GM Tektite's Emerald Spire (Inactive)

Game Master Feral

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Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey bravely (?) rushes to attack the creature while he feels he has the advantage!

+1 Gladius: 1d20 + 10 ⇒ (17) + 10 = 27 for Damage: 1d6 + 2 ⇒ (1) + 2 = 3 plus sneak if FFAC Sneak: 2d6 ⇒ (2, 2) = 4

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus swims into the room and throws the full force of his mental might against the bunyip

(Using misfortune hex, DC 17 will save or roll all D20's twice and pick worst result)


Aillig identifies thebeast and pulls a scroll out of his pack!

Soro moves into the room to get within hurtin' range of the bunyip!

Zcha gives some profanity protection to Soro!

Joey rushes boldly into the room and stabs the bunyip!

1d20 ⇒ 11

Fysus puts the evil eye on the beast!

The bunyip lets out a terrifying roar of pain and fury!

DC 13 Will or panicked for 2d4 ⇒ (4, 3) = 7 rounds

Should catch everyone, but Aillig and Makkoa, though I think Aillig should be in the doorway, in order to see the beast and id, which would make his succeptible to the roar as well.

Party up!

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Will: 1d20 + 3 ⇒ (2) + 3 = 5

There goes Joey! I drop both my weapons and take off.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Will save: 1d20 + 7 ⇒ (8) + 7 = 15 Not sure if the dwarven bonus applies, but I didn't include it and don't need it with this roll.

Aillig grits his teeth against the fear. Immediately after he reads his scroll, removing the effect from any unable to withstand it.

"Through the will of Torag, take courage and fight!"

Remove fear will suppress the effects for 10 minutes. Go get it Joey!

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

I know its "block init" but I'll wait for a ruling because technically Joey goes before Aillig in the init order.

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig readied an action specifically for this situation.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Will save: 1d20 + 4 ⇒ (10) + 4 = 14

Soro grits his teeth and presses on in the face of the monster's fury. His ranger's training on the vulnerabilities of these magical beasts comes to the fore, and he stabs it deeply with his trident!

PA with trident, incl. favored enemy bonus: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
PA damage, incl. favored enemy bonus: 1d8 + 4 + 4 + 2 ⇒ (8) + 4 + 4 + 2 = 18

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa will just move into the room to get line of sight and cast magic missile.

Damage 2d4 + 2 ⇒ (2, 2) + 2 = 6

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Very well then!

Joey steels himself with the aid of Aillig's preparations! He then attacks the critter after moving into a flanking position with his ally!

Attack: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 for Damage: 1d6 + 2 + 2d6 ⇒ (1) + 2 + (2, 3) = 8
Attack: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 for Damage: 1d6 + 1 + 2d6 ⇒ (5) + 1 + (2, 6) = 14

Confirm?: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 No, no we don't.

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Will Save: 1d20 + 8 ⇒ (2) + 8 = 10

"OH GOD! IT WANTS TO EAT POOR ZCHA!" the darkling yells as he splits into two and runs away.

"DON'T EAT ME SEAL GOD!" he begs as he flees.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Will save: 1d20 + 11 ⇒ (15) + 11 = 26

One of Fysus eyes slowly turns around in it's socket as the other stares intently at the bunyip

(evil eye, -2 on AC for a 1 round, DC 17 will save or it's on there for 2 rounds)

Sovereign Court

3 people marked this as a favorite.
Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

"NO! DON'T DO IT FISSILE! DON'T LET YOURSELF BE EATEN TO SAVE US!" the darkling yells as the half-orc strides in to meet the bunyip.

"YOU ARE BRAVE! I TELL EVERYONE OF YOUR SACRIFICE!" he yells to console the man.


Joey's resolve breaks as the creature roars, but luckily, Aillig is ready for such an outcome and quickly removes Joey's panic!

Soro spears the bunyip with his trident! Skewering the magical beast!

Makkoa peeks around the corner and blasts the bunyip with force!

Joey steels himself and stabs the bunyip twice, dropping the beast!

Out of Combat!

Searching the room reveals nothing of interest.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

"Anyone hurt? Or are we ready to continue? I suggest that door over there, leading further out of this room"

Fysus points at the door leading south (assuming down is south since I can't find a compass on the map)

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro nods, and pulls himself out of the water.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

"Let's press forward. Nothing seems friendly on this level, does it?"

