GMTrex's Devil We Know Part IV -- Rules of the Swift (Inactive)

Game Master Andrew Trexler

Map
Mission: rescue everybody; check out that MacGuffin bell


51 to 100 of 145 << first < prev | 1 | 2 | 3 | next > last >>
Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

"And that is why I stand behind you fine ladies." Drystan says, smiling.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

With wounds healed, the intrepid adventurers press forward. Inside, broken furniture litters the room: parts of a stool, a modest writing table battered in twain, and several smashed chairs sprawl across the keep’s wooden floor. Twin staircases, leading both up and down, grace the far end of the room.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Isabella gives the room a cursory glance while moving to the eastern stairs.

"Very gallant Drystan, very gallant.."

Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Isabella does not see any immediate dangers. The stairs in one direction, and descend in the other.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Isabella moves to the stairs going up and starts climbing

"Come on, that bell has to be at the top"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

There are two additional floors above, both similarly smashed up and absent anything of value. It appears that this is not the chapel.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"Drat, let's investigate the cellars then, we need to be sure everyone is safe in this part of the building."

Going down again...


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The next level down contains four solitary confinement cells, made of wood and surprisingly intact. A quick search finds a diary in one cell, the last entry a desperate plea. Added to the map. The pages at the very back of the diary have been ripped out.

Two sets of stairs lead further down.

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

Drystan leads the way down, checking for traps as he goes.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27 - +1 v traps, +2 stonecunning


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Drystan takes the first step downward, but quickly pulls his foot back. Holding the others back, he points carefully at a narrow tube sticking out from the far wall of the stairwell, pointed at section a few feet down. In fact, that section looks to be of a different material than the rest...

Trap found. Disable Device?

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

"Ooh. Trap there, I'll get it torn down in a moment." Drystan says. He pulls out a leather roll, spreading it out on the ground to reveal a number of specialized tools...

Disable Device: 1d20 + 10 ⇒ (16) + 10 = 26


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Taking out a telescoping pole and a bit of cloth, Drystan jams up the tube on the far wall, declaring the way safe. And indeed it is, leading further and further below ground. As the stairs turn a final bend, the Pathfinders come upon what is perhaps the strangest of all encounters in their adventuring careers to date.

This level contains a great deal of rust, made of what was clearly once isolated cages, and a large quantity of broken furniture and various prisoners' odds and end. Before one wall is your old friend the crazed painter, busily chuckling away and putting the finishing touches on an elaborate mural. Two large snakes carry a bell into what appears to be Cassomir's sewers; opposite, in great detail, are depictions of Drystan, Grenda, Isabella, and Miaka chasing after the snakes.

Your friend, as usual, does not appear to be aware of your presence.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Nice!

Isabella clears her throat "What are you doing here?"

Dark Archive

Warpriest of Groteus 2
Defense:
AC 18; T 11 FF 17, CMD 14 hp 17/17; Fort +4, Ref +1, Will +6; Enshrouding Darkness: Shadows grant concealment (20% miss chance) for 1min
Offense:
Init +3; Spd 20; CMB +4; Waraxe +6 (1d10+3 /x3); Power Attack: -1/ +2, Destructive Attacks: +1 damage for 1min
Skills:
Climb +7; Prcp +10, SM +9, Armor Check -6, Stonecunning
Fervor 4/5
Spells:
CL 2; Conc+6; 0th- DC 14Detect Magic, Read Magic, Bleed, Guidance 1st- DC 15 Magic Weapon, Divine Favor, Shield of Faith

He lives here you dolt. Grenda chastises, From the look of his latest masterpiece It looks like if we want the bell we'll need to head to the sewers.... Is that really what my hair looks like?

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Isabella recovers from her shock and turns back to face Grenda, eyes blazing. Her fists clenched she answers "No, your hair is actually less flattering in reality" in a very cold tone.

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

"Now, now, ladies. There'll be plenty of snakes for all of us." Drystan says, grinning. He turns to the mad painter and says, "Ah, my good painter, what riveting scene do you have for us today?" He pokes the man on the shoulder and repeats himself in necessary.

