Enora

Helvega Grodur's page

101 posts. Organized Play character for RePete.


Race

| HP: 17/17 | AC 19, Tch 13, Fl 16 | CMD: 11 | F: +6, R: +7, W: +3

Classes/Levels

| Speed 15ft | Animal Focus: 2/2 | Spells 1st: 3/3 | Perc: +7 (LL), SM: +2 | Init: +3

Cuddles:
HP 18/18 | AC: 14/12/13 | CMD: 12 (14 trip) | F: +5 R: +4 W: +2 | P: +8; SM: +1

Gender

Halfling Hunter 2 | Mods: None

About Helvega Grodur

Animal Companion “Cuddles”:

N Small Plant
Senses low-light vision, scent
DEFENSE
AC 14, touch 12, flat-footed 13 (+1 Dex, +2 Natural, +1 Size)
hp 18 (3d8+6)
Fort +5, Ref +4, Will +2
OFFENSE
Speed 20 ft.
Melee:
Gore +3 (1d4+0/x2)

Ranged:
2 Thorns +5 (1d8/x2) 60ft Range Increment: P

STATISTICS
Str 10, Dex 13, Con 14, Int 1, Wis 13, Cha 6
Base Atk +2; CMB +1; CMD 12 (14 vs. trip)
Feats: 1) Weapon Focus (Thorn); 2) Skill Focus: Perception
Skills: Acrobatics +1, Climb +0, Escape Artist +9, Intimidate -2, Perception +8, Stealth +9, Survival +1, Swim +0.
Known Tricks: Attack All, Defend (default defends Me), Down

Special Abilities:

Plant Focus (Su): A plant master can take on the aspect of a plant as a swift action. He must select one type of plant to emulate, gaining a bonus or special ability based on the type of plant emulated and his hunter level. The plant master can use this ability for a number of minutes per day equal to his level. This duration does not need to be consecutive but must be spent in 1-minute increments. He can emulate only one plant at a time.

The plant master can also apply one of these aspects to his plant companion. An aspect applied in this way does not count against the hunter’s minutes of duration per day—it remains in effect until he changes it. The companion’s aspect can be the same aspect the hunter has taken on or a different one. A plant master can select or change the plant foci on both himself and his plant companion as part of the same swift action.
Aspects in Spoiler

Spoiler:

Assassin Vine: The creature gains a +2 bonus on combat maneuver checks to grapple. This bonus increases to +3 at 8th level and +4 at 15th level.
Brambles: When the creature is hit by an unarmed strike or natural attack, the attacker takes 1 point of piercing damage. This increases to 2 points at 8th level and 3 points at 15th level.
Creeping Vine: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Giant Flytrap: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Mushroom: The creature gains a +4 enhancement bonus on saves against poison. This bonus increases to +6 at 8th level and +8 at 15th level.
Oak: The creature gains a +2 enhancement bonus to CMD. This bonus increases to +4 at 8th level and +6 at 15th level.
Shrieker: The creature gains darkvision with a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense with a range of 10 feet.
Spore: The creature gains a +4 competence bonus on Fly checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Water Lily: The creature gains a +4 competence bonus on Swim checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Green Empathy (Ex): A plant master can improve the attitude of a plant creature. Green empathy functions like a Diplomacy check to improve the attitude of a person. The plant master rolls 1d20 and adds his hunter level and his Charisma modifier to determine the wild empathy check result. The typical wild plant creature has a starting attitude of indifferent. To use green empathy, the plant master and the plant creature must be within 30 feet of each other under normal conditions. Generally, influencing a plant creature in this way takes 1 minute, but as with influencing people, it might take more or less time.

A plant master can also use this ability to influence an animal, but he takes a –4 penalty on the check. He has no ability to influence magical beasts

Precise Companion (Ex): At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. She does not need to meet the prerequisites for this feat. If she chooses Outflank, she automatically grants this feat to her animal companion as well.

Track (Ex): At 2nd level, a hunter adds 1/2 her level to Survival skill checks made to follow tracks.

