GM FurtiveZoog's Mists of Mwangi (PFS #00-05) - First Online Gameday (Inactive)

Game Master FurtiveZoog

An online PbP run of PFS #00-05, Mists of Mwangi as part of the First Official PbP Gameday. Recruitment is closed, having been done through the Warhorn site.
(The Blakros Museum Pamphlet) (The Map)


301 to 350 of 390 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules move toward the main exhibit.

"Its time to finish this"

She then stops amazed at how brave that sounded.

Um maybe you should go first she says with a smile.


It was right before the attack of the masks, and there were some take 20's after that, time with the guard, time in the storage room... I'll say no, you have a couple of minutes left.

I've put you outside the last room, the "Grand Exhibit Hall".

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

"Hmph, something will want to fight us in there considering how things have gone. GORUM BLESS US AND JULES' SWORD IN YOUR NAME" Storn raises his sword to bless the group and then reaches out to touch Jules' weapon.

Storn opens the door.

Casting bless on the party, and magic weapon on myself. So +1 to attack and fear saves for everyone. Jules gets an additional +1 to attack and damage with her primary weapon.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

Wuliem quickly drinks an extract [shield Ac 22 (+2 armor, +4 shield, +4 Dex, +2 NA, now)].

Wuliem tightens his perspiring grip on his quarterstaff
with a determined look on his bestial face.

And.Here.We.Go.

anyone guess the quote?

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani will perform the 1 round casting of Enlarge Person during the buffing period. "Would you like us to make you bigger before or acter you enter the room, Storn?" after casting they can hold the charge and apply it to Storn after he goes through.


Hmm. It sounds kind of familiar.

Mock vines cling to the walls and hang from the fifty-foot-high domed ceiling, and huts of grass are strewn about the open area. At the center of this sprawling chamber, a miniature replica of a traditional Mwangi ziggurat rises out of the mist to a height of nearly twenty feet. At the top of the ziggurat, a rail-thin elven gentleman is strapped to an altar, his bare chest painted with strange sigils and monkey paw-shaped blots of paint.

Before you you see nearly 20 apes, baboons, and other monkeys reveling here, snarling, spitting, and cavorting madly about the ziggurat. As you are noticed at the door, a terrifying howl shatters the revelry and the primates scatter into the mists around the edges of the room. There, they continue to bang on the floors and walls with scattered objects; slowly the noise coalesces into an ominous rhythm: THUMP ... THUMP ... THUMP ... THUMP ...

From behind the ziggurat emerges their champion, an enormous silverbacked gorilla.

Initiative Rolls:

Herman's Initiative: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Jani's Initiative: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Jules's Initiative: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Storn's Initiative: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14
Tharnak's Initiative: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Wuliem's Initiative: 1d20 + 2 + 1 + 2 ⇒ (17) + 2 + 1 + 2 = 22

Da'Tunga's Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
1d20 ⇒ 13

Wuliem is up! Then the Gorilla, then everyone else.

Jani, They can apply it either way, although, for convenience, we'll enlarge Storn after he moves to a clear spot.

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Herman picks up the idols from the ground, on the off chance that they might be useful later on.

As the ziggurat comes into view, complete with elven sacrifice atop, Herman begins intoning and gesturing, sending a silent scream towards the gorilla.

Cast Ear-Piercing Scream on the gorilla when my turn comes around in the order.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

Wuliem moves into the room (N32).

He reaches into a pocket, producing a bomb!.

He then tosses it at the beast!

bomb touch ac: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 5 ⇒ (6) + 5 = 11

Wuliem's Ac 23

Save this for next round...

extract:
Targeted Bomb Admixture
School transmutation; Level alchemist 1

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range personal
Target you
Duration 1 round/level

This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.
DESCRIPTION
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all bombs you create and throw during this extract’s duration. This effect on your magical reserve has no effect on any discoveries that you use to modify your bombs, but you can only have one admixture effect (formula with the word “bomb admixture” in its title) active at a time. If you drink another bomb admixture, the effects of the former bomb admixture end and the new one becomes active.

When you throw bombs, they can only hit a direct target; they do not splash. However, the bomb deals its base damage plus double your Intelligence modifier instead of just its base damage plus your Intelligence modifier.

This may get a bit...hairy!


The great ape moves towards you, growling and thumping his chest!

GM Roll:

1d20 + 7 ⇒ (6) + 7 = 131d6 ⇒ 2

As it comes just into range, Herman screams silently and the ape winces visibly, throwing it great paws up around its ears!

