GM Rednal's Iron Gods (Inactive)

Game Master Rednal

Black Hill Caves
Habitat Dome
Science Deck
Engineering Deck


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Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

As Brass checked out the panel, Perem checked the room for anything useful or interesting as she prepared to move on quickly.

Perception: 1d20 ⇒ 7


As Brass moved over to the panels, she noticed one thing very quickly - they were quite warm, and seemed like they had been for quite some time. Well, that explained the higher temperature in this room. Looking around, you also found about 120 small tubes of... stuff. It wasn't at all clear what they were, but they looked easy to open.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Probably not a great idea to stay long, then. It would be just her luck if these things finally overheated and blew. Brass turned her attention to the sealed tubes, popping one open to try and get an idea of what it was.

Knowledge (Dungeoneering?): 1d20 + 7 ⇒ (7) + 7 = 14


Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

Perem looked around the room a bit more before she watched curiously and warily as Brass opened one of the tubes...

Perception: 1d20 ⇒ 15


Opening the tube, you found a thick, not-quite-liquid (but bright red) substance inside it. A symbol on the side looked a little bit like a fruit (and other tubes had different symbols, few - if any - repeating), but otherwise, there didn't seem to be any labels on them.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Brass popped the lid back on it. She had no idea what it was, but someone else might, and with a little work they could grab more. "I'll keep this to see if we can identify it."

Note to self: Get Alchemy.


Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

Perem nodded, the liquid in the vials did look like something interesting to test later. She then moved to leave the warm room. She paused in the hallway for a moment to see if there were any changes before she moved to check and open the western door...

Perception: 1d20 ⇒ 18


There didn't seem to be any changes before you opened the double doors on the west side of the hallway from the room with the warm panels and odd tubes.

This sprawling chamber contains many desks, tables, and chairs arrayed before a number of broken pieces of equipment and machinery. The dried residue of liquids spilled from smashed containers creates a heavy stench in the air, and pieces of glass litter the floor. You also spot two things that can really only be described as "blobs"... and as you spot them, they see you as well. Slowly, both of them begin to move towards you.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Remaining near the door, and ready to close the door, Brass scanned the room for any sign of non-blob life, or anything else important.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Held Action: Close door if blobs get close.


Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

Perem winces back at the stench before spotting the...whatever blobby creature-maybe that were now moving.

"This place keeps getting weirder" Perem remarked quietly under her breath as she saw Brass readying to close the door and moved back to be out of the way before continuing to look around in some confusion at the blobs and state of the room and everything was so tickingly odd...

Perception: 1d20 ⇒ 6


Most of the stuff in this room seems to have been smashed at some point, possibly by the creatures moving towards you. Of course, while they were slow, the room wasn't terribly big... and if you didn't close the door now, they were definitely going to reach you. More importantly, could they get through the door...?


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Brass went back through the door and got ready to slam it shut once Perem was through.


Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

Perem backed up with Brass, "Should we try to barricade that door or focus on running?" she asked as she thought on the tables, chairs, cabinets and other stuff in the previous room they were in...


As you considered the question, you noticed a bit of ooze start to squeeze under the doorway.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"Running," Brass replied. Turning, she headed back to one of the rooms they'd already been to (C9) and headed for the Southern doorway.


Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

Perem stared at the ooze coming under the door before she nodded and followed Brass. She wasn't even going to comment about the weirdness of that - at this point, weird was just what kept the gears going. She tried to keep an eye out for anything concerning or signs of anyone else as they went...

Perception: 1d20 ⇒ 18


Map updated!

Passing through the elevator area - now several doors away from the blobs - you come to what looks like another connecting passage. There's one more set of double doors here, and several more smaller doors to the west. An empty hallway stands to the east - possibly used for storage, once, but there's no longer anything there.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

With a shrug, Brass headed for the double doors. They seemed to be double the fun.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6


Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

Perem followed Brass, cautiously looking for signs of other people as she moved through the halls and to the room Brass had picked. She also looked out for blobs. Or murderbots. Or anything useful or scary.

Perception: 1d20 ⇒ 19


This door had a sensor much like those on several doors you'd seen previously, when sliding the rectangle (clearly an identification of some kind) through was all you needed. However, when you tried the process on this door, all that happened was a small light next to the sensor blinked red.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"Maybe we need a red card?" Blink asked aloud, wondering if the machine was telling them which colour they needed.


Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

Perem shrugged, that was certainly a possibility. She looked back to the double doors they had come through nervously for a moment before she moved to the door next to the double doors and tried that one.

Perception: 1d20 ⇒ 18


You remember, after a moment, that the other doors had blinked green when they opened. The next door you try is considerably easier to open.

The air in this room is unusually warm and moist, with a thin, pale vapor of mist clinging to the ceiling, causing the lighted panels to diffuse and become muted. Condensation runs down the walls along with a riot of unusual brown and dull green vegetation. The moist, thick-stemmed plants and vines grow out of long earth-filled troughs along the wall, while a tall column of plant matter extends like a tree trunk from a circular planter in the middle of the room to spread a network of vines across the mist-shrouded ceiling. A low humming sound fills the air.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Looking around it utter bafflement, Brass said. "I'm confused. First we were underground, then in a huge cavern underground, then in a metal structure in a huge cavern underground, and then in a metal structure that turned out to be a ship cavern in a huge underground, and now we're in a greenhouse?" She paused. "Underground?"

