[dice=Cornugon Smash (+2 if lawful nongood), shaken for 1 rd + 1 per 5 this beats 10 + Sense Motive Modifier or 10 + the target’s Hit Dice + the target’s Wisdom modifier whichever is higher] 1d20 + 37 [/dice]
[dice=+3 Adamantine Flaming Burst Bardiche w/ Power Attack +2 to hit if target is demoralized] 1d20 + 17; 1d10 + 27 + 2d6 + 1d6 [/dice]
[dice=Damage to Self] 1d6 [/dice]
[dice=+3 Adamantine Flaming Burst Bardiche w/ Power Attack (+2 to hit if target is demoralized)] 1d20 + 12; 1d10 + 27 + 2d6 + 1d6 [/dice]
[dice=Damage to Self] 1d6 [/dice]
Sunder:
[dice=+3 Adamantine Flaming Burst Bardiche SUNDER w/ Power Attack, if weapon break, DC 20 Reflex or catch on fire for 4d6 damage until put out] 1d20 + 28; 1d10 + 35 + 2d6 + 1d6 [/dice]
[dice=Damage to Self] 1d6 [/dice]
[dice=Cornugon Smash (+2 if lawful nongood), shaken for 1 rd + 1 per 5 this beats 10 + Sense Motive Modifier or 10 + the target’s Hit Dice + the target’s Wisdom modifier whichever is higher] 1d20 + 37 [/dice]
Sunder Overhand Chop:
[dice=+3 Adamantine Flaming Burst Bardiche SUNDER w/ Power Attack, if weapon break, DC 20 Reflex or catch on fire for 4d6 damage until put out] 1d20 + 28; 1d10 + 39 + 2d6 + 1d6 [/dice]
[dice=Damage to Self] 1d6 [/dice]
[dice=Cornugon Smash (+2 if lawful nongood), shaken for 1 rd + 1 per 5 this beats 10 + Sense Motive Modifier or 10 + the target’s Hit Dice + the target’s Wisdom modifier whichever is higher] 1d20 + 37 [/dice]
Skills:
Bluff: 3 (+2 vs lawful nongood)
Climb: 10
Diplomacy: 7 (+2 vs lawful nongood)
Intimidate: +33 (+2 to demoralize, +2 while wearing armor, +2 vs lawful nongood)
Knowledge Engineering: +8
Knowledge Planes: +22
Perception 20
Swim: 10
SPECIAL ABILITIES
Mount: Shatterspike (Black Horse)
Cockatrice's Challenge: 2/day (+4 Damage, +6 if only creature threatening target)
Order of the Cockatrice Power (+2 hit and damage vs Shaken opponents)
Shattering Strike: a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects
Overhand Chop - on a charge or single attack, deal double str damage
Aura of Law
Detect Chaos
Smite Chaos 4/day: add Cha bonus (if any) to attack rolls and adds her hellknight level to all damage rolls made against the target of her smite. This ability is twice as effective against outsiders with the chaotic subtype, chaotic-aligned aberrations, and fey.
Discern Lies (DC 18): 6/day
Order of the Pyre
Discipline 3/day: Versatile Intimidate (Diplomacy, Bluff, Handle Animal)
Discipline 3/day: Fearsomeness (enemies within 10 feet who would normally be shaken are frightened instead)
Discipline 3/day: Summon Servant of Law (1d4+1 Hellhounds OR 1d3 Axiomites OR 1 Zelekhut Inevitable)
Force of Will: Compulsion +6, Fear + 4, Phantasm + 2
Hellknight Armor 3: No Speed Penalty from Armor, armor check penalty reduced by 3, max dex raised by 3
Expeditious Armor: 3/day add 10 ft to base land speed
Lawbringer: Weapons count as being lawful aligned
Infernal Armor: +2 bonus on all Cha checks made while interaction with Lawful nongood creature, See in Darkness, Fire Resistance 30, Acid Resistance 10, Cold Resistance 10
Hell's Knight: Held weapon becomes Axiomatic, Unholy or Flaming Burst, Immune to Fire
TRAITS:
Demoralizing Presence (+2 on Intimidate Checks to Demoralize)
Scholar of the Great Beyond (Knowledge:Planes)
Equipment:
+3 Adamantine Vicious Bardiche
+5 Hellknight Plate w/ Expeditious and Electricity Resistance
+1 Ghost Touch Silversheen Mithral Battleaxe
+1 Darkwood Tower Shield
Mwk Composite (+6 Str) Longbow
MW Cold Iron Armor Spikes
---
50 Ft Rope
Waterskin
5 sacks
5 vials
Flint and Steel
10 torches
Fishing net
10 foot pole
pitons
Flippers (MW swimming tool)
1,996 gold
----
Belt of Strength +6
Bog Boots 3/day: Create 9 5 foot squares to become shallow bog that I can move through normally, can D Door from one affected square to another. Rearrange as a standard act. Can move through shallow bog unaffected.
Broom of Flying (9 hours/day)
Cloak of Resistance +5
Dusty Rose Ioun Stone
Elixir of Spirit Sight (See Invisibility, ghost touch 1 minute)
Eyes of the Eagle (bonus to perception)
First Aid Gloves (5 charges, unequipped)
Gauntlets of Skilled Maneuver (Sunder)
Handy Haversack: Contains scrolls, potions, elixirs, brooms, most of the mundane gear
Headband of Charisma +2
Maiden's Helm (bonus to inimidate, Command 3/day)
Manacles of Cooperation
Masterwork Manacles
Oils of bless weapon (3)
Pink Rhomboid Ioun Stone
Potion of Barkskin (+4)
Potion of Cat's Grace
Potion of Displacement
Potion of Heroism
Ring of Force Shielding (+2 Shield Bonus to AC)
Ring of Protection +4
Scroll of Knock (2)
Sipping Jacket (Currently Loaded with: nothing)
Snapleaf
Swarmbane Clasp (currently unequipped)
Talisman with Ankh (lesser, reroll energy drain), Life's Breath (lesser), and Freedom (greater) charms
Vambraces of the Tactician (add 2 to effective Cavalier level)
Wand of CLW (5 charges)
Wand of CLW (50 charges)
Wand of Cure Serious Wounds (18 charges)
Wayfinder (loaded with Dusty Rose Ioun Stone)