Sento Hana
|
bowing respectfully to the half elf as she walks victoriously from the crime scene "no secret just hard work and the self awareness to be aware of ones surroundings she says pausing My name is Sento student of dragon style fighting and I believe I didn't catch your name former follower of Irori" as she finishes she looks disapprovingly at the ranting dwarf
"do you mind keeping your unfounded accusations of the leaders of the organization you work for to a dull roar."
Géatan Émond
|
Gaétan bows at his turn. "Gaétan Émond ex student of the archer way. Now, just someone with a bow who is sometime too full of himself."
-Posted with Wayfinder
| Bill the Wizard |
Bill laughs as the dwarf loses his mind over imaginary situations brought to life by his illusions. "Calm down. These are purely academic, my good dwarf."
Fizzbeard Dragonfiend
|
Sorry, busy day!
Fizzbeard is let down that no one found his dragon-slaying story as impressive as it really was. As Dragonfiend is really just a gnomish interpretation of Bold Strider, he decides to vent his frustration by working out with the Irorans. "Hello, chaps! Well, let's see what ol' Fizz can do, eh?"
Str: 1d20 + 3 ⇒ (11) + 3 = 14
"Oh! My back! My, you Bold Striders can certainly lift more than this old gnome, that's for sure!"
Géatan Émond
|
"quick! where is the most number innocent pathfinder to protect?" [bigger]local: 1d20 + 8 - 4 + 2 ⇒ (10) + 8 - 4 + 2 = 16
"Sentos, would you join me? The dwarf is also welcome."
i suppose we will start by the center.
-Posted with Wayfinder
Fizzbeard Dragonfiend
|
Fizzbeard's bright red eyebrows skyrocket up as the image above the crowd starts to speak ill of his beloved Society. "Indeed!" he quips to Geatan. "Let's do our part for the Society and get moving! Come along, everyone!" To keep up with the others, Fizz then reaches his hand into the air. "Lord Smiad, send me my companion! There is hunting to be done!" Suddenly the air beneath Fizz's feet starts to swirl and glow as the gnome is lifted from the ground. The glowing air coalesces into a magnificent axebeak wearing matching armor to the vibrant gnome.
Sue Basilbottom
|
Sue flicks out her mage armor wand and tosses to to Tysi in 1 smooth motion "Fizzlewicket's the word, hit me and lets go."
Sue will then draw her divine favor wand.
Center, lets do it!
Sento Hana
|
Cracking her knuckles Sento nods her head "sometimes the impurities that threaten peace must be hammered out by violence" she says as she makes her way to the center lodge.
a fortress without a strong center is nothing more than a disorganized collection of walls. I believe we should make our way towards the center to form a bastion of stability for our fellow pathfinders."
| GM Bold Strider |
The Pathfinder Society is under attack!
If you haven't done so yet, please read the Overseer announcement before reading onwards.
Sir Laribold Croome, an immaculately dressed Taldan nobleman scrambles for cover behind a table, which his halfling manservant helpfully flips onto its side. Catching his breath, the Taldan fumbles for his monocle before addressing the nearby Pathfinders. “Monsters and villains are attacking all over the grounds,” he states with perfect articulation, punctuated by a crossbow bolt that embeds itself in his makeshift barricade. “Spread out, patrol the grounds, and snuff out trouble as you find it. If you should discover any clues about what the devil is going on, report back here at the base of Skyreach.” He pulls his sword cane free from its sheath and raises it overhead. “Look alive, and show initiative,” he shouts before performing an elaborate dueling salute in the direction of an elephant and setting off after it.
You can choose which area you'll defend, where you're going to try and fend off those who so brashly think they can invade the Grand Lodge! Please pick an area in the Grand Lodge Map: Northwest, Northeast or South (Center is unavailable right now). At the end of each encounter, you'll have a choice whether to stay and fight in the area you're in, or move to a different one, so don't worry too much about that first choice. Currently, all the areas are red, which means they're overrun by enemies. As the game progresses, some will turn to yellow or even green, meaning that the global effort of all tables will have changed the outcome of the fight.
One last thing: the more encounters you manage to complete within the timeframe of the second act, the better. So let's post often and keep that game rocking. Good luck, Pathfinders!
A map has been added with the areas shown and labeled.
