| Angus Elphinstone |
'Dinner, and they didn't invite us?' using his last bane, Angus, stepping into the room, starts firing at the group of nasty little people. His hands moving like lightning, from pistol to bandolier, he squeezes the trigger on a faulty cartridge. "Blast"
5 ft step. Full Attack: +1 pistol, point blank, rapid shot, bane
attack: 1d20 + 16 + 1 - 2 + 2 ⇒ (1) + 16 + 1 - 2 + 2 = 18 for damage: 1d8 + 7 + 1 + 2 + 2d6 ⇒ (1) + 7 + 1 + 2 + (3, 1) = 15
attack: 1d20 + 16 + 1 - 2 + 2 ⇒ (19) + 16 + 1 - 2 + 2 = 36 for damage: 1d8 + 7 + 1 + 2 + 2d6 ⇒ (7) + 7 + 1 + 2 + (1, 5) = 23
attack: 1d20 + 11 + 1 - 2 + 2 ⇒ (14) + 11 + 1 - 2 + 2 = 26 for damage: 1d8 + 7 + 1 + 2 + 2d6 ⇒ (7) + 7 + 1 + 2 + (5, 4) = 26
the real kicker isn't the Jam, it's that he wasted his last bane on it.
| GM Mort |
"Byddaf yn mynd rhybuddio Gravvikk. Dal yn ôl!" One of them shouts, then runs away. The rest try to surround Hastur and Angus, attempting to impale them with their little hooks.
I know some of them have flanking, but I won't bother to add the bonuses in since they hit both of you only on natural 20, flanking or not.
On Hastur
Aklys: 1d20 + 5 ⇒ (20) + 5 = 25
Aklys: 1d20 + 5 ⇒ (1) + 5 = 6
Aklys: 1d20 + 5 ⇒ (16) + 5 = 21
Aklys: 1d20 + 5 ⇒ (12) + 5 = 17
Aklys: 1d20 + 5 ⇒ (11) + 5 = 16
Aklys: 1d20 + 5 ⇒ (15) + 5 = 20
Confirm?: 1d20 + 5 ⇒ (9) + 5 = 14
dmg: 1d6 ⇒ 4
One of those surrounding Hastur manage to get a lucky blow in, on his shin.
On Angus
Aklys: 1d20 + 5 ⇒ (4) + 5 = 9
Aklys: 1d20 + 5 ⇒ (7) + 5 = 12
| Hastur the Ineffable |
With a snort of surprise, Hastur attempts to thin the mob of creatures surrounding him.
Slam: 1d20 + 16 + 2 + 2 ⇒ (16) + 16 + 2 + 2 = 36, for 2d6 + 11 + 2 ⇒ (3, 6) + 11 + 2 = 22 damage, +1d6 ⇒ 6 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (5) + 16 + 2 + 2 = 25, for 2d6 + 11 + 2 ⇒ (4, 4) + 11 + 2 = 21 damage, +1d6 ⇒ 6 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (4) + 15 + 2 + 2 = 23, for 1d6 + 9 + 2 ⇒ (6) + 9 + 2 = 17 damage, +1d6 ⇒ 1 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (5) + 15 + 2 + 2 = 24, for 1d6 + 9 + 2 ⇒ (3) + 9 + 2 = 14 damage, +1d6 ⇒ 3 Acid damage.
| GM Mort |
"I'll go warn Gravvikk. Hold them back!"
Hastur crushes the skull of one of the small humanoids, splattering his fist with brain matter. He then snaps the neck of another small humanoid, negligently biting off the head of the small humanoid impaled on his horns and shaking the body off before impaling another squirming small humanoid in the guts.
Assuming Angus is going to use standard action to clear his gun
"Gravvikk, mae gennym tresbaswyr ac maen nhw'n lladd pawb!" The party hears a shrill voice around the corner.
"Gadewch iddynt ddod! Yr wyf fi, bydd y Gravvikk nerthol roi terfyn ar eu cyfer!"Then there is a calm, measured response.