She startedlooking around for anything not wierd or possibly useful.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6


Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

Perem shrugged, "I've been telling you this place is weird. Maybe this planty weird has to do with that noise?" she said, referring to the humming as she looked around cautiously to see if she could find the source. Hopefully not something else to fight...

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


It was something else to fight. Probably? As Perem looked around, she noticed a few plants stirring - then five tiny green men with tendrils of fungi coming off of their bodies erupted out of the dirt and yelled something in a language you didn't recognize.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"What the hell?" Brass yelled, raising her gun and backing towards the door. "Is there anything in this place that isn't going to try and kill us?"

Prepaed Action: Scattershot.


Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

"I'm not sure I want to test that hypothesis..." Perem said with a sigh. Perem had no idea what tiny plant people she could not understand and might be more of that she can't see might want to be peaceful.

"Help?" she said towards the creatures with open hands, preparing to jump back if her current attempt at peace went as well as the last...

Sense Motive: 1d20 + 4 ⇒ (6) + 4 = 10


Best unleash that Scattershot, Brass. XD


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Brass pulled the trigger.

Shot 1 (Touch): 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Shot 2 (Touch): 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Shot 3 (Touch): 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Shot 4 (Touch): 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Shot 5 (Touch): 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


As Brass pulled the trigger, a scatter of shots went over the area - and, with the creatures not yet on their proper footing, blew four of them to pieces. The last one blinked... then screamed and ran towards the other door.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Brass looked at the gun for a moment. "Well, finally.." Recranking the weapon before lowering it, Brass looked around. [b]"What are the chances they'll be something useful behind the door it fled to, and what are the chances it'll be the family and non-combatants of this tribe of plant folk?"


Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

Great description Rednal, I spent likely far too long chuckling over that visual that created for me.

Perem's hands dropped to her side, jaw dropping for a moment. "That was...impressive." Perem started as she took a few minutes to consider what Brass had said. "Without testing, and with no knowledge of who those creatures are, I don't have much of a basis beyond guessing at chances..." Perem said as she awkwardly stepped toward those Brass had just shot down, saying a quiet prayer under her breath to Ashava and Pharasma before she turned back to Brass. "I would guess it best to leave them be now though...".

Perem moved back to the door they had come through to have a peek out in the hallway for any signs of others or trouble though so far that had pretty much been the same thing as she kept an ear out in case did watch to check out the door the poor tiny screaming plant person had ran to...

Perception: 1d20 ⇒ 15


Heh. XD

You didn't see anyone else darting into the hallway you'd come from - although in fairness, it was a fairly big hall and you couldn't see all of it from your current position.

The door the last plant figure had gone through hissed shut a moment later, leaving you alone in the chamber. There didn't seem to be any other exits from the area.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Sighing, Brass headed over to the closed door and tried to open it. They couldn't afford to loose someone because it was stashed in the vegy creatures larder. Hopefully, the gun would keep them from bothering her.


Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

Perem tried to keep watch over the hall and Brass as the Gearhead opened the door, her eyes nervously going between them...

Perception: 1d20 ⇒ 9


The stench of mold and decay fills this open, dark chamber, no doubt created by the thick blanket of fungal matter coating the floor. Several chairs sit before work tables containing unusual tools and equipment, while a row of doors line the curved southern wall. The lighting doesn't seem to be working here, with the only illumination coming from the room behind you, while double doors exit to the northeast.

Even as you look, however, some of the plant mass moves... and then lunges towards you.

Init (Plant?): 1d20 + 7 ⇒ (13) + 7 = 20
Init (Brass): 1d20 + 1 ⇒ (7) + 1 = 8
Init (Perem): 1d20 + 2 ⇒ (13) + 2 = 15

Before you could react, the creature closed with you, and a near-overpowering stench hit your nostrils as it halted fifteen feet away and lashed out.

Fort DC 12 vs Sickened (Brass): 1d20 + 5 ⇒ (19) + 5 = 24
Fort DC 12 vs Sickened (Perem): 1d20 + 5 ⇒ (1) + 5 = 6 You have the condition for 1 minute.

Tentacle vs FF (Perem): 1d20 + 5 ⇒ (17) + 5 = 22 for Damage: 1d4 ⇒ 3
Fort DC 12 vs Poison: 1d20 + 5 ⇒ (1) + 5 = 6 You're also Nauseated. This stacks with Sickened.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"Oh, in the name of every hell...I just wanted to see if there was anything useful!"

Brass chose one of the odd devices on her arm and aimed it the stupid plant and its stupid pollen.

Exploading Bolt (DC 14 Reflex Save to Half - Fire Damage): 2d4 + 2 ⇒ (1, 1) + 2 = 4


Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

Perem let out a cough at the horrendous smell and a very unpleasant clicky whine as the poison took effect. "C...Can you close those doors?" she just about gets out from behind Brass as she grabs onto a wall for something not spinning...


