GM Erich's Forged in Flame Series for PbP Gameday VII (Inactive)

Game Master Thereus, Silver Crusader

#8-09 Forged In Flame, Part 1 - The Cindersworn Pact and #8-11 Forged In Flame, Part 2 - Cleansed With Fire that will be run in the two slots of PbP Gameday VII.

Game Maps and Handouts


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The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

With a load sqwawk as he practically gets gets turned into a roasted fowl on the spot, Garmit rushes across the room, tendrils of smoke drifting out from behind him. He skids to a halt behind the large form of the ooze, hoping to remain hidden behind the big lump for a moment, until somebody gets to the door to the weapons and opens it up.

If Garmit can duck low once he moves around the bottom edge of the table, he'll attempt to have his exact position remain unknown to Basira
Stealth: 1d20 + 25 ⇒ (12) + 25 = 37

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The group scatters hastily, Felicitas taunts seem to have little effect over the din of the crowd as they chatter and move to the edges of the room to clear a proper battleground in the center.

The ooze uses the opportunity to gather more food to its gaping maws.

Struggling to ascertain friend from foe, the two guards engage Filmore and Feli, poking at them roughly with their spears.

Basira screams with rage as the crowd laughs at the dwarven dagger throw that catches him in the glutes.

"Who dares assault me? You will pay, Dwarf!"

Scanning the room for worthy targets, he settles first on the elf racing for cover then turns with a laugh and blasts the foolhardy dwarf below.

Satisfied that he has softened everyone up, he lowers to the ground to face the dwarf hand to hand.

yellow to hit Filmore: 1d20 + 10 ⇒ (19) + 10 = 29
yellow damage, last die is fire: 1d8 + 3 + 1d6 ⇒ (2) + 3 + (4) = 9

orange to hit Feli: 1d20 + 10 ⇒ (13) + 10 = 23
orange damage, last die is fire: 1d8 + 3 + 1d6 ⇒ (8) + 3 + (3) = 14

concentration: 1d20 + 17 ⇒ (19) + 17 = 36
scorching ray - Amarthecthel: 1d20 + 16 ⇒ (6) + 16 = 22 fire damage: 4d6 ⇒ (3, 6, 4, 4) = 17
scorching ray - Amarthecthel: 1d20 + 16 ⇒ (15) + 16 = 31 fire damage: 4d6 ⇒ (1, 1, 4, 6) = 12
scorching ray - Amarthecthel: 1d20 + 16 ⇒ (9) + 16 = 25 fire damage: 4d6 ⇒ (4, 4, 6, 1) = 15

concentration: 1d20 + 17 ⇒ (12) + 17 = 29
scorching ray - Sickly: 1d20 + 16 ⇒ (15) + 16 = 31 fire damage: 4d6 ⇒ (3, 4, 6, 1) = 14
scorching ray - Sickly: 1d20 + 16 ⇒ (16) + 16 = 32 fire damage: 4d6 ⇒ (6, 1, 3, 3) = 13
scorching ray - Sickly: 1d20 + 16 ⇒ (11) + 16 = 27 fire damage: 4d6 ⇒ (3, 6, 2, 2) = 13

Round 2 - Bold can act (Prayer is up +1/+1 and Haste +1/+0 for everyone except Sickly, also bardic performance from Feli +2/+2)
Basira (red 5 feet up) -21 damage
Filmore -19 damage
Malusha -30 damage
Garmit -38 damage
Felicitas -14 damage
Amarthecthel -44 damage
Sickly -40 damage
Salamander (yellow)
Salamander (orange)

Your smuggled weapons are behind the eastern door in the purple square

Because you successfully enraged the crowd with rumors and insults, they are active in the combat, finding amusement in Basira’s fury. Up to three times during the combat as a swift action, you all can leverage the crowd’s derision to distract Basira and leave him flat-footed. This is similar to the feint action but does not impart any additional benefits a PC might gain from feinting. If desired, a PC can use the crowd’s Bluff modifier (+12) in place of your own.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Sickly has Fire Resistance 2... so he takes 6 less damage! So only half way to dead =)

The dwarf gives a pained wail as the barrage of fiery rays hits him, though is still standing there, smoking, when it is over, his skin red from the sudden heat.

As Basira then moves in closer, he fishes in his belt pouch once more, this time coming up with a silvery hammer that shouldn't have fit in there either. It looks like it was more intended for pounding in nails, than fighting giant efreeti... still he wields it with wild abandon, smashing at Basira's exposed knee.

Fish out another weapon, this time the 2d2 ⇒ (2, 2) = 4 silver light hammer, and smacking him!
forgot I couldn't 2-hand a light weapon!

melee vs Basira, rage, PA, bard: 1d20 + 13 + 2 - 2 + 2 ⇒ (10) + 13 + 2 - 2 + 2 = 25, for 1d4 + 5 + 2 + 6 + 2 ⇒ (4) + 5 + 2 + 6 + 2 = 19 damage.