"Gravvikk, we have intruders and they're killing everyone!"
"Let them come! I, the mighty Gravvikk will put an end to them!"
They continue swarming Hastur, hoping to bring him down with superior numbers. Their blows slide off him like raindrops off an umbrella.
On Hastur
Aklys: 1d20 + 5 ⇒ (3) + 5 = 8
Aklys: 1d20 + 5 ⇒ (18) + 5 = 23
Aklys: 1d20 + 5 ⇒ (6) + 5 = 11
Aklys: 1d20 + 5 ⇒ (9) + 5 = 14
The other two try to double team Angus, with their cruel looking hooks, which Angus easily sidesteps.
On Angus
Aklys: 1d20 + 5 ⇒ (16) + 5 = 21
Aklys: 1d20 + 5 ⇒ (9) + 5 = 14
| Hastur the Ineffable |
"It sounds like their leader is down that tunnel. Prepare yourself."
Hastur cheerfully continues to rip through the humanoids, his bandages bathed in blood and viscera.
Slam: 1d20 + 16 + 2 + 2 ⇒ (13) + 16 + 2 + 2 = 33, for 2d6 + 11 + 2 ⇒ (6, 3) + 11 + 2 = 22 damage, +1d6 ⇒ 1 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (2) + 16 + 2 + 2 = 22, for 2d6 + 11 + 2 ⇒ (2, 6) + 11 + 2 = 21 damage, +1d6 ⇒ 3 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (17) + 15 + 2 + 2 = 36, for 1d6 + 9 + 2 ⇒ (3) + 9 + 2 = 14 damage, +1d6 ⇒ 6 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (18) + 15 + 2 + 2 = 37, for 1d6 + 9 + 2 ⇒ (3) + 9 + 2 = 14 damage, +1d6 ⇒ 2 Acid damage.
| Angus Elphinstone |
'well at least we're getting somewhere.' Angus steps back from the two assaulting him. Lowering his pistol to the level of their heads. He begins to fire at them quickly.
Full Attack: +1 pistol, point blank, rapid shot
attack: 1d20 + 16 + 1 - 2 ⇒ (10) + 16 + 1 - 2 = 25 for damage: 1d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9
attack: 1d20 + 16 + 1 - 2 ⇒ (12) + 16 + 1 - 2 = 27 for damage: 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14
attack: 1d20 + 11 + 1 - 2 ⇒ (7) + 11 + 1 - 2 = 17 for damage: 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14
| GM Mort |
Hastur takes down another 3 of them in the space of heartbeats, leaving only one standing to face him.
aklys: 1d20 + 5 ⇒ (5) + 5 = 10
Angus shoots one of his attackers in rapid succession and he topples over. The other small humanoid steps over the dead body and attacks Angus.
aklys: 1d20 + 5 ⇒ (8) + 5 = 13
| Hastur the Ineffable |
"Amser i farw!"
Hastur attempts to finish off his final foe, before turning to assist Angus (if required).
Slam: 1d20 + 16 + 2 + 2 ⇒ (11) + 16 + 2 + 2 = 31, for 2d6 + 11 + 2 ⇒ (2, 2) + 11 + 2 = 17 damage, +1d6 ⇒ 4 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (5) + 16 + 2 + 2 = 25, for 2d6 + 11 + 2 ⇒ (2, 4) + 11 + 2 = 19 damage, +1d6 ⇒ 2 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (19) + 15 + 2 + 2 = 38, for 1d6 + 9 + 2 ⇒ (2) + 9 + 2 = 13 damage, +1d6 ⇒ 5 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (14) + 15 + 2 + 2 = 33, for 1d6 + 9 + 2 ⇒ (3) + 9 + 2 = 14 damage, +1d6 ⇒ 6 Acid damage.
| Angus Elphinstone |
'I wonder if they even speak common.' Angus looks over the battle field, and then at the last funny little guy. "You should have ran." Angus steps back, giving himself plenty of room to fire, and squeezes the trigger as fast as he can jamming the pislto on the second squeeze. "Really?"
