| GM Mike Tuholski |
You may go ahead and introduce your characters. I'll make the first 'official' post once everyone has checked in. Furthermore, here are some guidelines for those of you new to PbP or new to playing with me:
Use regular text to describe the actions of your character or to present a description of them or what they are doing. "When your character is speaking out loud, use bold text to set it apart." To add some flavor, you might consider adding some internal dialogue and thoughts from your character. Use italics for this.
When you are making an out-of-character comment, use the ooc text. This includes asking me a question or correcting me on a rules question or anything that is coming from you and not your character
Even though we will be using Roll20 for the map feature, we will be making all dice rolls on here.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d6 ⇒ 2
If you are using a spell that requires me to make a roll, make sure to tell me what I need to roll (Fort, Ref, Will) and the DC.
Morvius Eruthiel
|
A taciturn (almost to the point of surliness) half-elf enters the briefing room with ghostlike silence despite his leather armor and plethora of weapons. He sits down in one of the hard wooden chairs and looks around at the rest of the group with a curt nod. "Morvius."
| GM Mike Tuholski |
The Blakros Museum rises into the night sky, its single black spire severing the full moon in twain. The black iron gates surrounding the exhibition hall grind in protest against the wind. Beyond, the museum’s large oaken doors stand wide open, a silver-gray mist belching forth from the cavernous darkness within. You wonder how you ended up here, standing at the precipice of unknown terrors, and instantly Venture-Captain Adril Hestram’s wide looming face is conjured into your minds’ eye. His booming words ring out from memory as clearly as he spoke them only one hour ago:
”The Blakros Museum is cursed. Some darkness has descended upon the place and those who enter are blasted with evil and left raving through its halls, more beast than men. The curator, Nigel Aldain, is an old associate of the Society, though he chose to leave our organization some years back after a disagreement.” Adril looked sheepish then, as if remembering some distasteful incident from his youth.
”Nigel has long denied the Society access to the Blakros Museum’s considerable collection of relics and scrolls, using his extensive contacts to nab several excellent finds right out from under us. . . he always had a nose for the hunt. Whatever is past between Nigel and the Society, he needs our help now. Perhaps if we can come to his aid, he may think on rejoining the Pathfinder Society, or at least offering to share his discoveries with us.”
”Apparently the trouble at Blakros Museum began this morning, shortly after a wayward Pathfinder named Lugizar Trantos returned to Absalom after months spent in the Mwangi Expanse. Supposedly, instead of coming straight to the Lodge to report in, he went to Blakros, sold his finds to Nigel, and then disappeared with a hefty sum of gold. The few who glimpsed Lugizar claimed he was much changed by his time in the Mwangi. . . gaunt, his eyes yellowed and unfocused, a strange rasping cough that seemed to wrack his now wasted frame. Whatever he brought back with him, we believe it is the cause of the Blakros Museum’s ills. Root it out.”
Adril handed you a map of the museum. ”Best go to the offices and talk with Nigel first.” He hands each of you a small scrap of paper. "Before I forget. . . these came for you as well."
Firebrand of Freedom,
You light the way to a better age with your continued bravery. I can’t express enough how grateful our nation is for your peerless service. We once more have desperate need of your talents. An agent of ours is in peril. His name is Sheg Wraithbane, a half-orc adventurer of note who was keeping tabs on the Blakros Museum for us, posing as a night watchman. We fear for his safety. A strange curse has befallen the place and we’ve no word from him.
Find him. If he lives, bring him safely from that accursed place. If he has perished, then you must bring his collection of keys to me immediately. He wears them on a ring on his belt. I would trust this task to no other. May your sword arm know no equal, may your wits prove thrice as fast as your foes.
