Kendra answers,"It is a rune-cast Summon Monster."
She grits her teeth and turns away.
"And a powerful one at that. Run!"
She heads off towards the bridge to put as much distance between her and the summoning as possible.
"It'll fade out on its own after a while, we just need to stay out of reach!"
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Herm Turns away and runs back as Kendra has mentioned.
"Did I set off a trap" Herm yells over the cyclone
Harrold doesn't want to stay alone with that and runs too. But the cyclone comes after the group. And it is fast. First it catches up with Herm - who is much slower than the others in his heavy armor - but it follows into the gatehouse and swipes out the whole gatehouse.
Everyone: DC18 Reflex safe to not take damage from the cyclone. And if failed, anothe one to not get picked up.
Reflex1:1d20 + 2 ⇒ (14) + 2 = 16
Kendra nearly dodges behind the door and out of the way, but the winds buffet her fiercely.
Reflex1:1d20 + 2 ⇒ (8) + 2 = 10
And then they pick her up and drag her along.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Reflex Save:1d20 + 6 ⇒ (20) + 6 = 26
Herm manages to avoid most of the debris that the cyclone kicks, turning to make sure Harrold makes it as well.
Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11
Reflex Save:1d20 + 8 ⇒ (13) + 8 = 21
Jominda hides in the staircase to evade the cyclone. "No! Kendra!" Jominda screams in horror as Kendra is picked up. She hurries to close the doors to prevent the cyclone to go back onto the bridge with Kendra.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Herm pulls out his rope, hoping to be able to act as an anchor so that Kendra and Harrold don't get thrown over the edge.
The whirlwind moves around the gatehouse, trying to catch the remaining two intruders.
Damage:1d8 + 4 ⇒ (8) + 4 = 12 Damage:1d8 + 4 ⇒ (6) + 4 = 10 Damage:1d8 + 4 ⇒ (1) + 4 = 5 Damage:1d8 + 4 ⇒ (2) + 4 = 6
Then the whirling stops and all caught inside drop to the floor.
The whirling, including this first round, deals damage to everyone inside and everyone failing the first reflex save. Everyone not caught yet can either try reflex saves every round until caught, or hiding.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Kendra gets the wand she bought earlier out, and uses it on herself a few times
Cure light wounds:1d8 ⇒ 1 Cure light wounds:1d8 ⇒ 8 "I'll live, just don't get caught!"
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
"There was a carnival that came to home town that had a spinning ride like that spun like this, always made me ill." Herm says swallowing back his bile
Jominda and Herm keep damaging the elemental until Herm's final blow takes the life out of it. The elemental dissolves into thin air. All caught inside end up on the floor.
You take all four rounds of damage, until you make it out.
Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11
As the whirl spits her companions out Jominda hurries to Kendra. "Are you ok?" Seeing that she'll live she turns to Harrold "How about you?" With Herm she assumes that something like this will not knock him out.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
33 dmg total? Or less the 5 for those not caught in the first round?
"I am hurt but not to badly, does anyone need healing?" Herm asks as he regains his feet.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Current:
34/57
Spells: Bless, Knights Calling
Sun Rod x 5
Lay on Hands 4/4 (2d6)
"Do you need some assistance as well?" Kendra asks as she points the wand at herself again
Cure light wounds:1d8 ⇒ 2 Cure light wounds:1d8 ⇒ 8 Cure light wounds:1d8 ⇒ 2 Cure light wounds:1d8 ⇒ 8
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Herm takes point, moving up to the door and knocking before he enters.
"My Name is Herm Dunlaven, I am here at the request of Thomas the Beast of Lepidstadt. We are entering but mean no harm."
Herm's approach is answered by some hobbling hook-clawed apparatus the size of a horse. It comes out from under the stairs that lead to the second floor. It is a mean looking thing.
A huge portrait hangs above an enormous, lit fireplace in this large entry chamber. A set of steep stairs rises to the right.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
"We are not breaking and entering but this home is determined to kill us." Herm swings his hammer at the monster.
Kendra rolls an orb in between her hands, forming it out of thin air, and then throwing the green acid orb at the construct.
Ranged Touch:1d20 + 3 ⇒ (5) + 3 = 8 Damage:1d4 ⇒ 2
"Next time, let me check to see if I can identify any magic on every door and in every room." Kendra suggests through gritted teeth.
Whoever makes them will be busy soon, as Harrold bombs it to pieces.
Shortly after the construct breaks apart the door to the right opens. A piece of the construct rises into the air and moves to the door left of the fireplace. The door opens and the piece drops to the floor at the wall of this coal chamber.