Everyone but Wuliem and Herman is up. I'll move Storn ahead 5' and change his size, as per Jani's spell, to Large.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani will be behind Storn and touch him to apply the Enlarge as soon as he is clear of the door.

Enlarge Person:
This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.

If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it—the spell cannot be used to crush a creature by increasing its size.

All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell.

TL;DR: Storn's attack bonus doesn't change; his AC goes down by 2 (due to lower Dex and larger size); his damage changes to 3d6+4+any other bonuses; and his natural reach increases to 10 ft, which unlike a reach weapon doesn't stop him from attacking adjacent squares.

Jani will use Evil Eye on the gorilla to make him easier to hit (-2 to AC, DC 14)

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

Storn looks down at himself as he increases in size. He grins a massive, broken-toothed smile.

"RAAAAAAAAAAAAAAAAAAH!"

With his footsteps echoing, Storn stomps to the side of the gorilla and swings out with his enormous sword. However, unused to his massive size, Storn manages to miss wildly.

Attack+Bless: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 3d6 + 4 ⇒ (2, 5, 6) + 4 = 17

5 foot step to Q32 and then a big miss. Thanks for doing the math!

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

I believe I can move to m31 without AOO

"Just make it simple for us and fall down" Jules says

rapier +4, two weapons-2, bless+1, Weapon enchant +1
short sword +4 two weapons -2 bless +1 and no sneak yet

rapier: 1d20 + 4 - 2 + 1 + 1 ⇒ (15) + 4 - 2 + 1 + 1 = 19
damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Short Sword: 1d20 + 4 - 2 + 1 ⇒ (13) + 4 - 2 + 1 = 16
damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Actually, Jules, you would incur an AoO when leaving O30 and at other points because you are moving 10' (i.e. more than a 5' step) and the gorilla has 10' reach, being Large. You would also only have a single attack since you did more than a 5' step.

Storn, I'll allow another 5' since it is unclear which squares, exactly, you would 'grow into', but going to Q32 would be moving diagonally through one of the Gorilla's squares, so I'll move you to Q31.

Jules rushes ahead and leaves herself open for an attack by the creature's long arms, but, for some reason, the attack doesn't come. She presses her own attacks, though, with a rapier thrush, stabbing the creature through the thigh!

GM Evil Eye roll, DC 14:

1d20 + 2 ⇒ (20) + 2 = 22

Jules cast an evil eye on the fierce primate. (Not Storn.)

Storn, adjusting to his new sudden new size, though welcome, proves to be a challenge as the cleric swings his greatsword high above the ape's head.

Tharnak is up! And then Wuliem again, as well.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

Matt, did you process my turn?

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

Herman will hit the ape with another Ear-Piercing Scream on his next turn DC 15. He'll also try to stay behind at least one line of the others.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

and the quote was from the Joker in The Dark Knight


Oops, I think I got myself confused about what was going on with you where with the "save this for the next round". Can I just move you to M32 so it doesn't mess up Jules' attack?

Ah, OK. I've actually seen that one!

Wuliem's bomb flies just by the large beast, causing a small but especially intense explosion else where in the room, briefly lighting the room red.


I moved Jani up behind Storn.

Wuliem, by my records, can go again.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

Wuliem hugs the wall, moving behind Storn and then out behind the miniature replica of a traditional Mwangi ziggurat (P 36)
withdrawal action


Wuliem gets to where he is going, though it is a strange (and fascinating) experience moving around the edges of the room, where the simians are busy rhythmically banging on the floors and walls with hands and feet and all manner museum exhibits. Fortunately, though, they show you no overt hostility.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Soundtrack for this part of the fight: "Trashing the Camp" from Disney's Tarzan.

Jani keeps up her evil eye on the Gorilla, trying to make it harder for him to attack. DC14, -2 to attack rolls.


I'll delay Boom Boom's action for now.

Despite the sharp pain in his leg from Jule's rapier, the great beast turns to Storn, his largest opponent, but doesn't act for some reason.

GM's mistake, forgetting about something, left in so I don't change other rolls.:

1d20 + 3 ⇒ (11) + 3 = 141d6 + 2 ⇒ (5) + 2 = 7
1d20 + 3 ⇒ (5) + 3 = 81d6 + 2 ⇒ (4) + 2 = 6
Storn, your current AC is 13, right? (-2 to Dex, so -1; -1 AC due to size, so another -1).
If so, 7 damage.

