GM Smashtag's PFS: In Service to Lore (Inactive)

Game Master DSXMachina

Pathfinder Society First Steps: In Service to Lore


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Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

"There's a trap on it." answers Itra, putting the cube down carefully and pointing out a small opening below the keyhole. "I can try to cover it up, but it might be better if someone else had a look. This is a bit finer work than what I'm used to."

She turns to examine the red lacquered chest.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23


The red lacquered chest - is made of smooth interlocking wood, a rich deep red colour and well polished. The seems between the slats are very thin, almost making it appear to be organically grown. However the edges and seam are bound with a deep brass, cleaned and holding intricate patterns. However when it comes to the lock there is something awry; the solid metal plate surrounding the hungry gaping maw of the keyhole pulses with runes. These radiate a deep amber, a throbbing warning...

Whilst the other chest is of a much more mundane appearance. A solid chest of a polished wood, obviously well-made however with few ornate flourishes. This chest could grace the room of any good quality inn or lodging building. It is bound with copper bands to keep it together, this high-lights the respectable nature of the item.

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Itra frowns and indicates the wooden chest. "This seems to be the only one that isn't immediately harmful-looking. Let's open it first?"

Grand Lodge

Male Tengu Monk 1 [HP 9/9, AC 18, Touch 17, CMD 19, Init +5 | Low-light Vis, Never flat-footed | F +2 / R +5 / W +5 | Per +9, Stealth +9]

Rook nods and does so, poised to leap backwards if it turns out to contain another upset snake.


So who is going to open it? It does have a built in lock with a key-hole, however.


Rook:
As you try to lift the lid - Make a Will Save. Please roll it in a spoiler :D

Grand Lodge

Male Tengu Monk 1 [HP 9/9, AC 18, Touch 17, CMD 19, Init +5 | Low-light Vis, Never flat-footed | F +2 / R +5 / W +5 | Per +9, Stealth +9]

Will:
Here goes nothing.
1d20 + 5 ⇒ (9) + 5 = 14


Rook puts a talon on the lid and the base and tries to open it, it doesn't budge. Must be locked.

Rook:
As you go to touch it it seems to fade out into a faint outline, you can even see the plinth beneath it. Could it be an illusion?

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

"Locked?" asks Itra, crouching to examine the lock to see if she thinks she could get it open.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

DM:
Will: 1d20 + 0 ⇒ (10) + 0 = 10

Grand Lodge

Male Tengu Monk 1 [HP 9/9, AC 18, Touch 17, CMD 19, Init +5 | Low-light Vis, Never flat-footed | F +2 / R +5 / W +5 | Per +9, Stealth +9]

"Not real." He demonstrates by waving a hand right through it.

Grand Lodge

Female Human Monk 1 {Init +1, Per +8; hp 9/13}

"Not real? Most amusing!" Mai smiles. "Perhaps the serpents are not real. Anybody care to test out that theory?"


Itra:
You push against it and fiddle with the lock, it seems locked. However it doesn't look trapped.

At Rooks words, Itra's hands slip through the seemingly solid box, it seems to fade out into a faint outline, you can even see the plinth beneath it .

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Itra blinks a few times at Rook's demonstration. "Huh... you're right."

She stands from her examination of the false chest and frowns at the remaining items. "So we've got a locked, probably-trapped chest, a basket with a snake, a jar full of acid, and a trapped metal cube, also locked."

Liberty's Edge

Male Halfling Divine Hunter 1 | HP 11/11 | AC 18, T 14, FF 15 | Fort +3, Ref +4, Will +3 | CMD 15 | Init +5 | Per +2

"Snakes and illusions. Egh. Well, asides from the possibly deadly or not-real snake, I'd say that the basket is the easiest to approach," Galfon remarks with a shrug, "We can open it, for one thing."

Slowly and carefully (or as carefully as one could go about doing such a thing), the halfling would reach into the basket and attempt to grab the snake.

Handle Animal (if applicable): 1d20 + 3 ⇒ (2) + 3 = 5 Eeeeee....

Grand Lodge

Female Human Monk 1 {Init +1, Per +8; hp 9/13}

"Or we could dump out the bask.... oh, never mind," Mai says softly.


Then I'll need a handle animal check to grab the snake by the back of the neck, or alternatively a Reflex save.

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Itra reaches out to steady the halfling's hand as he opens the basket.

Handle Animal Assistance!: 1d20 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

Male Halfling Divine Hunter 1 | HP 11/11 | AC 18, T 14, FF 15 | Fort +3, Ref +4, Will +3 | CMD 15 | Init +5 | Per +2

Opposed Reflex: 1d20 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Female Human Monk 1 {Init +1, Per +8; hp 9/13}

Mai, alarmed at seeing two of her companions reaching into the basket with the serpent, lashes out in an attempt to kick it out of their grasp.

