GM Endless Forms' PFS 04-02 In Wrath's Shadow (Inactive)

Game Master Mike Tuholski

A 3-7 PFS scenario. Temple

The Flaxseed Pathfinder Lodge


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Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor advances behind Maaarv and Yanos, then casts Stone Call on the harpies. Centered just in front of the harpies to make difficult terrain near us without hitting my allies.
damage: 2d6 ⇒ (2, 2) = 4
difficult terrain for 4 rounds, 40ft radius

Silver Crusade

Male Dhampir Bard 4- HP 31/31- AC:18 /T:12 /FF:15- Perception +5 F:+2 / R:+5 /W:+3 - CMB (+6)- CMD (17) - Speed (30) - Init. +3

will: 1d20 + 5 ⇒ (11) + 5 = 16
will: 1d20 + 5 ⇒ (5) + 5 = 10

Damm harpies! Not again!

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Sorry, it's a +2, not a +4. That's the green aura I have up on the map. It applies to everyone that is within that aura. For those that started there, they should be immune to the song completely. For the others, because they will be automatically drawn into my Circle, they should become immune as soon as they step into it, and get a free new save (with +2) to break the effect immediately). Again, assuming the Harpies are Evil.

Magic Circle

Protection from Evil


The Flaxseed Pathfinder Lodge

Yep, harpies are evil so your Magic Circle does the trick. Maaarv and Ing are immune (as long as they are in the circle I believe; if the harpies keep singing and they step away they'll have to make saves). Everyone else was not in the circle but as Yanos said they will get a new save at +2 when they enter his circle.

Yanos orders Drop to go after them but he has other plans. No progress. Yanos puts an arrow in one of them. Barlor creates a rain of stones on the harpies. On top of their perches they are unaffected by the terrain but the rocks hit them nonetheless.

Initiative:

1. Harpies
2. Barlor, Ackuda, Yanos, Maaarv, Vasilios

H1: 4 dmg
H2: 14 dmg

Ackuda and Maaarv are up! Ing hasn't done anything either but stepping away from Yanos will cause him to have to make a save.

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

I didn't order Ing to do anything because he can't do anything. As far as I'm concerned he's pawing at the ground. If you think Ing, as a boar, would do something else, feel free to have him run about as you will.
Also, the difficult terrain was to slow my compelled allies, not to slow the harpies.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Will!
1d20 + 4 ⇒ (12) + 4 = 16
1d20 + 4 ⇒ (7) + 4 = 11
Will again!
1d20 + 6 ⇒ (18) + 6 = 24

Ackuda begins to walk towards the Harpies but once within Yanos' sphere of influence, he shakes it off. "There's no accounting for taste in music..." he mutters, and reaches into his sleeve, drawing forth his dice and rattling them in his hand. He points at Yanos, saying in a shrill voice, "The Chaos Cubes favor you!"

Use Fortune Hex on Yanos,

Fortune:
The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Aha, I wasn't able to access the map when I posted previously. Thank you Yanos! :-)

Maaarv feels a warmth from Yanos that seems to shield him from the harpies' song. He carefully eyes the two harpies, judging their distance.

"I'll see if I can stagger one of these things!" he shouts to his companions.

He moves into the center of the pillars, quickly mixes up a frost bomb and lobs it at Harpie 1.

Frost Bomb Attack vs. Touch: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3 I figured the range to Harpy 1 from where Maaarv is is about 45 ft. - using the good old Pythagorean Theorem. So, the -4 is for the range increments.

And that all didn't matter when a 1 is rolled :-)

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

I think Ackuda mistyped, and meant that he used the Hex on Maaarv instead of Yanos. . .


The Flaxseed Pathfinder Lodge

@Maaarv: you'd have to make saves as soon as you exited Yanos' circle.

Will: 1d20 + 3 ⇒ (16) + 3 = 19
Will: 1d20 + 3 ⇒ (10) + 3 = 13

Ackuda gives Yanos good fortune. Maaarv's bomb flies up into the air and then falls back down again, harmlessly hitting the ground beneath the pillar.

The second harpy continues to sing while the first harpy swoops down and hits Maaarv with her morningstar while flying from one pillar to another.

morningstar flyby attack: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d8 + 1 ⇒ (8) + 1 = 9

Initiative:

1. Harpies
2. Barlor, Ackuda, Yanos, Maaarv, Vasilios

H1: 4 dmg
H2: 14 dmg (captivated Maaarv and Vasilios)

You guys are up!

