GM Woran |
Araklifest: Gives the nasty skeleton a good whack on the back of its skull.
Heir: Manages to hit *one* skeleton. A little bit.
Jurgen: Stabilizes.
Zoma-Khat: Aims for the skeleton that Heir already hit.
Electric Blast: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Zoma-Khat cant use wands. Anyone have a potion or something to use on Jurgen? Or something else that he can do to help?
Asar: Turns back towards araklifest.
disarm: 1d20 + 9 ⇒ (11) + 9 = 20
Araklifests mace falls to the ground again.
Skellies: Mindlessly shuffle forward to keep engaging Heir.
claw yellow: 1d20 + 2 ⇒ (1) + 2 = 3
claw green: 1d20 + 2 ⇒ (16) + 2 = 18
claw blue: 1d20 + 2 ⇒ (2) + 2 = 4
claw blue: 1d20 + 2 ⇒ (8) + 2 = 10
claw purple: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative
Round 4
Skellies 2 damage
Araklifest
Zoma-Khat
Heir 10 damage
Jurgen 19 damage, stable
Asar 12 damage
Everyone can act again!
Jurgen, The Huntsmaster General |
Jurgen opens his eyes, sees the nasty skeleton looming over him. "Noooooope"
cast defensively: 1d20 + 4 ⇒ (18) + 4 = 22
Jurgen vanishes, gets up and ever so quietly steps away.
stealth: 1d20 + 19 ⇒ (12) + 19 = 31
Araklifest |
As Araklifest is without his mace at this moment, and he stands almost nose to nose with the undead leader, desperately he casts shocking grasp and makes a touch attack with his bare hand to deliver the jolt.
as the leader seems to wear metal armor, the attack is +3
touch attack: 1d20 + 7 ⇒ (2) + 7 = 9
GM Woran |
Heir: Uses his wand. Jurgen's wounds close up significantly.
Jurgen: Comes to with a gasp, and vanishes.
Araklifest: Hands shaking from the Skeleton being so close, Araklifest nearly misses. Luckily the electricity of his spell interacts with the skeletons armor and his hand finds his mark.
damage: 2d6 ⇒ (5, 1) = 6
Zoma-Khat: Tries again to help Heir by aiming for the skeletons.
Electric Blast: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Asar: Looks around, its clear he doesnt know where Jurgen went. "Keep using your cheap tricks. Your time will come!"
He turns to Araklifest. "Your paltry magic wont save you."
power attack VS Araklifest: 1d20 + 7 ⇒ (11) + 7 = 18
The skeleton swings his sword with great foce, causing it to miss Araklifest.
Skellies: Keep up their mindless attacks versus Heir.
claw yellow: 1d20 + 2 ⇒ (4) + 2 = 6
claw yellow: 1d20 + 2 ⇒ (4) + 2 = 6
claw green: 1d20 + 2 ⇒ (16) + 2 = 18
claw green: 1d20 + 2 ⇒ (12) + 2 = 14
claw blue: 1d20 + 2 ⇒ (12) + 2 = 14
claw blue: 1d20 + 2 ⇒ (7) + 2 = 9
claw purple: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 2 ⇒ (1) + 2 = 3
claw purple: 1d20 + 2 ⇒ (11) + 2 = 13
Round 5
Skellies 2 damage
Araklifest
Zoma-Khat
Heir 13 damage
Jurgen 10 damage
Asar 18 damage
Everyone can act!
Heir de Bonaire |
attack: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 + 1 ⇒ (5) + 1 = 6
****
attack: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 + 1 ⇒ (4) + 1 = 5
*****
attack: 1d20 ⇒ 13
damage: 1d3 ⇒ 1
he's 5 foot step up the steps, hopefully taking fewer skeletons to the face now
what action is it to facepalm yourself?
Jurgen, The Huntsmaster General |
Jurgen tiptoes up the stairs, taking out his own wand for some more healing along the way.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
stealth: 1d20 + 14 ⇒ (10) + 14 = 24
Araklifest |
Araklifest takes his wand of cure light wounds from his belt and tries to touch the undead leader.
Touch attack
attack: 1d20 + 4 ⇒ (4) + 4 = 8
possible damage: 1d8 + 1 ⇒ (4) + 1 = 5
GM Woran |
Heir: Misses every attack.
Jurgen: Keeps hiding for a moment, to get himself up to health.
Araklifest: Draws his wand, but the skeleton is just too agile to be touched by the wand.
Zoma-Khat: Not being able to step in and help Araklifest, Zoma-Khat aims for a normal skeleton again.
Electric Blast: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
damage: 1d6 + 1 ⇒ (2) + 1 = 3
The Skeleton that Heir already damaged erupts in a shower of bone shards.
