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"Hmm. . ." Bart mumbles as he thinks and examines the plug. Looking to his companions, Bart will grip the handle and pull (unless someone is going to object)
Strength check: 1d20 + 1 ⇒ (3) + 1 = 4
"Ooof! I think I threw out my back! Max? Tod? Someone else wanna try?"

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"Hah! At least this water hasn't had half the city throwing their chamber pots into it." Maximo grins at the halfling and leans casually on the lever. "Have you ever seen the harbor in Riddleport?"
Does Maximo's weight activate the lever? :)

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"I will give it a try, my good man."Maximo sheaths his dagger and shoulders his shield, then grips the handle.
"Always remember, my friends. Lift with the LEGS!" Maximo grunts and pulls.
Strength: 1d20 + 2 ⇒ (20) + 2 = 22

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Did you remove the hand first?
Tod assists Maximo. Str.: 1d20 + 3 ⇒ (12) + 3 = 15 Success, so +2 to Maximo's attempt for 24.
Will the pond drain down? wonders Tod. As he pulls, he tries his best to brace himself against the current he worries will result from water flowing down the hatchway.

GM Tektite |

B: 1d20 + 7 ⇒ (20) + 7 = 27
W: 1d20 + 3 ⇒ (1) + 3 = 4
L: 1d20 - 1 ⇒ (20) - 1 = 19
T: 1d20 - 1 ⇒ (16) - 1 = 15
M: 1d20 + 3 ⇒ (3) + 3 = 6
B: 1d20 + 6 ⇒ (12) + 6 = 18
W: 1d20 + 3 ⇒ (9) + 3 = 12
L: 1d20 + 2 ⇒ (13) + 2 = 15
T: 1d20 + 4 ⇒ (16) + 4 = 20
1d6 ⇒ 6
Maximo strains and pulls on the handle of the plug. Suddenly there is a loud, sucking sound as the suction of the plug opening and Maximo stumbles back hatch in hand. In a matter of seconds the pool is transformed into a small, raging whirlpool with everyone struggling to stand in the whirling mass of water. Werz fails to withstand the pull and the party see him swept away, spinning down what has become a drain hole for the pool. Amazingly, some of you notice Deris throw himself into the vortex and allow himself to be washed down the hole. Moments later the pool is devoid of it's contents. Looking down the hole, the party sees a ladder going down ten feet and their companion, Werz and Deris lying at the bottom.
Werz takes 3 hp falling damage

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Werz stands up "I'm fine, just some scratches, though I'll be sure to stand back further the next time you lot decide to drain me down a hole..."
He looks around now that he is there.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Also detecting magic.

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Maximo climbs down and gives Werz a friendly thump on the back. "First into the breach? Glory comes to the bold, I say." Looking to Deris, he says, "I suppose you slipped through on accident. My apologies, good man, this is no place for a simple groundskeeper."

GM Tektite |

As the party climbs down the ladder and examine their surroundings they see that they are in a narrow, six foot wide, arched tunnel. Water seeps through the walls and puddles up on the floors. Other than the dim light coming the opening in the pool, there is no light. Looking down the hall, it is lost in the darkness.
You guys want to give me a marching order?

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"Why doesn't somebody else lead the way?" Bart says as he scrambles down the ladder. "I'll be right behind, keeping an eye out and watching your back. I'm still new to this Pathfinder business."
Bart will be somewhere in the middle. Slow movement so I don't want to be stuck in the back and not able to get up in the fight when I'm needed.
"And if something else comes out at us, we should try to surround it. At least that's the way I'm used to fighting."

GM Tektite |

The party proceeds down the hallway, single file. From the light of Maximo's ioun torch, you are able to see that the hallway begins to go down a shallow set of stairs about forty feet before another corridor tees into it from the right. Scouting ahead, you see that the original hallway continues for about fifteen feet before it starts to twist down a series of stairs that ends in a tunnel collapse. Examining the hall on the left you see that it runs about thirty-five feet before ending in a heavy stone door.