He's already breathing heavily.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha looks over the battlefield. Everything happened so fast and his friends are taking a beating. He notices that the two guards have engaged Feli and Filmore. If he can free those two up to confront Basira... He makes a quick gesture and utters some words of divine magic and suddenly a scimitar appears in the air just behind the guard attacking Filmore. The blade slashes at the guard's back.

spiritual weapon,BAB,WIS,prayer,bardic: 1d20 + 3 + 5 + 1 + 2 ⇒ (20) + 3 + 5 + 1 + 2 = 31
confirm,BAB,WIS,prayer,bardic: 1d20 + 3 + 5 + 1 + 2 ⇒ (14) + 3 + 5 + 1 + 2 = 25
damage,prayer,bardic: 1d8 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 2 = 8
crit dmg,prayer,bardic: 1d8 + 1 + 1 + 2 ⇒ (7) + 1 + 1 + 2 = 11

I don't know if I get prayer and bardic performance bonuses for the spiritual weapon or not. GM, please adjust as needed.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Malusha You do per this FAQ, and thanks for reminding me, because Amarthecthel and Sickly should take 3 less damage each from the effect of the prayer.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

I'll take every hp I can get, as I'm missing out on all the buffs =)

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Out of curiosity, isn't the radius of prayer 40'? At a quick glance, I'm exactly forty feet from Filmore. (just checking, 'cause 1 extra point is 1 extra point! =)

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

But did I calculate my distance right? If so, and it hit me too, then add 1 point of damage =)

Silver Crusade

Male Gnome Oracle
Stats:
HP: 102/102 | AC: 25, T:12, F:24 | CMB: +2, CMD: 13 | F: +18, R: +12, W: +17 | Init: +3 | Perc: +2, SM: +0

Filmore knowing he will get hit moves towards his damaged friends while finishing his prayer. Even before moving he feels invigorated. He lets the feeling of cool autumn air flow out from him and his party feels Erastil's power pushing them forward. As me moves he pulls out a rod from his pouch.

Lay on Hands: 3d6 ⇒ (4, 3, 5) = 12
Channel: 6d6 ⇒ (3, 3, 3, 6, 2, 4) = 21

Actions:

Everyone heals for five.
I take 25.
Lay on hands for 3d6+6.
Move and provoke.
Channel for 6d6 excluding the bad guys and healing Garmit, Amarthecthel, and Sickly.

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Thanks, Filmore!

Amarthecthe casts vanish on himself and runs to the door.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Seeing Sickly momentarily eyeing the various cutlery on the table, Garmit curses himself for not thinking of that option earlier, either. Ducking out from behind the ooze, he moves to the table and quickly grabs a knife and fork in each hand. He then calls on the power of his fancy, magic shirt to get an extra boost of speed and ducks under the table, moving quietly up to take a position right next to Basira, cutlery ready to strike!

Move, pick up cutlery, use Quick Runner's Shirt for extra move action.

Stealth: 1d20 + 25 ⇒ (13) + 25 = 38 Garmit placed on map but hiding under the table

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

A burst of healing punctuates the room as the party encircles the efreet. Whether he knows it or not.

Taking a swing at the dwarf, Basira realizes he cannot win a war of attrition and changes plans.

He and the guard respond by trying to eradicate the healing gnome...

yellow Aoo to hit Filmore: 1d20 + 10 ⇒ (16) + 10 = 26
yellow damage: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12

yellow to hit Filmore: 1d20 + 10 ⇒ (6) + 10 = 16
yellow damage: 1d8 + 3 + 1d6 ⇒ (4) + 3 + (3) = 10

red to hit Sickly: 1d20 + 10 ⇒ (14) + 10 = 24 damage, last dice is fire: 1d8 + 2 + 1d6 ⇒ (1) + 2 + (6) = 9

concentration: 1d20 + 17 ⇒ (17) + 17 = 34
scorching ray - Filmore: 1d20 + 15 ⇒ (1) + 15 = 16 damage: 4d6 - 1 ⇒ (2, 4, 4, 1) - 1 = 10
scorching ray - Filmore: 1d20 + 15 ⇒ (14) + 15 = 29 damage: 4d6 - 1 ⇒ (4, 4, 5, 2) - 1 = 14
scorching ray - Filmore: 1d20 + 15 ⇒ (7) + 15 = 22 damage: 4d6 - 1 ⇒ (3, 5, 5, 6) - 1 = 18

Round 3 - Bold can act (Prayer is up +1/+1 and Haste +1/+0 for everyone except Sickly, also bardic performance from Feli +2/+2)
Basira (red 5 feet up) -42 damage
Filmore -65 damage
Malusha -25 damage
Garmit -12 damage
Felicitas -9 damage
Amarthecthel -15 damage
Sickly -12 damage
Salamander (yellow) -19 damage
Salamander (orange)

Your smuggled weapons are behind the eastern door in the purple square

Because you successfully enraged the crowd with rumors and insults, they are active in the combat, finding amusement in Basira’s fury. Up to three times during the combat as a swift action, you all can leverage the crowd’s derision to distract Basira and leave him flat-footed. This is similar to the feint action but does not impart any additional benefits a PC might gain from feinting. If desired, a PC can use the crowd’s Bluff modifier (+12) in place of your own.

I am on my mobile. Can someone move Feli a double move under the stairs and her pursuer with her. Also move the other guard to Filmore.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

I moved everyone but I'm not entirely sure I put them where you wanted. BTW, I think that Feli and the pursuer ran right past me. If so, I stepped aside to let it run past.

Malusha waves a hand and the floating scimitar follows the guard that moves with Filmore. The magical weapon strikes at the guard again. Then Malusha turns into the tunnel under the stairs. He points a finger towards the guard and a beam of searing light shoots out.

spiritual weapon@yellow,BAB,WIS,prayer,bardic: 1d20 + 3 + 5 + 1 + 2 ⇒ (1) + 3 + 5 + 1 + 2 = 12
damage,prayer,bardic: 1d8 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6

searing light@orange: 1d20 + 5 ⇒ (12) + 5 = 17 ranged touch
damage: 2d8 ⇒ (1, 7) = 8

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

"Leave them alone!" Sickly continues to yell, as the efreeti decides to send more fiery rays at Filmore.

