, Mortoth?"


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Sam is somewhat stunned into uncharacteristic silence as the trio who were so nearly digested by.... some goo... begin to casually look around.


Skills:
(Acro +8[+12]; Climb +9[+11]; EscArt +1; Intim +10; Kn(Nature) +5; Ride +1; SenMot +0; Stealth +1; Surv: +5; Swim: +7[+9])
Male Half-Orc (Ulfen) Barbarian (Hateful Rager) 4
Vitals:
(HP: 45 [57]/45[57]; AC: 17[15]/12[10]/15[13]; Percep: +7; Init: +2; Fort +9 [+12], Ref: +5, Will: +4[+6]; CMD: 20[22]; CMB +8[+10] (+2 bull rush); Speed: 40)

Yver releases the rage and staggers a bit as its strength leaves him, "That was after being disgusting.", and starts to look about for something to wipe his axe off, to prevent the strange acidic goo from burning.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

He shrugs, "I'd be thinking that the folks at the temple would be after being grateful for us liberating us, and would be in a positive mood that could lead to reward... or at least consideration on healing."


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 3

Grod shrugs. "I can see the lady's point, working for free isn't worth it in the long term," he says, nodding to Shivarra, "but Yver makes a good one as well. Having healers that owe you a favor is never a bad idea."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The latch on the secret door pops open, after Mortoth verifies it is trap free. A hallway behind leads to another secret door, which is fairly obvious from this side. Listening at the door, you hear nothing.


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Sam keeps toward the back with his lights floating around him, not wishing to give away the position of the group whilst also keeping an eye on the way behind. This place was growing more and more disturbing with every step and somewhere in here there was still a Flood Troll to deal with.


Male Half-orc LN Investigator (Empiricist) 2 | hp 10/18 | AC 19 (t 12, ff 17) | CMD 16 | F +1, R +5, W +3 | Init +2 | Perc +11 (+14 traps), dv 60 ft | inspiration 4/5 | Current Effects: shield

Mortoth grins as the secret door opens. "There we are." He gestures ahead for Grod to take the lead in opening the door at the far end of the passage.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry - forgot to update the map yesterday. Updated now.

An old cast-iron furnace and a pile of coal occupy the corners of this cramped chamber. Ash and fallen rubble clutter the area around the furnace where the chimney above has collapsed.

Huddled in the corner of this dark room is a young man. "Who's there?" he asks meekly.


Inactive

Malthu is startled to find a man here. "A bunch of half-orcs, obviously. And that guy." He gestures towards Doc. "Who are you, and what the hell are you doing here?"


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"Half-orcs? I told that other one I didn't see nuthin! Let me go! My folks'll be worried sick, and they'll send someone lookin' for me."


Male Half-orc LN Investigator (Empiricist) 2 | hp 10/18 | AC 19 (t 12, ff 17) | CMD 16 | F +1, R +5, W +3 | Init +2 | Perc +11 (+14 traps), dv 60 ft | inspiration 4/5 | Current Effects: shield

"Who are you?" Mortoth asks suspiciously, rubbing his broken tusk. "How'd you wind up down here?"


Skills:
(Acro +8[+12]; Climb +9[+11]; EscArt +1; Intim +10; Kn(Nature) +5; Ride +1; SenMot +0; Stealth +1; Surv: +5; Swim: +7[+9])
Male Half-Orc (Ulfen) Barbarian (Hateful Rager) 4
Vitals:
(HP: 45 [57]/45[57]; AC: 17[15]/12[10]/15[13]; Percep: +7; Init: +2; Fort +9 [+12], Ref: +5, Will: +4[+6]; CMD: 20[22]; CMB +8[+10] (+2 bull rush); Speed: 40)

Yverstrix says, "I be thinking the bigger question might be 'what other one?'"


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Sam steps forward, a stupid smile on his face.

Young man, this is your lucky day! We are here to liberate you! Unintentionally of course, but still when serendipity smiles she does so gladly and beautiful it is too.

That is, we're here on other matters but freeing you is the best thing to happen all day. What's your name? Mine is Dr Samuel Ballard and these are my colleagues.

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19


Inactive

Malthu looks at Sam with an incredulous expression. And then, realizing that he might have the right idea, he shrugs, and tries to look friendly. "Uh, yeah, what the Doc said."

