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Joey bravely (?) rushes to attack the creature while he feels he has the advantage!
+1 Gladius: 1d20 + 10 ⇒ (17) + 10 = 27 for Damage: 1d6 + 2 ⇒ (1) + 2 = 3 plus sneak if FFAC Sneak: 2d6 ⇒ (2, 2) = 4

GM Tektite |

Aillig identifies thebeast and pulls a scroll out of his pack!
Soro moves into the room to get within hurtin' range of the bunyip!
Zcha gives some profanity protection to Soro!
Joey rushes boldly into the room and stabs the bunyip!
1d20 ⇒ 11
Fysus puts the evil eye on the beast!
The bunyip lets out a terrifying roar of pain and fury!
DC 13 Will or panicked for 2d4 ⇒ (4, 3) = 7 rounds
Should catch everyone, but Aillig and Makkoa, though I think Aillig should be in the doorway, in order to see the beast and id, which would make his succeptible to the roar as well.
Party up!

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Will save: 1d20 + 7 ⇒ (8) + 7 = 15 Not sure if the dwarven bonus applies, but I didn't include it and don't need it with this roll.
Aillig grits his teeth against the fear. Immediately after he reads his scroll, removing the effect from any unable to withstand it.
"Through the will of Torag, take courage and fight!"
Remove fear will suppress the effects for 10 minutes. Go get it Joey!

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I know its "block init" but I'll wait for a ruling because technically Joey goes before Aillig in the init order.

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Will save: 1d20 + 4 ⇒ (10) + 4 = 14
Soro grits his teeth and presses on in the face of the monster's fury. His ranger's training on the vulnerabilities of these magical beasts comes to the fore, and he stabs it deeply with his trident!
PA with trident, incl. favored enemy bonus: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
PA damage, incl. favored enemy bonus: 1d8 + 4 + 4 + 2 ⇒ (8) + 4 + 4 + 2 = 18

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Very well then!
Joey steels himself with the aid of Aillig's preparations! He then attacks the critter after moving into a flanking position with his ally!
Attack: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 for Damage: 1d6 + 2 + 2d6 ⇒ (1) + 2 + (2, 3) = 8
Attack: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 for Damage: 1d6 + 1 + 2d6 ⇒ (5) + 1 + (2, 6) = 14
Confirm?: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 No, no we don't.

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Will Save: 1d20 + 8 ⇒ (2) + 8 = 10
"OH GOD! IT WANTS TO EAT POOR ZCHA!" the darkling yells as he splits into two and runs away.
"DON'T EAT ME SEAL GOD!" he begs as he flees.

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Will save: 1d20 + 11 ⇒ (15) + 11 = 26
One of Fysus eyes slowly turns around in it's socket as the other stares intently at the bunyip
(evil eye, -2 on AC for a 1 round, DC 17 will save or it's on there for 2 rounds)

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"NO! DON'T DO IT FISSILE! DON'T LET YOURSELF BE EATEN TO SAVE US!" the darkling yells as the half-orc strides in to meet the bunyip.
"YOU ARE BRAVE! I TELL EVERYONE OF YOUR SACRIFICE!" he yells to console the man.

GM Tektite |

Joey's resolve breaks as the creature roars, but luckily, Aillig is ready for such an outcome and quickly removes Joey's panic!
Soro spears the bunyip with his trident! Skewering the magical beast!
Makkoa peeks around the corner and blasts the bunyip with force!
Joey steels himself and stabs the bunyip twice, dropping the beast!
Out of Combat!
Searching the room reveals nothing of interest.

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As the bunyip is slain, Zcha continues to run scared, leaping into the flowing water of the hallway. "YOU'LL NEVER GET ME, SEAL GOD!" he yells before leaping.
Plop!
With a splash, he is carried down the hallway by the current as the rest insist on pushing on in the room with the bunyip.

GM Tektite |

Opening the door to the south reveals another set of completely flooded corridors. Doors line the wall of this corridor. The two eastern door open to empty storage rooms. The western door seems like it would open back to the other corridor, while where the southern door leads in anyone's guess.
Meanwhile, Zcha get swept away into the far southern section of the original corridor.

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"Weeeeeeee!" glubs the Zcha's in harmony as they spin and flip in the current, letting themselves be dragged into the next area.