As stated, Center is not a valid choice.
Sue Basilbottom
|
Rushing towards the front gate, Sue motions for her companions to follow.
South!
Sue Basilbottom
|
Sue pauses for a moment to give Tysi a short bow which she backflips out of to make up the time.
| GM Bold Strider |
Sue and Tysi boldly stride to the south and the various high-level Pathfinders scatter to various intrusions.
As they rush to the southern campus, they don't see anything, but everyone seems to be fleeing, almost as if they were the intruders. Suddenly, the group hears a loud clang and the giant iron statue of Durvin Gest rips its feet from the concrete base and begins to trod towards the Pathfinders.
This tall statue is cast in the likeness of Durvin Gest, the most famous Pathfinder of all time. Carved in a likeness of the adventurer in his later years—still dashing and bearing an assortment of scrolls and adventuring gear—the statue stares intently off into the distance. Beneath the statue, pedestals stand adorned with angelic figures and elaborate friezes showing some of the more memorable scenes from the Pathfinder’s long and celebrated career.
| 322, The Experiment |
"Mwahaha! Face the wrath of the Dark Tapestry and the Aspis, Pathfinders!" yells a pink-haired woman before she disappears in a flash.
| GM Bold Strider |
Initiative:
Fizzbeard: 1d20 + 0 ⇒ (3) + 0 = 3
Sue: 1d20 + 4 ⇒ (13) + 4 = 17
Sento: 1d20 + 6 ⇒ (5) + 6 = 11
Thorgan: 1d20 + 5 ⇒ (19) + 5 = 24
Tysi: 1d20 + 4 ⇒ (17) + 4 = 21
Géatan: 1d20 + 8 ⇒ (6) + 8 = 14
Durvin Gest: 1d20 - 1 ⇒ (1) - 1 = 0
Initiative:
1st: Fizzbeard; Sue; Sento; Thorgan; Tysi; Geatan
2nd: Durvin Gest
Stauts:
Fizzbeard @ 103/103 HP
Sue @ 89/89 HP
Sento @ 89/89 HP
Thorgan @ 124/124 HP
Tysi @ 101/101 HP
Geatan @ 92/92 HP
Pending
Tysi
|
Tysi will slide to a sudden stop. Woah! That can't be good.
knowledge arcana: 1d20 + 10 ⇒ (9) + 10 = 19
She'll pull out her bow and shoot at Durvin using her Enhance Arrows (electricity)
1: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25 if it hits dealing 1d6 + 10 ⇒ (3) + 10 = 13 + 1d6 ⇒ 3 points of electricity.
2: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16 if it hits dealing 1d6 + 10 ⇒ (2) + 10 = 12 + 1d6 ⇒ 5 points of electricity.
3: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19 if it hits dealing 1d6 + 10 ⇒ (4) + 10 = 14 + 1d6 ⇒ 1 points of electricity.
The extra + 2 is only if this is a construct, which is my favored enemy. Also note if there is DR, she has Clustered Shots. Also, is it Giant, or just Large? AC matters.
Sue Basilbottom
|
Sue activates her wand of divine favor and moves up the stairs, tumbling around the pillar in case the statue has reach.
Tumble: 1d20 + 15 ⇒ (11) + 15 = 26
Know Arcana: 1d20 + 6 ⇒ (15) + 6 = 21
Thorgan
|
@GM Bold: If possible, Thorgan would've taken the time to apply extended heroism and extended keen edge as the group bustled to lend their aid. Let me know if this is not a good assumption.
Thorgan eyes the statue of Durvin Gest warily.
"Ach! Ah told ye th' Decemvirate's got 't out fer us! Ah dunno if this be their doin' or our attackers!"
Knowledge (arcana) to ID: 1d20 + 7 ⇒ (20) + 7 = 27
Spitting, Thorgan closes in, quickly fumbling around on his person until he finds a potion bottle. He removes the stopper, drains the contents and begins growing in size.
Move action to take out a potion of enlarge. Standard to drink it. 5ft step ahead.