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

I'll draw and attack #2 again (unless someone else gets her before my turn).

Longbow: 1d20 + 8 ⇒ (6) + 8 = 14
Fortune Hex on Att: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

While Drop, still being an anarchist, continues to attempt to climb down to what he thinks are his new friends.
"Bad Drop, Bad. Get back up there and watch our backs or no goblin candy. I mean it. Get back up there!"

Drop's Climb: 1d20 + 6 ⇒ (7) + 6 = 13
Drop's Climb: 1d20 + 6 ⇒ (12) + 6 = 18

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Ah, I misunderstood. Maaarv still has the earplugs in, but he still would've come up short on that second save. What does being captivated entail?

Silver Crusade

Male Dhampir Bard 4- HP 31/31- AC:18 /T:12 /FF:15- Perception +5 F:+2 / R:+5 /W:+3 - CMB (+6)- CMD (17) - Speed (30) - Init. +3

Reroll because of Yanos?
1d20 + 7 ⇒ (4) + 7 = 11

Nope, harpies still own me.

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor chants a few druidic words and rubs his fingers together, and a fireball erupts from his hand. He turns to face the harpies.
produce flame

-Posted with Wayfinder

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda, sticking close to Yanos, spins to follow the Harpy that attacked Maarv, and chuckles, then squints one eye shut as he points at her.

Cackle to extend Fortune on Yanos, Evil Eye Hex on Harpy to give -2 to Saves for 8 rounds, or 1 round with a DC 16 Will save.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
Vasilios wrote:

Reroll because of Yanos?

1d20+7

Nope, harpies still own me.

As long as you are inside the circle, it is automatically stopped, but kicks back in if you leave. Entering the circle also give you a single free Save with the +2 to totally break it.


The Flaxseed Pathfinder Lodge

@Yanos: I think because the compulsion began while they were outside of the circle the circle just gives them a new save. If they fail that save they are still captivated. Only those who were in the circle to begin with and then remain in the circle are immune (or someone who walks in the circle and makes their save and then stays there).

Yanos puts another arrow into the singing harpy. Vasilios and Maaarv continue to walk towards the singing harpy.

@Maaarv: you basically just spend your turn moving towards it by any means possible and then stand there while it pummels you.

Barlor produces a flame in his hand while Ackuda laughs and gives the first harpy a nasty look.

Will: 1d20 + 7 ⇒ (3) + 7 = 10

The second harpy continues to sing while the first performs another fly-by attack on Yanos.

morningstar: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 1 ⇒ (5) + 1 = 6

Initiative:

1. Harpies
2. Barlor, Ackuda, Yanos, Maaarv, Vasilios

H1: 4 dmg
H2: 20 dmg (captivated Maaarv and Vasilios)

You guys are up!

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

"Ow!"

Longbow @H1: 1d20 + 8 ⇒ (14) + 8 = 22
Longbow @H1: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv, still under the captivating song of Harpy #2, moves closer to the creature. "It's...so beautiful..."

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor throws a fistful of fire at the second harpy.
flame: 1d20 + 6 ⇒ (7) + 6 = 13, damage: 1d6 + 4 ⇒ (6) + 4 = 10

-Posted with Wayfinder

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

vs touch, if that makes any difference.

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Yanos puts an arrow into the other harpy that has been harassing him. Barlor tosses a ball of flame at the singing harpy and hits, although it continues to sing.

@Vasilios: I moved you based on double movements over last round and this one. You are at the base of the pillar where the harpy is sitting.

Initiative:

1. Harpies
2. Barlor, Ackuda, Yanos, Maaarv, Vasilios

H1: 9 dmg
H2: 30 dmg (captivated Maaarv and Vasilios)

Ackuda is up!

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

I moved Maaarv because I forgot he should've double-moved for his one round of captivation. I guess he needs to try a climb check on his next round?

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda ducks as the Harpy flies by, but despite a small growl, he continues his laughter, shaking his dice at the first Harpy.

Cackle to continue Fortune on Yanos and Evil Eye on Harpy 1, then use Misfortune Hex on Harpy 1. DC 16 Will negates.


The Flaxseed Pathfinder Lodge

Will: 1d20 + 6 ⇒ (14) + 6 = 20

@Vasilios and Maaarv: yep, you'll have to start climbing up to it this round.