5 ft. step, Full Attack: +1 pistol, point blank, rapid shot
attack: 1d20 + 16 + 1 - 2 ⇒ (5) + 16 + 1 - 2 = 20 for damage: 1d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9
attack: 1d20 + 16 + 1 - 2 ⇒ (2) + 16 + 1 - 2 = 17 for damage: 1d8 + 7 + 1 ⇒ (5) + 7 + 1 = 13
attack: 1d20 + 11 + 1 - 2 ⇒ (19) + 11 + 1 - 2 = 29 for damage: 1d8 + 7 + 1 ⇒ (6) + 7 + 1 = 14
| GM Mort |
Hastur pulverizes his small humanoid, then goes to the assistance of his Aasimar, who is currently experiencing a glitch with his gun, and viciously eviscerates the last humanoid as well.
Want to do anything or should I just move you two after Angus clears his gun?
| GM Mort |
The party notices 16 fur rugs each from exotic Darklands creatures most surface dwellers have never heard or even imagined. They are now splattered with blood, gore, guts and brains, but nothing that can’t be fixed with prestidigitation. (800gp if you collect all rugs) Each of the small humanoid corpses has an akyls, a repeating crossbow with 10 bolts dripping with medium spider venom.
| Angus Elphinstone |
'Wonder what the leader looks like.' As Hastur downs the potion, Angus takes a moment and casts shield of faith on himself, then taking an extra moment and using judgement, places Destruction on his pistol and protection on himself.
SoF + 2 deflection, destruction + 3 damage, Protection + 2 sacred so if my math is right: AC 31, touch 24, FF 23
| GM Mort |
The party races down the corridor. Lanterns full of glowing cytillesh fungus hang from hooks to the celling, providing illumination. The smell of chemicals, unwashed bodies and decay fill this large smoky cave. Numerous rugs cover the rough cave floor. The tables along the walls are littered with a maze of alchemical equipment, bubbling and hissing with activity – the obvious source of the smoke and chemical odor filling the air. Two tables are covered with alchemist’s labs while the others contain vats and bottles of various chemical mixtures. A body suit made from human skin hangs limply on its hook off the wall.
A thick stone column of stone occupies a point near the center of the cave. One shriveled up, blue skinned husk of a humanoid hangs limply on the hook. One manacle appears to have been broken out off by sheer brute force. There is what appears to be a horribly deformed half orc with her head covered in what looks like a helmet made out of glowing blue fungus and purple veins traced out throughout her body. A metal surgical table stands in an alcove at the eastern end of the room, the many arms and attachments branching from its base moving aimlessly, apparently without external manipulation. The party sees a brown haired human with empty eyes in a breastplate and a longsword staring blankly at the party, his movements stilted as if he were a puppet on strings.
” Who dares enter my domain?” You hear a grey skinned small humanoid with white hair standing up on ends and mismatched eyes, wielding a nasty looking hook shouts, as he pulls himself to his full height. It might have been impressive, except for the fact that he’s 3 feet high.”Slay them all!”He orders.
small humanoid init: 1d20 + 8 ⇒ (20) + 8 = 28
human: 1d20 + 5 ⇒ (19) + 5 = 24
Half orc: 1d20 + 3 ⇒ (11) + 3 = 14
table: 1d20 + 1 ⇒ (10) + 1 = 11
runner init: 1d20 + 6 ⇒ (1) + 6 = 7
Angus: 1d20 + 13 ⇒ (12) + 13 = 25
Hastur: 1d20 + 12 ⇒ (4) + 12 = 16
| GM Mort |
"Desist in your foolish actions. Resistance is futile. " He points his hook at Hastur.
Hold Person
DC 19 will save for Hastur please.