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"Is this to be a competition of courage?" Maximo whispers with a grin, following closely on Llathander's heels. "I prefer to stand at the front, but will not deny another who wishes the honor. And fear not, for if you die by trap or glyph, I will tell great tales of your valor."

GM Tektite |

Llathader opens the door with Maximo at his elbow. Looking into the room, they see that carved pillars in the corners of this chamber hold aloft a
double-vaulted ceiling of cracked frescos. On either side of the chamber, a single step leads up into a deeply recessed area that forms an arched room of its own.
Here is a map, sorry it is such a small scale.Though you should be able to zoom in.

GM Tektite |

As Maximo enters the room and begins to examine the west alcove, out of the corner of his eyes he sees movement. Shuffling toward him appears to be humanoid in shape but, this ugly creature resembles a twisted shadow puppet’s silhouette, a wild thing of flared black and brown fur whose pelt juts out from its body at freakish angles. The shambling thing's ears are large and floppy, draping shoulder-length, adding to the creature’s unnatural shape. Its eyes are too big for its head. Tremendous milk-white ovals loom on either side of the thing’s wheezy pig-like nose. Its gaping mouth is filled with bristly needle-teeth spiderwebbed in disgusting strands of yellowish saliva, all vibrating to the tune of its wheezing breath. It carries a morningstar in one hand and a shield in the other hand. It makes toward Maximo.
S: 1d20 + 4 ⇒ (7) + 4 = 11
W: 1d20 + 5 ⇒ (12) + 5 = 17
T: 1d20 + 2 ⇒ (19) + 2 = 21
L: 1d20 + 1 ⇒ (3) + 1 = 4
B: 1d20 + 3 ⇒ (20) + 3 = 23
M: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative
Bart
Tod
Werz
Smoggin
Maximo
Creature
Llathander
Bart is up, though feel free to post out of order and I will make it work.

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Bart will double-move into the room to G8.
"Again?!" Bart screams as he runs into the room and takes up a position behind the monster. "You Pathfinders. . . "
Acrobatics: 1d20 + 6 ⇒ (10) + 6 = 16

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Tod strides forward (to G6), his sword still sheathed and his palm raised in a gesture of peace. "What do you want?" he asks the creature in Common and Aklo.
Knowledge (Dungeoneering): 1d20 + 5 ⇒ (14) + 5 = 19
Knowledge (Religion): 1d20 + 6 ⇒ (17) + 6 = 23

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"Salutations... friend?" Maximo greets the creature, trying not to judge such things by their mangled, toothy covers. Still, he raises his shield and assumes a defensive stance.
Total defense.
Knowledge religion: 1d20 + 5 ⇒ (2) + 5 = 7
Knowledge local: 1d20 + 5 ⇒ (6) + 5 = 11

GM Tektite |

Bart is not able to maneuver past the creature, forcing him to pull up short. G5, H6, or F6. Your choice
In response to Tod and Maximo, the creature only lets out a gurgling hiss.

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Werz moves into the room (F2), readying his crossbow to shot at the beast. "By the hells what is that beast?"
Know. Arcana: 1d20 + 8 ⇒ (18) + 8 = 26
Know. Planes: 1d20 + 8 ⇒ (3) + 8 = 11 To try and identify the creature

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"Zombie," Tod replies, a hint of oddly out of place cheerfulness showing through his usual terse monotone.

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Llathander turns to Maximo What? That is not what I meant to do. My apologies, I merely thought since you are a mere meat puppet you could not see in the dark... He drones off as he sees the zombie and then steps up and attacks the creature providing flanking if he may.
1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
1d10 + 3 ⇒ (5) + 3 = 8

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"Use the edge, not the point," Tod tells Llathander. "Don't bother messing with its mind, it hasn't got one," he continues with a brief laugh.
Later, after the danger has passed, he thinks back on what he said. The words, the tone, even the laugh. All Duncan's. Have I become my old fencing master?