Thorgan Status:
HP: 124/124
AC Now: 20 (due to enlarge)
AC Normally: 21 (T 12 | FF 19)
Spells Remaining Today
4th - 2/2
3rd - 3/5
2nd - 5/5
1st - 6/6
Spells/Effects Active:
Heroism, Keen Edge
Abilities:
Judgement Left: 5/5
Bane Left: 11/11
Attacks this round:
Hit: Heroism +2, Power -3,
Dmg: Power +9, Holy +2d6
Géatan Émond
|
feat activated. Precise shot, improved precise shot, deadly aim, point blank, clustered shot, rapid shot, many shot.
diamond beat stone
Gaétan do a 5 foot step and draw 5 adamantine arrows.
first attack: 1d20 + 25 ⇒ (5) + 25 = 30
dommage: 1d8 + 21 + 1d8 + 21 ⇒ (8) + 21 + (5) + 21 = 55
Confirm crit: 1d20 + 25 ⇒ (9) + 25 = 34
dommage: 2d8 + 42 ⇒ (4, 4) + 42 = 50
second attack: 1d20 + 25 ⇒ (14) + 25 = 39
dommage: 1d8 + 21 ⇒ (3) + 21 = 24
Confirm crit: 1d20 + 25 ⇒ (9) + 25 = 34
dommage: 2d8 + 42 ⇒ (5, 4) + 42 = 51
Third attack: 1d20 + 20 ⇒ (18) + 20 = 38
dommage: 1d8 + 21 ⇒ (3) + 21 = 24
Confirm crit: 1d20 + 20 ⇒ (16) + 20 = 36
dommage: 2d8 + 42 ⇒ (8, 7) + 42 = 57
Fouth attack: 1d20 + 15 ⇒ (19) + 15 = 34
dommage: 1d8 + 21 ⇒ (8) + 21 = 29
Confirm crit: 1d20 + 15 ⇒ (13) + 15 = 28
dommage: 2d8 + 42 ⇒ (1, 2) + 42 = 45
-Posted with Wayfinder
Géatan Émond
|
That should be enough.... Oh yeah! What is thing? Seem to be a construct
knowledge arcana: 1d20 + 6 ⇒ (7) + 6 = 13
Sento Hana
|
Snapping into dragon style Sento lunges at the statue making a charge attack.
"I will not allow you to besmirch the noble mans name" she says as she strikes the statue.
pwr attak charge dragon style: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
dmg: 1d10 + 20 ⇒ (5) + 20 = 25 if evil?: 2d6 ⇒ (5, 6) = 11
know arcana?: 1d20 + 14 ⇒ (15) + 14 = 29
| GM Bold Strider |
@Geatan: Couple things. 1) Don't post Crit Confirmations unless you actually crit. It is very confusing. 2) Also, make sure to post some sort of roleplay with your post. This just makes the game better overall for everyone involved. 3) If you "happen" to use ammunition that bypasses the creature's DR without an appropriate knowledge check, it really looks like metagaming. This may be a personal pet peeve, of course. In this scenario, you would have known from Thorgan's knowledge roll, however, so it is fine. Just a heads up.
Between Sento, Geatan and Tysi, the statue of Durvin Gest is smashed to small tiny pieces. You are unsure if destroying a prized statue of the founder of the Society was the best move, but what is done is done. Perhaps a Make Whole can be scrounged up after the Aspis are dealt with.
You look around, but you don't see anyone nearby to aid.
Explore the South Campus some more or head to the Northwest/Northeast?
Sue Basilbottom
|
Sue ponders out loud "Why did the statue of Durvin Guest animate and attack us anyway... There's bound to be more trouble nearby though, lets keep looking."
Stay South
Tysi
|
I'm with staying south for a bit longer.
That was so weird, right?! And who was that pink haired chick shouting about the Aspis?
During a lull, Tysi will take out and drink a Potion of Barkskin +5.
I think a +5 is high enough CL that it should last an hour? Please correct me if I'm wrong, and let me know if the time advancement makes it expire and I need to take another.
That thing didn't hit anyone, did it? She keeps looking around.
Perc: 1d20 + 12 ⇒ (9) + 12 = 21
Sento Hana
|
"the fact that a statue that has been resting in the middle of the pathfinder lodge was "trapped" so that it animates is also concerning. This has obviously been planned out in excruciating detail by the attackers." Sento says as she brushes off the dust from the statue from her knuckles.
Karu the Bold Strider
|
@Tysi: do you have a chronicle for that potion?