"You're not supposed to attack your guests!" He adds, his face splotchy and red with barely controlled anger. "You ask them to leave. You don't invite them back. You don't try to kill them like some... some big mean person!"

If possible, his face gets even redder, though whether from rage, some sort of rash, or embarrassment at the lameness of his comments is not immediately obvious. He slams his hammer down on the efreeti's wrist, as Basira tries to hit him, then brings it around a second time, going for the knee again.

Melee vs Basira, rage, PA, prayer, bard: 1d20 + 13 + 2 - 2 + 1 + 2 ⇒ (19) + 13 + 2 - 2 + 1 + 2 = 35, for 1d4 + 5 + 2 + 6 + 1 + 2 ⇒ (3) + 5 + 2 + 6 + 1 + 2 = 19 damage.
Melee2 vs Basira, rage, PA, prayer, bard: 1d20 + 8 + 2 - 2 + 1 + 2 ⇒ (19) + 8 + 2 - 2 + 1 + 2 = 30, for 1d4 + 5 + 2 + 6 + 1 + 2 ⇒ (4) + 5 + 2 + 6 + 1 + 2 = 20 damage.

edit: ah, dang, too bad I'm not using the dagger =)

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

Amarthecthel opens the purple door and grabs the handy haversack with everyone's stuff!

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit then steps out from under the table, knife and fork raised as if ready to tuck into a delectable meal. "Yeah, I hate to do this to you buddy, but we were just causing a bit of harmless mischief. No call to go all burny and killy on us all of a sudden. You've got a bad temper there, hasn't he guys? Not much of host, that's for sure!" Garmit tries to get the rest of the partygoers riled up to distract the big efreeti.

Leverage crowd as swift action to make Basira Flat-Footed

He then digs into Basira over and over again in a flurry, looking for some really sensitive and tender spots to dig the cutlery into and as if he was in a real rush to finish a meal.

Knife, TWF, Sneak Attack, Flank, Prayer, Haste, Bard: 1d20 + 14 - 2 + 2 + 1 + 1 + 2 ⇒ (16) + 14 - 2 + 2 + 1 + 1 + 2 = 34 Damage: 1d2 + 1 + 5d6 + 1 ⇒ (1) + 1 + (4, 1, 5, 2, 1) + 1 = 16
Fork, Sneak Attack, Flank, Prayer, Haste, Bard: 1d20 + 14 - 2 + 2 + 1 + 1 + 2 ⇒ (2) + 14 - 2 + 2 + 1 + 1 + 2 = 20 Damage: 1d2 + 1 + 5d6 + 1 ⇒ (1) + 1 + (3, 6, 5, 1, 1) + 1 = 19
Beak, Sneak Attack, Flank, Prayer, Haste, Bard: 1d20 + 12 - 5 + 2 + 1 + 1 + 2 ⇒ (8) + 12 - 5 + 2 + 1 + 1 + 2 = 21 Damage: 1d3 + 1 + 5d6 + 1 ⇒ (2) + 1 + (2, 5, 1, 2, 5) + 1 = 19
Iterative Knife, Sneak Attack, Flank, Prayer, Haste, Bard: 1d20 + 9 - 2 + 2 + 1 + 1 + 2 ⇒ (16) + 9 - 2 + 2 + 1 + 1 + 2 = 29 Damage: 1d2 + 1 + 5d6 + 1 ⇒ (2) + 1 + (2, 3, 4, 3, 4) + 1 = 20
Iterative Fork, Sneak Attack, Flank, Prayer, Haste, Bard: 1d20 + 9 - 2 + 2 + 1 + 1 + 2 ⇒ (3) + 9 - 2 + 2 + 1 + 1 + 2 = 16 Damage: 1d2 + 1 + 5d6 + 1 ⇒ (1) + 1 + (2, 4, 5, 4, 6) + 1 = 24
Extra Haste, Sneak Attack, Flank, Prayer, Haste, Bard: 1d20 + 14 - 2 + 2 + 1 + 1 + 2 ⇒ (3) + 14 - 2 + 2 + 1 + 1 + 2 = 21 Damage: 1d2 + 1 + 5d6 + 1 ⇒ (2) + 1 + (6, 4, 5, 4, 3) + 1 = 26

Silver Crusade

Male Gnome Oracle
Stats:
HP: 102/102 | AC: 25, T:12, F:24 | CMB: +2, CMD: 13 | F: +18, R: +12, W: +17 | Init: +3 | Perc: +2, SM: +0

As beams of searing heat hit his flesh Filmore momentarily loses his concentration and the energy link to some of his party drops. The gnome closes his eyes for an instant and he focuses on the cool autumn breeze he can feel within him. As Filmore opens his eyes he forces this feeling outwards and anyone around feels Erastil’s strength empower them. You can hear the gnome repeating the same prayer to Old Deadeye over and over again. The expensive outfit he is wearing is destroyed and it is easy to see he is moving with a limp.

Channel: 12d6 ⇒ (1, 1, 2, 1, 3, 3, 5, 1, 2, 5, 1, 3) = 28

Actions:

After taking all that damage as an immediate action I drop the life links on everyone apart from Garmit and Sickly. They heal for five and I take ten.
I five foot step to a slightly safer position.
Then I use my standard and move to channel and quick channel for 12d6 healing ignoring the bad guys and getting anyone within thirty foot.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Seeing that the spellcaster is of great danger Felicitas uses her innate ability to glitterdust the spellslinger.
DC 16 Will resist

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The feint attempt on Baisra needed a skill check roll so I stole your first roll of 16 (so he would be flat footed) and moved up the other rolls.
thus need new Garmit haste attack roll: 1d20 + 18 ⇒ (8) + 18 = 26
Feli concentration: 1d20 + 7 ⇒ (20) + 7 = 27
Basira Will save vs glitterdust: 1d20 + 9 ⇒ (12) + 9 = 21

The gnome deftly skirts the edges of life and death as the group closes in on the pompous efreet. Basira avoids the worst from Feli's spell.

