GM Woran's Crypt of the Everflame (Inactive)

Game Master Woran

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GM cheat sheet:

[dice=initiative Araklifest]1d20 + 5[/dice]
[dice=initiative Jurgen]1d20 + 3[/dice]
[dice=initiative Heir]1d20 + 3[/dice]
[dice=initiative Zoma-Khat]1d20 + 3[/dice]

[dice=perception Jurgen]1d20 + 5[/dice]
[dice=perception Araklifest]1d20 + 4[/dice]
[dice=perception Zoma-Khat]1d20 + 5[/dice]
[dice=perception Heir]1d20 + 1[/dice]


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Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen looks on approvingly as the scroll flares up with a happy bright color.

"So.. through the room with the arrow pillar using the ginormous shields? It's the only passage we haven't tried yet, so that's probably where the girl was taken."

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen takes one of the big shields and heads into the arrow room, scuttling back and forth, trying to get the thing to activate and shoot empty its arrows at him while he's behind full cover.


Dead Suns:

A few steps into the room, the pillar released a storm of arrows. Over the course of a minute, the arrows whizz past. Without the cover of the shield, Jurgen would have definitely been bruised all over.

With the arrows spend, the mechanism creacks for a moment longer, then stops. In the quiet you can hear a click from the door to the south.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

A bit shaken up by receiving the whole bombardment Jurgen steps towards the door and inspects it thoroughly.

"That was bracing... you guys joining me?"

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest joins Jurgen through the door, using the shield for safety. He thanks Heir for using the scroll on him.


Dead Suns:

Araklifest steps into the room. The mechanism rattles for a moment, but its payload is spend.

The door to the south is another sturdy wooden door. Not seeing anything wrong with it, Jurgen opens it. Behind it is a corridor, ending in a long room which has a continuous carving of mourners running along the walls,
leading to a staircase on the south side of the room

Updated the map

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen leads the gang into the room, peering around for opposition. If none shows itself, we examine the room.


Dead Suns:

When the party enters the room, 4 skeletons step out of the rooms dark corners.

bunch of init:

initiative Araklifest: 1d20 + 5 ⇒ (14) + 5 = 19
initiative Jurgen: 1d20 + 3 ⇒ (13) + 3 = 16
initiative Heir: 1d20 + 3 ⇒ (1) + 3 = 4
initiative Zoma-Khat: 1d20 + 3 ⇒ (18) + 3 = 21
skeletons: 1d20 + 6 ⇒ (6) + 6 = 12

Initiative

Round 1

Zoma-Khat
Araklifest
Jurgen
Skeletons
Heir

Araklifest and Jurgen can act!
Know religion to identify the skeletons

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Religipn: 1d20 + 5 ⇒ (20) + 5 = 25

Jurgen looks at the skeletons and eyes them up and down. "We seem to have run into a second welcoming comittee..."

He steps forward a bit and fires a blunt arrow at Green.

to hit: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d8 + 3 ⇒ (6) + 3 = 9


Dead Suns:

Jurgen: The Green skeleton crubles when Jugen manages to shoot traught trough its spine.

knowledge Jurgen:

This is a bloody skeleton. They have DR bludgeoning, fast healing and Deathless:
A bloody skeleton is destroyed when reduced to 0 hit
points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing to thereafter resume healing it. A bloody skeleton can
be permanently destroyed if it is destroyed by positive energy, if it
is reduced to 0 hit points in the area of a bless or hallow spell, or if
its remains are sprinkled with a vial of holy water.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest attacks the first skeleton on the left with his light mace, trying to cruble the undead to pieces. He hits the monstrosity with a whack!

attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 2 ⇒ (3) + 2 = 5


Dead Suns:

Araklifest: Hits the skeleton clean trough the ribcage, and it crumbles into a pile of bones.

Zoma-Khat:

Electric Blast (vs touch): 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Electricity damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Skeleton: The remaining skeleton rushes Jurgen.

claw attack: 1d20 + 2 ⇒ (3) + 2 = 5

But its claw is no match for Jurgen's armor.

Initiative

Round 1

Zoma-Khat
Araklifest
Jurgen
Skeletons
Heir

Heir is up!