Reflex: 1d20 + 3 ⇒ (5) + 3 = 8
To hit basket: 1d20 + 2 ⇒ (6) + 2 = 8


Carefully pulling back the sheets to reveal a green thin snake, the Hunter moves to gasp the creature. Mai kicks the basket from under Galfons' hand, however just too late as it darts forward to attack the halfling.

Snake Bite: 1d20 + 5 ⇒ (4) + 5 = 9

The basket is knocked over as the reptile comes flying out. Galfon spins away as the snake misses it's bite. There's a clatter as sliding out from amongst the sheets is a blue stone key, it slides across the stone flags.

Grand Lodge

Male Tengu Monk 1 [HP 9/9, AC 18, Touch 17, CMD 19, Init +5 | Low-light Vis, Never flat-footed | F +2 / R +5 / W +5 | Per +9, Stealth +9]

Rook is on the wrong side of the table and plinth to assist the others, but he automatically tracks the snake when it goes flying. He draws his sword and moves towards it, but rather than attacking he tries to use the flat of the blade to scoop the creature off the floor.

CMB: 1d20 + 2 ⇒ (1) + 2 = 3
Well, crud.


Itra up next (& Samara, Passio or Eddie - if you are around) And everyone roll Initiative.

Snake Initiative: 1d20 + 3 ⇒ (9) + 3 = 12

As Rook carefully tries to scoop the creature up it flicks it's head forward and misses him.

Grand Lodge

Female Human Monk 1 {Init +1, Per +8; hp 9/13}

Init: 1d20 + 1 ⇒ (8) + 1 = 9

If Mai gets a turn and it makes sense, she attempts to grab the snake.

CMB: 1d20 + 2 ⇒ (5) + 2 = 7

It probably has a nutso CMD since it's so small. And makes no diff the way I am rolling.

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Init: 1d20 + 4 ⇒ (13) + 4 = 17

Itra draws her sword and slices at the snake in a reflexive motion.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

If it's only a surprise round or something, then she'll just draw.

Liberty's Edge

Male Halfling Divine Hunter 1 | HP 11/11 | AC 18, T 14, FF 15 | Fort +3, Ref +4, Will +3 | CMD 15 | Init +5 | Per +2

Initiative: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

Male Tengu Monk 1 [HP 9/9, AC 18, Touch 17, CMD 19, Init +5 | Low-light Vis, Never flat-footed | F +2 / R +5 / W +5 | Per +9, Stealth +9]

Here goes nothing.
Init: 1d20 + 5 ⇒ (19) + 5 = 24


Rook, Galfon & all feel free to post your actions.Though it doesn't look good for the viper - thus feel free to post other actions too and RP as I'll resolve everything in the morning.

Grand Lodge

Male Tengu Monk 1 [HP 9/9, AC 18, Touch 17, CMD 19, Init +5 | Low-light Vis, Never flat-footed | F +2 / R +5 / W +5 | Per +9, Stealth +9]

Rook is patient and careful. He tries again.

CMB: 1d20 + 2 ⇒ (8) + 2 = 10 vs. the snake's CMD of 8. Success!

Lifting the snake on the flat of his blade, he doesn't look away to issue directions. "Someone get me the basket!"


Samara kicks the basket upright and Rook moves the snake that's coiled around the end of his blade about it; before he deposits it in the empty basket.

Thus, you have a blue stone key and a few sheets of linen scattered upon the floor.

  • Wicker Basket (Blue Stone Key obtained)
  • Glass Jar - Screw Lid. Contains caustic material and jewelled brass key.
  • Copper Banded Chest - Illusion (?)
  • Red Lacquered Chest - Pulsing key-hole, no trap detected.
  • Stone Chest - Trapped with spray trap near keyhole.

  • Grand Lodge

    Male Tengu Monk 1 [HP 9/9, AC 18, Touch 17, CMD 19, Init +5 | Low-light Vis, Never flat-footed | F +2 / R +5 / W +5 | Per +9, Stealth +9]

    Rook relaxes visibly once the snake is back in its basket. He replaces its lid, then the basket onto the table, with a shake of his head. "Poor little thing."

    Grand Lodge

    Female Human Monk 1 {Init +1, Per +8; hp 9/13}

    Mai shrugs. "Nice of you to save it, I suppose. But now we have one key in hand, another in sight, and two keyholes. Perhaps the stone key fits the stone chest? It seems appropriate."

    Silver Crusade

    Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

    I thought it was a steel chest, DM?

    "Only one way to find out. Let me just try to cover up that hole really quickly... does anyone have that set of tools we found earlier?"

    She carefully removes her gauntlets and hauberk, setting them aside (and away from the acid) before getting to work on the trap. Remove the -2 for not having the thieves' tools if someone hands them to her. I don't remember who took them.

    Disable Device: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
    Oh, dat's bad.


    Itra triggers the trap, a blue spray of dye mists out all across her face and hands. Other than the vivid colour, there is no other effects.
    Will Save for Itra

    Oh poop, it's a Steel Chest and there's a blue Stone key.
    3d20 ⇒ (15, 7, 11) = 33

    Silver Crusade

    Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

    Will: 1d20 + 0 ⇒ (9) + 0 = 9
    *flexes muscles*

    Itra's the best Will-saver ever.


