
![]() |

Fort save vs Nausea: 1d20 + 6 ⇒ (13) + 6 = 19
Fort save vs Disease: 1d20 + 6 ⇒ (1) + 6 = 7
Tshirt Reroll?: 1d20 + 6 ⇒ (3) + 6 = 9 Bah
Maps grunts in pain from the blow. He tumbles back from the creature, drops his guisarme, and slips his mutagen into his mouth.
Move 20' distance with Acrobatics, then drink dex mutagen.
Acrobatics to avoid AoO: 1d20 + 10 ⇒ (16) + 10 = 26

![]() |

Can't see map atm.
Flinders calls on his luck as the golem comes near.
Fort: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Apparently not lucky enough, Flinders starts retching and moves back, trying to stay within range to use his whip.

![]() |

Fort: 1d20 + 7 ⇒ (15) + 7 = 22
Jory fires another triple shot salvo of the blunt arrows.
arrow1: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 6 ⇒ (5) + 6 = 11
arrow2: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 6 ⇒ (5) + 6 = 11
arrow2: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 6 ⇒ (2) + 6 = 8
Burning 1 ki for another attack.
confirm arrow/xtra damage: 1d20 + 5 ⇒ (11) + 5 = 162d6 + 12 ⇒ (4, 2) + 12 = 18
Then the dwarf steps back another 5 feet. One of his arrows hits in the head, but Jory doesn't even know if these creatures have vital organs to speak of.
Rolling confirms is fun. Maybe it doesn't even matter.

![]() |

Fort: 1d20 + 5 ⇒ (13) + 5 = 18
Ignoring the stench of the thing, Chuurock moves to provide his companions with a "combat buddy", trying to take a flanking position for their benefit. As he adjusts into what he hopes is a helpful position, he readies both his shield and dagger.

![]() |

Fort: 1d20 + 4 ⇒ (16) + 4 = 20
Leonel flanks with Chuurock and invokes his natural luck in taking a hard swing at the abomination before him.
Power Attack: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25, Damage: 2d6 + 3 + 3 + 1 ⇒ (4, 2) + 3 + 3 + 1 = 13
Confirm: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16, Damage: 2d6 + 3 + 3 + 1 ⇒ (1, 6) + 3 + 3 + 1 = 14

EndlessForms |

Filios feels like he is going to be sick and so moves quietly off to the side to vomit. Maps takes his mutagen and slips away from the golem. Flinders joins Filios in leaving his lunch on the floor. Jory puts two arrows into the construct, one of them seemingly hitting a critical stitch as the thing falls apart on the floor.
Out of combat!

![]() |

Jory smiles: "Whoever made that thing didn't take into account my arrows hitting it! Let us continue. This trip is becoming more and more exciting!"
He looks into his quiver:
"Only fifteen blunt arrows left. I can take about five more of those things, but no more."
After a quick search, Jory resumes the lead.
stealth/perception: 1d20 + 12 ⇒ (10) + 12 = 221d20 + 12 ⇒ (16) + 12 = 28

![]() |

"The things men do to use the dead are always unpleasant. Some, like this, are obviously physically unpleasant. Others, involving only the name of the dead, normally, are morally unpleasant. Trying to use that which is supposed to be at rest is never right."

![]() |

"I just think it was smelly." Leonel concludes.
-Posted with Wayfinder

![]() |

Firearm at the ready, Maps nods to Flinders. The wound given by the golem is minor, but he takes a moment to apply his healing wand and recover his guisarme before continuing.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Perception if needed: 1d20 + 8 ⇒ (14) + 8 = 22

EndlessForms |

Along with the scepter, which rests prominently in the hands of the statue of Lord Tulwin upon his sarcophagus, there are a number of other treasures in the room.
the treasures decorating the lord’s final resting place include a lesser silent metamagic rod, a +1 longsword, a +1 dragonhide breastplate crafted from black dragonhide, a wand of false life with 8 remaining charges, and 100 pp.
There doesn't appear to be anything else in this tomb.