Sincerely yours,
Captain Colson Maldris
Most Worthy One,
The Ruby Prince loves his subjects as you well know, but even he has enemies among Osirion’s greatest families. The Matl family has long proved a thorn in his side, and indeed their duplicitous brood has plagued our great nation for centuries, ever since Lakma the Usurper claimed control over the family’s destiny. Thankfully the arm of history is long-reaching, and we at court have long suspected Lakma’s treachery.
The true ancestor of the Matl family was one Taltuma-Matl, a wise servant of the pharaohs. His true will was never discovered, and in it he most likely names a distant cousin as the beneficiary of his family’s wealth and honors (knowing full well his closer kin, Lakma, was nothing but a vile, self-serving wretch). It has come to our attention that Taltuma’s remains are housed at the Blakros Museum, beyond our reach. We believe his last will was interred with him. Find it. If we can prove Lakma had no legitimate claim to his family’s holdings, we can embarrass his descendants at court who vex the Ruby Prince, thus solidifying his power and perhaps even paving our way to glory.
In unfathomable gratitude,
Amenopheus, The Sapphire Sage
Tender Supplicant,
You must prove yourself worthy of bliss: something strange is afoot at the Blakros Museum. Evil spirits vex the place and foul mists run its corridors, driving men mad. Driving men mad is a deep interest of mine, as you well know. Find the source of this infestation of power and bring me a sample of it, so I might study it. Do this and you shall know Hell’s most lustful delights.
Deeply yours,
Paracountess Zarta Dralneen.
Honored Servant of the Empire,
This Blakros Museum is possessed of a number of interesting pieces. Weapons are fine, gold is always amusing, but me, I am more intrigued by masks - the more exotic the better. They can prove most useful, especially with so many fascinating balls and parties approaching. Collect for me at least four masks unlike any to be worn by other dilettantes of Oppara this season. Do this and you shall bask in the beneficent radiance of my gratitude.
Honorably,
Baron Jacquo Dalsine
Golden Servant of Qadira,
We are, as ever, interested in the ebb and flow of great treasures. The Blakros Museum in Absalom houses some of the world’s most interesting oddities and trades them freely with the world at large. Our satrap would know where these treasure flow to and at what cost.
As you pursue whatever dust devil of foolishness the Pathfinder Society would have you chase in Blakros, be sure to keep an eye out for the museum’s accounts and records of transactions. Retrieve them for me and your glory will know no bounds.
A fellow servant of the satrap,
Pasha Muhlia Al-Jakri
You now stand before Blakros Museum.
You may make a Knowledge (history) check to see what you know about the Mwangi.
You may make a Knowledge (local) or Diplomacy (gather information) check to see what you know about Lugizar Trantos.
Quiven Glist
|
Fascinating circumstances. My first adventure is not in a tomb or castle, but a musuem? Did I understand that correctly? In any case I hope me and my new associates are up to the task.
"Name's Glist, Quiven Glist.", the young halfling says to anyone that cares to listen. "So, what's our first move? I'm sure one of you is the bossy leader-type. I'm willing to follow."
Diplomacy (gather information) check to see what you know about Lugizar Trantos: 1d20 + 2 ⇒ (14) + 2 = 16
| GM Mike Tuholski |
You can not make Knowledge checks untrained but you may make Diplomacy checks untrained.
Quiven Glist
|
You can not make Knowledge checks untrained but you may make Diplomacy checks untrained.
** spoiler omitted **
Quiven shares his knowledge with the group.
Rogdar Stoneshield
|
The Dwarf, An Ugly and scarred Individual wearing scale mail, speaks up. "Yeah okay. History lesson and all that, very interesting. I say we get in there and kill us some cursed beast men!" The over eager dwarf draws his warhammer in anticipation. "Oh, the name's Rogdar." He says as an afterthought.
| GM Mike Tuholski |
Is everyone else following Rogdar in?
Also, the map is linked at the top of the page. I've placed some tokens out there for you all. Once you log in to Roll20 and join the campaign I can give you exclusive control over your token. I only have a limited selection of free tokens so I just chose ones that were 'close enough'.