Dark Archive

Warpriest of Groteus 2
Defense:
AC 18; T 11 FF 17, CMD 14 hp 17/17; Fort +4, Ref +1, Will +6; Enshrouding Darkness: Shadows grant concealment (20% miss chance) for 1min
Offense:
Init +3; Spd 20; CMB +4; Waraxe +6 (1d10+3 /x3); Power Attack: -1/ +2, Destructive Attacks: +1 damage for 1min
Skills:
Climb +7; Prcp +10, SM +9, Armor Check -6, Stonecunning
Fervor 4/5
Spells:
CL 2; Conc+6; 0th- DC 14Detect Magic, Read Magic, Bleed, Guidance 1st- DC 15 Magic Weapon, Divine Favor, Shield of Faith

Good, Grenda replies, ignoring the Isabella's tone. I would hate to think that I looked like one of those vapid, dolled up harlots trying desperately to improve their appearance. When the world ends it will all mean less than nothing.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

"Oh, hello!" says the painter after being poked. "Oh! I have this one, see?" He waves at the mural on the wall. "The bell was taken. They have such plans for it, yes!"

Questions? Alternatively, there is a door in the southeast corner of the room.

Dark Archive

Warpriest of Groteus 2
Defense:
AC 18; T 11 FF 17, CMD 14 hp 17/17; Fort +4, Ref +1, Will +6; Enshrouding Darkness: Shadows grant concealment (20% miss chance) for 1min
Offense:
Init +3; Spd 20; CMB +4; Waraxe +6 (1d10+3 /x3); Power Attack: -1/ +2, Destructive Attacks: +1 damage for 1min
Skills:
Climb +7; Prcp +10, SM +9, Armor Check -6, Stonecunning
Fervor 4/5
Spells:
CL 2; Conc+6; 0th- DC 14Detect Magic, Read Magic, Bleed, Guidance 1st- DC 15 Magic Weapon, Divine Favor, Shield of Faith

Grenda heads for the door and looks it over carefully for traps and such. She'll then open it slowly but will not proceed any further until the rest of the party is read.
Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Sovereign Court

HP 21/21 | AC16 T15 FF12 | Init +3 Perc +8 CMB +2 CMD 17 | F+5 R+8 W+5 (+2 vs Death)| CN Kitsune | Monk (Zen Archer) 2 - Ranger (Hooded Champion) 1 | Long Bow +8 1d8+1 (x3) | sheet

"Taken? Where? Can we help with this plans?"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The crazed painter points to where Grenda is inspecting the door. "Down, down, deeper, and down. Follow my map to the underground!"

Grenda opens the door and finds an open trap door in the closet-space beyond, with a ladder poking out of it.

Dark Archive

Warpriest of Groteus 2
Defense:
AC 18; T 11 FF 17, CMD 14 hp 17/17; Fort +4, Ref +1, Will +6; Enshrouding Darkness: Shadows grant concealment (20% miss chance) for 1min
Offense:
Init +3; Spd 20; CMB +4; Waraxe +6 (1d10+3 /x3); Power Attack: -1/ +2, Destructive Attacks: +1 damage for 1min
Skills:
Climb +7; Prcp +10, SM +9, Armor Check -6, Stonecunning
Fervor 4/5
Spells:
CL 2; Conc+6; 0th- DC 14Detect Magic, Read Magic, Bleed, Guidance 1st- DC 15 Magic Weapon, Divine Favor, Shield of Faith

Well that was easy enough...

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

Drystan will make a rough sketch of the mad painter's artwork, noting in words any part of the picture he is unable to reproduce is a somehwat intelligible manner.

"I guess it's down the hatch," he says once he finishes his map.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"What plans? Can you tell us more? I am sure that follower of Groetus would like to know" Isabella points at Grenda.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Drystan's sketch of the mural is relatively simple; doing the same with the piece of paper he hands the dwarf ("my map!") with a truly unintelligible garble of scrawls and pictures proves a more difficult task.

"Groetus? Oh, Groetus has plans for me. Yes! Grand plans. In fact, he has grand plans for you as well," the painter returns cryptically. "Groetus told me you would come, and he asks that you rid his shrine of the derros. But I warn you, do not interfere with his shrine or Groetus’s anger will be swift."

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"We will take care of the derro's. We even brought our own priest of Groetus, she will know what to do."