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

As the bunyip is slain, Zcha continues to run scared, leaping into the flowing water of the hallway. "YOU'LL NEVER GET ME, SEAL GOD!" he yells before leaping.

Plop!

With a splash, he is carried down the hallway by the current as the rest insist on pushing on in the room with the bunyip.


Opening the door to the south reveals another set of completely flooded corridors. Doors line the wall of this corridor. The two eastern door open to empty storage rooms. The western door seems like it would open back to the other corridor, while where the southern door leads in anyone's guess.

Meanwhile, Zcha get swept away into the far southern section of the original corridor.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

"Is anyone going to go collect our favorite insane compatriot?"

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro shrugs. "I s'pose."


Bueller....?

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

With a sigh, Aillig says, "S'pose we should..."

He then drinks another potion of touch of the sea and dives in after the lunatic.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa waits, knowing he wasn't the best swimmer of the group. He was lucky that he'd made it this far, and didn't want to push it again.

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro swims out into the hallway and follows the current (and screaming wayang).

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey will join Soro for a swim. This is getting old, people.


Soro and Joey quickly dart into the corridor and let themselves get carried in the direction of Zcha. Once there, they find the little wayang pinned against the door, struggling feebly.

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

"Weeeeeeee!" glubs the Zcha's in harmony as they spin and flip in the current, letting themselves be dragged into the next area.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus jumps after the others swimming with the stream until he also reaches the door

Fysus then motions to Soro to pull it open.


As the party floats after Zcha, he continues bobbing down the corridor, spilling into a large chamber! Inside this room is another undine woman, another crab-like creature, and some sort of shark-like automaton. They make moves to attack as the rest of the party paddles, floats, and tumbles into the room!

Rolls:
A: 1d20 + 6 ⇒ (20) + 6 = 26
F: 1d20 + 3 ⇒ (8) + 3 = 11
J: 1d20 + 6 ⇒ (18) + 6 = 24
M: 1d20 + 3 ⇒ (1) + 3 = 4
S: 1d20 + 2 ⇒ (19) + 2 = 21
Z: 1d20 + 2 ⇒ (6) + 2 = 8
U: 1d20 ⇒ 9
C: 1d20 + 3 ⇒ (4) + 3 = 7
E: 1d20 + 1 ⇒ (1) + 1 = 2

Initiative:
Aillig
Joey
Soro
Fysus

Undine
Zcha
Crab-y
Makkoa
Shark-y

Aillig, Joey, Soro, and Fysus are up!

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

"Surrender...we'll let you live." Soro swims towards the crab creature and stabs at it.

Trident attack!: 1d20 + 7 ⇒ (16) + 7 = 23
Damage, if applicable: 1d8 + 4 ⇒ (2) + 4 = 6

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey moves to attack the undine woman! I don't know, Soro. I like my seafood dead.

Attack: 1d20 + 10 ⇒ (14) + 10 = 24 for Damage with Sneak if FF: 1d6 + 2 + 2d6 ⇒ (4) + 2 + (2, 1) = 9

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig draws a wand and uses it to bless the party.

Everyone gets +1 to hit and saves vs fear!

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Since Aillig acted first, can Soro and Joey add +1 to our attack rolls?

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision

Fysus enters the room and seeing another Undine tries to end the fight quickly and sends a mental wave of fatigue towards the woman trying to put her to rest

(Sleep hex, DC 17 will save or fall asleep)


Aillig draws a wand and blesses the party!

Soro swims forward and stabs the crabb-y creature!

Joey swims forward as well, stabbing the undine!

1d20 ⇒ 2

Fysus enters the room and puts a hex on the undine. The woman's eyes flutter, then she relaxes, floating to a horizontal position. At the same time, her crabb-y companion disappears! How long is she asleep?

Initiative:
Aillig
Joey
Soro
Fysus
Undine (zzzzz)
Zcha
Makkoa
Shark-y

Makkoa is up!

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa hears all the hubbub happening down the hall, so he hops in the water and lets the current take him down to where all the action is happening.

Grand Lodge

HP: 35/35 AC13 (FF12/Touch11/CMD13) Fort+5, Ref+4 Will+11 Init+3 Perc.+5; Darkvision
GM Tektite wrote:

How long is she asleep?

My lvl in rounds. So 4 rounds or until she takes damage (which wakes her immediatly) or someone wakes her up(The creature will not wake due to noise or light, but others can rouse it with a standard action).