Rogdar Stoneshield
|
With grit teeth and hand firmly gripping his weapon, Rogdar moves through the open oaken doors, leading the march into the cursed museum.
I guess Rogdar's leading the way.
Quiven Glist
|
I guess that answers that question. I'm following close behind, hopefully the rest of our group close in tow.
Rogdar Stoneshield
|
Ah, excellent
Rogdar steps through the museum doors, glancing about cautiously. He looks behind him, ensuring that his new companions have his back.
What are the lighting conditions? Room dimensions?
| GM Mike Tuholski |
An unnatural cold permeates this chamber and the tendrils of silver-gray mist flowing out the front archway into the courtyard beyond seem to effortlessly pierce the flesh and gently caress the bone in a cold embrace. The grand entranceway’s vaulted ceiling is supported by six great
pillars of hewn black stone. Braziers mounted on the pillars cast white radiance from balls of continual light. The light glimmers eerily in the silvery haze that fills the atrium, giving the impression of something alien watching from the glowing fog.
As you walk through the front door, the mist coils itself around your feet and winds its way up toward your face, forcing itself into your nose on your next inhale.
Rogdar: 1d20 + 2 ⇒ (6) + 2 = 8
Kyroden: 1d20 + 3 ⇒ (4) + 3 = 7
Morvius: 1d20 + 1 ⇒ (17) + 1 = 18
Quiven: 1d20 + 3 ⇒ (1) + 3 = 4
Morvius coughs a bit and when he looks back up, he sees that Rogdar, Kyroden, and Quiven have begun to change. Their arms lengthen a bit, their hair grows coarse and thick, covering most of their body. Their back arches a bit and their face lengthens. They have become ape-like protocreatures, little more than brutish animals. (Gain the Mist-Tainted template below.)
An afflicted creature's Intelligence and Charisma scores are both reduced to 6 and the creature gains a +2 bonus to its Strength and Dexterity scores. Additionally, the creature becomes immune to fear, gains a +10 bonus on Climb checks (and a climb speed of 20 feet), and gains a +5 bonus on Acrobatics and Stealth checks. The creature also gains a slam attack (1d4 damage for Medium creatures).
Charisma- and Intelligence-based spellcasters under the effects of the mist are rendered incapable of casting spells due the ability loss (page 17 of the Pathfinder RPG Core Rulebook).
A remove curse spell, break enchantment spell, or similar magical effect purges the evil vapors and removes the evil vapors. In addition, if a mist-tainted creature is knocked unconscious, the polluting vapors visibly leave its body and they return to normal. (But honestly, it's more fun if you stay monkey-fied). Once purged or upon regaining consciousness, mist-tainted creatures are immune to the mist's effects for 24 hours. Those who make their saves initially are immune to the mist's influence for 24 hours.
I refer you to the map linked at the top of the page for the shape of the room and to move about on the map, decide where you want to go, etc.
Quiven Glist
|
Otherwise, we are normal I suppose? We still have normal class abilities, etc.
"What we do now?" Glint asks his new keeper, Morvius.
Morvius Eruthiel
|
The half-elf looks around, a flash of confusion quickly suppressed. "Move in. Look for anyone not us moving. Follow me." Which way, which way? Morvius shrugs and starts out to the left.
Quiven Glist
|
I'll move straight ahead toward the hallway in front of us. Now shown on the rolld20 map. I'll have my weapon ready, if still capable.
Rogdar Stoneshield
|
Nice. My charisma score increases to 6. This should be interesting. lol
Rogdar moves to the front.
Unaware of the strange changes, Rogdar continues down the main atrium.
"Oi, halfling. You wanna check tha' door? On tha... Er... That one." he snarled in an almost beastly manner, indicating the door on his left.
| GM Mike Tuholski |
There are no traps on the door and it is unlocked so I assume you guys open it and walk in.