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest swings with his mace at the last standing skeleton, but misses the undead.

attack: 1d20 + 5 ⇒ (7) + 5 = 12

Silver Crusade

Male Kitsune Paladin (irorian) 2 : AC 19 (T 15 FF 14) |CMD 15 | HP 20/20 | F +6 R +6 W +5 +2 vs EC | Perception +0| Init +3

heir goes the long way around for a flank

punch hits AC: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 for damage: 1d6 + 1 ⇒ (3) + 1 = 4


Dead Suns:

Heir: Sets up a flank with Jurgen, but the skeleton is still too fast.

Araklifest: Steps in closer, but also misses.

Initiative

Round 2

Zoma-Khat
Araklifest
Jurgen
Skeletons
Heir

Jurgen is up!

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen tries to punch the skeleton with his cestus.
To hit: 1d20 + 5 ⇒ (4) + 5 = 9


Dead Suns:

Jurgen: Even with the flank with Heir, Jurgen misses the skeleton.

Zoma-Khat:

Electric Blast (vs touch): 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Electricity damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Zoma-Khat blows the skeleton to piecies!

We are out of initiative

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen gathers all the bits in a heap and sprinkles them with holy water.

"Gotta do that or they rise back up in an hour or so. Don't want these coming at us from behind."

He then explores the rest of the room.


Dead Suns:

The bones sizzle and melt into a pile of ash when Jurgen sprinkles them with holy water.

One of the skeletons is wearing a tarnished silver necklace.
At the back of the chamber is a staircase that leads down to. Listening at the stairs, Jurgen can hear the sound of dripping water and a low, distant moaning.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen tests the necklace for magic, and examines it for historical or other significance.


Dead Suns:

You can make an appraise check

DC15 appraise:

The necklace is worth 200 gp. The necklace is of a style that is about 200 years old.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Appriase: 1d20 ⇒ 10

"Well. Let's move on down."


Dead Suns:

At the bottom of the stairs is a circular chamber with three passageways leading from it. In the center is a small stone pedestal. The sound of dripping water can be heard coming from the eastern passageway, while the stench of rot emanates from the west.

Map has been updated

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Is there anything remarkable about the pedestal? (Assume I'll always use Detect Magic when examining rooms unless we're trying to be sneaky.)


Dead Suns:

The pedestal might once have held something, but it is an empty platform at the moment.
The floor bears an inscription spiraling out from the pillar and written in Common. It reads: “To the south you might take your ease, to rest and reflect on Kassen’s deeds. To the east lies the wheel, to open the gate. To the west is the resting place of Kassen, hero of the Fangwood.”

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

After reading the inscription, Araklifest turns to his comrads: "Shall we go south and take a short rest before we go on? Otherwise I think we have to go east first."

Silver Crusade

Male Kitsune Paladin (irorian) 2 : AC 19 (T 15 FF 14) |CMD 15 | HP 20/20 | F +6 R +6 W +5 +2 vs EC | Perception +0| Init +3

"The rest is for younglings taking a test. We are here on a real rescue mission "

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"Well, a resting place would either provide us with a resource, or it's exactly the place where the undead horror would be lurking now. I think we should look into it. And then perhaps east, because we'll probably need the wheel to get into the tomb."


Dead Suns:

With Araklifests and Jurgen's desire to check south first, the party carefully rounds the corner of the hallway.

The short passageway takes a bend before ending in a small chamber dominated on the far side by a silver fountain quietly burbling perfectly clear water. An inscription above the fountain reads “Kassen’s legacy lives on with his people. Drink and be refreshed.”

detect magic on the fountain:
The fountain radiates moderate conjuration. Some study reaveals it to be of the healing sub domain.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen motions towards Araklifest. "Are you still feeling feeble from the shadow? Maybe this will help."

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

"The use of the Regeneration-scroll has restored my vigor. I have a few scratches, but that has to wait for a better moment. Let's reserve this place of peace and healing for real dire times, as a last refuge," suggests Araklifest his friends.


Dead Suns:

Leaving the room behind, the party goes east.
The corridor that heads east splits. Looking ahead, the one corridor ends in a door, on the other side, you can see the beginning of a room.

Which way would you want to go?

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen gestures to the others, indicating an open entry ("danger!"), we'll deal with that first.


Dead Suns:

A strange blue fungus covers the walls, ceiling, and pillars of this waterlogged chamber. Its wispy strands stretch out from the wall like roots dangling in the air, twitching and swaying in an unseen breeze.
Floating in the water are four decaying corpses—three large rats and one giant frog—with strange burn marks all over their bodies.