EndlessForms |

As you exit the mausoleum, however, you find several things waiting for you. Three ghouls stand about the area outside, looking from around the pillars. Another man wearing armor speaks from the behind the pillar.
“So at last it comes to this. Did you fools actually think it would be that easy? Found the great Azlanti scepter, have you? Found a good use for it yet? Witless pawns! You have interfered with Zyphus’s plans for the last time! Since you refuse to die an ignoble and forgettable death, it appears I must do the honors myself! No matter, I will send your heads back to the lodge in Oppara as a message: those that meddle in our affairs will pay the price!”
harvestmaster: 1d20 ⇒ 11
ghoul: 1d20 + 2 ⇒ (20) + 2 = 22
Chuurock: 1d20 - 1 ⇒ (11) - 1 = 10
Flinders: 1d20 + 2 ⇒ (1) + 2 = 3
Maps: 1d20 + 6 ⇒ (20) + 6 = 26
Filios: 1d20 + 6 ⇒ (7) + 6 = 13
Leonel: 1d20 + 2 ⇒ (7) + 2 = 9
Jory: 1d20 + 14 ⇒ (6) + 14 = 20
Initiative:
1. Maps
2. Ghouls
3. Jory and Filios
4. Harvestmaster Quint
5. Leonel and Flinders
Maps is up!

EndlessForms |

Sorry, I had an extra ghoul on the map but there are only 2 in the low tier.
Maps shields himself before stepping out of the clump the party is in. The ghouls advance.
bite on Maps: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 + 1 ⇒ (1) + 1 = 2
DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (3) + 1 = 4 rounds
DC 13 Fort save or catch Ghoul Fever
bite on Filios: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d6 + 1 ⇒ (3) + 1 = 4
DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (4) + 1 = 5 rounds
DC 13 Fort save or catch Ghoul Fever
Initiative:
1. Maps
2. Ghouls
3. Jory and Filios
4. Harvestmaster Quint
5. Leonel and Flinders
Jory and Filios are up!

![]() |

Jory fires another salvo of three arrows after some concentration starting with the northernmost ghoul.
For the first arrow he concentrates a little more.
Full attack expend ki--Jory had precise and point blank shot. May need to adjust for cover. Perfect shot for arrow1
attack1/reroll/damage: 1d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (1) + 5 = 61d8 + 6 ⇒ (8) + 6 = 14
attack2/damage: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 6 ⇒ (4) + 6 = 10
attack3/damage: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 6 ⇒ (2) + 6 = 8
The second of three arrows sinks deeply into a ghoul.
Then Jory steps back. 5' step down and right
Putting a pillar between him and this new bad guy may be prudent.
Shake it off Filios--ghouls are nasty.

EndlessForms |

Lol, sorry Chuurock! Really nothing against you! I counted five in the initiative count and for some reason thought there were only five in the game.
Nope, Jory is right:
paralysis (1d4 + 1 rounds, DC 13, elves are immune to this effect
Ghasts are ghouls with the advanced monster template. A ghast's paralysis even affects elves. . . .
I forgot about that and was going to redirect the attack to someone else but I realized the only other person it can attack is Chuurock. . . and I don't feel like being mean after I just forgot him!
Jory sinks an arrow into one of the ghouls.
Initiative:
1. Maps
2. Ghouls
3. Jory and Filios
4. Harvestmaster Quint
5. Chuurock, Leonel, and Flinders
G1: 10 dmg
G2:
HQ:
Filios is up!

![]() |

Round 1, a 19 will hit me when Fatigued, Oh, so it is in the Monster Stat Block...I see, Flank, Sneak Attack.
Filios will tumble through the ghouls' space and rise with a slashing blow from his Curveblade from a flanking position with Chuurock.
Acro: 1d20 + 11 - 1 ⇒ (2) + 11 - 1 = 12
CB Att: 1d20 + 9 + 2 - 1 ⇒ (9) + 9 + 2 - 1 = 19
CB Dam: 1d10 + 4 - 2 + 2d6 ⇒ (9) + 4 - 2 + (1, 5) = 17

EndlessForms |

The ghoul bites at Filios as he tries to move.
bite: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (3) + 1 = 4
DC 13 Fort against disease
Someone can correct me if I'm wrong but I believe the CMD is 5 higher when trying to move through their square. Also when trying to move through their square if you don't make the DC you don't move, I'm pretty sure. So I'll ignore the flanking +2 (still hits through) and the sneak attack.
Filios cuts into the ghoul and seems to damage it quite a bit. The Harvestmaster then begins casting a spell.
DC 16 Fort save from Flinders or permanently blinded!
Initiative:
1. Maps
2. Ghouls
3. Jory and Filios
4. Harvestmaster Quint
5. Chuurock, Leonel, and Flinders
G1: 10 dmg
G2: 11 dmg
HQ:
CHUUROCK, Leonel, Flinders, and Maps are up!