Smacked hard twice by Sickly, Basira is then caught by the ferociousness of Garmit's words and actions and goes down embarrassingly to his own cutlery and covered in glitter. The crowd gasps turn quickly into laughter and a smattering of applause for the show.

For their part, the salamander guards fight on, but only manage to halfheartedly poke the gnome a few times.

yellow to hit Filmore: 1d20 + 10 ⇒ (3) + 10 = 13 yellow damage: 1d8 + 3 + 1d6 ⇒ (2) + 3 + (1) = 6
yellow to hit Filmore: 1d20 + 5 ⇒ (13) + 5 = 18 yellow damage: 1d8 + 3 + 1d6 ⇒ (7) + 3 + (5) = 15
yellow tail to hit Filmore: 1d20 + 5 ⇒ (1) + 5 = 6 yellow damage: 2d6 + 1d6 ⇒ (6, 4) + (2) = 12

orange to hit Feli: 1d20 + 10 ⇒ (4) + 10 = 14 orange damage: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (5) = 13
yellow to hit Feli: 1d20 + 5 ⇒ (8) + 5 = 13 yellow damage: 1d8 + 3 + 1d6 ⇒ (8) + 3 + (3) = 14
yellow tail to hit Feli: 1d20 + 5 ⇒ (12) + 5 = 17 yellow damage: 2d6 + 1d6 ⇒ (2, 4) + (5) = 11

Round 4 - Bold can act (Prayer is up +1/+1 and Haste +1/+0 for everyone except Sickly, also bardic performance from Feli +2/+2)
Basira (unconcscious) -145 damage
Malusha -25 damage
Garmit
Felicitas
Amarthecthel
Sickly
Filmore -68 damage
Salamander (yellow) - 19 damage
Salamander (orange) -8 damage

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Teach him to be a bad host!

Does Sickly know enough about Salamanders to know about their DR? 1d20 + 3 ⇒ (1) + 3 = 4

Oh dear... that'd be a no! 8P ok then, inappropriate weapon it is!...

Sickly watches their host fall to the ground under Garmit's cutlery with a sense of satisfaction. Of course that feeling is quickly supplanted by a sudden uncontrollable itch in a spot he can't quite reach... and the realization that the guards are not backing off!

Still wielding the silver hammer, he ducks past Basira's fallen form, and rushes up to help get the one off of Filmore.

melee: 1d20 + 15 ⇒ (1) + 15 = 16, for 1d4 + 16 ⇒ (1) + 16 = 17 (minus DR)

Gah, two 1's in a row!

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

As the group only needs to do a handful more damage to the salamanders to get them to drop their weapons and leave (with one of the party-goers in the know yelling out "Basira should have acknowledged their salary demands from the previous month."), I am going to call this battle finished and tie up the loose ends.

-----------------------------------------

With Basira safely quelled, the group basks in the glory of their new found fame with the other party-goers, who are (to varying degrees) stunned by Basira's sudden rage.

The front doors suddenly burst open and a cadre of kolyarut inevitables stand in the doorway.

"We are responding to a call for aid. Who is responsible for this destruction?" The leader calls out as he surveys the scene and the bloated efreet breathing laboriously on the floor.

A successful bluff or diplomacy check will get you out of this precarious position and let you proceed to Qalkami's for your final reward.

-----------------------------------------

Meeting up with Qalkami:

Returning to Qalkami’s villa, she meets you in her office once again. She seems considerably more relaxed. Almost too relaxed.

”It seems your attempts to embarrass Basira were quite successful. I am very pleased with that. However, in reviewing the previous tasks I set before you… I noticed… some anomalies.”

Calm and poised, she circles her desk and leans carefully against the edge. Tapping her fingernails on the wood, she begins.

“Strangely, Vassago the imp has gone missing, and when I took another look at the contract you brought back, I discovered it was a decoy. I don’t suppose you could shed any light on that matter?”

Her demeanor suggests she is not finished dressing you down. Standing upright and walking down the line, she makes eye contact with each one of you before continuing.

“Also, I reviewed the signed contract you brought back, and I noticed that there were a few adjustments made. Can you enlighten me as to why?”

Everyone needs to make two Bluff checks for the tasks you subverted. You can replace one of your bluff checks with a Linguistics check to explain the water contract if you are trained in it. Feel free to role-play your answers to increase your chances for success. Also, I would suggest using a reroll if you have it for these rolls if you need to.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

We didn't change the water contract did we? Thought we just pointed out the clause, and the naga lady seemed ok with it ... so that's what she got?

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

To the inevitables:
Amarthecthel stands aloof, his hands empty of any weapon, allowing that to be his answer.

To Qalkami
So, Amarthecthel is a horrible liar. Buuuuut... his familiar is pretty good at it. Can I have his familiar do the talking?

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

@Amarthecthel, she will want answers from you rather than your familiar. Don't worry, one person's failure won't doom the party.

@Sickly, Malusha's response indicated that you did. Regardless, since it was pointed it out to her, she would make the change herself. But you can tell Qalkami whatever you want.

Silver Crusade

Male Gnome Oracle
Stats:
HP: 102/102 | AC: 25, T:12, F:24 | CMB: +2, CMD: 13 | F: +18, R: +12, W: +17 | Init: +3 | Perc: +2, SM: +0

As the fight finishes Filmore stabilizes everyone.