Isabella goes down the ladder

"You do know what to do, don't you Grenda?" she asks, doubt creeping into Isabella's voice.

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

"Yeah, well, we'd best be at clearing these derros out then, half-mad god or not," Drystan says.

Dark Archive

Warpriest of Groteus 2
Defense:
AC 18; T 11 FF 17, CMD 14 hp 17/17; Fort +4, Ref +1, Will +6; Enshrouding Darkness: Shadows grant concealment (20% miss chance) for 1min
Offense:
Init +3; Spd 20; CMB +4; Waraxe +6 (1d10+3 /x3); Power Attack: -1/ +2, Destructive Attacks: +1 damage for 1min
Skills:
Climb +7; Prcp +10, SM +9, Armor Check -6, Stonecunning
Fervor 4/5
Spells:
CL 2; Conc+6; 0th- DC 14Detect Magic, Read Magic, Bleed, Guidance 1st- DC 15 Magic Weapon, Divine Favor, Shield of Faith

Sure I know what to do. Grenda says with creepy smile. She then takes the lead heading down the ladder.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The party heads down the ladder as the painter gleefully exclaims, "The plans are in motion!"

Down below is pitch black, though this isn't a problem for the dwarves. Refuse rushes by in a stream of garbage carried swiftly through the sewer proper. A five-foot-wide dry ledge sits a foot above the refuse and provides a walkway on both the east and west sides of the sewer. On the west wall, a massive iron door blocks passage beyond. An image carved into the door is of a dispassionate figure holding a gibbous moon.

See map. Tip-toeing across the sewer via the rockfall is a DC 15 Acrobatics check.

Dark Archive

Warpriest of Groteus 2
Defense:
AC 18; T 11 FF 17, CMD 14 hp 17/17; Fort +4, Ref +1, Will +6; Enshrouding Darkness: Shadows grant concealment (20% miss chance) for 1min
Offense:
Init +3; Spd 20; CMB +4; Waraxe +6 (1d10+3 /x3); Power Attack: -1/ +2, Destructive Attacks: +1 damage for 1min
Skills:
Climb +7; Prcp +10, SM +9, Armor Check -6, Stonecunning
Fervor 4/5
Spells:
CL 2; Conc+6; 0th- DC 14Detect Magic, Read Magic, Bleed, Guidance 1st- DC 15 Magic Weapon, Divine Favor, Shield of Faith

Grenda heads for the door plowing through the refuse, not bothering to to try and squeeze past the rockfall. Once to the door she'll look it over to see if its locked and/or trapped and then listen to see if there is anything on the other side.
Perseption: 1d20 + 10 ⇒ (13) + 10 = 23
Perseption: 1d20 + 10 ⇒ (17) + 10 = 27


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

As the sludge seeps into her armor, Grenda feels unclean. Whether she cares is not apparent.

Grenda, make a Fort save!

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Weird, I was sure I posted here. Internet ate the post.

Isabella easily dances over the rocks, light- giving gem in her hand

Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27

Dark Archive

Warpriest of Groteus 2
Defense:
AC 18; T 11 FF 17, CMD 14 hp 17/17; Fort +4, Ref +1, Will +6; Enshrouding Darkness: Shadows grant concealment (20% miss chance) for 1min
Offense:
Init +3; Spd 20; CMB +4; Waraxe +6 (1d10+3 /x3); Power Attack: -1/ +2, Destructive Attacks: +1 damage for 1min
Skills:
Climb +7; Prcp +10, SM +9, Armor Check -6, Stonecunning
Fervor 4/5
Spells:
CL 2; Conc+6; 0th- DC 14Detect Magic, Read Magic, Bleed, Guidance 1st- DC 15 Magic Weapon, Divine Favor, Shield of Faith

She always feels unclean so she is not concerned.
Fort: 1d20 + 4 ⇒ (12) + 4 = 16 +2 if its a poisons or spells from Hardy.

Sovereign Court

HP 21/21 | AC16 T15 FF12 | Init +3 Perc +8 CMB +2 CMD 17 | F+5 R+8 W+5 (+2 vs Death)| CN Kitsune | Monk (Zen Archer) 2 - Ranger (Hooded Champion) 1 | Long Bow +8 1d8+1 (x3) | sheet

Acrobatics DC15: 1d20 + 10 ⇒ (14) + 10 = 24

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

Acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

No worries; I was bad about posting myself all weekend. Trying to be better!