Botting Preferences:
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Daily Preparation:

Take a little over an hour to do the following


Description:

PFS Boons:

Sky Citadel Reclaimer: You succeeded in reclaiming the sky citadel Jormurdun, an immense fortress city abandoned millennia ago. You were able to claim a small boon for yourself either by studying the lore left behind by the dwarves or earning a divine favor by restoring a shrine to working order.

-->Shrine Savior (Temple District)<-- Thanks to your efforts, the shrines of Jormurdun are better understood and cleansed of evil influence. You may use this boon to reduce the Prestige Point cost of a spellcasting service by 2 (minimum 0 Prestige Points). When you use this boon, cross it off your Chronicle Sheet.

Sky Key Core: You assisted the Pathfinder Society in the recovery of a strange relic known as the Sky Key, though it appears this is just one piece of a larger device. Each time you earn a Sky Key Component boon, you also recover one spent Prestige Point.

Chronicle Info:

Player: RePete
Character Name: Helvega Grodur
PFS #: 126566-19
Faction: Liberty's Edge
XP: 4
Prestige: 6
Fame: 8
Day Job: [dice=Profession (Herbalist)]1d20+7[/dice]
Funds: ????
Normal Progression

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Race Halfling
Gender Female
Age ??
Alignment Chaotic Neutral
Class Plant Master (Hunter) 2
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Spellcasting Concentration Check +4
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Orisons, DC 12
4 Known Unlimited Casts
Create Water, Detect Magic, Purify Food/Drink, Read Magic, Stabilize

1st level, DC 13 3 Per Day
Hide from Animals, Magic Fang, Obscuring Mist

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OFFENSE
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Speed 20, BAB +1, CMB 11

Melee
Dagger +3 (1d3+1/19-20x2) 10ft Range; P
Ranged
Sling +6 (1d3+1/x2) 50ft Range; B

Modifiers: +1 Attack Rolls During Surprise Round (Trait), No Penalty Firing into Melee (Precise Shot)
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Special Abilities
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Plant Focus: Gain aspects of certain plants for up to 1 minute per level per day
Green Empathy: may allow an ~1 minute diplomacy check vs. a plant creature/animal @-4
Warslinger: Can Reload Sling as a free action (Still takes 2 hands)
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STATISTICS
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Str 13, Dex 16, Con 14, Int 12, Wis 14, Cha 9
AC Calc 5 Armor, 3 Dex, 1 Size
HP Calc 1) 10
Feats: 1) Weapon Focus (Sling); 2b) Precise Shot
Traits: Freedom Fighter (Faction), Jungle Walker (Regional)
Favored Class: 1) FCB - 1/4 Luck Bonus to Saves (Pet); 2) FCB
Alternate Racial: Warslinger
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Skills:
  • Acrobatics +3
  • Appraise +1
  • Bluff -1
  • Climb +1
  • Craft: Anything +1
  • Diplomacy -1
  • Disguise -1
  • Escape Artist +3
  • Fly +3
  • Handle Animal (Cuddles) +4 (+8)
  • Heal +7
  • Intimidate -1
  • Knowledge: Dungeoneering +5
  • Knowledge: Geography +5
  • Knowledge: Nature +6
  • Perception +7 (Low-Light)
  • Perform: Any -1
  • Profession: Herbalist +7
  • Ride +3
  • Sense Motive +2
  • Sleight of Hand +3
  • Spellcraft +5
  • Stealth +12
  • Survival +2 (+4 in Jungle-Trait; +1 tracking)
  • Swim +1

-3 ACP* Not Included
Languages: Common, Goblin, Halfling
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EQUIPMENT AND GOLD
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On person: Kikko Armor, Dagger, Sling, Sling Bullets
Left at Lodge: None
Starting GP: TBD
Purchased: None Yet
Gained In Session: None Yet
Weight Carried: TBD
Carrying Capacity: TBD
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APPEARANCE
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Height TBD
Weight TBD
Eye Color TBD
Hair Color TBD
Skin Tone TBD
Region of Origin Mwangi Expanse
Deity The Green Faith
Favorite meal Carrot Stew

Resource Tracking:

None