![]() |

Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19
"The caster hiding over there needs to get some personal attention! Please get him!"
Not taking the time to pull his shield, yet, Chuurock pulls forth his first symbol of Pharasma and holds it aloft while demanding "Return to your graves where you belong!"
---
Channel Positive to hurt Undead: DC 12 Will: 2d6 ⇒ (4, 2) = 6
Hey, I never said the half-orc was charismatic, did I?

![]() |

Maps steps back and fires two bullets at the ghoul facing him. As the smoke clears, he's already reloaded 1 fresh bullet.
If it hasn't been longer then 10 minutes Map's mutagen is still active. If expired, -2 to hit.
Bullet 1, Mutagen, Point Blank, Deadly Aim, Both Barrels: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Bullet 1, Mutagen, Point Blank, Deadly Aim, Both Barrels: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

![]() |

Leonel digs in his pack and pulls out a scroll. He then runs past Flinders, dropping the scroll at his feet, and drawing his sword on the way.
"Invigorate!" Leonel calls to Flinders, identifying the scroll he deposited at his feet.

EndlessForms |

@Maps: I'll let you change your action if you want since the ghouls are down.
@Leonel: Realize that in order to cast a scroll you first need to decipher it, which is a full round action (using Read Magic or Spellcraft DC 20 + spell level). Only then are you able to cast from it. So Flinders would have to spend a move action picking it up, then a full-round the next round to decipher, and then he would be able to cast it on the third round. I'm sure you didn't realize that before you did it so I'll let you change your action if you'd like.
Chuurock finishes off the ghouls with a wash of positive energy. Flinders puts a bolt into Quint, but just barely.
Initiative:
1. Maps
3. Jory and Filios
4. Harvestmaster Quint
5. Chuurock, Leonel, and Flinders
HQ: 4 dmg
Leonel, Maps, Jory, and Filios are up!

![]() |

Jory moves out and readies a shot.
Move and ready shot for Quint's turn.
[spoiler=Readied thistle arrow]
Perfect shot for reroll
hit/reroll/damage/bleed: 1d20 + 6 ⇒ (15) + 6 = 211d20 + 6 ⇒ (5) + 6 = 111d8 + 5 ⇒ (5) + 5 = 101d6 ⇒ 5

![]() |

I see... I was hoping by having him cast it, I would get around the fact that I failed to notice that scrolls have arcane spell failure. I guess it's up to me to cast on myself and roll the dice.
Low 25% = failure: 1d100 ⇒ 47
Leonel pulls out a scroll and casts the spell thereon upon himself, feeling refreshed, perhaps even a little buzzed.
EDIT: I just realized Invigorate has no somatic components. That was a lot of mess for nothing. Sorry!

![]() |

Jory moves out and readies a shot.
Move and ready shot for Quint's turn.
Perfect shot for reroll+deadly aim dmg bonus 4deadly aim+2comp+1 magical=7total
[dice=hit/reroll/damage/bleed:
By rule Jory uses other roll for confirm
xtra damage: 2d8 + 14 ⇒ (2, 5) + 14 = 21
Bleed 1 for 6 rounds

EndlessForms |

Jory readies his bow while Leonel casts a spell from a scroll. Maps quaffs an extract and runs around to hide behind a pillar.
Initiative:
1. Maps
3. Jory and Filios
4. Harvestmaster Quint
5. Chuurock, Leonel, and Flinders
HQ: 4 dmg
Filios is up! Jory has a readied action.

![]() |

Round 2, Flank, Sneak Attack, Fatigued
Filios will again attempt to tumble through the ghouls' space and rise with a slashing blow from his Curveblade from a flanking position with Chuurock.
Acro: 1d20 + 11 - 1 ⇒ (1) + 11 - 1 = 11
Failning to move through the space of his opponent, he attacks from his current position.
CB Att: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
CB Dam: 1d10 + 4 - 2 ⇒ (1) + 4 - 2 = 3

EndlessForms |

Sorry Filios: I hadn't deleted the ghouls from the map but Chuurock finished them off a while ago. It looks like you can't reach Quint with a single move but if you'd like to retcon a double move closer you may do that.
The Harvestmaster casts a spell towards Jory before stepping back behind the pillar.
DC 15 Will save for Jory. Failing means you become paralyzed and freeze in place for 6 rounds (can make a new save every round as a full-round action).
Initiative:
1. Maps
3. Jory and Filios
4. Harvestmaster Quint
5. Chuurock, Leonel, and Flinders
HQ: 4 dmg
You guys are up!

