Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


24,151 to 24,200 of 26,346 << first < prev | 479 | 480 | 481 | 482 | 483 | 484 | 485 | 486 | 487 | 488 | 489 | next > last >>

Evil GM

RD 3

Initiative Order:

Ilnerik -
Andrea -
Shadow Rat swarm -
Gerard -
Euphemia -
Shadows -
Orsin
Daniel -
Jarvis

RD 3 Map


Evil GM

Daniel you here the sound of two females crying, gurgling and drowning coming from either end of the room.


Evil GM

RD 3: Ilnerik

behind you in flanking position the vampire appears as he slams you,

att, AS, IC, flanking: 1d20 + 21 ⇒ (19) + 21 = 40;damage, VS, IC: 4d4 + 12 + 2 ⇒ (4, 1, 1, 3) + 12 + 2 = 23
sneak: 2d6 ⇒ (1, 1) = 2

You suddenly get whacked with a heavy blow to your head.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel was so intent on finding the girls, but Illnerik would kill him while he searched.
He feels the blow barely as the extra vitality from his AID spell is consumed in the attack.

He activates SMITE EVIL and retaliates with fury trying to end it quickly.
I have him. SAVE THE GIRLS!

Aid, Inspire, Smite Full Attack, Power Attack: 1d20 + 17 + 1 + 3 + 4 - 3 ⇒ (8) + 17 + 1 + 3 + 4 - 3 = 30
2 hand PA, Inspired: 1d8 + 1 + 6 + 9 + 3 + 22 ⇒ (3) + 1 + 6 + 9 + 3 + 22 = 44

Aid, Inspire, Smite Full Attack, Power Attack: 1d20 + 12 + 1 + 3 + 4 - 3 ⇒ (14) + 12 + 1 + 3 + 4 - 3 = 31
2 hand PA, Inspired: 1d8 + 1 + 6 + 9 + 3 + 11 ⇒ (5) + 1 + 6 + 9 + 3 + 11 = 35

Smite is Active so AC vs Illnerik is 30


Evil GM

Daniel Only:
Since the others aren't in the room or have a good view, I'll keep this under a spoiler. Your first attack misses. The second attack hits.


Evil GM

RD 3 - update

Initiative Order:

Ilnerik - slammed Daniel
Andrea -
Shadow Rat swarm -
Gerard -
Euphemia -
Shadows -
Orsin
Daniel - attacked Ilnerik
Jarvis


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
baldwin the merciful wrote:
** spoiler omitted **

DM:
Then the second hit did 46 damage then. First successful smite hit vs undead does DOUBLE level damage.

Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 81/81
Current Saves: F12R5W115
AC: 24/T12/FF24
In hands: Wooden shield+2,Long sword +2
Current BaB: +13/+8
Spells in Effect: Protection from Evil 10' on Orsin(+2 AC/Saves vs. Evil,Protects against mental effects 40 minutes),
Resist Energy-Lightning on Euphemia/Frank(30 points 40 minutes)
Bless on everyone (+1 Hit/Saves vs. Fear) 11 Minutes
Aid on Orsin Bonus 13 Bonus HP for 11 minutes
Remove Fear on Gerard,Orsin and Jarvis (+4 saves vs fear) 10 minutes
Invisibility Purge 55' Radius sphere 11 Minutes(Negates Invisibility)
Deathward 11 Minutes on Daniel(Negates energy drain, etc)
Protection from Energy-Fire on herself (120 protection for 110 minutes)
Keen Edge on Orsin/Daniel (Increase crit range 1 step) 30 minutes
Summon Monster 5 2/11
Bard Song +3/+3
Channels 1/6
Bit of Luck 6/8

Gerard, get in there and help Daniel.