The mists here congeal into a tick and silvery fog that cools the lungs. Arranged throughout this large hall are exhibits on the funerary traditions of several civilizations, along with preserved corpses arrayed in grim stillness. A giant warrior looms from the haze, his arms crossed at his chest, his helm solemn and still. Beyond lie sarcophagi of varied designs, and a few glass cases wherein withered dead are held upright by rods and string; grim exhibits of long-dead citizens whose fallen empires were erased an age past.
A placard above this hall reads "The Honored Dead" in blood-red calligraphy.
When you all reach the center of the room, looking around at the preserved bodies, some of them begin to move and shamble towards you, their eyes popping open with a look of wild madness.
One is a withered, mummified thing from beneath Osirion's sands bearing a jeweled scarab on its chest among its spiced wrappings, a scarab seer and warrior-priest of an old Pharaonic age named Taltuma-Matl.
Another is a hulking skeleton, a towering ancestor of the Kellid race who wields a greatclub fashioned from a mammoth's ivory tusk.
The third is a shrunked, emaciated corpse wrapped in rotten silks, and holding a silvered Qadiran scimitar in its bony fists.
The final one is an armored warrior of a long-dead empire, clad in heavy discolored bronze plates and helm.
Osirian Scarab Seer: 1d20 + 2 ⇒ (11) + 2 = 13
Proto-Kellid War Chief: 1d20 + 6 ⇒ (18) + 6 = 24
Qadiran Warlord of Old: 1d20 + 6 ⇒ (14) + 6 = 20
Bronze Legionnaire: 1d20 + 0 ⇒ (11) + 0 = 11
Rogdar: 1d20 + 2 ⇒ (8) + 2 = 10
Glist: 1d20 + 6 ⇒ (16) + 6 = 22
Morvius: 1d20 + 6 ⇒ (8) + 6 = 14
Kyroden: 1d20 + 3 ⇒ (9) + 3 = 12
Initiatives:
1. Proto-Kellid War Chief
2. Glist
3. Qadiran Warlord of Old
4. Morvius
5. Osirian Scarab Seer
6. Kyroden
7. Bronze Legionnaire
8. Rogdar
The Kellid body moves forward and attacks Rogdar with its large mammoth tusk.
attack: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d10 + 3 ⇒ (7) + 3 = 10
Glist is up
Quiven Glist
|
Quiven, with rapier in hand, will step up and take a stab at the war chief considering his current mental state of mind.
Rapier: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Critical Confirm: 1d20 + 2 ⇒ (13) + 2 = 15
Critical Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Rapier critical range is from 18-20 according to my Hero Lab sheet, correct me if I am wrong as I am new to PF
| GM Mike Tuholski |
Quiven pulls out his rapier and thrusts it through the war-chief, shattering its ribcage as it crumbles into a pile of bones.
The Qadiran Warlord runs forward brandishing a shining bright scimitar, aiming for Glist.
attack: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 2 ⇒ (6) + 2 = 8
Morvius is up
1. Glist
2. Qadiran Warlord of Old
3. Morvius
4. Osirian Scarab Seer
5. Kyroden
6. Bronze Legionnaire
7. Rogdar
Quiven Glist
|
Quiven goes down in a heap, taking what looks to be a potentially fatal blow.
Currently at zero HP, so assuming I am revived I lose the ape act, right?
| GM Mike Tuholski |
Actually at zero HP you are still conscious, just staggered.
Staggered: A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift and immediate actions. A creature with nonlethal damage exactly equal to its current hit pints gains the staggered condition.
Morvius Eruthiel
|
Round 1:
With a quick skip to one side, Morvius fires an arrow at one of the approaching undead.
Attack on Scarab Seer, incl. PBS: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage, assuming that hits, incl. PBS: 1d8 + 1 ⇒ (8) + 1 = 9
| GM Mike Tuholski |
The Osirion Scarab Seer does not appear pleased as Morvius' arrow hits it in the chest. It runs forward and tries to bite Rodgar.
Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Fortunately, Rogdar's armor prevents the bite from sinking in.
1. Glist
2. Qadiran Warlord of Old
3. Morvius
4. Osirian Scarab Seer
5. Kyroden
6. Bronze Legionnaire
7. Rogdar
Kyroden is up
| GM Mike Tuholski |
Initiative fix:
1. Glist
2. Qadiran Warlord of Old
3. Morvius
4. Osirian Scarab Seer
5. Kyroden and Rogdar
6. Bronze Legionnaire
Kyroden and Rogdar are up.
This can also help tactically if, say, you have a rogue that needs a flanking buddy and wants to wait until later to attack or an archer without precise shot who wants to get his attack off first before people rush in. Feel free to shout out to your companions during battle if you need assistance in one way or another; talking is a free action.
Rogdar Stoneshield
|
I may as well go now then.
Rogdar, standing next to two foes, decides to strike the one flailing at him.
Warhammer attack: on Osirion Scarab Seer 1d20 + 5 ⇒ (14) + 5 = 191d8 + 3 ⇒ (7) + 3 = 10
The snarling dwarf grins in satisfaction as his weapon hits hard, crushing bone and withered flesh. "Stinking undead!"
EDIT: Make that 11 damage. Forgot to add the Mist-Tainted strength bonus to damage roll.
Quiven Glist
|
Glist will shift NE on the map, hoping to somehow avoid another blow from one of the undead assulting the party. He tries to somehow hide along the bookcase if possible.
Assuming I can take no other actions in my current state, I'm done.
Morvius Eruthiel
|
Round 2:
With the foes too close to continue with his weapon of choice, Morvius sets aside his bow, draws his sword, and chops at the animated corpse in bronze.
Longsword attack on Bronze Legionnaire: 1d20 + 3 ⇒ (13) + 3 = 16
Damage (if applicable): 1d8 + 2 ⇒ (7) + 2 = 9
Current AC 17, as he doesn't yet have his shield out.
| GM Mike Tuholski |
Kyroden's mace shatters the bones of the Qadiran Warlord, but Morvius' blade bounces off the armor of the Bronze Legionnaire.
1. Glist
2. Qadiran Warlord of Old
3. Morvius, Kyroden, and Rogdar
6. Bronze Legionnaire
Sorry, healing will have to wait until next round on your turn. Feel free to shout this stuff out in character too, to make it feel a little more real.
Rogdar Stoneshield
|
Seeing a new target, Rogdar steps into an easy flank against the Qadiran warlord, swinging his warhammer violently.
1d20 + 7 ⇒ (19) + 7 = 261d8 + 4 ⇒ (7) + 4 = 11
Once again, the brutal strike hits home, smashing the withered undead.
Created a flank, thanks to Kyroden
Rogdar Stoneshield
|
Oh, I missed that post, sorry. I think it was Kyroden who took out the Qadiran Warlord though.
Unless I can move through those tables (which I assume I can't) it seems I'll either have to miss out or provoke.
I'll intentionally provoke an AoO from the bronze legionnaire
Seeing the undead in front of his fall into a pile of bones, he turns and rushes past Morvius, heedless of the danger of exposing himself to the armoured skeleton.He strikes the creature hard with his warhammer.
GM: Make an AoO against Rogdar
Assuming he survives (likely) Rogdar deals 11 damage, as before.
| GM Mike Tuholski |
The Bronze Legionnaire swings at Rogdar as he moves past (AoO)
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Rogdar hits back with a mighty blow that knocks a few bones loose. The Bronze Legionnaire then squares his new opponent up and swings again at Rogdar.
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
1. Glist, Morvius, Kyroden, and Rogdar
2. Bronze Legionnaire
Quiven Glist
|
"Help...help me please..." Quiven begs for aid, fearing his would is fatal.
Can I delay my action while waiting for healing?