The beast roars as it thumps Storn's mighty chest with one paw, missing with the other.

GM Rolls:

Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Stealth: 1d20 + 13 + 1 + 2 ⇒ (10) + 13 + 1 + 2 = 26

Storn, make a DC 12 will save.:

You feel you have been cursed. Take –2 penalty to attack rolls, saves, ability checks, and skill checks.

In addition your skin takes on a rough, wooden appearance.

Boom Boom, Herman, Jules, and Storn are up! (I've got Jani's action.)


GM Roll, Evil Eye save DC 14:

1d20 + 2 ⇒ (6) + 2 = 8
Failed save, so -2 to attacks for 7 rounds.

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2
Herman wrote:
Herman will hit the ape with another Ear-Piercing Scream on his next turn DC 15. He'll also try to stay behind at least one line of the others.

This.


Oops, sorry Herman. The last one was pretty effective, stopping at least one AoO and a full attack sequence.

GM Roll, EPS DC 15 (Fort.):

1d20 + 7 ⇒ (12) + 7 = 191d6 ⇒ 1
Makes save. Half-damage (half of 1 rounds to zero.)

Herman tries another ear-piercing scream, but it is not obvious if it had an effect on the beast.

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

Storn shrugs off whatever the beast tried to do to him, and roars in response, calling out a prayer to his bloodthirsty God before he swings his table-sized sword.

Will Save: 1d20 + 5 ⇒ (20) + 5 = 25
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 3d6 + 4 ⇒ (4, 2, 4) + 4 = 14


Storn, now use to his size, swings the giant greatsword around and downs the gorilla, who falls with a last growl and a thud! There is, indeed, blood to satisfy the thirsty "Lord in Iron." All of the simians go silent for a moment...

We'll stay in combat order for now. Jules and Tharnak are up, then Wuliem will be up at the start of round 3.

Sczarni

alchemist / 3 HP 24 / 24, ac 18; touch 14, flat footed 14; F+5; R+7; W+1, init+3, per+6

Boom Boom steps up to 029 and tosses a bomb to N33

No one is around on the map, but if I missed some moves use precise bombs to avoid up to 4 squares for splash damage (squares that would have my allies).

1d20 + 6 ⇒ (1) + 6 = 7 ranged touch attack
1d6 + 4 ⇒ (5) + 4 = 9 fire damage if he hits


Boom Boom lobs a bomb at the downed ape and it hits, but, curiously, it seems as if something absorbed all of the fire damage, leaving the ape unscathed (although still bleeding out).

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

Wuliem peers around at the ziggerat, attempting to recall if he has seen this someplace prior in his studies.

knowledge arcana/nature: 1d20 + 8 ⇒ (1) + 8 = 9

...unfortunately, he was late for that particular session!

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules carefully approaches the figure tied up on the alter, almost as if she is expecting to get attacked.

perception: 1d20 + 4 ⇒ (14) + 4 = 18

If she sees nothing Jules will attempt to free the sacrifice.


Jules can climb the ziggurat, although from here it still looks like the figure is quiet mad, growling and slavering (though not a beastman, per se).

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

"I think we need that song again to free this x-pathfinder's mind. Herman if you would be so kind, as to sing that chant again." Jules request

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

Wuliem also approaches the top next to Jules.

Interesting, wouldn't you agree?
I have heard of various experiments that produce similar affects as this.
I myself have been developing something akin to it.


GM Roll:

1d20 + 7 ⇒ (7) + 7 = 14

The ziggurat proves relatively easy to climb, though it is 20 feet tall and extremely steep-sided, and the mists still swirl into enraged simian faces, full of teeth and silently screaming, trying to distract you however they may.

Liberty's Edge

M Halfling
Stats:
Bard 5 HP 28/28 NL 0 | AC 18, T 14, FF 15 | CMB +1, CMD 14 | F +2, R +8, W +5 | Init +3 | Perc +12, SM +11, | +1 Longsword +4/1d6-1/19-20/x2; Light Crossbow MW +8/1d6/19-20/x2

When possible, Herman will re-chant the dispelling song trying to carefully enunciate around the alien tongue forming in his mouth.

Perform Sing: 1d20 + 11 ⇒ (20) + 11 = 31

Perhaps his vocal stylings are better as half-Vargouille. I wonder if that;'s PFS legal?