    Nice save, Itra is a smurf for the next 33 minutes. :P
    The trap affected a 10' area, but no-one stated they were within 10'.

    Liberty's Edge

    Female Elven Alchemist/1 HP 8/8

    Eddie had mostly expected this betrayal from the sage, his explanations didn't really make much sense, and he was somewhat evasive about their questions. She mostly let the others take the lead, they didn't seem to mind at all that they'd been lied to, and locked in this room.

    Seeing that the others had handily dealt with the snake the young elf turns to take a closer look at this jar with the key in it. She's trying to determine what the material is in the jar, or at least its properties.

    Perception: 1d20 + 6 ⇒ (18) + 6 = 24

    If she believes she has a good understanding of the properties she'll get out her little kit and start trying to make up a formula to neutralize the harmful aspects to make it safe for her to remove the key.

    Craft(Alchemy): 1d20 + 7 ⇒ (13) + 7 = 20

    Will save: 1d20 + 0 ⇒ (15) + 0 = 15 I don't know if Eddie would be close enough to need the roll or not, but it's here if it's needed.

    Grand Lodge

    Female Human Monk 1 {Init +1, Per +8; hp 9/13}

    I am at least 10' away from everything.

    Liberty's Edge

    Male Halfling Divine Hunter 1 | HP 11/11 | AC 18, T 14, FF 15 | Fort +3, Ref +4, Will +3 | CMD 15 | Init +5 | Per +2

    Galfon is within ten feet of everything (because 9 Wisdom).

    Will Save: 1d20 + 2 ⇒ (18) + 2 = 20

    "Whoa."

    Silver Crusade

    Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

    Itra frowns and tries to wipe the stuff off of her. Failing that, she glares at the rest of the items in the room. "Well, I've disarmed it. Might as well see what's inside."


    Eddie realises it's a caustic solution, not that concentrated - enough to give bad blisters to the unwary but not melt metal. However with some application of acid, she can neutralise the jar.

    Using a pipette drops of acid fall and mix into the fluid. It takes a milky colour for a moment as it reacts, the jar warms slightly to be tepid to the touch. Then it's becomes a clear liquid, at the bottom of the jar is some harmless salt crystals. And of course the Jewelled Brass Key

    Itra is dappled with the 'ink' it doesn't seem to wipe off, or even streak with . No-one else is affected by the mist, as Galfon deftly slips aside. However the steel chest seems to require a key!

    Grand Lodge

    Female Human Monk 1 {Init +1, Per +8; hp 9/13}

    "Well done, Eddie! One key, two key, red key, blue key. I'd suggest the blue key in the lock that turned poor Itra blue. There's a nice parallel there. That box might as well have waved a blue flag, no?" She takes up the blue stone key and tries to insert it in the bluely trapped lock.


    The blue stone key doesn't seem to fit in the narrow keyhole of the steel chest.

    GM Only:
    If PC's rush https://dl.dropboxusercontent.com/u/106108642/imagesCAB3GSVI.jpg

    Grand Lodge

    Female Human Monk 1 {Init +1, Per +8; hp 9/13}

    Mai gives a disappointed moue. "The other, I guess?" She tries it in the (pulsing?) lock of the red lacquered chest.


    The blue stone key slides into the lock of the red chest, with a firm twist it unlocks the box. Pushing back the lid it reveals a soft velvet lined interior and upon that a sceptre. Ornate with jewels down it's length it's topped with a fancy decoration; a couple of inch long cast iron head-piece.

    Perception Checks please.

    Silver Crusade

    Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

    Perception: 1d20 + 2 ⇒ (16) + 2 = 18


    Perception 16+:
    You can hear the tiniest click as the chest is opened and a soft grating sound. Out of the corner of your eye there's a little glimmer of gold that wasn't there a moment ago.

    Near the 15 foot high ceiling, there's a touch of gold.... a key has been dropped 6 inches down on a string.

    Silver Crusade

    Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

    "Look!" exclaims Itra the Blue Warrior, pointing toward the ceiling, where a golden key hangs from a string about six inches down.

    Grand Lodge

    Female Human Monk 1 {Init +1, Per +8; hp 9/13}

    Perception: 1d20 + 8 ⇒ (9) + 8 = 17

    Mai sighs in disappointment - after all, this is not the map that they need - then looks towards the ceiling. "Oh-ho. More fun and games. Anybody care to give me a boost up? Unless you can fly, of course."

    Grand Lodge

    Male Tengu Monk 1 [HP 9/9, AC 18, Touch 17, CMD 19, Init +5 | Low-light Vis, Never flat-footed | F +2 / R +5 / W +5 | Per +9, Stealth +9]

    Rook ambles around for a better view of what Mai is up to.

    Perception: 1d20 + 9 ⇒ (11) + 9 = 20


    Rook:
    You also notice the sceptre head could be a key!

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