Asar: "I am done with you. To the boneyard with you!"
power attack VS Araklifest: 1d20 + 7 ⇒ (5) + 7 = 12
But his anger is causing Asar to miss.
Skellies: Green and purple keep following Heir. With not much room, yellow makes his way over to Araklifest.
claw yellow: 1d20 + 2 ⇒ (6) + 2 = 8
claw yellow: 1d20 + 2 ⇒ (6) + 2 = 8
claw green: 1d20 + 2 ⇒ (1) + 2 = 3
claw green: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d4 + 2 ⇒ (2) + 2 = 4
claw purple: 1d20 + 2 ⇒ (16) + 2 = 18
claw purple: 1d20 + 2 ⇒ (4) + 2 = 6
Round 6
Skellies
Araklifest
Zoma-Khat
Heir 13 damage
Jurgen 3 damage
Asar 18 damage
Everyone can act again!
Jurgen, The Huntsmaster General |
Jurgen tries to inch back from the skeleton in front of him.
tumble: 1d20 ⇒ 2
Not so much. Bring your AoO.
Jurgen nodes at Heir while backing up the stairs.
"Thanks for the rescue. Now let's freshen things up a bit!"
He throws his last flask of holy water at Green.
holy water to hit, ranged touch: 1d20 + 5 ⇒ (9) + 5 = 14
holy water damage: 2d4 + 1 ⇒ (1, 4) + 1 = 6
That should probably hit; otherwise it'll scatter 1 space. Splash damage is 1 for purple. Heir will also get wet but unless he's been holding out on us, shouldn't be hurt.
Heir de Bonaire |
Left fist
attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 1 ⇒ (5) + 1 = 6
Right foot
attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 + 1 ⇒ (1) + 1 = 2
TEETH OF DOOM
attack: 1d20 ⇒ 8
damage: 1d4 ⇒ 4
Theoretically potential crit on the right foot
Right foot
attack: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 1 ⇒ (2) + 1 = 3
and faceplam self for lay on facepalm: 1d6 ⇒ 6
Heir jumps up and bends it like beckam, sending the head flying back into the hallway
GM Woran |
claw green: 1d20 + 2 ⇒ (1) + 2 = 3
purple: 1d20 + 2 ⇒ (12) + 2 = 14
Both skeletons claw at Jurgen, but miss.
Jurgen: Inelegantly tumbling backward, Jurgen hits green square in the chest. The holy water disolves the bones withing seconds.
Heir: When he connects, he connedts good, and bone shards from Purple fly in all directions.
Green and purple down!
Araklifest is up!
Araklifest |
Araklifest trie sanother touch with his wand: it is more important now to bring down the leader of the pack than to save the wand and never to get another chanche anymore at all. Now it seems a solid hit on the undead and with a tap on the breast, he delivers real damage.
touch attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 1 ⇒ (6) + 1 = 7
GM Woran |
Heir de Bonaire |
I have to use UMD I suppose
[dice=Use Magic Device]1d20+5Critical fumble at just this moment ...
"The boogers do not appear to be enhancing that wands effect.... "
GM Woran |
Araklifest: His wand fails to function at a critical moment. *insert adult joke here*
Zoma-Khat: Proceeds to go into the room to blast at Orange.
Electric Blast: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Asar: Ignoring his skeletal minions falling behind him, he continues to focus on Araklifest.
power attack VS Araklifest: 1d20 + 7 ⇒ (10) + 7 = 17
Round 7
Araklifest
Zoma-Khat
Heir 5 damage
Jurgen 3 damage
Asar 18 damage
Everyone can act!
Heir de Bonaire |
Heir moves into position and executes a palm jab at what used to be the creatures nose
attack: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
... and apparently that bone falls off when all of the flesh does
and knowing his luck will top himself off
Swift action facepalm 1d6 ⇒ 5
Jurgen, The Huntsmaster General |
Jurgen strides off the stairs again, grabbing his bow and taking a shot at the miscreant.
To hit, PBS: 1d20 + 6 ⇒ (3) + 6 = 9
Woran, could you paint in where all the disarmed stuff is lying? It's becoming a thing...
Araklifest |
Araklifest tries to harm Adar another time, using the wand in his hand. He fails again. He picks the mace from the floor where it was at his feet.
Use Magic Device: 1d20 + 5 ⇒ (7) + 5 = 12
GM Woran |
Heir: Misses
Jurgen: Shoots, but misses, as skeletons have a lot of empty space between the ribs.
Araklifest: Has no luck with the wand.
Zoma-khat: Five foot steps from behind Jurgen.