At Perem's words, Eir poked at the boxes on the wall that seemed to control the doors, and it hissed shut - locking Perem away from Brass in the previous room.

Reflex: 1d20 + 4 ⇒ (1) + 4 = 5

It was not able to avoid Brass' attack, and some of its body was scorched by the attacks. It wasn't burning extra bright, though, suggesting there was no weakness to fire. With only one target, it lashed out at Brass.

Tentacle (Brass): 1d20 + 5 ⇒ (3) + 5 = 8
Tentacle (Brass): 1d20 + 5 ⇒ (10) + 5 = 15
Tentacle (Brass): 1d20 + 5 ⇒ (16) + 5 = 21 for Damage: 1d4 ⇒ 1
Fort DC 12 vs Poison: 1d20 + 5 ⇒ (8) + 5 = 13 You are not poisoned.

Perem's Fort Save: 1d20 + 5 ⇒ (18) + 5 = 23 You are not nauseated this round.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Brass watched the door slam shut with a sigh. "Whoops?"

Turning her attention back to the monster, Brass considered and chose another means of attack. It was, admittedly, whacking the stupid thing over the head.

To Hit: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11


Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

Perem started to feel slightly better as she spluttered in a mix of confusion, laughter, and frustration.

"Tha...okay. Precision, precision is important..." Perem said mostly to herself as she moved near the wall box Eir had poked to close the doors. "Let's open the door, get Brass out, and then close the door...let's test this..." Perem glanced to Eir as the oracle braced for the worst before she tried to poke the wall box to reopen the door...

Perception: 1d20 ⇒ 9


Poking the wall box re-opened the door behind Brass... just in time to see her shot miss the creature. It didn't let up on the flailing, and was clearly trying to smack her as hard and as fast as it could.

Tentacle (Brass): 1d20 + 5 ⇒ (2) + 5 = 7
Tentacle (Brass): 1d20 + 5 ⇒ (20) + 5 = 25 for Damage: 1d4 ⇒ 4
Tentacle (Brass): 1d20 + 5 ⇒ (13) + 5 = 18 for Damage: 1d4 ⇒ 4
Crit Confirm: 1d20 + 5 ⇒ (20) + 5 = 25 for Damage: 1d4 ⇒ 1
Fort DC 12 vs Poison: 1d20 + 5 ⇒ (20) + 5 = 25 You are very definitely not poisoned. Also, this many 20's scares me. o wo;

Fort for Perem, Who Is Still Poisoned: 1d20 + 5 ⇒ (6) + 5 = 11 You are Nauseated for the next round.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Sufficient flailing was bad. Brass cried out as the blows struck, and seeing the door open again, moved through. There wasn't much else she could do. Of course, she then collapsed.

Withdraw...and then down to -1 HP


Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

Perem did her best not to freak out as the nausea came back in the wave just before seeing Brass fall before her and Eir. She smacked at the door as she hoped close again and this horrible queasiness would pass quick enough that she could help Brass...


Fort for Perem: 1d20 + 5 ⇒ (15) + 5 = 20 You are not Nauseated this round, though you're still Sickened.

Stabilize Check (Brass): 1d20 + 1 ⇒ (5) + 1 = 6 You have not stabilized yet, though I feel Perem is about to fix that...


Cavalier 3/Oracle 3 | HP 24/32 | AC 18, T 13, FF 15 | Fort +5, Ref +4, Will +4 | CMB +3, CMD 14 | Perc +1 | Init +2 | Spell Points: 1/7 | -1 to INT, WIS, CHA skill checks for 24 hours.

Perem moved towards Brass, still off but better than a moment ago, well enough to try getting Brass back onto her feet...

Cure: 1d8 + 2 ⇒ (3) + 2 = 5

...the sickened feeling was not helping her cast.


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

Still, it was enough to make Brass sit up with a start. "Ow! I can't believe that stupid thing got me so hard."


Fort for Perem: 1d20 + 5 ⇒ (4) + 5 = 9 You are Nauseated again.

Looking sympathetic, Eir rubbed Perem's back a bit before looking at Brass. "Observation: You appeared to be injured before entering that chamber. Pattern Recognition: Exploring areas of unknown danger while injures may result in problems that exploring while healthy will not." the android said firmly. "Suggestion: We should retreat to a safe area and attempt to rest."


Human Gearhead 3/Machinesmith 3 | HP 30/30 | AC 21, T 13, FF 18 | Fort +5, Ref +4, Will +4 | CMB +2, CMD 14 | Perc +6 | Init +2 |
Resources:
Contraption Energy Level 1 - 2/5 Contraption Energy Level 2 - 3/3 Greatwork Charges - 4/4 Spell Points - 5/5 Repair - 6/6
Mr Black - Loyal Construct Companion | HP 36 | AC 19, T 11, FF 18 | Fort +5, Ref +2, Will +5 | CMB +6, CMD 17 | Perc +6 | Init +1 |

"Can we?" Brass asked, pondering. "We've taken a long time already, and I'm not sure retreating to a safer location so we can sleep will be any easier than going forward."

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