Both Archons will fire on the Shadow Rat Swarm at S-18

Archon#1 Light Beam,Inspired,Touch #1: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 3 ⇒ (2) + 3 = 5
Light Beam, Inspired,Touch #2: 1d20 + 6 ⇒ (3) + 6 = 91d6 + 3 ⇒ (1) + 3 = 4

Archon #2 Light Beam,Inspired, Touch #1: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 3 ⇒ (6) + 3 = 9
Light Beam,Inspired,Touch #2: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 3 ⇒ (3) + 3 = 6

Andrea slashes at the rat swarm as well
Longsword+2,Inspired,Bless, #1: 1d20 + 15 ⇒ (3) + 15 = 181d8 + 5 ⇒ (3) + 5 = 8
Longsword+2,Inspired,Bless #2: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 5 ⇒ (5) + 5 = 10


Evil GM

Andrea the first Archon hits with its light beam for 5 HP the second touch misses.

the second Archon misses the first attack but hits with the second for 6.

Andrea you hit for 4 and 5 HP.

Andrea's last attack on S,18 scatters the swarm (effectively killing that one)


Evil GM

RD: 3 Rat Swarm

The remaining swarm in treasure room moves over Andrea, Gerard and Euphemia and Frank. (YOu each get an AOO)

The swarm does the following damage to Andrea, Gerard, Euphemia and Frank:

bite: 2d6 ⇒ (4, 1) = 5
str: 1d4 ⇒ 1
plus disease each make a Fort DC 14 save to negate filth fever.

make a second fort save DC 15 or your nauseated for 1 RD

I'm not sure if anyone has ability damage resistance or immunity from the nausea.
------
In the chamber with Daniel one swarm covers you;

The swarm does the following damage to:

bite: 2d6 ⇒ (1, 2) = 3
str: 1d4 ⇒ 1

You immune to the disease, and I think you have protection forpm the str damage, if I recall.


Evil GM

RD 3 Map


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Fort save disease: 1d20 + 12 ⇒ (10) + 12 = 22
Fort save nausea: 1d20 + 12 ⇒ (14) + 12 = 26

Andrea's ring of Inner Fortitude protects against the STR lost(1 point)

AoO,Inspired: 1d20 + 15 ⇒ (4) + 15 = 191d8 + 2 ⇒ (5) + 2 = 7


Evil GM

Andrea's AOO hit for 3 HP


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel totally ignores the wussy swarm. :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I still think they look like piles of cereal


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard attempts to run the obstacle course before him...

Acrobatics, tumble, runner shirt, daredevil boots: 1d20 + 25 + 5 ⇒ (19) + 25 + 5 = 49

Let me know how far he can get... Even if all three actions (1 extra from shirt) are move actions. Wants to be adjacent if not flanking the vamp.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

SAVES:1d20 + 6 ⇒ (14) + 6 = 20 1d20 + 6 ⇒ (6) + 6 = 12NAUSEATED.
Frank: 1d20 + 5 ⇒ (18) + 5 = 23 1d20 + 5 ⇒ (3) + 5 = 8 Nauseated.
Euphemia and Frank are forced to move away from the swarm for now, with the former retching out an apology.
Move to R-17


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Fortitude 1: 1d20 + 7 ⇒ (9) + 7 = 16
Fortitude 2: 1d20 + 7 ⇒ (9) + 7 = 16
AoO, +2 dagger, inspired: 1d20 + 13 + 2 + 3 ⇒ (6) + 13 + 2 + 3 = 24
AoO, +2 dagger, inspired: 1d4 + 2 + 3 ⇒ (2) + 2 + 3 = 7


Evil GM

I think Andrea has Frank.

Link

Gerard I'm still working on how far you can get.

Edit: Gerard I believe you you need to roll more dice since you are moving through two separate enemy hexes (shadow and vampire) and through one threatened area (shadow). Neither swarm gets an AOO since they are swarms.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Does DC just go up? +2 per additional enemy and I think +5 to go through an enemy square? Think it's under acrobatics. If you still think I need more rolls, just let me know how many. Minimum 31 on a 1.


Evil GM

I didn't see it there, that is why I asked. Link the language in case I missed it.

Edit: I see it in a foot note now. I was looking under a different DC modifier box.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

It's just that little chart that says CMD & 5 + CMD. The foot note. SRD


Evil GM
Gerard Nisroc wrote:

[Dice=Fortitude 1]1d20+7

[Dice=Fortitude 2]1d20+7
[Dice=AoO, +2 dagger, inspired]1d20+13+2+3
[Dice=AoO, +2 dagger, inspired]1d4+2+3

Gerard hits for 3 HP of damage before he takes off running, stumbling, and tumbling, he hits the grease (I won't have you make another acro check but it does slow you to half movement), but even being slowed the rogue manages to get to the other side of the Ilnerik.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

If Gerard makes it thru, Daniel is flanking and his first attack hits? Either way, Gerard gets an AoO (Opportunist talent). Correct?


