Itra Javek
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"There's a trap on it." answers Itra, putting the cube down carefully and pointing out a small opening below the keyhole. "I can try to cover it up, but it might be better if someone else had a look. This is a bit finer work than what I'm used to."
She turns to examine the red lacquered chest.
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
| The Teller of Tales |
The red lacquered chest - is made of smooth interlocking wood, a rich deep red colour and well polished. The seems between the slats are very thin, almost making it appear to be organically grown. However the edges and seam are bound with a deep brass, cleaned and holding intricate patterns. However when it comes to the lock there is something awry; the solid metal plate surrounding the hungry gaping maw of the keyhole pulses with runes. These radiate a deep amber, a throbbing warning...
Whilst the other chest is of a much more mundane appearance. A solid chest of a polished wood, obviously well-made however with few ornate flourishes. This chest could grace the room of any good quality inn or lodging building. It is bound with copper bands to keep it together, this high-lights the respectable nature of the item.
Itra Javek
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"Locked?" asks Itra, crouching to examine the lock to see if she thinks she could get it open.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Itra Javek
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Itra blinks a few times at Rook's demonstration. "Huh... you're right."
She stands from her examination of the false chest and frowns at the remaining items. "So we've got a locked, probably-trapped chest, a basket with a snake, a jar full of acid, and a trapped metal cube, also locked."
Galfon Tellow
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"Snakes and illusions. Egh. Well, asides from the possibly deadly or not-real snake, I'd say that the basket is the easiest to approach," Galfon remarks with a shrug, "We can open it, for one thing."
Slowly and carefully (or as carefully as one could go about doing such a thing), the halfling would reach into the basket and attempt to grab the snake.
Handle Animal (if applicable): 1d20 + 3 ⇒ (2) + 3 = 5 Eeeeee....
| The Teller of Tales |
Carefully pulling back the sheets to reveal a green thin snake, the Hunter moves to gasp the creature. Mai kicks the basket from under Galfons' hand, however just too late as it darts forward to attack the halfling.
Snake Bite: 1d20 + 5 ⇒ (4) + 5 = 9
The basket is knocked over as the reptile comes flying out. Galfon spins away as the snake misses it's bite. There's a clatter as sliding out from amongst the sheets is a blue stone key, it slides across the stone flags.
Rook Chippedbeak
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Rook is on the wrong side of the table and plinth to assist the others, but he automatically tracks the snake when it goes flying. He draws his sword and moves towards it, but rather than attacking he tries to use the flat of the blade to scoop the creature off the floor.
CMB: 1d20 + 2 ⇒ (1) + 2 = 3
Well, crud.
Itra Javek
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Init: 1d20 + 4 ⇒ (13) + 4 = 17
Itra draws her sword and slices at the snake in a reflexive motion.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
If it's only a surprise round or something, then she'll just draw.
Rook Chippedbeak
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Rook is patient and careful. He tries again.
CMB: 1d20 + 2 ⇒ (8) + 2 = 10 vs. the snake's CMD of 8. Success!
Lifting the snake on the flat of his blade, he doesn't look away to issue directions. "Someone get me the basket!"
| The Teller of Tales |
Samara kicks the basket upright and Rook moves the snake that's coiled around the end of his blade about it; before he deposits it in the empty basket.
Thus, you have a blue stone key and a few sheets of linen scattered upon the floor.
Itra Javek
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I thought it was a steel chest, DM?
"Only one way to find out. Let me just try to cover up that hole really quickly... does anyone have that set of tools we found earlier?"
She carefully removes her gauntlets and hauberk, setting them aside (and away from the acid) before getting to work on the trap. Remove the -2 for not having the thieves' tools if someone hands them to her. I don't remember who took them.
Disable Device: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
Oh, dat's bad.
Eddie Kittenstouch
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Eddie had mostly expected this betrayal from the sage, his explanations didn't really make much sense, and he was somewhat evasive about their questions. She mostly let the others take the lead, they didn't seem to mind at all that they'd been lied to, and locked in this room.
Seeing that the others had handily dealt with the snake the young elf turns to take a closer look at this jar with the key in it. She's trying to determine what the material is in the jar, or at least its properties.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
If she believes she has a good understanding of the properties she'll get out her little kit and start trying to make up a formula to neutralize the harmful aspects to make it safe for her to remove the key.
Craft(Alchemy): 1d20 + 7 ⇒ (13) + 7 = 20
Will save: 1d20 + 0 ⇒ (15) + 0 = 15 I don't know if Eddie would be close enough to need the roll or not, but it's here if it's needed.
Itra Javek
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Itra frowns and tries to wipe the stuff off of her. Failing that, she glares at the rest of the items in the room. "Well, I've disarmed it. Might as well see what's inside."
| The Teller of Tales |
Eddie realises it's a caustic solution, not that concentrated - enough to give bad blisters to the unwary but not melt metal. However with some application of acid, she can neutralise the jar.
Using a pipette drops of acid fall and mix into the fluid. It takes a milky colour for a moment as it reacts, the jar warms slightly to be tepid to the touch. Then it's becomes a clear liquid, at the bottom of the jar is some harmless salt crystals. And of course the Jewelled Brass Key
Itra is dappled with the 'ink' it doesn't seem to wipe off, or even streak with . No-one else is affected by the mist, as Galfon deftly slips aside. However the steel chest seems to require a key!
Mai Lin
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"Well done, Eddie! One key, two key, red key, blue key. I'd suggest the blue key in the lock that turned poor Itra blue. There's a nice parallel there. That box might as well have waved a blue flag, no?" She takes up the blue stone key and tries to insert it in the bluely trapped lock.
| The Teller of Tales |
The blue stone key slides into the lock of the red chest, with a firm twist it unlocks the box. Pushing back the lid it reveals a soft velvet lined interior and upon that a sceptre. Ornate with jewels down it's length it's topped with a fancy decoration; a couple of inch long cast iron head-piece.
Perception Checks please.