First of all, welcome. Something about me - I've been running live games for a few years now, but am still fairly new to PBP. If you find anything that can be improved, feel free to point it out.
Let's get to it then. I need the following from you.
Character Name:
Player Name (one that should appear on the sheet):
PFS-ID:
Faction:
Day Job Roll (if any):
Feel free to add notes or comments on your character you would like to add/point out. Afflictions, rare special abilities I should know about/read up on, etc.
Please refrain from making multiple posts in discussion until we have all 6 blocks of the information requested above.
Additionally, please make sure to put relevant information (initiative, perception, saves, other commor rolls, etc) about your character into a spoiler included in all your posts. This can be done with the Classes/Levels field in the character profile. If you have questions how, don't be afraid to ask.
|AC 18, T 12, FF 16 (+1 dodge vs crit)|HP: 21/21|F +5, R +5, W -2 (+2 vs poison/charm/compulsion)|Init +2, Perc +4|CMB +4 CMD 16|4/4 Flexibility, 2/2 Venom, 1/1 Scion
Character Name: Zahira Nefritovvy
Player Name: I'm Hiding In Your Closet
PFS-ID: 40025-21
Faction: Sovereign Court
Perform (Dance):1d20 + 10 ⇒ (20) + 10 = 30
M Half-Orc | Rage 6/6 | HP 19/19 | Init +4/+6 | DV 90' | Perc +5 | Stealth +9/+11 (& +2 in dim light or darkness) | AC 18/20 T 14/16 FF 14 | F +4 R +6/+8 W 0 | CMD 15/17
Player Name: Mystery Cult
PFS-ID: 198870-8
Faction: The Exchange
Day Job Roll (if any): -
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:
Character Name: Lady Mae
Player Name (one that should appear on the sheet): Massee
PFS-ID:202046-4
Faction: Silver Crusade
Day Job Roll (if any):Healer:1d20 + 6 ⇒ (11) + 6 = 17
|AC 18, T 12, FF 16 (+1 dodge vs crit)|HP: 21/21|F +5, R +5, W -2 (+2 vs poison/charm/compulsion)|Init +2, Perc +4|CMB +4 CMD 16|4/4 Flexibility, 2/2 Venom, 1/1 Scion
Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7
Just wanted to let you know, GM, that Durun's primary attack (Cold Blast) always targets Touch AC. Just wanted to throw that reminder out just in case! :)
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:
Well, you didn't trigger any event and are not interacting with the environment otherwise. Just ... moving around. Sort of. At least on the map, I don't see anyone in an area I should be reacting to.
|AC 18, T 12, FF 16 (+1 dodge vs crit)|HP: 21/21|F +5, R +5, W -2 (+2 vs poison/charm/compulsion)|Init +2, Perc +4|CMB +4 CMD 16|4/4 Flexibility, 2/2 Venom, 1/1 Scion
What are our options?
I was briefly in an informal 'zombie apocalypse' game where the DM's style was modeled on Zork. I've never played Zork myself, but I must say, it seemed like a great way to run a game.
At the moment you have 4 areas. 1 is the exterior - with dead dogs there, and a wall that seems like someone could climb it to get to a revealed room on the 2nd floor.
And 3 rooms in the interior. One with junk, one with a door and one with a spider web all around it.
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:
Ya sorry, I was thinking it was the GM's next move as well. Mae doesn't look too far ahead... mostly just reacts to things right in front of her.
M Half-Orc | Rage 6/6 | HP 19/19 | Init +4/+6 | DV 90' | Perc +5 | Stealth +9/+11 (& +2 in dim light or darkness) | AC 18/20 T 14/16 FF 14 | F +4 R +6/+8 W 0 | CMD 15/17
I did dice roll on stealth, and Kiddir came into the room. After that I was waiting for the response from the GM. At least "you saw nothing" or "nothing happened, what's next?".
I mean, I can't interpret the silence of the GM as "you found nothing interesting in this room" - or until the morning I'll get to the last floor, never having met anyone ;)
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:
Work is taking me out in the Willywags for the next 72 hours and I won't have any internet access. The timing seems poor but what can you do.
(if you wish to bot her) Mae will start a fight off with casting bless and stays out of melee combat if at all possible, channeling to heal at range if multiple targets are injured or if melee is looking very dangerous. If she does need to engage in combat she tries to flank and fights defensively.
Anything that looks like it poisoned someone (spiders and snakes) she attempts to aid them via a heal check during combat. After combat she attempts to look at anyone's wounds for signs of poison or disease and other medical attention.
I apologise for the low post rate recently. Had a live game yesterday and forgot to notify you. I will probably not manage to post today until later in the evening. We'll get back to the regular schedule then. Maybe early Monday morning, even. Again, apologies for delays.
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:
We need to liven this thing up a bit... seems some people have gone awol, or nearly so.
|AC 18, T 12, FF 16 (+1 dodge vs crit)|HP: 21/21|F +5, R +5, W -2 (+2 vs poison/charm/compulsion)|Init +2, Perc +4|CMB +4 CMD 16|4/4 Flexibility, 2/2 Venom, 1/1 Scion
|AC 18, T 12, FF 16 (+1 dodge vs crit)|HP: 21/21|F +5, R +5, W -2 (+2 vs poison/charm/compulsion)|Init +2, Perc +4|CMB +4 CMD 16|4/4 Flexibility, 2/2 Venom, 1/1 Scion
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:
|AC 18, T 12, FF 16 (+1 dodge vs crit)|HP: 21/21|F +5, R +5, W -2 (+2 vs poison/charm/compulsion)|Init +2, Perc +4|CMB +4 CMD 16|4/4 Flexibility, 2/2 Venom, 1/1 Scion
Did Zahira just one-hit the boss with a near-maximum-damage critical hit in her first adventure?
|AC 18, T 12, FF 16 (+1 dodge vs crit)|HP: 21/21|F +5, R +5, W -2 (+2 vs poison/charm/compulsion)|Init +2, Perc +4|CMB +4 CMD 16|4/4 Flexibility, 2/2 Venom, 1/1 Scion
|AC 18, T 12, FF 16 (+1 dodge vs crit)|HP: 21/21|F +5, R +5, W -2 (+2 vs poison/charm/compulsion)|Init +2, Perc +4|CMB +4 CMD 16|4/4 Flexibility, 2/2 Venom, 1/1 Scion
3 (or at least 2) critical hits with an "only on 20" weapon on my character's first day out? I'd call that an auspicious start!
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:
No worries. Mae will just continue attempting to save the 'poor whittle animals'.
|AC 18, T 12, FF 16 (+1 dodge vs crit)|HP: 21/21|F +5, R +5, W -2 (+2 vs poison/charm/compulsion)|Init +2, Perc +4|CMB +4 CMD 16|4/4 Flexibility, 2/2 Venom, 1/1 Scion
We're basically done, right? I just entered Zahira in a new adventure, so if I could have my Chronicle is soon as possible, please?
Also, does the bard we rescued count in any way as an "aristocrat, noble, ambassador, or similar figure" for purposes of achieving a Sovereign Court Faction Objective?
We'r essentially finished, yes. I'll wrap it up and send chronicles later today. As in, late in the day.
As for prestige points, MotFF does not have specified secondary success conditions. As such, its completion only yields 1 PP no matter the actions you perform in it.