Evil GM

Sure...i need to recalculate the Daniels damage take you AOO.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

This is the issue with posting out of turn. Daniel would then have done 79 damage and Gerard gets a SA AOO.


Evil GM
Daniel Arrisen wrote:
This is the issue with posting out of turn. Daniel would then have done 79 damage and Gerard gets a SA AOO.

How I've usually handled it is I slide the person's post in when it occurs, or else I have to back track and it slows the game down. Especially when we were posting more frequently. This situation is actually slightly different in that Daniel your action hasn't quite occurred yet since your at the end of the round.


Evil GM

RD 3 - update

Initiative Order:

Ilnerik - slammed Daniel
Andrea - destroyed one swarm
Shadow Rat swarm -
Gerard - acro tumbled behind Ilnerik
Euphemia - nauseated and moved
Shadows -
Orsin
Daniel - attacked Ilnerik
Jarvis


Evil GM

RD 3: shadows

One shadow moves back (Y16) and tries to touch Gerard

TA: 1d20 + 4 ⇒ (17) + 4 = 21;str: 1d6 ⇒ 1


Evil GM

RD 3: Shadow

The other shadow tries to touch Jarvis:

TA: 1d20 + 4 ⇒ (13) + 4 = 17;str: 1d6 ⇒ 1

A little life strength drains from the man.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

AoO, dist dagger +2, wf, aff, flank, boots, courage: 1d20 + 14 + 2 + 1 + 1 + 2 + 2 + 3 ⇒ (14) + 14 + 2 + 1 + 1 + 2 + 2 + 3 = 39
dmg, dist dagger +2, aff, sneak, courage: 1d4 + 2 + 1 + 6d8 + 3 ⇒ (2) + 2 + 1 + (4, 2, 5, 2, 7, 4) + 3 = 32


Evil GM

RD 3: Jarvis

The man runs past the shadow and into the room looking for hsi family. The sound gurgling is barely audible.

AOO shadow: 1d20 + 4 ⇒ (18) + 4 = 22str: 1d6 ⇒ 5

acro: 1d20 + 2 ⇒ (12) + 2 = 14
rflex: 1d20 + 5 ⇒ (3) + 5 = 8

He doesn't fall but his strength is zapped.


Evil GM

RD 3: DMPC Orsin

He tries to attack the swarm

longsword using Power Attack: 1d20 + 12 ⇒ (1) + 12 = 13;damage: 1d8 + 18 ⇒ (1) + 18 = 19

longsword using Power Attack: 1d20 + 7 ⇒ (4) + 7 = 11;dam: 1d8 + 18 ⇒ (7) + 18 = 25

dex check: 1d20 + 0 ⇒ (9) + 0 = 9

his sword flies out of his hand.


Evil GM

RD 4

Initiative Order:

Ilnerik -
Andrea -
Shadow Rat swarm -
Gerard -
Euphemia -
Shadows -
Orsin
Daniel -
Jarvis

Map RD 4


Evil GM

RD 4: Ilnerik

Defensively: 1d20 + 16 ⇒ (5) + 16 = 21

Turns gaseous, avoiding the AOO, and moves behind Gerard.

Daniel and Gerard get an AOO while it moves. Don't include flanking, sneak, or crits.


