Jacinth Renata |
"Well, our options seem fairly limited - there are only a few doors we haven't checked," Jacinth observes as she peeks over Silass' shoulder. "But the way down seems most likely to be somewhere beyond or underneath the stage."
After making sure the others are with her she moves to one of the southwestern doors and peeks inside.
Moved Jacinth to the next door, moving in a counter-clockwise pattern.
Silass |
"Ahah! Cower in fear, for I, Lord Korbin am....... ah. Well, these supplies are now denied to our enemies. Another successful move by myself. Denying the enemy resources is a sound strategic move. Wait! Come back! Erm, yes. Next door. Onward all. Hop to it.
Fear not Wuthers, I shall rescue you yet!"
Iddo Blackstone |
Iddo waddles towards Jacinth, his spirits raised by his successful spellcasting.
"Excuse me, Mr. Korbin, but it seems it was Jacinth who opened that door, not you. Did I miss anything?"
GM Fuzzfoot |
These three rooms are combination storage and dressing areas. The floors are painted black and the walls are covered in dozens of painted handbills and posters of previous operas performed here. Dozens of costume racks and painted backdrops are set up here to be wheeled out on stage for the proper scenes.
Various parts of a dozen corpses lie strewn about the floor. Blood and gore stain everything, making the floor slick and filling the room with a metallic aroma. Bodies lie askew, mouths hanging open in silent screams, faces contorted in fear.
Orrin Ryota |
Orrin walks up behind the gang and very nearly vomits.
"Well," he chokes, "My money's on this one. This is just more evidence of their insanity, but surely they would know it's easier to hide one thing than two. Putting an entrance here is a natural choice." He begins to forage about the room, scouring the least bloody spots first but reluctantly moving to the others when it becomes inevitable.
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Jacinth Renata |
"Looks as if we have found where the real actors scurried off to," Jacinth murmurs, her face paling at the horrific sight. "Let us get to searching so we can put this room behind us..." she adds as she also moves to search the area.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
GM Fuzzfoot |
Iddo: 1d20 + 4 ⇒ (13) + 4 = 17
Kaleena: 1d20 + 6 ⇒ (1) + 6 = 7
Khalib: 1d20 + 6 ⇒ (5) + 6 = 11
Silass: 1d20 + 7 ⇒ (2) + 7 = 9
Lord Korbin: 1d20 + 9 ⇒ (7) + 9 = 16
Iddo: 1d20 + 2 ⇒ (5) + 2 = 7
Jacinth: 1d20 + 3 ⇒ (3) + 3 = 6
Kaleena: 1d20 + 3 ⇒ (6) + 3 = 9
Khalib: 1d20 + 3 ⇒ (16) + 3 = 19
Orrin: 1d20 + 1 ⇒ (7) + 1 = 8
Silass & Lord Korbin: 1d20 + 2 ⇒ (3) + 2 = 5
Zombies: 1d20 + 3 ⇒ (8) + 3 = 11
Surprise Round: (Bold may act)
Zombies rise
Jacinth, Iddo, Lord Korbin (but not Silass)
Round 1: (Bold may act)
Khalib
Zombies
Kaleena, Orrin, Iddo, Jacinth, Silass & Lord Korbin
Silass |
Lord Korbin will withdraw with a wail!
Jacinth Renata |
Jacinth's Surprise Round
As even more zombies suddenly rise, Jacinth gasps and points at the one that rises between Kaleena and Silass. "That one first! Bring it down!" she cries.
Move action to declare Freebooter's Bane on Red; everyone gets a +1 on weapon attack and damage rolls against it.
Iddo Blackstone |
Oh goodness. Oh no.
Iddo averts his gaze then slowly looks back, his expression going from shocked to horrified as he realizes the corpses are coming back to life. The boy holds back a terrified moan and manages to say, "Go, my allies! Rid the world of these monstrosities!"
Starting Inspire Courage, if I can take a standard action. If not I'm just speaking.
GM Fuzzfoot |
Yes, you get one action (move or standard) in a surprise round, so Inspire is active, as is the Freebooter's bane. Khalib gets a full round, though.
Khalib the Accursed |
Khalib darts into the room, grasping his club firmly, and aims a blow at the red-eyed zombie. However, he almost trips on the carpet and fumbles his attack.
Club, Inspire, FBbane: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 5 ⇒ (1) + 5 = 6
GM Fuzzfoot |
Red swings back at Khalib, missing by just as much.
Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Yellow swipes at Orrin, looking for flesh and finding some - in fact, he smashes Orrin pretty hard.