Diplomacy (aid another): 1d20 - 1 ⇒ (10) - 1 = 9

If he wasn't a half-orc, it might've worked!


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Ha! good try, Malthu.

The boy looks a little overwhelmed, but when he sorts out all of the questions, he says "Othdan. My name is Othdan. My buddy dare me to go into the Plague House cause I said it weren't haunted. So I did, but ya know what? I think it is haunted! Anyway, I ran around a corner and got grabbed by some brute who tossed me in here and locked the door. I heard him talkin' to someone else, but I don't know what language they was speakin'. It ain't orc, though - I know what that sounds like."


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Well between the screaming skulls, the giant spiders, centipedes and well.... oozy things, I think you might just be right! Sam says though humourlessly.

How long have you been here and when did you last see this brute?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"I don't know - it feels like I been here for days! But its dark and I don't have anyway of knowing..."


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Isn't that remarkable! Sam beams in the gloom. I was just saying the same thing to my friends here. Of course they have no such difficulty in the darkness. Here.

He conjures some more balls of light that dance around the young man's head.

Well that takes care of that. Now, to get you out of here. Are you hurt at all?


Female Half-orc Witch 4 (HP 26/26; Init +2; Perception +7; AC 15, Touch 11, FF 14, CMD 13; Fort 4, Ref 4, Will 5)

"Does anyone know of this Othdan, though?" the witch asks suspiciously. "I'd much rather finish sorting through this mess before we let anyone leave. Speaking of which, we should not tarry - we have hardly been quiet thus far."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"Thanks, mister. Nah, I ain't hurt. Little hungry is all, but I can eat when I get home." Clearly, he hasn't been here that long if he isn't starving.

Otherwise, no - none of you have heard of Othdan, but that shouldn't surprise you, as you probably don't know any of the young people in town.


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

If he is a teen/young adult and no one can detect magic on him then I say we escort him to the door


Male Half-orc LN Investigator (Empiricist) 2 | hp 10/18 | AC 19 (t 12, ff 17) | CMD 16 | F +1, R +5, W +3 | Init +2 | Perc +11 (+14 traps), dv 60 ft | inspiration 4/5 | Current Effects: shield

Checking for magic is a good idea.

Sense Motive: 1d20 + 4 ⇒ (14) + 4 = 18


Skills:
(Acro +8[+12]; Climb +9[+11]; EscArt +1; Intim +10; Kn(Nature) +5; Ride +1; SenMot +0; Stealth +1; Surv: +5; Swim: +7[+9])
Male Half-Orc (Ulfen) Barbarian (Hateful Rager) 4
Vitals:
(HP: 45 [57]/45[57]; AC: 17[15]/12[10]/15[13]; Percep: +7; Init: +2; Fort +9 [+12], Ref: +5, Will: +4[+6]; CMD: 20[22]; CMB +8[+10] (+2 bull rush); Speed: 40)

Yver chuckles, "You aren't being the only one that is needing the light, Doc.". He then cocks his head, "Would you be after recognizing the language if you heard it again? Maybe it's a tongue one of us do be knowing? "

He crinkles his brow as another thought comes to him. He turns to the boy, "Do you remember ever being this hungry before, lad? Just wondering if your stomach might be able to tell us how long you've been here."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"I get hungry plenty..."

Mortoth doesn't get the impression he is being deceived, and assuming Shivarra casts detect magic, none is detected on the boy.


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Come on then, let's get you out of here. Same says, feeling slightly envious because he knows he isn't finished in the Plague House yet.

As they begin moving out of the small furnace room he whispers to the young man:

Oh and do tell your friends that it was these fine half-orc folks that rescued you, there seems to be some awful misconceptions around town about our be-tusked friends.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"Sure thing, mister! Hey, when you get back, come find me. I got a something you can have for helping me out."


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 3

Grod does his best not to look threatening, but it mostly amounts to smiling and nodding. He knows he comes across as a bit gruff to humans.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The door to the south is locked (in case anyone tries it).


Male Half-orc LN Investigator (Empiricist) 2 | hp 10/18 | AC 19 (t 12, ff 17) | CMD 16 | F +1, R +5, W +3 | Init +2 | Perc +11 (+14 traps), dv 60 ft | inspiration 4/5 | Current Effects: shield

Mortoth will search it for traps 1d20 + 9 ⇒ (14) + 9 = 23 and then attempt to unlock it 1d20 + 6 ⇒ (11) + 6 = 17. If the first attempt fails, he will take 20 for a 26 (taking another 2 minutes to do so).


