GM Redelia's Falcon's Hollow Arc (Inactive)

Game Master Redelia

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Male Aasimar (V) Arcanist 1 | HP 8/8 | AC 13, T 13, FF 10 | F: +1, R: +3, W: +1 | Per: -1 | Init: +5 | 5 resist Acid/Cold/Elec | 6 arcane res points

Riwaka is startled takes a step back before throwing an icy missile at the spider.

ranged touch attack: 1d20 + 3 ⇒ (10) + 3 = 13cold damage: 1d6 + 3 ⇒ (5) + 3 = 8
on hit stagger 1 rd vs fort 13

5 current arcane reservoir points


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Riwaka's ray hits the spider, freezing it.

fort save: 1d20 + 4 ⇒ (17) + 4 = 21


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The rats attack the spider.
claws:
1d20 + 4 ⇒ (11) + 4 = 15
1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 4 ⇒ (12) + 4 = 16
1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d4 ⇒ 1
damage: 1d4 ⇒ 1
damage: 1d4 ⇒ 2

The rats shred the spider, who ends up on its back, legs curled in.

Most of the barrels are full of supplies that are too rotten to be useful, but one of them contains a masterwork shortsword.

Where to next, guys?


Male Aasimar (V) Arcanist 1 | HP 8/8 | AC 13, T 13, FF 10 | F: +1, R: +3, W: +1 | Per: -1 | Init: +5 | 5 resist Acid/Cold/Elec | 6 arcane res points

Riwaka will ascend the staircase to see what's up at the top and maybe get a view down if the other buildings are exposed.


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Are you sure? It looks awefully rickety.


Male Aasimar (V) Arcanist 1 | HP 8/8 | AC 13, T 13, FF 10 | F: +1, R: +3, W: +1 | Per: -1 | Init: +5 | 5 resist Acid/Cold/Elec | 6 arcane res points

OK Riwaka will chicken out if it looks like it will just colllapse.

He'll wander out to the courtyard and head toward the door to the north, but doesn't doesn't get too close hoping one of the tougher or sneakier members of his group will check out the entrance.


Male Elf Ranger (Skirmisher Archetype) 1 | HP 6/12 | AC 17, T 14, FF 13 | F: +3; R: +6; W: +1 (+2 vs. enchantment spells and effects ) | Per: +7 | Init: +6

Rolling for my Fort save

Fortitude Save: 1d20 + 3 ⇒ (16) + 3 = 19


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Tsaer, you made the save; no more effect from the poison.

Also, please update your current HP in your status bar.


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Do you guys want to rats to investigate the door first?


Male Aasimar (V) Arcanist 1 | HP 8/8 | AC 13, T 13, FF 10 | F: +1, R: +3, W: +1 | Per: -1 | Init: +5 | 5 resist Acid/Cold/Elec | 6 arcane res points

Sure the rats can try and sneak up to take a look in.


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Pokey and Shanko see a hallway with a ruined statue of a dwarf at one end. circle on right side of map


Male Aasimar (V) Arcanist 1 | HP 8/8 | AC 13, T 13, FF 10 | F: +1, R: +3, W: +1 | Per: -1 | Init: +5 | 5 resist Acid/Cold/Elec | 6 arcane res points

Riwaka moves in to take a closer look at the ruined statue.


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Smashed long ago, the
statue is barely recognizable as a dwarven
monk. His stone hammer sits on the
ground next to the shattered remains of
his head.


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The rats whisper to Tsaer and Riwaka, offering to scout ahead. They ask if you want to go into the first room, or see what is around the corner.


Male Aasimar (V) Arcanist 1 | HP 8/8 | AC 13, T 13, FF 10 | F: +1, R: +3, W: +1 | Per: -1 | Init: +5 | 5 resist Acid/Cold/Elec | 6 arcane res points

Riwaka agrees the rats should scout ahead. "We should look around that corner before we disturb these doors."


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All the rats see is more hallway.

pick a room, any room...


Male Aasimar (V) Arcanist 1 | HP 8/8 | AC 13, T 13, FF 10 | F: +1, R: +3, W: +1 | Per: -1 | Init: +5 | 5 resist Acid/Cold/Elec | 6 arcane res points

Riwaka suggests the room along the original hall's north face. With the rats in tow he opens the door.


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Old cobweb-covered racks and armor stands
dominate much of this small chamber. What
must have once been a well-tended armory
is now devoid of arms and armor.

Pokey perception: 1d20 + 1 ⇒ (3) + 1 = 4
Shanko perception: 1d20 + 5 ⇒ (13) + 5 = 18

Shanko points out four +1 flaming bolts almost hidden under the racks.

perception from anyone else??


Male Aasimar (V) Arcanist 1 | HP 8/8 | AC 13, T 13, FF 10 | F: +1, R: +3, W: +1 | Per: -1 | Init: +5 | 5 resist Acid/Cold/Elec | 6 arcane res points

Riwaka takes a look around with his spectacular perception.

Perception: 1d20 - 1 ⇒ (12) - 1 = 11

Riwaka also picks up the bolts, thinking the rats like stabbing things more he suggests they take 1 each and he takes the other 2, loading one into his crossbow.


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Tsaer takes time to look around carefully.

takes 20 on perception for a total of 27

Tsaer notices a secret door in the northeast corner.

map blocker pulled back to reveal an 's' where the secret door is


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Where next guys?


Male Aasimar (V) Arcanist 1 | HP 8/8 | AC 13, T 13, FF 10 | F: +1, R: +3, W: +1 | Per: -1 | Init: +5 | 5 resist Acid/Cold/Elec | 6 arcane res points

After Tsaer points out the door, Riwaka will try to open it if he can see the mechanism.


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Riwaka, Tsaer has already pointed out the secret door.

Riwaka walks over to the secret door and carefully opens it.
The secret door swings open to reveal a short
corridor with a wall of bars running down one
side. Four rusted doors open in this wall into
four cramped cells.


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hello, everyone...

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