| GM Valen |
The projectiles from the hunter and her plant miss their mark.
From the siege tower above, one of the guards (blue)takes a shot at Pathfinder below.
1 Danira, 2 Durest, 3 Suusmaar: 1d3 ⇒ 1
Ranged (light crossbow}: 1d20 + 1 ⇒ (8) + 1 = 9
Damage (P): 1d8 ⇒ 7
A bolt lands near the cleric's feet.
Suddenly, the loud sounding of barking echoes from the southern side of the "Pyramid". Two members of Nessian's gang emerge from behind the tower. One, wearing a spiked gauntlet (yellow) runs forward bringing his "Dog claw" in reach of the cleric. The other, holding a sap in one hand, (orange) follows some distance behind.
Then, an older man emerges carrying a flail and shield. (black) He is adorned with a prominent programmed tattoo on his arm depicting a fiery hellhound leaping at the viewer, and a jeweled earing, undoubtedly of some value. The man's form seems to shift, waver, and blur as he approaches, making it difficult to pinpoint exactly where he is.
As he man, almost certainly Nessian, approaches the nagaji, the Pathfinder strikes with his bardiche. (Readied action triggered) But, the man readily deflects the blow with his shield.
He then swings his flail at the nagaji!
Melee (mw flail}: 1d20 + 5 ⇒ (8) + 5 = 13
Damage (B): 1d8 + 2 ⇒ (8) + 2 = 10
PCs with the skill may make two separate Knowledge checks.
The scaled paladin likewise deflects the blow. As he does so, the source of the barking appears, the vicious dog (red) that the party had spied earlier. Now let loose, it runs to its master's side.
Seeing the approaching beast, the nagaji counters with his bardiche and strikes the dog with a single, swift blow-stopping the beast in its tracks!
| GM Valen |
Initiative Round Five Begins
PCs in bold may go.
Danira (readied action from round 4 + this round)
Suusmaar
Helvega
Durest
Vitrack
Warhounders (blue, orange, yellow, green)
Nessian
Dog -13 NL
Suussmaar
|
Suussmaar steps back and attacks the man in black with his bardiche although the dog provides cover.
"Bad people you not listen and still danger all city! Stop!"
5 ft step and attack black thug (cover with reach due to dog).
MW Bardiche, Blade of mercy trait for non-lethal damage w/o -4 to hit, reach, cover -4 : 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
Bardiche 2H, Blade of mercy trait for non-lethal +1 to damage, reach: 1d10 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Free action: If that was a hit then using ‘Enforcer’ feat to Intimidate/Demoralize as a free action to give the opponent the ‘shaken’ condition for as many rounds as the opponent received non-lethal damage.
Intimidate vs. DC 10 + the target’s Hit Dice + the target’s Wisdom modifier : 1d20 + 7 ⇒ (18) + 7 = 25
* * *
MW Bardiche, Blade of mercy trait for non-lethal damage w/o -4 to hit, reach: 1d20 + 6 ⇒ (3) + 6 = 9
Bardiche 2H, Blade of mercy trait for non-lethal +1 to damage, reach: 1d10 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Free action: If that was a hit then using ‘Enforcer’ feat to Intimidate/Demoralize as a free action to give the opponent the ‘shaken’ condition for as many rounds as the opponent received non-lethal damage.
Intimidate vs. DC 10 + the target’s Hit Dice + the target’s Wisdom modifier : 1d20 + 7 ⇒ (2) + 7 = 9
| GM Valen |
The bardiche is again deflected by Nessian's shield.
Initiative Round Five Cont'd
PCs in bold may go.
Danira (readied action from round 4 + this round)
Suusmaar
Helvega
Durest
Vitrack
Warhounders (blue, orange, yellow, green)
Nessian
Dog -13 NL
| GM Valen |
The bardiche is again deflected by Nessian's shield.
Initiative Round Five Cont'd
PCs in bold may go.
Danira (readied action from round 4 + this round)
Suusmaar
Helvega
Durest
Vitrack
Warhounders (blue, orange, yellow, green)
Nessian
Dog -13 NL
Danira of the Hornwood
|
Seeing the War Hounder charge her, Dani would have loosed an arrow at him.