Attack vs FF: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Blue and green both seek the blood of Silass.
Attack vs FF: 1d20 + 4 ⇒ (6) + 4 = 10
Attack vs FF: 1d20 + 4 ⇒ (3) + 4 = 7
Round 1: (Bold may act)
Kaleena, Orrin (9 dmg), Iddo, Jacinth, Silass & Lord Korbin
Round 2: (Bold may act)
Khalib
Zombies
Freebooter's Bane on Red; everyone gets a +1 on weapon attack and damage rolls against it.
Inspire Courage active.
Kaleena Boomstick |
Pistol+PBS vs touch: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18..DMG: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Kaleena shoots at the red foe and takes a step back away from green...
"By the gods I hate these things!"
Orrin Ryota |
"I wonder WHY!" Orrin bellows the last word as he attempts to carve the face off of the zombie threatening him.
Dagger, Inspire: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d4 + 6 + 1 ⇒ (3) + 6 + 1 = 10
GM Fuzzfoot |
Kaleena's shot is accurate as the bullet tears through it's chest, leaving unfortunately a very small hole that the zombie largely ignores. DR 5/slashing. However, did you add for Freebooter and Inspire?
Orrin has much more success slashing up his zombie until it stops moving.
Round 1: (Bold may act)
Kaleena, Orrin (9 dmg), Iddo, Jacinth, Silass & Lord Korbin
Round 2: (Bold may act)
Khalib
Zombies: Red (2 dmg), Blue, Green
Freebooter's Bane on Red; everyone gets a +1 on weapon attack and damage rolls against it.
Inspire Courage active.
Jacinth Renata |
Jacinth's Round 1
"We need to stop this madness before all the other bodies in this place get up again!" Jacinth cries as she draws her dagger and steps forward to slash at the zombie she'd pointed to.
Attack vs. Red (Dagger; Flanking, FB Bane, Inspire Courage): 1d20 + 2 + 2 + 1 + 1 ⇒ (1) + 2 + 2 + 1 + 1 = 7
Damage: 1d4 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5
But unfortunately misses as she slips in some of the gore on the floor!
Silass |
"Silass! Do what the nice elf lady says!"
Silass turns an swings his pick at the zombie:
Pickaxe: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 6 ⇒ (1) + 6 = 7
Silass |
Forgot to add damage for Inspire + freebooters, so that should be 9 total piercing damage
Iddo Blackstone |
Iddo takes a deep breath and fires an arrow at the red zombie.
"Prepare to have your honour flushed down the outhouse when a group of Pathfinders foil your plans to take over Taldor!" Maintaining Performance.
Shortbow + PBS + Performance + FreeBane - Cover: 1d20 + 1 ⇒ (20) + 1 = 21, Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Confirm: 1d20 + 1 ⇒ (11) + 1 = 12, Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12
The arrow is spectacularly accurate; Iddo is currently riding the high from his successful Charm Person.
GM Fuzzfoot |
Kaleena and Khalib take turns damaging the zombie that appears like it will never drop, when suddenly an arrow splits its head wide open. The red zombie drops with a thud.
Silas is noticing that while his aim was true, the pickaxe does little damage against his foe. I chose blue since you didn't specify.
Both blue and green continue to flail at Silass, but he dodges the slow attacks easily.
Slam Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Slam Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Round 2: (Bold may act)
Kaleena, Orrin (9 dmg), Iddo, Jacinth, Silass & Lord Korbin
Round 3: (Bold may act)
Khalib
Zombies: Red (8 dmg), Blue (4 dmg), Green
Freebooter's Bane on Red; everyone gets a +1 on weapon attack and damage rolls against it.
Inspire Courage active.
Jacinth Renata |
Jacinth's Round 2
"Well done! Now this one..." Jacinth points at one of the two zombies menacing Silass as she advances.
Freebooter's Bane is now applied to Green (move action) and Jacinth moves up. Go nuts :)
Iddo Blackstone |
"Whoa! Did you see that? I mean, sure thing Mrs. Renata!" No more Inspire Courage, but lingering performance.
Iddo moves to a position with a clear line of sight, takes out another arrow and fires it at the green zombie.
Shortbow + PBS + FreeBane + Perform - Into Melee: 1d20 + 1 ⇒ (12) + 1 = 13, Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Khalib the Accursed |
Seeing that Orrin's wounds could help a nice healing touch, the nobleman crosses the room to lay a soothing hand on the alchemist's wounds. "Here, let me help."
CLW: 1d8 + 2 ⇒ (3) + 2 = 5
Orrin Ryota |
"Thank you, Khalib. Nice shooting, Iddo!"