The harpy resists Ackuda's hex. The second one continues singing while the first one once again flies by Yanos swinging its morningstar.

attack: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d8 + 1 ⇒ (3) + 1 = 4

attack confirm: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Initiative:

1. Harpies
2. Barlor, Ackuda, Yanos, Maaarv, Vasilios

H1: 9 dmg
H2: 30 dmg (captivated Maaarv and Vasilios)

You guys are up!

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

I hope you took difficult terrain into account for their movements thus far.
Also, does climbing count as a dangerous circumstance, granting a new save?

Barlor throws more flames at his target.
flames: 1d20 + 6 ⇒ (19) + 6 = 25, damage: 1d6 + 4 ⇒ (1) + 4 = 5

-Posted with Wayfinder

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

I'll fire again at H2, hoping to break her spell.

Longbow: 1d20 + 8 ⇒ (1) + 8 = 9
Longbow: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv makes an attempt to shimmy up the column, trying to reach the harpy. "What a voice! Like an angel!"

Climb: 1d20 + 2 ⇒ (4) + 2 = 6
Climb: 1d20 + 2 ⇒ (1) + 2 = 3

Double move, so that's why I put in the two checks.

Silver Crusade

Male Dhampir Bard 4- HP 31/31- AC:18 /T:12 /FF:15- Perception +5 F:+2 / R:+5 /W:+3 - CMB (+6)- CMD (17) - Speed (30) - Init. +3

climb: 1d20 + 3 ⇒ (11) + 3 = 14

Vasilios hums along with whatever tune they are singing.

Next level may have to be ranger with favored enemy harpies, they just cripple Vasilios...


The Flaxseed Pathfinder Lodge

Barlor tosses more fire at the nearby harpy. Yanos fires at the singing harpy but his arrows go wide. Maarv tries to climb but is unsuccessful. Vasilios is likewise having a hard time climbing.

Yeah, harpies cripple most parties, especially if there are more than one. It can just take several people out of the fight. Favored enemy (monstrous humanoid) would cover a lot of monsters actually.

Initiative:

1. Harpies
2. Barlor, Ackuda, Yanos, Maaarv, Vasilios

H1: 14 dmg
H2: 30 dmg (captivated Maaarv and Vasilios)

Ackuda is up!

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda grumbles, but renews his hexes nevertheless, and flicks his wrist, causing a wand to slip into his hand. He touches Yanos with it.

Cackle to extend Fortune on Yanos and Evil Eye on Harpy 1. Use Cure Light Wounds wand on Yanos. 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

I had meant to maintain the same target (harpy 2) if possible.

-Posted with Wayfinder

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Drawing another arrow, I'll try my poor luck one more time, still aiming at Harpy 2.

Longbow: 1d20 + 8 ⇒ (16) + 8 = 24
Longbow: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


The Flaxseed Pathfinder Lodge

Sorry Barlor; I assumed #1 since it was closer. I've moved the damage around.

Ackuda heals up Yanos, laughing the whole time. The second harpy continues to sing while the first flies down on Yanos once more.

morningstar: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d8 + 1 ⇒ (4) + 1 = 5

Yanos then puts an arrow into the singing harpy and it falls from its perch! And Maaarv and Vasilios are no longer captivated!

Initiative:

1. Harpy
2. Barlor, Ackuda, Yanos, Maaarv, Vasilios

H1: 9 dmg

Barlor, Ackuda, Maaarv, and Vasilios are up!

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv shakes his head as he comes out of his harpy-induced stupor. "Achk! Foul harpies~" He turns his head and sees the remaining harpy on top of one of the columns. "Lemme see if I can get a closer shot!" He closes the distance between himself and the harpy, coming within 10 feet of the column.

He again mixes up a frost bomb and lobs it at the flying beast, swinging his arm over his head.

Frost Bomb + PBS: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Cold Damage: 2d6 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9

If that is a hit, DC 15 Fortitude Save or be staggered for 1 round.

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor throws his fire at the remaining harpy, pleases with the results thus far.
fire: 1d20 + 6 ⇒ (6) + 6 = 12, damage: 1d6 + 4 ⇒ (5) + 4 = 9
once again, vs touch, no range increment, 120ft range

-Posted with Wayfinder

Silver Crusade

Male Dhampir Bard 4- HP 31/31- AC:18 /T:12 /FF:15- Perception +5 F:+2 / R:+5 /W:+3 - CMB (+6)- CMD (17) - Speed (30) - Init. +3

Vasilios blinks a few times, an anger many in this world have not seen erupts. His vampire heritage breaks from the moral cage it normally is locked into and he shows his fangs.