-Posted with Wayfinder
Géatan Émond
|
| 1 person marked this as a favorite. |
Gaétan walks toward the ruins of the statue. He incline himself to take his durable adamantine Arrows back. His face doesn't tell surprise or anger.
It is the face of someone, who have seen a lot of thing and just not care anymore.
What was this creature?, say Gaétan.
He looks at the ruins for something unusual (or loot). He doesn't touch anything.
perception: 1d20 + 17 ⇒ (18) + 17 = 35
I also wish to stay there. This pink haired women should be close. But before...say Gaétan without looking at his companion.
He draw an oïl of make whole from his backpack.
Do you think this Oil of make whole will help for the statue? I would have used it for my bow, if something happen to it. But I Can use it for the statue.
South, and if the answer is yes. Gaétan will use it.
Sue Basilbottom
|
Sue leaves her wand in hand as she looks over the rubble.
Some treachery is definitely afoot...
Sue looks over to Geatan "Given all the panicking, I think we should wait to fix the statue until later, I sincerely hope the rubble isn't going anywhere, anyway, it might just attack us again..."
Sue will pause for a moment to detect evil before looking for more trouble.
Tysi
|
I do have a chronicle, Emerald Spire The Spire Axis, but I was incorrect on one important detail. It says limit 1, so I can't have more than that one. I can scan it and send it to you tomorrow, if you would like.
Fizzbeard Dragonfiend
|
Whoa! Sorry I missed it. Busy day today. Looks like you didn't need Fizz's help anyways.
Fizz, mounted atop his axebeak to better keep up with the party, is about to pull his greatsword and charge in when the statue is blown to bits. He puts his arms back down and shakes his head. "Tis a shame to have destroyed such a nice statue. I'm sure they'll fix it back up later though. For now, we've got more to worry about, it seems! Who is up to this? We've got to find the culprits! I do hope there's a dragon behind all this somewhere..."
Ready to run into the next encounter whenever!
Thorgan
|
Mega-Thorgan stands looking at the twisted remnants of the statue.
"Ach, guess ah didn't need tha' potion!"
Glancing about he gestures to other scenes of chaos in the southern campus.
"Let's get t' where we're needed lads n' lassies!"
(I totally realize it will be at least a minute later and he will no longer be super-sized)
Thorgan darts off, greataxe in hand while he works to augment his senses for the immediate term.
Add Perceive Cues to his "buffs". Should be good for 110 min, which should cover at least a couple scenes, or hopefully an act or two. :)
| GM Bold Strider |
@Tysi: No need to scan and send. I trust you! Just making sure you weren't buying potions at an enhanced CL. (I made that mistake on my alchemist a while back.)
@Geatan: Awesome RP post!
Geatan looks down at the fallen statue of Durvin Gest and considers using his Oil of Make Whole, when a small dwarf trundles up to the statue. "Noooo! My greatest handiwork!" he bellows.
"This cannot stand!" he yells as he weaves some magic and returns the statue in its entirety to the pedestal. Sadly, the nose piece seems to have gone missing.
"Ach, I'll 'ave to make a new nose." he grumbles as he runs for a nearby building.
---
As Thorgan shrinks back down to size and Tysi quaffs a potion, you hear a loud explosion to the east. Birds erupt into the sky and you hear elephants trumpet in the distance.
The group rushes to aid the area and realizes that it is the menagerie. The local zoo of animals and magical beasts for the Society.
A shifting mass of tents and canvas tarpaulins covering dozens of pens and enclosures of varying sizes is pressed up against the lodge’s western wall. Wagons bearing food and supplies brought in from the city are parked nearby. Other wagons contain caged enclosures like those that used in a traveling circus. Larger tents cover metal cages of enormous size. To the east, the grass is compacted from regular foot traffic to the training grounds.
The Menagerie houses rare and exotic live specimens from across the Inner Sea. It is often the first glimpse of strange and unusual creatures that initiates experience before their first expedition. The Society’s finest naturalists have captured most of the creatures here for study—and in rare instances domestication.
Some wagons contain hay, live or freshly slaughtered livestock, or supplies for the zoo’s operation. All actual exhibit cages are locked and require a DC 20 Disable Device check to open without a key. Treat the cage walls as if they were a section of an iron portcullis. Wagons and tents provide cover. The large tent is assumed to cover a cage large enough to house some of the Menagerie’s largest creatures.