"They attacked us. As you can see we had to defend ourselves with cutlery. If it wasn't for the grace of Erastil we'd be dead and you'd be looking at a murder scene, instead they are just unconscious and will make a full recovery," says Filmore laying on the charm in spades and deliberately brushes away some of his destroyed outfit. Filmore does most of the talking but lets other people chip in a word here and there.

Diplomacy: 1d20 + 21 ⇒ (5) + 21 = 26


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Felicitas starts her performance again.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha walks around the base of the stairs towards Filmore and the rest of the group. His eyes go wide at the sight of Basira crumpled on the floor. It's amazing that they all survived.

When the inevitables arrive Malusha waits for Filmore to explain then adds a little of his own. "We are glad you have come to help take care of this situation."

Aid another(Diplomacy): 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The inevitables take their time ensuring the gala is secure. Several of the guests vouch for Basira's temperament and the leader speaks directly to the gnome.

"This checks out. It is fortunate that the god of family was present to ensure you survived this unprovoked assault. We will handle it from here and determine what charges should be leveled against him."

-------

With the inevitables handled it is just up to you to convince Qalkami that nothing is amiss. Please roll your two checks as described in the spoiler above and we'll see how much prestige you get from this mission.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha looks down at his feet while Qalkami addresses the group. He tries not to look too guilty but it's hard for him to ignore the fact that what she is saying is true.

"I'm sorry that you're unhappy with what we did. We did what we thought was best."

Bluff: 1d20 + 0 ⇒ (6) + 0 = 6

"As for the contract, I'm not sure if you noticed but there was some very particular language. We just cleaned it up a bit."

Linguistics: 1d20 + 5 ⇒ (4) + 5 = 9

Silver Crusade

Male Elf Magus (Hexcrafter) 10 - HP 83/83 - AC 21/T: 14/FF:19 - Perception +7 (+10 near familiar) - F: +12/ R: +11/ W: +8 (+2 vs. Enchantments) - CMB: +11- CMD: 25, Speed: 30, Init. +2 - Arcane Pool +3 10/10

To Qalkami

The elf, not used to public speaking and made uncomfortable by his perception of the efreeti's beauty, does his best to lie with with a straight face (in the name of good!) "I'm certain we did nothing to materially alter either the document or its terms. It is possible that you are misinformed, madame."

Bluff: 1d20 - 2 ⇒ (19) - 2 = 17

Bluff: 1d20 - 2 ⇒ (17) - 2 = 15

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Well, I hope someone has some skill at these... I don't see this going well otherwise. 8P

Not surprisingly, Sickly seems just as uncomfortable on the return visit to Qalkami's abode as he did the first time there. Again he can't seem to meet anyone's gaze, and scratches nervously at some new irritation or, and not saying anything at all if he can help it. For anyone else, the behavior might seem suspicious... but for the dwarf, it is pretty much par for the course.

Maybe being overly skittish might work in my favor for reading his body language? =) Maybe?

Can we use the PFS option to spend 1 prestige for a bonus on any skill check? Can't seem to find anything that would stop it, and I'm sure someone could have dropped a hint at him always looking nervous, to give the bonus =). Anyway, will happily spend 2 points to add +4 to both of these checks, and hope.

(Have no reroll options, so best I can do!)

bluff1: 1d20 - 3 + 4 ⇒ (15) - 3 + 4 = 16
bluff2: 1d20 - 3 + 4 ⇒ (4) - 3 + 4 = 5

If the prestige bonus is no good, then 4 less on both 8(

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

At the arrival of the Inevitables, Garmit quickly drops the knife and fork, both dripping with hot red blood, onto the table. "Wow! Way too much chili sauce on that dish!"

At the meeting with Qalkami, Garmit also tries to refute the claims that Qalkami makes, legitimate though they may be.

Bluff: 1d20 + 4 ⇒ (10) + 4 = 14
Ok, T-shirt reroll on that one then.
Bluff: 1d20 + 4 ⇒ (18) + 4 = 22

"Ah, yes, I can see how you'd think that but I assure you that was not our doing. The little fellow must have gotten wind of our arrival. Was nowhere to be seen when we got there. Seems he may have run off and eloped! Who even knew that imps were monogamous creatures? I certainly didn't! Nevermind, though. I'm sure you can find a much better replacement than someone as unreliable as that guy obviously was!"

Can Garmit just Take 10 on the Linguistics? Hopefully a 27 (at +17 is enough?)

"Adjustments? No no these are standard contractual clauses. Latest wording as approved in the Contract Clauses Code (CCC) updated only a few months ago. The old wording was just too simplistic, not enough jargon and mumbo-jumbo to adequately obfuscate the true meaning and confuse the lay-man. I'm sure you understand the need for it, though."

Silver Crusade

Male Gnome Oracle
Stats:
HP: 102/102 | AC: 25, T:12, F:24 | CMB: +2, CMD: 13 | F: +18, R: +12, W: +17 | Init: +3 | Perc: +2, SM: +0

Filmore puts a poultice of this own design on any burns before going to see Qalkami so the team smells particularly herbaceous in the meeting.

”Contracts and legal proceedings aren’t my area of expertise. But we did what was asked. We brought the contract that the imp and his old master gave us and the deal for the water was signed happily. A worker that wants to escape wouldn’t have made a very good worker in the first place. Someone as important as you must be turning down swaths of better candidates every day. Plus I can see having such a good supply of water on a plane like this will be extremely lucrative,” says Filmore as his paladin and fey sides clash and tangle. Being a paladin means he won’t lie but his connection to the fey means he feels at home always telling the truth but speaking nothing but lies.