Electric Blast: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
damage: 1d6 + 1 ⇒ (3) + 1 = 4
Asar: Five foot steps out of flank. He continues swinging with all his might.
power attack VS Araklifest: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 11 ⇒ (5) + 11 = 16
Round 8
Araklifest 16 damage
Zoma-Khat
Heir
Jurgen 3 damage
Asar 22 damage
Everyone can act!
Jurgen, The Huntsmaster General |
Jurgen keeps peppering Asar with arrows
to hit: 1d20 + 6 ⇒ (16) + 6 = 22
blunt arrow: 1d8 + 3 ⇒ (2) + 3 = 5
Heir de Bonaire |
Heir steps in
attack: 1d20 + 3 ⇒ (5) + 3 = 8 damage: 1d6 + 1 ⇒ (1) + 1 = 2
attack: 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d6 + 1 ⇒ (1) + 1 = 2
attack: 1d20 + 0 ⇒ (18) + 0 = 18 damage: 1d3 ⇒ 3
GM Woran |
Jurgen: The arrow finds it mark, cracking a few bones.
Heir: Hits the skeleton one time.
Araklifest: Assuming Araklifest is down and has no way to get back up stabilise check: 1d20 + 1 ⇒ (20) + 1 = 21
Zoma-Khat: Electric Blast: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
damage: 1d6 + 1 ⇒ (5) + 1 = 6
Asar: Turns to heir. "You too shall fall."
power attack VS heir: 1d20 + 7 ⇒ (4) + 7 = 11
Round 9
Araklifest 16 damage
Zoma-Khat
Heir
Jurgen 3 damage
Asar 29 damage
Everyone can act!
Heir de Bonaire |
"Perhaps I will but you already have. "
attack: 1d20 + 3 ⇒ (16) + 3 = 19 damagage: 1d6 + 1 ⇒ (3) + 1 = 4
attack: 1d20 + 3 ⇒ (7) + 3 = 10 damagage: 1d6 + 1 ⇒ (6) + 1 = 7
attack: 1d20 ⇒ 11 damagage: 1d3 ⇒ 1
we find out if his ac is 19 or 20.
Heir perks an ear
"I believe these are for you "
And steps out of the way of the incoming barrage
Jurgen, The Huntsmaster General |
to hit: 1d20 + 6 ⇒ (1) + 6 = 7
"Well. Thanks for telegraphing my timing."
And Jurgen slinks aside.
GM Woran |
Zoma-khat Electric Blast: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
damage: 1d6 + 1 ⇒ (5) + 1 = 6
Asar: Even though he had little luck, he keeps focusing on Heir.
power attack VS heir: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 11 ⇒ (2) + 11 = 13
Round 10
Araklifest 16 damage
Zoma-Khat
Heir 13damage
Jurgen 3 damage
Asar 35 damage
Everyone can act again!
Jurgen, The Huntsmaster General |
I've moved Asar so that he can actually reach Heir
"Heir, this isn't working for me, his armor is too strong. I got some more acid but I'm afraid of splashing you."
That'll teach me not to just bring a six-pack of holy water.
Heir de Bonaire |
"On four "
Right kick "One"
attack: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 + 1 ⇒ (4) + 1 = 5
"Two"
Left kick
attack: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d6 + 1 ⇒ (6) + 1 = 7
"frweee"
Bite
attack: 1d20 ⇒ 19
damage: 1d3 ⇒ 3
Step
Touch self for sing it: 1d6 ⇒ 6
Jurgen, The Huntsmaster General |
"Here goes the last one..."
PBS ranged touch: 1d20 + 5 ⇒ (14) + 5 = 19
acid damage: 1d6 + 1 ⇒ (5) + 1 = 6
Jurgen, The Huntsmaster General |
Jurgen quickly applies his wand to Araklifest.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
And again!
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Araklifest |
Thanks Jurgen, I needed that! Araklifest stands and wipes the bone fragments from the undead leader from his gear. Then he steps in the direction of the quite figure near the main tomb.
Jurgen, The Huntsmaster General |
Jurgen helps him up, looking him over to make sure he's alright/not bleeding out anymore, then also turns towards the huddled figure.
"Miss? Are you alright? I'm Jurgen.. I grew up in Kassen too, and these are my mates, we've come to save you."
Jurgen, The Huntsmaster General |
Jurgen immediately applies his wand (also a great way of unmasking undead pretending to be alive).
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
GM Woran |
The woman stirs and groans. When she opens her eyes, she lets out a scream and tries to crawl away. A few seconds later she seems to register that you are not undead monstrocities.
AAAAAAAAAH... .... ... who... who are you? Be carefull! There is a bit nasty skeleton out there! He murdered my friends!"