You're paralyzed. Every round you get to make a full round action to break it.
| GM Mort |
Small bad evil guy, Angus, human, Hastur, half orc, table, runner
Sorry I mixed up half orc and Hastur. my bad, edited it correctly
| Angus Elphinstone |
'Kill a snake by cutting off the head.' Stepping forward so he can look around, angus notices that the little guy toward the back seemed to be in charge. Angus uses dead eye and draws a bead on him, moving his hands like lightning he fires three quick shots.
5 ft step. Full Attack: +1 pistol, point blank, rapid shot, dead eye, destruction
attack: 1d20 + 16 + 1 - 2 - 2 ⇒ (13) + 16 + 1 - 2 - 2 = 26 for damage: 1d8 + 7 + 1 + 3 ⇒ (7) + 7 + 1 + 3 = 18
attack: 1d20 + 16 + 1 - 2 - 2 ⇒ (15) + 16 + 1 - 2 - 2 = 28 for damage: 1d8 + 7 + 1 + 3 ⇒ (1) + 7 + 1 + 3 = 12
attack: 1d20 + 11 + 1 - 2 - 2 ⇒ (15) + 11 + 1 - 2 - 2 = 23 for damage: 1d8 + 7 + 1 + 3 ⇒ (7) + 7 + 1 + 3 = 18
| GM Mort |
All 3 bullets hit the little guy at the back, who yelps in pain. The human drones, "As the master commands," then moves jerkily up to Hastur and attacks him with his longsword. As he approaches, you can see that his breastplate is embossed with the Chelish coat of arms.
Longsword: 1d20 + 13 ⇒ (10) + 13 = 23
| Hastur the Ineffable |
Will: 1d20 + 14 + 2 + 4 + 2 + 2 ⇒ (19) + 14 + 2 + 4 + 2 + 2 = 43.
"Funnily enough, that is essentially what I was about to say to you..."
Hastur starts eviscerating the foes in front of him.
Starting with the small one, then shifting focus to the 'borg drone'.
Slam: 1d20 + 16 + 2 + 2 ⇒ (2) + 16 + 2 + 2 = 22, for 2d6 + 11 + 2 ⇒ (1, 2) + 11 + 2 = 16 damage, +1d6 ⇒ 5 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (16) + 16 + 2 + 2 = 36, for 2d6 + 11 + 2 ⇒ (3, 1) + 11 + 2 = 17 damage, +1d6 ⇒ 6 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (17) + 15 + 2 + 2 = 36, for 1d6 + 9 + 2 ⇒ (6) + 9 + 2 = 17 damage, +1d6 ⇒ 1 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (13) + 15 + 2 + 2 = 32, for 1d6 + 9 + 2 ⇒ (2) + 9 + 2 = 13 damage, +1d6 ⇒ 3 Acid damage.
| GM Mort |
The first slam is glances off the human’s breastplate. As Hastur slams and bites chunks out of the human, his eyes grow more lucid. When Hastur stabs him in his side, he gives a scream of agony. ”How did I get here?” He looks at his surroundings in confusion, as well as his lifeblood staining his armor. Looking at the terrifying aberration in front of him, he drops his longsword, which falls to the floor with a loud clang. ”I surrender!”He cries out.
The half orc moves up to tear Hastur apart, flying into a rage, her muscles bulging, screaming angrily, ”Die, you hellspawn! I won’t be your victim any longer!” . Yet as she attacks Hastur, the party notices that her destroyed eyes have been replaced with cytillesh growths, and she does not seem be seeing him.
Improved Unarmed Strike: 1d20 + 10 ⇒ (4) + 10 = 14
The runner attempts to put a bolt through Angus.
Crossbow: 1d20 - 3 ⇒ (1) - 3 = -2
The table moves forward, and squeezes into the tunnel.
The small humanoid looks at the bullets sticking out of him, and Hastur unaffected by his spell."Uh-oh, Plan 1 failed, time to activate Plan no. 2."He wiggles his fingers in the air, then vanishes.
Invisibility
| Angus Elphinstone |
Alternate Spell-Like Ability: Plumekith gain see invisibility as a spell-like ability.
do we recognize the guy in the cheliax armor?