![]() |

Flinders pulls what looks to be a stone from his pack and throws it at the ground near the pillar.
Attack vs AC 5: 1d20 + 5 + 1 - 2 ⇒ (1) + 5 + 1 - 2 = 5
Thunderstone (10' radius burst) at the space north of the pillar. DC 15 Fort. or deafened.
Not sure how a one works. I guess you just roll the d8 to see where it fall?

![]() |

Maps crouches and slips across the snow, angling around the Harvestmaster and readying a shot with his firearm.
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
Ready action to shoot the Harvestmaster if he attempts another spell. Feel free to roll the attack for me. Going to use a grit point for Up Close and Deadly, plus Point Blank Shot and Deadly Aim. +11 touch attack, 1d8+4 damage +1d6 precision damage (half damage upon miss).

![]() |

Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25
"First Blindness and now Hold Person. I'm really starting not to like this guy . . .," that half-orc murmurs to himself as he starts moving forward. "Yield or join your ghouls in the grave far sooner than you would like!"
---
Double move

![]() |

did jory hit and triigger a con check?
Will: 1d20 + 10 ⇒ (11) + 10 = 21
+1 glory of old
Jory moves quickly next to Quint and readies another shot from right next to him. Anything short of surrender, he fires an arrow directly at him.
"Surrender and come back alive!"
Jory uses his last perfect shot with deadly aim.
hit/reroll/damage: 1d20 + 9 + 1 - 2 - 2 ⇒ (15) + 9 + 1 - 2 - 2 = 211d20 + 9 + 1 - 2 - 2 ⇒ (20) + 9 + 1 - 2 - 2 = 261d8 + 8 ⇒ (4) + 8 = 122d8 + 16 ⇒ (3, 7) + 16 = 26

![]() |

Round 2, Retcon - No Map at Work. Fatigued
Filios will attempt to find a position from which to ambush Quint at his next opportunity.
Stealth: 1d20 + 10 - 1 ⇒ (11) + 10 - 1 = 20
Round 3, Sneak Attack, Flanking with Jory?, Fatigued
CB Att: 1d20 + 9 + 2 - 1 ⇒ (15) + 9 + 2 - 1 = 25
CB Dam: 1d10 + 4 + 2 - 2 + 2d6 ⇒ (1) + 4 + 2 - 2 + (1, 5) = 11

EndlessForms |

No, Jory did not hit with his readied last round.
1d8 ⇒ 5
Fort: 1d20 + 8 ⇒ (10) + 8 = 18
Flinders tosses his thunderstone a bit too far but the blast still hits the Harvestmaster, although Quint is able to plug his ears in time. Lenonel moves in with his sword drawn. Maps readies his shot against the cleric while Jory does the same. Chuurock closes in.
I believe that Point-Blank Master allows Jory to use his bow without provoking but he still doesn't threaten so no flanking. Also I don't think there's too much stealthing to be done in the broad day-light, I'm pretty sure you need dim lighting to do that. Nonetheless:
Filios moves up and slashes at Quint, finding a weak spot in the man's armor. Quint growls at Jory's suggestion to surrender and raises his pick against the dwarf. Jory gets an arrow off to the man's chest before Quint brings his weapon down.
+1 heavy pick, channel smite, destructive smite: 1d20 + 12 + 3 ⇒ (3) + 12 + 3 = 18
damage: 1d6 + 6 ⇒ (6) + 6 = 12
negative energy damage: 3d6 ⇒ (2, 5, 5) = 12
DC 14 Will for half negative energy damage
Initiative:
1. Maps
3. Jory and Filios
4. Harvestmaster Quint
5. Chuurock, Leonel, and Flinders
HQ: 47 dmg
You guys are up!

![]() |

I was not sure about the stealth based on cover from terrain because I could not see the map, but flanking with anyone engaged is the best method. Can that be achieved with Lenonel, or anyone else in melee combat?

![]() |

The map appears off to me. Filios is still very far from the combat and Jory, the archer is in melee?
Flinders moves toward Leonel and begins muttering an incantation. Well isn't this a slippery situation!
Cast Grease (DC 14)

![]() |

Leonel flies into savage anger and swings his sword with great force.
power attack + rage: 1d20 + 8 - 1 ⇒ (20) + 8 - 1 = 27, damage: 2d6 + 10 ⇒ (1, 2) + 10 = 13
-Posted with Wayfinder

![]() |

confirm: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21, damage: 2d6 + 10 ⇒ (2, 3) + 10 = 15
-Posted with Wayfinder