Drystan tries to mimic his more nimble companions and slips into the sludge. Fortitude save!

Perhaps not noticing, or perhaps not caring, Grenda inspects the door and finds nothing untoward. The gibbous moon is assuredly a symbol of her god.

The door is locked, however.

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

Fortitude: 1d20 + 2 ⇒ (6) + 2 = 8 - +2 vs. Spells, SLA, Poison

The dice seem to hate Drystan as of late.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Drystan slips into the sewage during his passage and can't help but swallow a bit of the stuff. He feels fine for the moment, though. 1d3 ⇒ 3

He joins the rest of the party facing the locked door.

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

Drystan inspects the door and then either tries to disarm any traps or simply tries jimmying the lock.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13 - Trapfinding and Stonecunning if applicable

Disable Device: 1d20 + 10 ⇒ (17) + 10 = 27

Disable Device (if the first roll is used for a trap, this is for the door): 1d20 + 10 ⇒ (9) + 10 = 19

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

"Drystan, is that door safe? Then open it, I am done waiting here and looking at you"

Dark Archive

Warpriest of Groteus 2
Defense:
AC 18; T 11 FF 17, CMD 14 hp 17/17; Fort +4, Ref +1, Will +6; Enshrouding Darkness: Shadows grant concealment (20% miss chance) for 1min
Offense:
Init +3; Spd 20; CMB +4; Waraxe +6 (1d10+3 /x3); Power Attack: -1/ +2, Destructive Attacks: +1 damage for 1min
Skills:
Climb +7; Prcp +10, SM +9, Armor Check -6, Stonecunning
Fervor 4/5
Spells:
CL 2; Conc+6; 0th- DC 14Detect Magic, Read Magic, Bleed, Guidance 1st- DC 15 Magic Weapon, Divine Favor, Shield of Faith

Grenda chuckles, I think I might be rubbing off on Isabella.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Yikes, sorry folks. I thought I was waiting on you for some reason. My bad!

Drystan does not find any traps, and successfully unlocks the door -- though with a massive, echoing *clang*.

I will assume you open the door and move us forward on Sunday (I can't post again before then due to work, sorry!) but feel free to take any preparatory actions before then.

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Happens to the best of us.... I am just glad that you are still with us GM!

Isabella has her sword in one hand and her light-giving gem in the other and peers through the now open door.

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

After opening the door, Drystan walks through. He looks for signs of tripwires, pressure plates and other such contrivances as he slowly moves into the room. He ignores Isabella's remark pointedly, assuming the woman has spent a little too long around Grenda and their other, now former, dwarven companion, Jamamros.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26 - Trapfinding and Stonecunning as always

Dark Archive

Warpriest of Groteus 2
Defense:
AC 18; T 11 FF 17, CMD 14 hp 17/17; Fort +4, Ref +1, Will +6; Enshrouding Darkness: Shadows grant concealment (20% miss chance) for 1min
Offense:
Init +3; Spd 20; CMB +4; Waraxe +6 (1d10+3 /x3); Power Attack: -1/ +2, Destructive Attacks: +1 damage for 1min
Skills:
Climb +7; Prcp +10, SM +9, Armor Check -6, Stonecunning
Fervor 4/5
Spells:
CL 2; Conc+6; 0th- DC 14Detect Magic, Read Magic, Bleed, Guidance 1st- DC 15 Magic Weapon, Divine Favor, Shield of Faith

Grenda will active her cloak of shadows before moving further down the hall.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Though careful to disable any interfering devices as he opens the door, the heavy stone nonetheless makes an inevitable scraping noise as it pushes past its wedged doorjamb. This immediately draws the attention of the hideous, half-decayed human form inside, who springs to combat!