Evil GM

water is pouring out of both sarcophagus and the floor is covered by water. The of gurgling is no longer heard.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 76/81
Current Saves: F12R5W115
AC: 24/T12/FF24
In hands: Wooden shield+2,Long sword +2
Current BaB: +13/+8
Spells in Effect: Protection from Evil 10' on Orsin(+2 AC/Saves vs. Evil,Protects against mental effects 40 minutes),
Resist Energy-Lightning on Euphemia/Frank(30 points 40 minutes)
Bless on everyone (+1 Hit/Saves vs. Fear) 11 Minutes
Aid on Orsin Bonus 13 Bonus HP for 11 minutes
Remove Fear on Gerard,Orsin and Jarvis (+4 saves vs fear) 10 minutes
Invisibility Purge 55' Radius sphere 11 Minutes(Negates Invisibility)
Deathward 11 Minutes on Daniel(Negates energy drain, etc)
Protection from Energy-Fire on herself (120 protection for 110 minutes)
Keen Edge on Orsin/Daniel (Increase crit range 1 step) 30 minutes
Summon Monster 5 3/11
Bard Song +3/+3
Channels 1/6
Bit of Luck 6/8

Andrea spends her last Channel to damage the Shadow to the south at W-17
Channel DC 21: 7d6 ⇒ (1, 3, 1, 5, 3, 2, 2) = 17

Both Archons keep going Pew-Pew Pew on the rat swarm
Archon #1Inspired,Touch,#1: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 3 ⇒ (5) + 3 = 8
Light Beam #2,Inspired, Touch: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 3 ⇒ (4) + 3 = 7

Archon #2Inspired,Touch #1: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 3 ⇒ (5) + 3 = 8
Light Beam #2,Inspired,Touch: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 3 ⇒ (3) + 3 = 6

Frank engages a rat in mortal combat on Andrea's head.

Crit check, Archon #1's first light beam: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 3 ⇒ (1) + 3 = 4


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Phem, the Morrowfall... NOW! SUNBEAM!


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"To where?!" Euphemia retches.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Ilnerik!


Evil GM

Gerard make perception check.


Evil GM

Saves:

swarm 1, on Andrea: 1d20 + 6 ⇒ (1) + 6 = 7
swarm 2, on Daniel: 1d20 + 6 ⇒ (5) + 6 = 11
shadow: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9

All three fail but all three are still up after the channel.

------
Achons

The swarm around Andrea is battered but still scurrying over her and frank.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Perception: 1d20 + 15 ⇒ (20) + 15 = 35

AoO, dist dagger +2, wf, aff, flank, boots, courage: 1d20 + 14 + 2 + 1 + 1 + 2 + 2 + 3 ⇒ (11) + 14 + 2 + 1 + 1 + 2 + 2 + 3 = 36
dmg, dist dagger +2, aff, courage: 1d4 + 2 + 1 + 3 ⇒ (1) + 2 + 1 + 3 = 7


Evil GM

Gerard you see the vampire can certainly move more than 10 feet in gaseous form and it's through a hold in the wall behind you.


Evil GM

RD 4 Rats swarms

The swarm in the treasure room moves five feet and covers Andrea, Phem, Frank and Orsin.

You take:

damage from bites: 2d6 ⇒ (4, 5) = 9;plus, str damage: 1d4 ⇒ 1
plus disease filth fever, DC 15 fort negates
Plus make a second fort save DC 15 or your nauseous for a round.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

You saying he's gone?


Evil GM

RD 4: Rat Swarms in the Chamber

One moves 5 ft on Gerard:

damage from bites: 2d6 ⇒ (4, 3) = 7;plus, str damage: 1d4 ⇒ 1
plus disease filth fever, DC 15 fort negates
Plus make a second fort save DC 15 or your nauseous for a round.

The other one remains on Daniel

You take:

damage from bites: 2d6 ⇒ (1, 4) = 5
You have ability protection and immunity to disease


Evil GM
Gerard Nisroc wrote:
You saying he's gone?

he went through a crack/hole in the wall behind you. he's not visible to you after that.


Evil GM

RD 4 mid round update

Initiative Order:

Ilnerik - gaseous and fled
Andrea - channel and summoned creatures attacked swarm
Shadow Rat swarm - attacked
Gerard -
Euphemia -
Shadows -
Orsin
Daniel -
Jarvis

Updated RD 4 Map


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Fort Disease: 1d20 + 12 ⇒ (7) + 12 = 19
Fort Nausea: 1d20 + 12 ⇒ (14) + 12 = 26

Get the Shadows!

24,151 to 24,200 of 26,346 << first < prev | 479 | 480 | 481 | 482 | 483 | 484 | 485 | 486 | 487 | 488 | 489 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gamethread : CoT All Messageboards

Want to post a reply? Sign in.