Orrin strides up next to Jacinth and slashes away the the green zombie.
Dagger+FB: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d4 + 8 ⇒ (1) + 8 = 9
GM Fuzzfoot |
That's enough to drop green. Let's see if Silass can finishe off blue...
Silass |
Left with only one target, even Silass is able to figure out what to do. And with a mighty swing he brings the pick down on the already re-dead corpse of the blue zombie. Looking up for approval from the group, he notices everyone looking over his shoulder, and turns to face the real threat.
Pick: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 7 ⇒ (1) + 7 = 8
Kaleena Boomstick |
Kaleena pulls out her machete and moves to attack the blue foe ...
Machete: 1d20 + 2 ⇒ (7) + 2 = 9 and misses...
GM Fuzzfoot |
Blue, unaware of its impeding destruction, continues to slam at Silass, missing yet again.
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Round 3: (Bold may act)
Kaleena, Orrin (9 dmg), Iddo, Jacinth, Silass & Lord Korbin
Round 4: (Bold may act)
Khalib
Zombies: Red (8 dmg), Blue (4 dmg), Green
Inspire Courage active (lingering).
Jacinth Renata |
Jacinth's Round 3
"Only one left and we win the day!" Jacinth's voice rings out as she sweeps her dagger towards the one remaining zombie. With quarters tight she elects to hang back, dropping her dagger and pulling out the looted shortbow instead.
Freebooter's Bane on Blue now and Jacinth will drop her dagger and draw her bow.
GM Fuzzfoot |
Yes, I see that now - thanks Khalib. Updated.
Round 3: (Bold may act)
Kaleena, Orrin (4 dmg), Iddo, Jacinth, Silass & Lord Korbin
Round 4: (Bold may act)
Khalib
Zombies: Red (8 dmg), Blue (4 dmg), Green
Freebooter's Bane on Blue; everyone gets a +1 on weapon attack and damage rolls against it.
Inspire Courage active.
Bless active.
Orrin Ryota |
"Well, I suppose we could try convincing any other cultists we meet of that; maybe they'll go away," Orrin comments wryly, stepping forward to slice at the remaining zombie's jugular.
Dagger, Inspire, FB, Bless: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d4 + 8 ⇒ (4) + 8 = 12
Silass |
Silass spins around and bring the pick crashing down into the zombie.
Pick: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 8 ⇒ (3) + 8 = 11
GM Fuzzfoot |
In one quick swipe, Orrin dispatches the last zombie. Silass puts a pick in its brain for good measure.
Take a few rounds to heal, buff, etc as you like. We are approaching the end.
You find stairs leading down below the stage. Used primarily to store larger set pieces no longer used, this musty basement is now the home to a dig project that extends into the bedrock east of the room. This room is well lit by standing lamps. You move across the room into the newly dug cavern beyond.
Glistening with water, the slick walls and floor of these tunnels were recently carved from the thick bedrock beneath Oppara. It is like walking through a grease spell - outlined in pink.
Well lit by standing lamps, the tunnels stretch into an adjacent chamber, seemingly carved from the bedrock as well. However, the adjacent chamber is made of smooth walls, covered in strange glyphs, and also lit by the same standing lamps. At the center of that chamber stands a tall stone dais. In the middle of the dais is a huge boulder which, by all appearances, fell a great distance before crashing here. The boulder glows with an eerie green light.
The man on the dias sees you and shouts, "Destroy them!"
Iddo: 1d20 + 2 ⇒ (3) + 2 = 5
Jacinth: 1d20 + 3 ⇒ (11) + 3 = 14
Kaleena: 1d20 + 3 ⇒ (2) + 3 = 5
Khalib: 1d20 + 3 ⇒ (18) + 3 = 21
Orrin: 1d20 + 1 ⇒ (15) + 1 = 16
Silass & Lord Korbin: 1d20 + 2 ⇒ (15) + 2 = 17
Opponents: 1d20 + 3 ⇒ (7) + 3 = 10
Round 1: (Bold may act)
Khalib, Silass & Lord Korbin, Orrin (4 dmg), Jacinth
Red Leader, Blue Zombie, Yellow Thugee
Kaleena, Iddo
Orrin Ryota |
I'll pop a CLW charge beforehand. And I'm guessing this would have taken a few minutes, so mutagen is offline?
"I think we've found the Zyphus stone, whatever that is, and the cultists." Orrin rolls another vial between his fingers and drinks it. Instantly, he doubles in size. He then rushes forward and, in a thunderous voice, says, "So what say we show them the error of their ways and go home?"