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Zcha moves to grab the shark automaton. "Glub... wrangle a shark... glub!" can be heard through the water as Zcha looks to wrassle the construct.

Grapple @ FFCMD: 1d20 + 0 ⇒ (10) + 0 = 10


Makkoa lets the current sweep him toward the rest of the party!

Zcha moves up and tries to grab the sharkbot, but finds it wet, metal exoshell to slippery!

Attack vs Zcha: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 9 ⇒ (6) + 9 = 15

The shakrbot reacts to Zcha by drawing a sword and slashing at the little man!

Party up!

Dark Archive

Male Human (Varisian) Rogue [4] | HP 19/27 | AC 21 T 16 FF 15 (20 vs Uncanny Dodge) | CMB +4 CMD 20 | F +3 R +10 W +3 | Int +11 | Perc +8 (+9 for traps) | Stealth/Acro/EA +12 | DD +17 | SM +1 | SoH +13

Joey leaves the sleeping enemy alone and moves to help Zcha!

Attack: 1d20 + 11 ⇒ (16) + 11 = 27 for Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

M Oread Ranger (Deep Walker archetype)/4 HP 22/40 AC20/T 12/FF 18 Fort +7/Ref +7/ Will +4 Init +4 Perc +10/+12 stone-related|Sense Motive +2

Soro closes with the sharkbot and stabs at it! In the underwater confusion his blow goes well wide of the mark, though.

Trident PA: 1d20 + 5 ⇒ (4) + 5 = 9

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

@GM: Did you factor in slashing weapon penalties for being underwater?

-Posted with Wayfinder

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Aillig swims over to the sleeping undine and keeps her head above water.

"If anyone takes a serious injury, withdraw to me and I will heal you."

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Will I be with the rest of the party this round, or do I need one more round to arrive?


Joey moves closer, attacks, and strikes the automaton, but finds most of the damage negated by its hard metal exterior!

Soro attacks, but misses!

Zcha wrote:
@GM: Did you factor in slashing weapon penalties for being underwater?

Actually, I screwed up and forgot this is a variant and has a ranseur. So here is the real damage! Real Damage: 2d4 + 13 ⇒ (1, 4) + 13 = 18 Since I screwed up, you can take the lesser damage.

Aillig readies to heal the injured....like Zcha!

@Makkoa: You are with the party.

Fysus, Zcha, and Makkoa

Sovereign Court

Active Buffs:
Mage Armor: 5 hours
Amicable Lunatic 5 HP: 22/22 | AC 17 | T 13 | FF 15 | Fort +1 | Ref +3 | Will +5 | CMD 12 | Initiative +2 | Perception +3 | Bluff +13 | Kn. (Arcana) +10 | Stealth +16 | Spellcraft +10 | UMD +13
Resources:
Spells: 1st: 7/8; 2nd: 5/5 | IH 45 charges; MM 50 charges

Swim: 1d20 - 1 ⇒ (8) - 1 = 7

The Sharkbot 9000-Second Edition seems to have adapted better to the underwater combat as it appears to have a spear; a distinct advantage over the Sharkbot 9000-OG.

Zcha is skewered on the ranseur as his blood creates a cloud of light red around the wounded darkling. "GAAAAHBLABHABHALB!" he bellows as he can't move in the annoying hydrogen-oxygen compound.

He summons his brother and quickly hides behind him, pushing him into the sharkbot.

Trickery - Mirror Image!

"GO ZCHABLUB!!" the original(?) glubs.

The Exchange

Arcanist 4 | HP 26/26 | AC 13/12/11 | F+3, R+3, W+4 | Arcane Resevoir 5/7 | Init.+3 | Percept.+0 | SenseMotive +0 | Darkvision 60' | Scrollof Aqueous Orb

Makkoa blasts the shark like creature with a magic missile.

Damage 2d4 + 2 ⇒ (4, 3) + 2 = 9


Fysus is gone, does anyone want to bot him? Does Misfortune work on constructs?

Zcha spews a stream of bubbles and creates a second Zcha!

Makkoa blasts the sharkbot with force!

Grand Lodge

Dwarven Inquisitor 3/Gunslinger 1 | HP 34/34 | AC 19 F 16 T 13 | CMD 16 | Fort +7 Ref +6 Will +7 | Init +7 | Perc +10 | Sense Motive +8

Not all witch hexes are mind effecting. They will say if they are (evil eye for instance clearly states it is mind effecting). Misfortune is untyped, so it should work unless the construct is immune to Supernatural Abilities.

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