Round 4: vs. Yellow
Attack, longbow: 1d20 + 1 ⇒ (20) + 1 = 21
Crit Confirm: 1d20 + 1 ⇒ (11) + 1 = 12
Damage, P: 1d8 ⇒ 3
Crit Damage, (if applicable): 2d8 ⇒ (3, 3) = 6
As he comes into melee range, Dani takes a step back and fires another arrow at the bandit.
Round 5: vs. Yellow
Attack, longbow: 1d20 + 1 ⇒ (4) + 1 = 5
Move: 5' step NW
Standard: Attack (longbow)
| GM Valen |
The cleric's arrow pierces the heart of the approaching thug (yellow) dropping him instantly.
Danira still has a full round of actions this round.
Initiative Round Five Cont'd
PCs in bold may go.
Danira
Suusmaar
Helvega
Durest
Vitrack
Warhounders (blue, orange, green)
Nessian
Dog -13 NL
Danira of the Hornwood
|
Dani looses an arrow at the distant War Hounder to the south, then draws her shield.
Attack, longbow: 1d20 + 1 ⇒ (2) + 1 = 3 - miss
Standard: attack
Move: Draw shield
(AC is now 16)
Helvega Grodur
|
"Give up now before you get hurt!" cries out Helvega as she and the cacti trudge onward and fling another barrage at the foe.
Sling vs Blue: 1d20 + 5 ⇒ (15) + 5 = 20
B Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Needle vs Blue: 1d20 + 4 ⇒ (5) + 4 = 91d8 ⇒ 7 -Miss-
Sling Crit?: 1d20 + 5 ⇒ (18) + 5 = 23
Extra Damage: 1d3 + 1 ⇒ (1) + 1 = 2
| GM Valen |
The cleric's second arrow misses the second thug, but the hunter's sling strikes true, staggering the thug in the tower. (blue)
Initiative Round Five Cont'd
PCs in bold may go.
Danira
Suusmaar
Helvega
Durest
Vitrack
Warhounder (blue) -5 HP (staggered)
Warhounder (orange)
Warhounder (green)
Nessian
Dog -13 NL (staggered)
Durest Ironsights
|
attack(pb): 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
damage(pb): 1d12 + 1 + 1 ⇒ (4) + 1 + 1 = 6
As the boss slides around the corner Durest smirks, finally an opportunity he couldnt possibly mess up. He leveled his rifle cranking the flash pan back and giving the trigger a squeeze.
He then took a step back-behind the corner of the tower to reload staying close so the archer up above would have a harder shot.
standard attack nessian against touch since it's within first increment, free action to 5ft NW, and my move to reload an alchemical shot
| GM Valen |
The dwarf's shot misses. The marksman knows that the shot should have hit, unless something magical is afoot.
Initiative Round Five Cont'd
PCs in bold may go.
Danira
Suusmaar
Helvega
Durest
Vitrack
Warhounder (blue) -5 HP (staggered)
Warhounder (orange)
Warhounder (green)
Nessian
Dog -13 NL (staggered)
| GM Valen |
The dwarf's arrow flies directly at one of the approaching gang members (orange) and pierces the man's throat. He drops instantly.
Another gang member (blue) begins descending the interior of the ruined siege tower that had served as his perch.
A third gang member (green) now comes rushing around the corner, bearing his crossbow.
The dog retreats, seemingly to reposition itself and offer protection to the newcomer.
Apparently feeling confident, Nessian appears to over reach toward the nagaji.
Bluff (Improved Feint) vs. Suusmaar (9=10 +1 BAB -2 Wis): 1d20 + 3 ⇒ (6) + 3 = 9
5 ft. step
Drawing the nagaji out, Nessian counters with his flail aiming for a vital part of the paladin's scales.
Melee (mwk flail): 1d20 + 5 ⇒ (15) + 5 = 20
Damage (mwk flail): 1d8 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9
His flail, "Auger", rips into reptilian flesh!
Initiative Round Six Begins
PCs in bold may go.
Danira
Suusmaar -9 HP
Helvega
Durest
Vitrack
Warhounder (blue) -5 HP (staggered)
Warhounder (green)
Nessian
Dog -13 NL (staggered)
Helvega Grodur
|
Stepping out from behind their group, Helvega eyes the leader intently. Glancing towards the newcomer and back...she hesitates. Noticing the gaping wound in the paladin, she gasps.
"OIE! Cuddles, get the new one. He's mine!"
Helvega vs Nessian: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
Damage?: 1d3 + 1 ⇒ (2) + 1 = 3
Cuddles vs Green: 1d20 + 4 ⇒ (4) + 4 = 8
Damage?: 1d8 ⇒ 2
Suussmaar
|
Suussmaar cries out in pain!
