
| GM CrusaderWolf | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Alright, so a small confession: more or less for fun I have converted about 4/5 of the D&D 3.0 adventure City of the Spider Queen to Pathfinder.
I don't have any plans to run it IRL and honestly my IRL group isn't all that interested--drow kind of wore out their welcome in our circles--but I figure why let good conversion work go to waste so I'm putting out some feelers here!
The adventure starts at Lvl10 and carries the party all the way to Lvl17 or 18 by the end. While drow are the central antagonists it also features plenty of undead, demons, giants, and assorted aberrations. It takes place in the Forgotten Realms setting so I'd be using that cosmology/deities/etc but otherwise standard Pathfinder 1e rules. Be aware I would be applying the rules of faezress (a sort of magical radiation that occurs in some places of the Underdark) so teleportation will be very iffy.
NOTE: this would be in addition to my upcoming PF1 modules converted to PF2, not replacing it. Assuming there's sufficient interest in both.

| GM CrusaderWolf | 
 
	
 
                
                
              
            
            Not knowing what details are wanted, the setting (on the surface) is the Dalelands and the forest of Cormanthor, formerly the heart of one of the greatest elven empires since the Crown Wars. The Dalelands are loosely analogous to Nirmathas--occasional invasions from the city-states of the Moonsea are attempted (especially from the Zhentarim of Zhentil Keep) and the forest is now home to gnolls, orcs, and drow. There's also the notorious ruin of Myth Drannor, an elven city now haunted by fiends and monsters whose decaying mythal makes it even more dangerous.
An in-depth knowledge of FR isn't really necessary since it takes place almost entirely in the Underdark, and I'd be looking for 4-5 players at most. I tend towards the permissive side on races and 3pp but I reserve the right to veto, of course. I'd be looking for characters with a vested interest in protecting the locals from the threat--without getting into spoilers, a focus on "revenge against the drow" wouldn't be a great fit given some of the plot twists.
Most common races (though some would be viewed with varying degrees of hostility) would be humans, half-elves, elves, gnolls, orcs, and drow. Tieflings would be easy to justify given the presence of Myth Drannor, dwarves or half-orcs shouldn't be too difficult either. The local Underdark hosts troglodytes, goblins, drow, svirfneblin, duergar, and grimlocks (Medium-sized blind humanoids with 30ft blindsight) in no particular order. Since it's mostly underground the ability to operate comfortably in the dark would be very handy.

| GM CrusaderWolf | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            On another note: Forgotten Realms is basically single-handedly the reason why everyone I know (and probably who you know!) rolls their eyes when drow are so much as mentioned. They are not well handled, what with being effortlessly Better Than You but also with a relentless focus on how sexually available they are as a substitute for being actual characters. Depictions of drow throughout the 2000s were often in the "poorly thought out" to "outright misogynistic" ranges.
This is just to say that I'll be adjusting the way the drow operate to be a little less ham-handed caricatures. They're still (mostly) demon-worshipping slavers but the constant femme fatale drumbeat will be dialed back.
@Grimdog this is just an interest check, not a recruitment just yet. Probably 20 point buy and using Elephant in the Room, plus a handful of other houserules I have regarding shields, firearms, etc. That can all wait for the full recruitment though.

| GM CrusaderWolf | 
 
	
 
                
                
              
            
            @Ruin Explorer in addition to the character creation rules I'm always interested in strong rp, even if combat breaks out, and even during combat. I don't have anything against strong mechanical builds (please avoid the most absurd hacks though, I'll say no!) as long as it doesn't come at the cost of strong roleplaying when the time is right--which is almost always!
As far as tone, I'm going for grim enough to convey the dire situation that underpins the adventure, without getting gratuitous. I don't do sexual violence or harm to children except in the most general hand-wavium "something bad happened, here's an Attic Whisperer" sort of way. Not terribly interested in Power Team Cleans Up the Underdark but the updated encounters should still be challenging even for a well-made high level party :)
 
	
 
     
     
     
	
  
	
  
	
  
	
  
	
  
 
                
                 
	
  
	
  
	
  
 
                
                 
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
 
                
                 
	
  
	
  
	
  
	
  
	
  
	
  
 
                
                 
	
  
	
  
	
 