Angus smiles, speaking to himself as much to Hastur. "There are just some tricks that don't end well." Angus steps back so he isn't hit by the half-orc and casts see invisibility.
| GM Mort |
He bears a certain resemblance to Temara Ashferth. You don't see where the small bad evil guy went. There's such a thing called cast invisibility, and move ;)
| GM Mort |
The human takes a full withdraw action to get out of the way.
Hastur, you may take your aoo, if you want
| Hastur the Ineffable |
Hastur nods to the human.
"I accept your surrender. The Mayor will want to talk with you."
No AoO.
@GM Mort: See Invisibility is one of the buffs that I cast earlier; did I see which direction he went, before leaving our field of view?
He then shakes his head in bemusement at the half-orc.
"Actually, that classification is quite wrong..."
Hastur then starts to take her apart.
Slam: 1d20 + 16 + 2 + 2 ⇒ (18) + 16 + 2 + 2 = 38, for 2d6 + 11 + 2 ⇒ (4, 4) + 11 + 2 = 21 damage, +1d6 ⇒ 4 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (3) + 16 + 2 + 2 = 23, for 2d6 + 11 + 2 ⇒ (6, 6) + 11 + 2 = 25 damage, +1d6 ⇒ 3 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (4) + 15 + 2 + 2 = 23, for 1d6 + 9 + 2 ⇒ (3) + 9 + 2 = 14 damage, +1d6 ⇒ 6 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (8) + 15 + 2 + 2 = 27, for 1d6 + 9 + 2 ⇒ (4) + 9 + 2 = 15 damage, +1d6 ⇒ 1 Acid damage.
| GM Mort |
He jumped down a bolt hole in the ground;) Marked S on map
"Take that, and that!"The half orc continues to try to pummel and bite at Hastur, despite her lifeblood flowing down from her many grievous wounds, far beyond what a normal half orc could take but still remain standing. She froths a bloody red froth at mouth as she tries to smash and bite Hastur.
Unarmed strike: 1d20 + 10 ⇒ (2) + 10 = 12
Unarmed strike: 1d20 + 5 ⇒ (6) + 5 = 11
Unarmed strike Haste : 1d20 + 10 ⇒ (14) + 10 = 24
Bite: 1d20 + 5 ⇒ (7) + 5 = 12
The runner moves up and tries to stab at Angus.
Akyls: 1d20 + 5 ⇒ (1) + 5 = 6
The table has no where to go to and stays where it is.
CSW: 3d8 + 5 ⇒ (6, 5, 1) + 5 = 17
| Angus Elphinstone |
'These things must be crazy.' Angus glares at the 'runner' stepping back from the little attacker, moving his hands quickly from bandolier to pistol, he fires three quick shots.
5 ft step, Full Attack: +1 pistol, point blank, rapid shot, destruction
attack: 1d20 + 16 + 1 - 2 ⇒ (13) + 16 + 1 - 2 = 28 for damage: 1d8 + 7 + 1 + 3 ⇒ (8) + 7 + 1 + 3 = 19
attack: 1d20 + 16 + 1 - 2 ⇒ (17) + 16 + 1 - 2 = 32 for damage: 1d8 + 7 + 1 + 3 ⇒ (7) + 7 + 1 + 3 = 18
attack: 1d20 + 11 + 1 - 2 ⇒ (9) + 11 + 1 - 2 = 19 for damage: 1d8 + 7 + 1 + 3 ⇒ (3) + 7 + 1 + 3 = 14
| GM Mort |
You're not wrong.
Angus shoots the runner once in the abdomen, then finishes off with a shot right through the eye, splattering eye jelly out. He shoots the half orc through the heart, and she gasps with her dying breath, "Thank you...Im fr.."She never gets to complete her sentence. Her cytillitesh fungus eyes grow dim, revealing two hollow pits where her eyes should have been and she collapses on the ground, dead.
| Hastur the Ineffable |
Hastur steps forward, and starts swinging at the table.