Bluff: 1d20 + 12 ⇒ (8) + 12 = 20
Bluff One Reroll: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Bluff: 1d20 + 12 ⇒ (7) + 12 = 19

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

That is enough group successes, and Feli could succeed by taking 10 on bluff as well.

Qalkami carefully listens to your various explanations, some more pained than others. Her face remains unreadable throughout. When you have finished, only the faintest of smiles crosses her face. What could that mean?

After a tense silence, she speaks. ”As I stated before, I am very pleased with what you have accomplished for me, so impressed that, once I have relocated to the City of Brass, I want to call in the last piece of what the Pathfinder Society owes me, and I want to request your group -- personally -- to see it through. So, you are welcome to stay here at my home until I call upon you again. Feel free to enjoy the city and its wonders and I will contact you all again very soon.”

--------------

I have sent chronicles and reported this session. Exchange faction PCs have earned the Zjarran Entrepreneur boon for their dealings with the merchants here. Make any adjustments to your character that you need to. We will start Part 2 of this series in a few hours.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

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Start of Part 2: Cleansed With Fire!

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Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

While relaxing and plying your trades from Qalkami’s villa in Zjarra, a few weeks pass before you receive a sealed letter from your venture captain.

Letter from Venture-Captain Esmayl ibn Qaradi - for everyone:

Pathfinders,

A cool breeze graces Katheer as I write this, as if acknowledging the way in which you masterfully tame the Plane of Fire itself. It is time for you to leave the comforts of Zjarra behind and embark for a far more ambitious and dangerous locale: the City of Brass!

As you may have put together by now, the efreeti information broker named Qalkami Mishalq owns a secret we dearly need. The Pathfinder Society negotiated an exchange of services, and I only just received word that you have fulfilled many of the efreeti’s demands. We owe only one task more, and that debt will draw us to the fire genies’ capital. Remember that efreet are wily and often cruel, and the City of Brass is their own playground of opulence and mischief. Your safety depends heavily on your patron’s satisfaction; she is a citizen with many rights, and you will be a visitor with few. You need not commit atrocities in her name, but neither should you assume your own moral compass grants you the right to start fights with passersby.

This is such new territory for the Society, and already I have heard your names spoken with awe for accepting this challenge. We shall feast together and toast your success when you return to Katheer.

May shade never be far,

Venture-Captain Esmayl ibn Qaradi

Feel free to make any purchases or preparations needed

-----------------

The adventure thus begins shortly after you arrive in the Galley Quarter of the City of Brass aboard a cargo ship from Zjarra. Upon disembarking, waiting for you at the dock is a particularly large and approximately octopus-shaped fire elemental that signals to you excitedly.

"Me, Zohz. I take to see you with Qalkami Mishalq. Show city too.” It spits and crackles.

Zohz is true to its word, and it cheerfully serves as an inarticulate tour guide along the way, regularly pointing out important sites and observing whether or not they’re flammable. After an hour of haphazard sight-seeing, you arrive at the destination.

Your efreeti contact has reserved a private dining area in a tavern and incense bar known as the Chromatic Dragon, a brass building with scaly, red-lacquered doors. The interior is thick with fragrant smoke that wafts among the tables, chairs, lavish couches, and booths that surround a well-furnished fire drake enclosure. Zohz lazily salutes the proprietor before ambling to a back room, beckoning you to follow.

Qalkami reclines on a divan beneath a picture of a red dragon triumphantly roaring atop the bodies of its black, blue, green, and white kin. She tosses a satchel of pungent herbs to Zohz, who immediately coils around it and rolls back to the common area to enjoy his now-smoldering payment. “Ah, my favorite outlanders, over here. Sit.”

Qalkami motions to a crimson couch made of reddish leather. “Welcome to the City of Brass, or as we efreet like to call it, Fommok Madinah. You may find this a less welcoming place than Zjarra, but I prefer to think it keeps out the riff raff. Now, we have the deal, the Society and I, to exchange services, and you owe me only one more.”

She sits with you and begins. “Centuries ago, three efreeti houses thwarted one of the largest shaitan invasions ever to attack the City of Brass. My family played an instrumental role. As time went on, however, betrayal, crime, and greed riddled our family’s affairs. Instead of helping us, the other two houses threw us to the flames, seized our assets, and dug up evidence to condemn us. Now one of these houses, the Cinderfurys, is teetering at the edge of oblivion, having tied its prestige too closely to the late grand sultan.”

Qalkami swirls a glass flute of golden liquid, chuckles to herself, and takes a sip.

“It would be politically damaging were I seen sabotaging my old enemy. Especially with so many asking questions about what happened to poor Basira not so long ago. Thankfully, I have a friend in the Society,” she remarks, eying each of her guests in turn, “which can reveal the Cinderfurys for the treacherous worms they are. All that’s necessary is ensuring that the right people find the right evidence in the right places at the right time. Your job involves getting that evidence to the right places. While you’re doing that, I’ll gather the right people at the right time to witness your handiwork. Simple enough.”

She takes some time to gage your reactions to her plan.

“There are a few details and addenda, of course. First, the estate in question is Emberhearth, which keeps most of its security on-call and off-site. Unless you relish drowning in armed guards the moment you make a mistake, you’ll need to neutralize them first. Second, the Cinderfurys maintain a pristine set of local records, and I would like you to secure any local security contracts you find in their library. Third, they keep an heirloom known as the Cinderfury gorget, which you should bring to me. Finally, I have plans for the estate; do keep the destruction to a minimum.”