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Smoggin motions Suros, "go! Attack!" Pointing to the Zombie, who then moves in and tries to bite it, and himself releasing an acid splash.
Attack 1d20 + 3 ⇒ (15) + 3 = 18
Damage 1d6 + 2 ⇒ (3) + 2 = 5
Acid splash
Attack 1d20 - 2 ⇒ (4) - 2 = 2
Damage 1d3 ⇒ 1

GM Tektite |

The party advances on the hulking creature.
Tod correctly indentifies it as a form of zombie.
Bart tries to tumble past the thing, but is brought up short.
Werz moves in and readies his crossbow.
Smoggin sends his companion in to get a taste of it. Suros manages to get a bite in, but it's teeth don't seem to penetrate the zombies tough hide. After biting, the dinosaur slides down allowing other into the fray.
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
The zombie swings his morningstar at Smoggin's companion, striking Suros hard in the side.
Llathander moves into the space vacated by the saurian and strikes the zombie with his sword.
Initiative:
Bart
Tod
Werz
Smoggin
Maximo
Creature
Llathander
The party is up
Suros- 8 damage

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Suros shifts and attacks further, and Smoggin sends in another acid splash. (Shouldn't the bite should get through fine, as it does all 3 times of damage,B,S&P? And claws do B&S damge, so it should work, unless it has DR5/silver or cold iron).
Attack:
Bite 1d20 + 5 ⇒ (1) + 5 = 6 Damage 1d6 + 2 ⇒ (3) + 2 = 5
Claw 1d20 + 5 ⇒ (16) + 5 = 21 Damage 1d4 + 2 ⇒ (2) + 2 = 4
Claw 1d20 + 5 ⇒ (18) + 5 = 23 Damage 1d4 + 2 ⇒ (1) + 2 = 3
Acid splash 1d20 - 2 ⇒ (1) - 2 = -1 Damage 1d3 ⇒ 1

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Bart will step over to H7 (or wherever gets him a flank) and slash at the creature with both of his cold iron daggers.
Attack: 1d20 ⇒ 4
Damage: 1d3 + 2 + 1d8 ⇒ (2) + 2 + (1) = 5
Attack: 1d20 ⇒ 19
Damage: 1d3 + 2 + 1d8 ⇒ (2) + 2 + (1) = 5
Confirm on second attack: 1d20 ⇒ 15
Crit damage: 1d3 + 2 ⇒ (2) + 2 = 4

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Werz lets a bolt fly from his crossbow.
Attack: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
Damage: 1d8 ⇒ 2
Crit Threat: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Crit Damage: 1d8 ⇒ 1
He then reloads the crossbow.

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Maximo drops shield and hammer and draws his greatsword as he moves up behind Bart. "Edged weapons, you say? I suppose that means it is time for Big Love. Now if someone would just clear a path..."
Stuck for the moment, he stretches his wrist and lets the wand stored in the special sheath strapped there fall into his hand, then waves it along the length of his weapon.
Drop weapon/shield as free. Move to H5 and draw greatsword. Wand from wrist sheath, standard to activate.

GM Tektite |

Bart goes at the zombie with both daggers, one misses, but the other sinks deeply, striking bone.
Tod slashes at the zombie with his sword, but it deflects off the zombie's shield.
Werz fires his crossbow, the bolt striking the zombie, but the bolt seems to be ineffective.
Smoggin's dinosaur companion bring to bear it's full arsenal on the zombie, missing with it's razor sharp teeth, but raking both claws down the side of the zombie.
Smoggin sends a glob of arcane acid at the creature, but it flies wide.
Maximo moves forward, drawing his sword and looking for and finding an opening.
1d5 ⇒ 3
Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
The zombie flails with it's morningstar again, targeting Tod. The weapon goes wide as the zombie finds itself hemmed in by the heros.
@Smoggin, sorry, your correct on the damage type. Had trouble finding it earlier, so defaulted to the logical..piercing.
@Maximo, Bart did move one down, so you can reach and attack. I have moved you there, though tell me if that is not what you want.
Initiative:
Bart
Tod
Werz
Smoggin
Maximo
Creature
Llathander
Llathander, then the party is up.
Suros- 8 Dam.