Slam: 1d20 + 16 + 2 + 2 ⇒ (17) + 16 + 2 + 2 = 37, for 2d6 + 11 + 2 ⇒ (4, 5) + 11 + 2 = 22 damage, +1d6 ⇒ 2 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (17) + 16 + 2 + 2 = 37, for 2d6 + 11 + 2 ⇒ (3, 2) + 11 + 2 = 18 damage, +1d6 ⇒ 2 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (8) + 15 + 2 + 2 = 27, for 1d6 + 9 + 2 ⇒ (6) + 9 + 2 = 17 damage, +1d6 ⇒ 5 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (18) + 15 + 2 + 2 = 37, for 1d6 + 9 + 2 ⇒ (1) + 9 + 2 = 12 damage, +1d6 ⇒ 2 Acid damage.
| GM Mort |
Hastur hits the table, but his blows seem not to be penetrating as much due to whatever the material the table was made out. Alas, it appears to be immune to acid as well.
The table retaliates in kind, but is unable to land a solid blow on Hastur.
Scapels: 1d20 + 13 ⇒ (1) + 13 = 14
Scapels: 1d20 + 13 ⇒ (9) + 13 = 22
Syringes: 1d20 + 13 ⇒ (1) + 13 = 14
Syringes: 1d20 + 13 ⇒ (17) + 13 = 30
Strap: 1d20 + 13 ⇒ (16) + 13 = 29
| Hastur the Ineffable |
Damn, that thing has a lot of attacks!
Impressed by the resilience of the table, Hastur keeps up the pressure.
Slam: 1d20 + 16 + 2 + 2 ⇒ (15) + 16 + 2 + 2 = 35, for 2d6 + 11 + 2 ⇒ (5, 6) + 11 + 2 = 24 damage, +1d6 ⇒ 1 Acid damage.
Slam: 1d20 + 16 + 2 + 2 ⇒ (4) + 16 + 2 + 2 = 24, for 2d6 + 11 + 2 ⇒ (2, 5) + 11 + 2 = 20 damage, +1d6 ⇒ 1 Acid damage.
Bite: 1d20 + 15 + 2 + 2 ⇒ (17) + 15 + 2 + 2 = 36, for 1d6 + 9 + 2 ⇒ (2) + 9 + 2 = 13 damage, +1d6 ⇒ 5 Acid damage.
Gore: 1d20 + 15 + 2 + 2 ⇒ (10) + 15 + 2 + 2 = 29, for 1d6 + 9 + 2 ⇒ (5) + 9 + 2 = 16 damage, +1d6 ⇒ 6 Acid damage.
| Angus Elphinstone |
Angus shifts so he has a clear shot at the table, loading and firing his firearm as quickly as possible.
Full Attack: +1 pistol, point blank, rapid shot, destruction
attack: 1d20 + 16 + 1 - 2 ⇒ (18) + 16 + 1 - 2 = 33 for damage: 1d8 + 7 + 1 + 3 ⇒ (6) + 7 + 1 + 3 = 17
attack: 1d20 + 16 + 1 - 2 ⇒ (10) + 16 + 1 - 2 = 25 for damage: 1d8 + 7 + 1 + 3 ⇒ (8) + 7 + 1 + 3 = 19
attack: 1d20 + 11 + 1 - 2 ⇒ (10) + 11 + 1 - 2 = 20 for damage: 1d8 + 7 + 1 + 3 ⇒ (8) + 7 + 1 + 3 = 19
| GM Mort |
It has another go at Hastur again.