GM Tektite |

As the party floats after Zcha, he continues bobbing down the corridor, spilling into a large chamber! Inside this room is another undine woman, another crab-like creature, and some sort of shark-like automaton. They make moves to attack as the rest of the party paddles, floats, and tumbles into the room!
F: 1d20 + 3 ⇒ (8) + 3 = 11
J: 1d20 + 6 ⇒ (18) + 6 = 24
M: 1d20 + 3 ⇒ (1) + 3 = 4
S: 1d20 + 2 ⇒ (19) + 2 = 21
Z: 1d20 + 2 ⇒ (6) + 2 = 8
U: 1d20 ⇒ 9
C: 1d20 + 3 ⇒ (4) + 3 = 7
E: 1d20 + 1 ⇒ (1) + 1 = 2
Initiative:
Aillig
Joey
Soro
Fysus
Undine
Zcha
Crab-y
Makkoa
Shark-y
Aillig, Joey, Soro, and Fysus are up!

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"Surrender...we'll let you live." Soro swims towards the crab creature and stabs at it.
Trident attack!: 1d20 + 7 ⇒ (16) + 7 = 23
Damage, if applicable: 1d8 + 4 ⇒ (2) + 4 = 6

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Joey moves to attack the undine woman! I don't know, Soro. I like my seafood dead.
Attack: 1d20 + 10 ⇒ (14) + 10 = 24 for Damage with Sneak if FF: 1d6 + 2 + 2d6 ⇒ (4) + 2 + (2, 1) = 9

GM Tektite |

Aillig draws a wand and blesses the party!
Soro swims forward and stabs the crabb-y creature!
Joey swims forward as well, stabbing the undine!
1d20 ⇒ 2
Fysus enters the room and puts a hex on the undine. The woman's eyes flutter, then she relaxes, floating to a horizontal position. At the same time, her crabb-y companion disappears! How long is she asleep?
Initiative:
Aillig
Joey
Soro
Fysus
Undine (zzzzz)
Zcha
Makkoa
Shark-y
Makkoa is up!

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Makkoa hears all the hubbub happening down the hall, so he hops in the water and lets the current take him down to where all the action is happening.

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How long is she asleep?
My lvl in rounds. So 4 rounds or until she takes damage (which wakes her immediatly) or someone wakes her up(The creature will not wake due to noise or light, but others can rouse it with a standard action).

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Zcha moves to grab the shark automaton. "Glub... wrangle a shark... glub!" can be heard through the water as Zcha looks to wrassle the construct.
Grapple @ FFCMD: 1d20 + 0 ⇒ (10) + 0 = 10

GM Tektite |

Makkoa lets the current sweep him toward the rest of the party!
Zcha moves up and tries to grab the sharkbot, but finds it wet, metal exoshell to slippery!
Attack vs Zcha: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
The shakrbot reacts to Zcha by drawing a sword and slashing at the little man!
Party up!

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Joey leaves the sleeping enemy alone and moves to help Zcha!
Attack: 1d20 + 11 ⇒ (16) + 11 = 27 for Damage: 1d6 + 2 ⇒ (5) + 2 = 7

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@GM: Did you factor in slashing weapon penalties for being underwater?
-Posted with Wayfinder

GM Tektite |

Joey moves closer, attacks, and strikes the automaton, but finds most of the damage negated by its hard metal exterior!
Soro attacks, but misses!
@GM: Did you factor in slashing weapon penalties for being underwater?
Actually, I screwed up and forgot this is a variant and has a ranseur. So here is the real damage! Real Damage: 2d4 + 13 ⇒ (1, 4) + 13 = 18 Since I screwed up, you can take the lesser damage.
Aillig readies to heal the injured....like Zcha!
@Makkoa: You are with the party.
Fysus, Zcha, and Makkoa

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Swim: 1d20 - 1 ⇒ (8) - 1 = 7
The Sharkbot 9000-Second Edition seems to have adapted better to the underwater combat as it appears to have a spear; a distinct advantage over the Sharkbot 9000-OG.
Zcha is skewered on the ranseur as his blood creates a cloud of light red around the wounded darkling. "GAAAAHBLABHABHALB!" he bellows as he can't move in the annoying hydrogen-oxygen compound.
He summons his brother and quickly hides behind him, pushing him into the sharkbot.
Trickery - Mirror Image!
"GO ZCHABLUB!!" the original(?) glubs.

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Not all witch hexes are mind effecting. They will say if they are (evil eye for instance clearly states it is mind effecting). Misfortune is untyped, so it should work unless the construct is immune to Supernatural Abilities.