DC 17 Knowledge (nature):

The fungus growing on the walls of this chamber is a rather dangerous hazard known as azure fungus. As a byproduct of its growth, the
fungus builds up a charge of electricity that it releases in bursts into its surroundings.
The azure fungus is sensitive to touch and discharges its electricity if contacted.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Nature: 1d20 + 5 ⇒ (6) + 5 = 11

"I'm not sure what that is, but it looks suspicious..."

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

"Indeed. Stay away while I try something to take away the danger. If something hit me, use my wand to help me." When his comrades are safe behind one corner, Araklifest uses his big wooden shield to protect himself against the worse, while he casts prestidigitation to try to peel the fungus from the wall and drop it into the water.


Dead Suns:

The fungus crackles with energy as the magic starts slowly peeling it from the wall. Its clear its charged and could be set off by one wrong move...

slight of hand: 1d20 + 3 ⇒ (9) + 3 = 12

damage: 3d6 ⇒ (3, 5, 6) = 14

fortitude save with bonus from the shield: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Ouch...the full 14 damage

In a violent reaction the moss discharges throughout the room. The shield offers some protection against the bolts shooting trough the air, but none against those travelling trough the foot of water Araklifest is standing in...

Smoking a bit from the tips of his ears, Araklifest falls over with a splash.
The moss has gone dormant.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"Oh crap..." Jurgen quickly pulls Araklifest out of the water and taps him with the wand.

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6


Dead Suns:

That is enough to bring him back to consious

Taking some time to make sure Araklifest is all right, you notice that after the large discarche, it takes about a minute for the moss to re-charge.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"That entire hallway's flooded... can't really get close to the moss to tear it down without setting it off. But maybe we can trigger it from a distance to discharge it, then remove some moss, trigger it safely again, remove more moss and so on until it's dealt with."

Using Prestidigitation (10ft) and thrown pebbles Jurgen's going to experiment with that very cautiously.


Dead Suns:

With some experimentation, you find that throwing pebbles works the best. With the water reaching around the bend of the room, its hard to get a good line of vision. But standing at the bend in the room, tosssing a pebble, then make a jump for dry land seems to work.

The moss takes about a minute each time, so it takes quite a bit of work. Throw pebble, jump away. Moss discharges. Rush in. Scrape some moss off. Then back out of the room when you heard the charge build up.
But eventually, you manage to scrape the room pretty clear. The few scrapes left here and there dont manage to do more then put your hair on end with static.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest takes the wand himself to tap for further healing. He grins a bit sheepish: "Still a man of the books and not the practive ...", he jokes.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

"Well. We did all that to go straight ahead instead of trying the door. So we'd look foolish if we didn't go forward this way wouldn't we?"

We'll wade forward to see what's in the next corridor.


Dead Suns:

Looking down the corridor, the left leads to another door, the right hand side leads to a bigger room.

updated the map

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

We'll proceed towards the bigger room.


Dead Suns:

This large chamber is partially flooded, with the south end just barely rising out of the stagnant water. A large wheel is set into the floor of the dry area, attached to chains that rise up into the ceiling. A thick layer of slick, black mold covers the carvings on the walls of this chamber.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

On guard after the previous room, Jurgen eyes the mold.

Knowledge: 1d20 ⇒ 7

+1 if it's Dungeoneering, +5 if it's Nature.


Dead Suns:

The mold looks like your standard kitchen variety. Not dangerous unless you decide to actually lick it.

Liberty's Edge

Init +3 | Perception +5; Sense Motive +9 | AC 20; Touch 13; FF 17 | CMD 16 | F +5; R +3; W +3 | Speed: 20 | HP 15/18 (stable) | Spells Active: none | Conditions: none | Spells remaining: {1:0/2 } | Raging Song 3/6

Jurgen elects not to lick the mold. He does take another moment to survey the room to look for any hazards.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Not finding any, he's going to circle around the room east to south to get to the wheel.

Liberty's Edge

Male Elf Magus 2 | HP: 12/15 AC: 16 (20 with shield) | T: 13 | FF: 13 | CMB: 3 CMD: 16 | F: +4 R: +3 W: +3 | Init: +5 | Low-light vision | Spells per day: 4/3 (4/0 left)| Arcana pool 0/4

Araklifest looks around for anything dangerous as well.

perception: 1d20 + 4 ⇒ (14) + 4 = 18

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