Liberty's Edge

Male Human
Stats:
Cleric 3 | AC 16/10/16| Saves F:+5 R:+1 W:+6 | Init +1 | Per +3
Status:
HP 24/24 | Spells: 1 (4/4) | 2 (3/3) | Channel (4/4) | Domain Powers (6/6) (6/6) | 29 bolts

With a huge thump, the gorilla collapses to the ground, followed by the shock of Wuliem's explosive. Standing a good ten feet tall, Storn towers over his companions and the cavorting monkeys. He places a foot on the gorilla, and throws back his head, bellowing a laugh to the heavens.

"BBAAHHH HA HA HA HA HA! Where's your God now, Monkey-Men?! TREMBLE BEFORE STOOORN!!" He then looks over to see people climbing the ziggurat and Herman singing that weird song. "Oh alright."

With that Storn heads over to climb the edge of the ziggurat, taking several steps at a time.

THis is how Storn sees himself right now: http://www.youtube.com/watch?v=XMjYY3tbX1k


That's great. I got out of the Simpson's a few years back when I went through a time crunch, but had watched it from the skits on The Tracy Ullman Show.

The melodious chanting - somehow here possible - of the distinguished bard instantly snap the elvish prisoner out of his madness, and you see the now-familiar, angry vapors fume out the mouth and nose, rejoining their brethren.

"Where ... where am I? How did I get up here? Please, someone release me!" says the now-sane man. "My name is Nigel Aldain. I am the curator of this museum. Oh gods, the mists are still here!"

As the few moments of Herman's chant come to a close, a large, dead tree appears on the east side of the ziggurat.

Sczarni

alchemist / 3 HP 24 / 24, ac 18; touch 14, flat footed 14; F+5; R+7; W+1, init+3, per+6

Boom Boom looks around.

I got nothin' as he thinks about what to do.

He walks over to the tree and looks at it.

1d20 + 9 ⇒ (14) + 9 = 23 for knowledge arcana
1d20 + 9 ⇒ (18) + 9 = 27 for knowledge nature

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules will free the Now-sane man.

Then she will begin looking for idols.

perception: 1d20 + 4 ⇒ (8) + 4 = 12


Boom Boom looks at the tree, which appears to all examinations to be a normal, dead tree of a type common to tropical areas, like the Mwangi Expanse, if oddly positioned here, just standing up on the flagstone floor, leaning a bit against the ziggurant with its few branches.

Nigel climbs down wearily from the ziggurat and begins to profusely thank each of you for saving him, but looks warily at the lingering mists. "Have all of the idols been found and destroyed? Of the three, I believe only the one was complete..."

Looking around the room, Jules does not see any of the idols. (A longer, closer inspection by everyone also reveals no idols.)

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules carefully examines the tree and what is under it.


Jules carefully examines the tree, but doesn't learn anything new. There is nothing under it but intact flagstone, so there are a few exposed roots along with a few dead branches.
I'll assume you took 20, too.

GM Rolls:

1d20 + 7 ⇒ (6) + 7 = 13
1d20 + 7 ⇒ (14) + 7 = 21

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

We may need your assistance in finding these cursed idols.


"I'm afraid I don't know quite what to tell you, as I was rather not myself until just moments ago. I last remember taking the three idols to storage when the mists arose and I was carried away by these beasts. Have you found any of the idols, or did you see any when you entered this room?"

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

We found two incomplete idols but I believe there is one more.
"if we have not searched inside the huts in this room, I will search there


"Yes, there were three..."
I had you looking in the huts and generally doing a thorough search, but no idol was found.

The Exchange

Tiefling Witch 4 | HP 23/23 | AC 20 T 14 FF 17 | Ft +4 / Rf +5 / Wi +6 | Init +7 | Per. +7 (+5 w/out familiar)

Jani pulls out the pamphlet they were given earlier, and scrutinizes it. "Ah, in our haste we have bypassed the storage room. We need to return to the Beasts of Legend exhibit and go to the door we passed by before."


Actually, you did go to the storage room. It was empty of relevant items except for the presence of the two broken and unfinished idols.

Scarab Sages

Male 1/2 Orc Alchemist (Grenadier) 5 Ac 17 Hp 26/26 Init+2 Fort+6 Ref+7 Will+2 Perception+8 SenseMotive +1

Looks as if we missed it somewhere.
We may need to research the place.

301 to 350 of 390 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM FurtiveZoog's Mists of Mwangi (PFS #00-05) - First Online Gameday All Messageboards

Want to post a reply? Sign in.