scapels: 1d20 + 13 ⇒ (18) + 13 = 31
scapels: 1d20 + 13 ⇒ (7) + 13 = 20
syringe: 1d20 + 13 ⇒ (14) + 13 = 27
syringe: 1d20 + 13 ⇒ (1) + 13 = 14
strap: 1d20 + 13 ⇒ (2) + 13 = 15
| Angus Elphinstone |
Angus, puts another barrage of bullets into the "table"
Full Attack: +1 pistol, point blank, rapid shot, destruction
attack: 1d20 + 16 + 1 - 2 ⇒ (4) + 16 + 1 - 2 = 19 for damage: 1d8 + 7 + 1 + 3 ⇒ (8) + 7 + 1 + 3 = 19
attack: 1d20 + 16 + 1 - 2 ⇒ (6) + 16 + 1 - 2 = 21 for damage: 1d8 + 7 + 1 + 3 ⇒ (1) + 7 + 1 + 3 = 12
attack: 1d20 + 11 + 1 - 2 ⇒ (16) + 11 + 1 - 2 = 26 for damage: 1d8 + 7 + 1 + 3 ⇒ (4) + 7 + 1 + 3 = 15
| GM Mort |
Angus riddles the table with bullet holes and it stops moving.
Sorry, on phone, can't move minis off
| Angus Elphinstone |
are we still in the same combat? If so he gets to keep his "Judgements" if not shall we roll init?
As they walk toward the hidden door, Angus holsters his pistol and draws his dragons pistol loading it with a dragons breath cartridge. Smiling at Hastur, "I've been looking for an excuse to use this."
Edit: Hastur, do you want to jump in or just blast him from up here?
| GM Mort |
He pops out of the rabbit hole (west of you, Angus, sorry, placement).He shrieks,"Die!" as he sends a lightning bolt flying at both Angus and Hastur.
lightning dmg: 7d6 ⇒ (4, 5, 6, 2, 2, 1, 2) = 22
DC 19 ref halves
| Hastur the Ineffable |
Reflex: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30.
"No, that is your fate today."
Hastur then pounces on the caster...
Slam: 1d20 + 16 + 2 + 2 + 2 ⇒ (17) + 16 + 2 + 2 + 2 = 39, for 2d6 + 11 + 2 ⇒ (6, 5) + 11 + 2 = 24 damage, +1d6 ⇒ 5 Acid damage.
Slam: 1d20 + 16 + 2 + 2 + 2 ⇒ (2) + 16 + 2 + 2 + 2 = 24, for 2d6 + 11 + 2 ⇒ (2, 4) + 11 + 2 = 19 damage, +1d6 ⇒ 4 Acid damage.
Bite: 1d20 + 15 + 2 + 2 + 2 ⇒ (8) + 15 + 2 + 2 + 2 = 29, for 1d6 + 9 + 2 ⇒ (1) + 9 + 2 = 12 damage, +1d6 ⇒ 2 Acid damage.
Gore: 1d20 + 15 + 2 + 2 + 2 ⇒ (18) + 15 + 2 + 2 + 2 = 39, for 1d6 + 9 + 2 ⇒ (6) + 9 + 2 = 17 damage, +1d6 ⇒ 5 Acid damage.
...before promptly falling down the hole.
I hope that was worth it ;-)
| Angus Elphinstone |
ref: 1d20 + 12 ⇒ (12) + 12 = 24
Jerking his pistol to the side, so that it doesn't explode, Angus steps back, and squeezing the trigger on his dragon pistol as quickly as he can he continues to reload it with the dragon's breath rounds, the first two rounds firing smoothly, the last cartridge jamming the dragon pistol. "Blast not this one too!"
Full Attack: MW pistol, point blank, rapid shot, destruction, dragon's breath cartridge: DC 15 Reflex save for half
attack: 1d20 + 16 + 1 - 2 ⇒ (16) + 16 + 1 - 2 = 31 for damage: 1d8 + 7 + 1 + 3 ⇒ (3) + 7 + 1 + 3 = 14 plus 2d6 ⇒ (6, 4) = 10 fire
attack: 1d20 + 16 + 1 - 2 ⇒ (12) + 16 + 1 - 2 = 27 for damage: 1d8 + 7 + 1 + 3 ⇒ (6) + 7 + 1 + 3 = 17 plus 2d6 ⇒ (6, 3) = 9 fire
attack: 1d20 + 11 + 1 - 2 ⇒ (1) + 11 + 1 - 2 = 11 for damage: 1d8 + 7 + 1 + 3 ⇒ (1) + 7 + 1 + 3 = 12 plus 2d6 ⇒ (6, 2) = 8 fire
[oocc]Edit: Hastur ninja'd my post[/ooc]
| GM Mort |
All of Hastur's attacks land true, and he impales the small humanoid through the neck as they tumble down the hole together. The small humanoid remains motionless.