He steps back and attacks the leader with his bardiche!
"Stop you we will! You crazy man. All city dead will be!"
5 ft step and attack Nessian.
MW Bardiche, Blade of mercy trait for non-lethal damage w/o -4 to hit, reach: 1d20 + 6 ⇒ (6) + 6 = 12
Bardiche 2H, Blade of mercy trait for non-lethal +1 to damage, reach: 1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Free action: If that was a hit then using ‘Enforcer’ feat to Intimidate/Demoralize as a free action to give the opponent the ‘shaken’ condition for as many rounds as the opponent received non-lethal damage.
Intimidate vs. DC 10 + the target’s Hit Dice + the target’s Wisdom modifier : 1d20 + 7 ⇒ (18) + 7 = 25
* * *
MW Bardiche, Blade of mercy trait for non-lethal damage w/o -4 to hit, reach: 1d20 + 6 ⇒ (15) + 6 = 21
Bardiche 2H, Blade of mercy trait for non-lethal +1 to damage, reach: 1d10 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Free action: If that was a hit then using ‘Enforcer’ feat to Intimidate/Demoralize as a free action to give the opponent the ‘shaken’ condition for as many rounds as the opponent received non-lethal damage.
Intimidate vs. DC 10 + the target’s Hit Dice + the target’s Wisdom modifier : 1d20 + 7 ⇒ (18) + 7 = 25
| GM Valen |
"Stop you we will! You crazy man. All city dead will be!"
"To the contrary!" Nessian cries, his features blurring as he speaks, "My moves have been quite calculated and soon, this city will be mine!"
The villain flashes a toothy, though blurry smile, and retorts mockingly, "And all of YOU dead will be!"
With Pathfinder blood having been spilled, the enemy seems emboldened!
Neither the hunter nor the wounded paladin are able to land blows on Nessian. Likewise, the plant fails to hit its target.
Initiative Round Six Cont'd
PCs in bold may go.
Danira
Suusmaar -9 HP
Helvega
Durest
Vitrack
Warhounder (blue) -5 HP (staggered)
Warhounder (green)
Nessian
Dog -13 NL (staggered)
Suussmaar
|
Sorry, I forgot: Swift action lay on hands. loh : 1d6 ⇒ 5 healing.
Vitrack Magrar
|
"You talk too much, Nessian," says Vitrack, breaking his typical silence, as he moves over and fires a shot off at another of the henchmen.
Vitrack, shortbow Point Blank Shot vs. Green: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 1 ⇒ (6) + 1 = 7
| GM Valen |
@ All - This is a friendly request to please try to post at least once within a 24 hour period. PbP Gameday wraps up November 12th and the expectation is that we are to wrap up by then. We are in the last battle, but as you may have gathered, Nessian has the potential to be pretty tough to put down/drive away so we may be cutting it close. If you would like me or another PC to bot your PC, please leave botting instructions.
The dwarf's arrow misses the henchman.
Initiative Round Six Cont'd
PCs in bold may go.
Danira
Suusmaar -9 HP
Helvega
Durest
Vitrack
Warhounder (blue) -5 HP (staggered)
Warhounder (green)
Nessian
Dog -13 NL (staggered)
Durest Ironsights
|
Durest steps back out from the corner and tries to take a shot at the attack dog his musket simply offering a click without a bang. He sighed loudly and stepped back behind the wall feeling right arsed about his ability to aid in combat.
"Gotta'nother jam!"
attack: 1d20 + 4 + 1 - 4 ⇒ (1) + 4 + 1 - 4 = 2
damage: 1d12 + 1 + 1 ⇒ (9) + 1 + 1 = 11
Gettin real tired of my gun exploding paizo... and wasting precious gold... *facepalms*
Suussmaar
|
LOL! Durest so sorry!! I really believe the cost of bullets is lower. You really should post in Flexseed. ;-)
| GM Valen |
BOTTING Danira - per instructions while traveling (hope you are enjoying your trip!)
The cleric reaches out and with the blessing of her deity bestows healing restoration to her nagaji ally.
spontaneous casting CLW: 1d8 + 1 ⇒ (1) + 1 = 2
She then steps back to avoid Nessian's weapon and provide further support to her allies.