GM Fuzzfoot |
Round 1: (Bold may act)
Khalib, Silass & Lord Korbin, Orrin (large), Jacinth
Red Leader, Blue Zombie, Yellow Thugee
Kaleena, Iddo
Silass |
"Silass! Dispense with these creatures!
And you! You will rue the day you crossed Lord Korbin and his retinue of loyal pathfinders!
Silass moves forward, rages and attacks
pick: 1d20 + 10 ⇒ (17) + 10 = 271d6 + 10 ⇒ (1) + 10 = 11
Jacinth Renata |
Jacinth's Round 1
"A sound plan! Just watch the floor!" Jacinth calls in warning. She raises her shortbow and takes aim at a cultist...
"Take him down quickly, then move on to the leader!" Jacinth cries as she fires an arrow at the second cultist.
Shortbow vs. Blue (Bless, Freebooter's Bane): 1d20 + 4 + 1 + 1 ⇒ (12) + 4 + 1 + 1 = 18
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Freebooter's Bane applied to Blue!
"Finish him, then the other one!" Jacinth cries as she attempts to finish off the injured cultist.
Shortbow vs. Yellow (Bless, Freebooter's Bane; Into Melee): 1d20 + 4 + 1 + 1 - 4 ⇒ (15) + 4 + 1 + 1 - 4 = 17
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Freebooter's Bane applied to Yellow!
GM Fuzzfoot |
Silass Acrobatics: 1d20 - 5 ⇒ (10) - 5 = 5
Silass slips and falls as he tries to move foward. Too bad - that was a good hit!
The man (yellow) steps 5' toward Orrin and swings a pick at him.
Pick Attack: 1d20 + 2 ⇒ (13) + 2 = 15 Even large, I think that just misses.
The zombie does the same.
Slam Attack: 1d20 + 4 ⇒ (4) + 4 = 8
The leader at the top of the alter casts a spell targeting Orrin. Make a will save, dc 14, please. Remember +1 for bless being active.
Round 1: (Bold may act)
Kaleena, Iddo
Round 2: (Bold may act)
Khalib, Silass & Lord Korbin (prone), Orrin (large, pending save), Jacinth
Red Leader, Blue Zombie, Yellow Thugee (5 dmg)
Freebooter's Bane on yellow; everyone gets a +1 on weapon attack and damage rolls against it.
Bless active.
Kaleena Boomstick |
Pistol+PBS vs touch: 1d20 + 6 ⇒ (20) + 6 = 26..DMG: 1d8 + 1 ⇒ (2) + 1 = 3
Kaleena steps forward and shoots at the yellow thugee foe...
Poss Crit: 1d20 + 6 ⇒ (10) + 6 = 16..DMG: 1d8 + 1 ⇒ (3) + 1 = 4
Khalib the Accursed |
Khalib's eyes narrow as he beholds the man on the dais. "May the gods of Osirion, the Ancient and the New, curse you for all eternity! Rais el Djemat!"
Casting ill omen at the leader.
Orrin Ryota |
Will, Bless: 1d20 + 5 ⇒ (10) + 5 = 15
Yay!
Orrin manages to shrug off his sudden fear and lashes out with his now-massive tentacle, aiming to finish off the thug!
Tentacle, Bless, FB vs. Yellow: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 11 ⇒ (1) + 11 = 12
Grab (if it hits): 1d20 + 9 + 4 ⇒ (20) + 9 + 4 = 33
Iddo Blackstone |
Iddo takes some time before his mind switches back to combat mode.
"Ummm, I think I can do something about this guy", he mutters to himself and looks at the man on the stage.
He flails his hands in what is probably spellcasting and whispers, "Sheyna!"
Casting Sleep at the red dude, will DC 15.
Jacinth Renata |
Jacinth's Round 2
Jacinth's eyes narrow as the leader attempts to send magic their way, though she has no idea what sort of magics they are. "We'd better take care of these two and quickly!" She raises her bow and sends another arrow whizzing towards...
Attack vs. Yellow (Shortbow; Bless, Freebooter's Bane): 1d20 + 4 + 1 + 1 ⇒ (18) + 4 + 1 + 1 = 24
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
"Now this walking corpse!" she cheers as she fires.
Attack vs. Blue (Shortbow; Bless, Freebooter's Bane; Into Melee): 1d20 + 4 + 1 + 1 - 4 ⇒ (19) + 4 + 1 + 1 - 4 = 21
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Freebooter's Bane applied to Yellow!