They are like a disease that needs to be purged! Come forth to meet your end! By my boot I promise thou art to be disemboweled and your innards used to decorate that blasted pillar you enjoy so! A native head dress will be made from your tattered feathers. I will slowly remove your talons to see you wreath in agony! Your song will be a symphony of agonizing horror! I have become death, destroyer of worlds! *continues with disgusting threats*

intimidate: 1d20 + 3 ⇒ (16) + 3 = 19

Pulls whip out and moves near Yanos waiting to disarm the foul harpy of its morning star as it flys by.


The Flaxseed Pathfinder Lodge

Maaarv snaps out of his trance and lobs a bomb at the remaining harpy.

Fort: 1d20 + 4 ⇒ (1) + 4 = 5

Barlor tosses some fire at the harpy but it is able to dodge out of the way. Vasilios sends his curses at the harpy and it seems a bit shaken.

Initiative:

1. Harpy
2. Barlor, Ackuda, Yanos, Maaarv, Vasilios

H1: 18 dmg, staggered one round, shaken 1 round

Ackuda and Yanos are up!

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda laughs in genuine mirth this time, and points at the remaining Harpy. "Chaos does not favor you!" he says.

Cackle to extend Fortune on Yanos, Evil Eye on the Harpy to give -2 to saves for 8 rounds, DC 16 Will reduces this to 1 round.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Same as usual

Longbow: 1d20 + 8 ⇒ (16) + 8 = 24
Longbow: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Will: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16

Ackuda gives the harpy a warning but it doesn't seem very potent. Yanos puts another arrow into the harpy. The harpy flits from one perch to another to get away from Maaarv.

Initiative:

1. Harpy
2. Barlor, Ackuda, Yanos, Maaarv, Vasilios

H1: 21 dmg, -2 saves one round

You guys are up!

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor lobs his last fireball and crosses his fingers.
flame: 1d20 + 6 ⇒ (10) + 6 = 16, damage: 1d6 + 4 ⇒ (1) + 4 = 5

-Posted with Wayfinder

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv makes his way back to the group while drawing his light crossbow. "That thing's just too far away for my bombs!" He grabs a bolt and loads it into the crossbow.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Longbow: 1d20 + 8 ⇒ (17) + 8 = 25
Longbow: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Crit threat: 1d20 + 8 ⇒ (7) + 8 = 15
Crit Threat: 1d20 + 8 ⇒ (17) + 8 = 25

Crit Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Crit Damage: 1d8 + 2 ⇒ (1) + 2 = 3

That's a Nat 20, and a 25 to Confirm.

No Crit = 8
Crit = 18

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

What is this arrow business you're doing?

Silver Crusade

Male Dhampir Bard 4- HP 31/31- AC:18 /T:12 /FF:15- Perception +5 F:+2 / R:+5 /W:+3 - CMB (+6)- CMD (17) - Speed (30) - Init. +3

Delay.
Position myself between it and the party.
Attempt disarm with whip next time it flys by within 15 feet.

CMB: 1d20 + 7 ⇒ (10) + 7 = 17

*evil curses continue*


The Flaxseed Pathfinder Lodge

A combination of Barlor's fire and Yanos' well-placed arrow bring the harpy down!

Out of combat!

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda frowns as the second harpy finally falls, and gives Yanos another couple passes with his healing wand. "Harpies hiding inside this place for that long? I find that unlikely." he grumbles.

Cure Light Wounds on Yanos 1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (7) + 1 = 8

Scarab Sages

Alchemist 8 (Grenadier) | HP: 45/59 [0] | AC: 28* | T: 17* | FF: 22* | Perc: +13 | Fort: +11* | Ref: +15* | Will: +5* | CMB: +8 | CMD: 23* | Speed: 30 | Init: +5* | 3/16 Alch. Bombs Left

Maaarv watches the harpy fall and then looks around at his companions. "Are they dead?" He then takes out the earplugs, grimacing a bit at the waxy buildup. He tosses them on the floor. "Oh, that's better. So they're dead, right?"

He wanders over to each harpy body, examining them for anything interesting.

"Good point, Ackuda. However, if they have been in here for quite a while, they may carry something to explain how they could remain in here for so long..." He kneels down over one of the harpies. "I hope you don't mind if I give them a thorough search..."

Take 20 on Perception for 29.

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

"That was just silly. Bunch of singin' lady birds making a fuss and hitting our cleric. Next one that tries it is getting whomped." Barlor says as he draws his club and wand of shillelagh.

-Posted with Wayfinder

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