She smiles politely at Sickly and Garmit.

“Once we begin this operation, you’ll have perhaps four hours to complete everything - perhaps less if you dally or make too much noise. It should be more than enough time to infiltrate and escape Emberhearth. If you take any longer than that, I cannot guarantee your safety.”

Qalkami passes out a set of incandescent orange, palm-sized disks - one to each of you.

”These talismans serve as visas for non-natives entering the Inner Ward as well as protecting the wearer against the region’s ambient heat. They are quite expensive, so losing them would be very unfortunate, and quite dangerous to you. I expect you would turn to ash within heartbeats.”

The efreeti then hands over a metal case with even more material. Inside you find six pieces of incriminating evidence against the Cinderfurys: two tentative contracts (one forged and the other legitimate) between the Cinderfurys and noble shaitans of the Peerless Empire; two secret communications discussing the ruling sultana, including multiple plots to have her assassinated; and two slanderous documents about other noble families in the Noble District. As you examine them, Qalkami further instructs you on how to reach the security complex and Emberhearth.

”So I suppose you have some questions?” She calmly adds, taking another sip.

Based on the result of a Knowledge (local) check, you might know some information about the City of Brass’s denizens, and culture.

Knowledge (local) DC 15+:
Non-efreeti citizens of the City of Brass are permitted the most privileges, second only to those of the efreet. Creatures that are not immune to fire receive only grudging tolerance and limited access to the city.

Knowledge (local) DC 20+:
Although the azers are far more populous on the Plane of Fire, the efreet are better known because of their oppressive empire and their enslavement of many of the plane’s inhabitants, including azers, elementals, magmins, and mephits. Efreeti nobles maintain opulent lifestyles, but as individuals fall out of favor, their wealth quickly evaporates. This is true of the Cinderfury family, which has recently sold two of its three large manors to pay off debts.

Knowledge (local) DC 25+:
Without a special permit, outlanders are not permitted in the Inner Ward of the City of Brass. Those caught violating this rule are often stripped of their possessions and sold into slavery.

Knowledge (local) DC 30+:
It’s rumored that there is a secretive cult of free azers named the Eye of the Red Worm, located somewhere in the Common Quarter, that worships a great fire worm said to possess ancient teleportation magic.

Based on the result of a Knowledge (planes) check, you might know more about the City of Brass and the Plane of Fire.

Knowledge (planes) DC 10+:
The Plane of Fire is extraordinarily hot, and those who lack powerful defenses against fire quickly perish. Certain parts of the City of Brass are merely uncomfortably warm, and peddlers in the city sell protective tokens at gouging prices.

Knowledge (planes) DC 15+:
The City of Brass is a legendary trade metropolis that sits in a magically tempered brass basin in the roiling seas of fire in the Plane of Fire.

Knowledge (planes) DC 20+:
Many of the buildings in the City of Brass are made of a material called living brass. Living brass is made from the souls of mortals who’ve had their wishes twisted by the efreet, and it is used in buildings throughout the city.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Using my Loremaster ability and take 20 for knowledge Local 30.
KnowPlanes: 1d20 + 10 ⇒ (17) + 10 = 27
She then tells all the others what she knows about the City of Brass.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

OK, I have to ask, what sort of galley/cargo ship, would one be sailing to the City of Brass... on the plane of fire? =)

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

A fry-gate, of course. Buh dum tish.

Silver Crusade

Male Gnome Oracle
Stats:
HP: 102/102 | AC: 25, T:12, F:24 | CMB: +2, CMD: 13 | F: +18, R: +12, W: +17 | Init: +3 | Perc: +2, SM: +0

"What is the Cinderfury gorget?" asks Filmore with genuine interest.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

She raises her brow and explains to the gnome. “It’s a unique token of military merit and rank earned by the Cinderfurys’ ancient ancestors and disgraced by their descendants. I intend to see it returned to the sultana, not stolen by some enterprising vulture.”

Smiling, she adds. "I'm sure you are not such vultures."

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit casts his eye over the 'evidence' against the Cinderfurys that Qalkami presents to them for careful placement. "Oh, just out of curiosity, you mentioned these Cinderfurys and the other houses dug up evidence to condemn your family. What was that evidence exactly. I'm sure it wasn't as bad as THIS stuff but, you know, just askin'!"

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Qalkami's eyes narrow slightly as she addresses Garmit. "Well, I have already alluded to that. Greed and crime.. and real estate, a very potent cocktail for the weak of heart. I will spare the specifics, it is, after all - ancient history, and my family has bore the wounds of their treachery for far too long."

She steps uncomfortably close to the tengu.

"Why do you ask? Perhaps you have not satiated your apparent need to right every wrong under the sun. Tread carefully, I will not fall as easily as poor Basira."

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

As Qalkami steps up to Garmit, Malusha senses that tensions could escalate. He quickly speaks up. "I'm sure we'll be able to do what you need," Malusha's words are tentative. While he's confident in his friends' abilities, he's just not sure how they will actually do what Qalkami needs. "You said four hours. Starting when? And also, do you have recommendations for how we could get into Emberhearth?"

Malusha is also perplexed by the statement that the security is mostly off-site but he doesn't want to overwhelm Qalkami with too many questions.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Felicitas smiles and remarks."Well we will find some things to do while we wait."

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Malusha's interjection does seem to calm the efreeti woman somewhat. She retreats from Garmit, not unlike a snake, and smiles his way. Even as she keeps a side eye on the tengu. "Yes, of course, Malusha. I have utmost confidence in your group's abilities."