Bad guys are up, but I will have to post later.
| GM Valen |
The Warhounder with a crossbow (green) steps forward and brings it to bear against the dwarven rogue.
5 ft. step, attack
Ranged (light crossbow) v Vitrack: 1d20 + 1 ⇒ (6) + 1 = 7
Damage(light crossbow): 1d8 ⇒ 5
His shot goes wide while another Warhounder (blue) emerges from the siege tower wearing a stylized, spiked gauntlet.
Nessian next approaches the wounded paladin, who swings his bardiche at the crimelord's blurred form.
Miss chance hit <21%: 1d100 ⇒ 27
The paladin's bardiche strikes hard against Nessian's side, knocking the man unconscious.
The dog then flees.
Seeing their boss go down, the two remaining Warhounders look at Nessian's limp form and then one another. One of them (blue) shouts to the other, "Time for us to go! Wouldn't you say?" The two men look prepared to flee.
Initiative Round Seven Begins
PCs in bold may go.
Danira
Suusmaar -2 HP
Helvega
Durest
Vitrack
Warhounder (blue) -5 HP (staggered)
Warhounder (green)
Nessian -17 NL (unconscious)
Dog -13 NL (staggered)
Suussmaar
|
Suussmaar will not follow the fleeing thugs.
”This battle over now good for all city! I not do follow because learn redemption I trained! Now what do? Book where?!“
And Suussmaar starts searching the bodies and the area.
Perception : 1d20 + 0 ⇒ (15) + 0 = 15
Durest Ironsights
|
Durest is too busy cleaning his weapon to make any attempt at chasing the thugs down, but given one was firing from above he suspects he may not have an easy time running away anyway.
"More tah th' point make sure to tie 'im up tigh'now."
Okay so asked in the flaxseed and someone gave clarification on the gunsmithing stuff. Paizo's wording on it really REALLY makes it seem like you pay the listed price and not 10% of the listed price. So i've got two characters who are about to make back some serious bank.
Suussmaar
|
Great Durest! Lynn will profit most! ;-)
"Yes! You right ... I tie up with rope."
I think it is DC 20+CMB = 25 for breaking the rope and to escape.
Helvega Grodur
|
Quickly loading up her sling, Helvega begins to fling another bullet as the good nagaji calls a cease fire. Stopping just shy of launching, she turns to Cuddles and calls out "ENOUGH! Let them go!"
Handle Animal DC 20: 1d20 + 7 ⇒ (18) + 7 = 25
The cacti nods and stands still, watching the group.
"Well...that was interesting. Good job all! Let us secure them and report back with haste."
| GM Valen |
Successful Appraise (DC 15+) on the earring reveals the following spoiler:
Successful Appraise (DC 20+) on the earring reveals the following spoiler:
Map Revealed on Slides!
A wide opening leads to a siege tower bridge, once used for traversing enemy walls. The bridge extends to the south and is 10 feet long.
A workshop desk also stands in this room.
A successful Perception (DC 10+) of the desk reveals the following spoiler:
Though few will be likely be aware of your bravery, you can be assured that the Silent Tide has been stopped (at least for now) and, thus, you have saved Absalom from a potentially devastating attack. Further, you have captured Nessian and many of his War Hounders, providing an opportunity to bring the criminals to justice.
Yargos and his friends express their gratitude to you for saving their lives (as well as their city) and they ensure that your reputation within the Puddle District is deservedly enhanced. Perhaps, the old historian, Yargos, may even prove to be a friend and ally upon which you can rely and call upon in the future. Finally, you have made contact with the information broker, Grandmaster Torch. He, too, may prove to be a valuable business contact in the future.
Durest Ironsights
|
perception: 1d20 + 6 ⇒ (1) + 6 = 7
why XD
Durest seems to be more interested with the machine bits of the broken tower to notice anything of importance.
Suussmaar
|
Suussmaar is so happy when they find the book and the threat dissolves.
”Friends, good to be on side of yours in better with bad people! You really are good and I like you very much! City now safe and all people surviving and this happy makes me a lot!“ Suussmaar says with joy.
”Venture Captain a lot project that we helped all city and we make undead really dead!“
| GM Valen |
[Dice=perception]1d20+6
why XD
Durest seems to be more interested with the machine bits of the broken tower to notice anything of importance.
Given that there are no active threats or traps and the party knows that Nessian had the codebook, I am fine with party members taking 10 or even 20 on Perception checks.