Attacks:
Shortbow +6 (1d6) +2 attack and damage with Archaeologists Luck
Stats:
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex) | HP 23 | Fort +2, Ref +7, Will +4; (+2 with Archaeologists Luck) | Str 12, Dex 18, Con 12, Int 12, Wis 12, Cha 15 | Base Atk +2; CMB 3; CMD 17; AL 6/6
Skills:
Cmb +6 Dip +8 Kn (arc) +6 EA +8 +2 Kn (dun) +6 Kn (eng) +2 Kn (geo) +6 Kno (his) +6 Kn (loc) +8 Kno (nat) +2 Kno (nob) +6 Kno (pla) +2 Kno (rel) Perc +7 Perf (ora) +6 Spcrft +7 UMD +8
Hp 16/16 Luck 0/6 Hero 2

Hang on, so we're good to assume we escort Othdan to the door without incident?

Sam waves the young man off from the entrance to the Plague House as if he were bidding farewell to a caller just popped in for tea. Spirits raised by having tangibly helped someone, he returns to the others and says;

Flood Troll or no it was worth the trip just to help him out. Poor soul he must have been out of his wits with fear.

He then keeps an eye out within the radius of his light for sight or sound of enemies creeping up.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The AP assumed you would take him home, but I see no reason why we can't call this a successful rescue. It is still daytime.

The first attempt fails, but eventually Mortoth is able to open the lock.
Assuming standard door procedures

Embedded into the floor of this chamber is a ten-foot-diameter granite emblem of a faded gold and white longsword. Four passages lead out of the chamber in different directions. A portcullis blocks the southern exit, and a sturdy wooden door leads west. A ladder in the southern corner of the room leads upward, and a small chest and decrepit bookshelf face one another from opposite walls.


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 3

Grod walks up to the bookcase and looks for any interesting tomes (assuming there are still books in it).

Perception: 1d20 + 4 ⇒ (14) + 4 = 18


Skills:
(Acro +8[+12]; Climb +9[+11]; EscArt +1; Intim +10; Kn(Nature) +5; Ride +1; SenMot +0; Stealth +1; Surv: +5; Swim: +7[+9])
Male Half-Orc (Ulfen) Barbarian (Hateful Rager) 4
Vitals:
(HP: 45 [57]/45[57]; AC: 17[15]/12[10]/15[13]; Percep: +7; Init: +2; Fort +9 [+12], Ref: +5, Will: +4[+6]; CMD: 20[22]; CMB +8[+10] (+2 bull rush); Speed: 40)

So no attempt to figure out what language he did overhear?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yah, you did mention that, and then we sort of moved on. What languages do you try?


Male Half-orc LN Investigator (Empiricist) 2 | hp 10/18 | AC 19 (t 12, ff 17) | CMD 16 | F +1, R +5, W +3 | Init +2 | Perc +11 (+14 traps), dv 60 ft | inspiration 4/5 | Current Effects: shield

Mortoth moves to the chest and begins examining it.

Taking 20 for traps and then for Disable Device, as needed. If we're rewinding to check languages, Mortoth speaks Draconic, Giant, Orc, Shoanti, and Varisian in addition to Common.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Grod finds that the bookshelf holds little of value—only the mostly destroyed pages of Iomedae’s holy text, Acts of Iomedae, and several other weathered scriptures.

The chest, however, contains 1 ounce of sovereign glue, 2 doses of universal solvent, 50 feet of silk rope, a disguise kit (with 6 uses remaining), a set of thieves’ tools, a noble’s outfit worth 75 gp, a signet ring worth 50 gp, and coins totaling 237 gp, 155 sp, and 55 cp.


Female Half-orc Witch 4 (HP 26/26; Init +2; Perception +7; AC 15, Touch 11, FF 14, CMD 13; Fort 4, Ref 4, Will 5)

"Now we're talking,"the witch grins. "Looks like this outing will be worthwhile after all."

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

GM Fuzzfoot wrote:
Yah, you did mention that, and then we sort of moved on. What languages do you try?

Shivarra can pitch in with skald, goblin, gnoll, giant and infernal if necessary

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