"Time begins when you leave this building. If the Cinderfurys are as paranoid as I would be, I'm sure they will be watching my movements here in Fommok Madinah. Thus, the movements of those I associate with. Be careful of who follows you.

Moving back to the center of the group, Qalkami lightens. "To your other question, the Cinderfury's maintain a security complex just inside the Common Quarter of the city. The Cinderfury family considers it uncouth to keep more than a handful of guards at each of their estates, but they value having deadly force on call if needed. As I said, deal with them first - and the rest of your mission will be considerably easier.'

She leans back into the couch, asserting her comfort.

“I hope you all understand, the Cinderfurys are poised to collapse sooner or later. If they do so without someone securing those contracts I want, those deals would simply vanish, leaving countless mercenaries and vagabonds unemployed and within reach of innocent civilians. I know your stories and how they cast my kind as villains, but we would not sacrifice society’s well being; we’re not monsters.

Sensing the questions dying down, Qalkami grows somewhat impatient. "You have your tokens, and the papers to plant, what are you waiting for?"

------------------------------------

Assuming you leave...

As you depart the Chromatic Dragon, a familiar face nearby waves at your group. Guaril Karela stands idly by while directing dockworkers who move crates stamped with the Exchange’s symbol. “Felicitas! Garmit! A moment please…” He yells out, a bit hoarse.

Felicitas and Garmit:
As you approach you can see that the plane’s heat has not been kind to him, and Guaril sweats profusely. “This damn’d heat! Even with magical protection, I’m sweatin’ like a Taldan noble after half a day’s honest work! I normally wouldn’t be on the front lines like this, but the opportunity’s too good to let amateurs screw it up.” Realizing that could be taken out of context, he smiles and adds, “Hence your presence here, and mine. So, what’s the heir to the Mishalq fortunes demanded this time, eh?”

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit eyes Karela warily. It takes one to know one, but he doesn't trust the rogueish man, although in a twisted, somewhat begrudging way has to admit he respects the wily merchant/crook for doing what he does well and getting to where he is now.

Karela:

"Oh you know, a bit of this and a bit of that. Getting the right incriminating evidence on Qalkami's enemies into the right places so that the right people can see it and do the 'right' things." A few air quotes with his talons provide just the right amount of sarcasm to the tengu's words. "Oh, but if only it was as easy as that. Of course there's the matter of dealing with a security complex full of guards, securing some sensitive contracts and getting our grubby hands on a precious heirloom. I won't lie, it all sounds a bit dodgy but also a whole lot of fun!" The rogueish bird's beady eyes sparkle with mirth at the prospect of what lies ahead. "You got anything extra for us to do on the side? You know, just to keep us out of, or more likely into, trouble?"

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Felicitas and Garmit continue their discusion with Guaril...

Felicitas and Garmit:

"Yeah, we’re already running into issues here because we’re virtual unknowns. It seems that if you’re not made of fire, you have to pay a dozen not-made-of-fire taxes they just make up to vex you. As you can imagine, we need capital to drive our operations here, and I wouldn’t mind if we used some of the nobles’ own wealth to pay their ludicrous fees. What’s more, it would be nice to meet some more reliable contractors than the ones I’ve found so far. Were someone to acquire trade agreements, letters of credit, contracts, and the like, we could cut a lot of overhead.” Guaril leans in. “Honestly, I find myself in short supply of assistants who don’t ignite at inconvenient times, which around here would be ‘always.’ I could settle for a few good leads there.”

Guaril laughs under his breath.

“Yes, this city seems quite the exclusive club; if you were born an efreeti, you win, but if you are anyone else, you suffer. It’s quite the cruel condemnation of honest business people like us, yes? What we need is a local liaison who can open the doors for us while letting us go about our business. Ideally this would be an efreeti, but maybe a less privileged creature would suffice. Shop around, and if you find someone suitably connected, cooperative, and capable, make a pitch.”

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Feel free to shore up any purchases on the way to the security complex.

-------------------------

Perception:

Felicitas Init: 1d20 + 6 ⇒ (3) + 6 = 9
Amarthecthel Init: 1d20 + 7 ⇒ (17) + 7 = 24
Garmit Init: 1d20 + 16 ⇒ (13) + 16 = 29
Malusha Init: 1d20 + 10 ⇒ (10) + 10 = 20
Sickly Init: 1d20 + 14 ⇒ (9) + 14 = 23
Filmore Init: 1d20 + 2 ⇒ (20) + 2 = 22

Nestled between two towering spires of bricked brass and filigreed marble in the Common Quarter, the Cinderfury security complex is a squat building that pales in comparison to the other lavish buildings nearby. Only the fiery mosaics etched into the façade of the building distinguish this structure amid the City of Brass’s splendor.

As you approach you can hear muffled shouts in Ignan from inside.

Amarthecthel, Garmit, Sickly can possibly hear even more (in Ignan):
A deep-voiced creature is reprimanding subordinates who were planning to run away, threatening them with painful punishments.

New map, move yourself around it as you wish. The door appears to be unlocked.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit relays what he hears from inside, keeping his voice low so as not to be heard from inside. "Sounds like the boss in there is having some morale problems with his troops. Seems to be resortin' to threatening them with nasty stuff just to keep them from runnin' away. Maybe we can use that to our advantage and encourage or help some of the guards to leave of their own accord...rather than stabbin' and slashin' them all, as appealing as that option may sound."

Is there only one apparent way in to the building? If so, Garmit will undertake a quick check for traps - Take 10 for 30 and then open the door and start scouting in. Taking 10 for Perception and Stealth (+25 for 35) as he goes.

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