Initiative!:

Drystan: 1d20 + 2 ⇒ (16) + 2 = 18
Grenda: 1d20 + 3 ⇒ (1) + 3 = 4
Isabella: 1d20 + 5 ⇒ (14) + 5 = 19
Miaka: 1d20 + 3 ⇒ (20) + 3 = 23
Baddie: 1d20 + 4 ⇒ (5) + 4 = 9

Round I - bold may act!
1. Miaka, Isabella, Drystan
2. Creature
3. Grenda (shrouded)

Descriptive text: A purple radiance washes over this strangely familiar and cold chamber from a variety of lichens and fungi that grow on the walls and ceiling creating an otherworldly sheen. Straw-filled cages line the north and south walls; some containing bodies that might or might not be breathing. In the room’s center, a strange pedestal, carved in the likeness of dozens of grasping tentacles, sits fixed into the stone floor.

Sovereign Court

HP 21/21 | AC16 T15 FF12 | Init +3 Perc +8 CMB +2 CMD 17 | F+5 R+8 W+5 (+2 vs Death)| CN Kitsune | Monk (Zen Archer) 2 - Ranger (Hooded Champion) 1 | Long Bow +8 1d8+1 (x3) | sheet

Round 1 Delay; Firing into Melee; Flurry
Standing in the back of the group, Miaka will delay her action until the either the entrance clears enough for a good shot or the creature comes out toward us ...

Delayed:

Flurry: 1d20 + 6 ⇒ (4) + 6 = 10 for Piercing: 1d8 + 1 ⇒ (1) + 1 = 2
Flurry: 1d20 + 6 ⇒ (15) + 6 = 21 for Piercing: 1d8 + 1 ⇒ (1) + 1 = 2

Sovereign Court

hp 54/54 | Ac 23 T 16 FF 17 (+1 AC if adjacent to only 1 foe) | Init +7 | Fort +9 Ref+13 Will +7 | Perception +9 | Panache 3/3 | Plume of Panache 1/1 | Lay on Hands 4/4 | Smite 1/1 | Reroll 1/1

Isabella darts into the room and slashes at the half-decayed human.

Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage (included 3 Precision damage): 1d8 + 6 ⇒ (7) + 6 = 13

will parry and riposte first attack
Parry: 1d20 + 8 ⇒ (2) + 8 = 10
Riposte: 1d20 + 8 ⇒ (14) + 8 = 22
Riposte Damage: 1d8 + 6 ⇒ (5) + 6 = 11

Scarab Sages

NG Male Dwarf Sorcerer (Wildblood (Empyreal)/Seeker 2 [HP: 17/17 | AC: 13 T: 12 FF: 11 | F: 2 R: 2 W: 7 (+2 vs. Poison, Spells, SLA) | Perception: +10 (+11 locate traps (Trapfinding), +12 to notice unusual stonework (Stonecunning), Sense Motive + 4]
Skills:
Disable Device +10, Heal +6, Knowledge (arcana) +7, Perception +10 (+11 to locate traps, +12 to notice unusual stonework, +13 both), Spellcraft +7, Stealth +8 (+9 in hilly or rocky areas)
Spells:
1st (4/day)—color spray (DC 15), silent image (DC 15) | 0 (at will)—arcane mark, dancing lights, detect magic, ghost sound (DC 14), prestidigitation

Drystan tries to hit the beast with his fire, but only manages to hit the wall near Isabella.

Heavenly Fire Attack: 1d20 + 3 ⇒ (8) + 3 = 11 - With it having cover that's a miss


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Fortunately for Isabella, she catches the creature flat-footed and manages to strike an awesome blow! In tatters and rags both physically and cosmetically, the creature tries tears Isabella to ribbons in return, despite the swordswoman's flashy defenses and very fine hat.

Bite @ Isabella: 1d20 + 5 ⇒ (7) + 5 = 12 MISS
Claw @ Isabella: 1d20 + 5 ⇒ (18) + 5 = 23 HIT Damage: 1d6 + 3 ⇒ (4) + 3 = 7 Plus a Fort save or be paralyzed!
Claw @ Isabella: 1d20 + 5 ⇒ (17) + 5 = 22 HIT Damage: 1d6 + 3 ⇒ (4) + 3 = 7 Plus a Fort save or be paralyzed!

Miaka, you can come off delay whenever.

Round II - bold may act!
1. Miaka (delayed), Isabella, Drystan
2. Creature (13 damage)
3. Grenda (shrouded)

51 to 100 of 145 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GMTrex's Devil We Know Part IV -- Rules of the Swift All Messageboards

Want to post a reply? Sign in.