Top level
There are three complete alchemist’s labs, each valued at 200 gp, spread throughout the lab. Atop one of the worktables is a set of six bottles separated from the other sets.
“Troll blood and cytillesh with blightburn granules”:
This bluish-green glowing concoction is held in a tall, skinny bottle that is warm to the touch. If imbibed, the liquid is very spicy. After 1 minute, it deals 1d6 points of fire damage and the imbiber must succeed at a DC 22 Fortitude save every 24 hours until it receives a neutralize poison or similar spell. Failed saves result in 1d6 points of Constitution and Charisma damage each day as the creature’s skin blisters and withers. The vial contains 1 dose.
“Troll blood and cytillesh”: Three doses of this concoction, which glows blue with hints of purple, are contained in a short, thick bottle. It tastes bitter and earthy and acts as a potion of bear’s endurance.
“Poison”: This conical bottle has been mislabeled. The contents glow blue and occasionally flare brightly; the liquid functions as a potion of blink, but drinking it deals 2d6 points of electricity damage to the imbiber.
The vial contains 2 doses.
“Concentrated cytillesh with elemental essence”: The “poison” label was intended for this small dark bottle. The concoction has a dull blue glow, and if it is imbibed, the creature is affected as if by confusion for 1d6 minutes, after which it takes 1d6 points of Con damage each round for 6 rounds; a single DC 22 Fortitude save ends the effect. The vial contains 2 doses.
“Concentrated cytillesh with caphorite & lazurite granules”: This concoction is kept in a large bottle. The chemicals glow a light purple with occasional orange flashes. If a creature under the effects of cytillesh fungus imbibes it, the creature must succeed at a DC 22 Fortitude save every 24 hours or suffer 1d6 points of Constitution damage on each failed save. When its Constitution score reaches 0, the creature becomes a cytillesh zombie
“Cytillesh with powdered ogre gland”: The contents of this small, round bottle glow a very light lavender and function as a potion of bull’s strength. There is enough for 1 dose.”
| GM Mort |
Bottom level
A hole in the ground drops six feet into a tiny cave lit by patches of glowing fungus. The ceiling of the cave is barely high enough for a human to stand. A rumpled pile of furs and a pillow sit atop a rug that covers the cave floor. The ends of numerous scrolls poke out of small cubby holes in the walls. A loose pile of weapons and clothing sits next to a badly dented iron chest. Barely legible schematics for his animated chirurgeon table with notes in Aklo cursing the surface dwellers are pinned up all over the walls.
The chest contains 3 vials of antitoxin, a drow house banner of black spider silk with the symbol of a white centipede over a red diamond worth 300 gp, a stoppered green bottle that contains a campfire bead*, a white cloth pouch holding two ioun torches*, a wand of lightning bolt, a hat of disguise, a ring of feather falling, a small wooden box that contains two sets of bandages of rapid recovery*, a pouch full of low-quality and semiprecious gems worth a total of 765 gp, and several belt pouches with a total of 225 gp worth of mixed coins in them.
The cubby holes in the walls contain the following spell scrolls: hallow, greater restoration, scorching ray (CL 4th), speak with dead, and summon monster III.
| GM Mort |
On the body of the small humanoid, Hastur finds the following items: blue whinnis (6 doses), cytillesh extract (4 doses), potions of cure serious wounds (2), scroll of fireball (CL 7th), +1 aklys, masterwork injection spear, handy haversack, ring of protection +2, and a set of keys.
While Hastur is frisking the small humanoid, the human above calls out, "Hey where did everyone go? I'm Captain Elgin Ashferth, commander of the Deepmar penal colony. How did I end up in this cave?"