As you enter the Menagerie, a group of large blue, winged creatures appears to be arguing over a ring of keys and a large cage containing a spinosaurus can be seen next to them.
Initiative:
Fizzbeard: 1d20 + 0 ⇒ (4) + 0 = 4
Sue: 1d20 + 4 ⇒ (8) + 4 = 12
Sento: 1d20 + 6 ⇒ (20) + 6 = 26
Thorgan: 1d20 + 5 ⇒ (15) + 5 = 20
Tysi: 1d20 + 4 ⇒ (20) + 4 = 24
Géatan: 1d20 + 8 ⇒ (5) + 8 = 13
W1: 1d20 + 7 ⇒ (13) + 7 = 20
W2/3: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative:
1st: Tysi; Sento
2nd: Creatures (Red; Green; Blue*)
3rd: Thorgan; Fizzbeard; Geatan; Sue
Sento Hana
|
"You really don't want to do that" Sento says in draconic as she sees the dragons unleashing the huge spinosaurus. seeing as they don't stop Sento dashes forward taking cover by one of the tents and assuming dragon style.
know nature on spino: 1d20 + 13 ⇒ (8) + 13 = 21
usually special defenses such as dr, then attacks in that order for know rolls also please roll for me on the knowledge associated with the drakes
| GM Bold Strider |
Kn.Arcana: 1d20 + 14 ⇒ (13) + 14 = 27
You know that these are Wyvaran. These creatures are the result of magical draconic experiments at crossbreeding wyverns and kobolds. Wyvarans are fiercely territorial creatures loyal to their kin and tribe, and allow no interlopers into their lands without good reason or proper tribute. Each defends its personal property, and seeks revenge on any who dare steal from it. Most evil and neutral wyvarans primarily concern themselves with expanding their territory and wealth.
Many civilized races dismiss wyvarans as fast, dumb, selfish brutes. However, a creature who respects the wyvarans' rules about their property finds that they make steadfast and loyal allies. Adventuring wyvarans often view their companions as clutchmates, and are willing to take great risks to protect them.
The Red and Green Wyvaran are likely the brutes of the patrol. They are trained with a longsword and shield, typically. Don't let them get close.
The Blue Wyvaran is likely their magical backup. They tend to be Sorcerers with Draconic bloodlines. You think that this one is a White Dragon variant. Cold probably isn't the best option to fight this one.
Tysi
|
Does gnome hatred apply to these creatures as reptilian humanoids?
Tysi will whisper to the party, Look there, a quarry. Then she will run closer and try to hide behind the large tent.
Ran 80 total feet. If needed to successfully hide. Stealth: 1d20 + 19 ⇒ (2) + 19 = 21 Crikey that is low.
Géatan Émond
|
"Oh Great Dragons! " says Gaétan the friendliest possible in Draconic. "Who are you? Why you are here? Are you with the aspis?
-Posted with Wayfinder
Sue Basilbottom
|
Sue pauses a moment to enjoy the jungle like atmosphere, long enough to let the draginoid monsters get the drop on her.
| GM Bold Strider |
@Tysi: Per Stealth rules, "You can move up to half your normal speed and use Stealth at no penalty." Additionally, "It's impossible to use Stealth while attacking, running, or charging." You could run 80' or move 20' and Stealth with that roll, not both.
The wyvaran look at you with wary in their eyes before speaking in a long, hissing tongue that is unfamiliar to some of you.
The white-scaled wyvaran (Blue) is the one who speaks.
Diplomacy check from Geatan and aids can come from anyone who speaks Draconic.
Fizzbeard Dragonfiend
|
"What'd they say?" Fizz asks, unable to understand. "They better have a good reason or be willing to lay down their arms quickly. The Lord Smiad loves the hunt of dragons but Lord Fizzbeard is also merciful and will grant quarter to these humanoids despite their dirty draconic blood!"
Géatan Émond
|
and that why I have ton of skill in linguistic...
diplomacy: 1d20 + 9 ⇒ (4) + 9 = 13
Gaétan was preparing to run but he stops. Also, he drop down his bow.
All of you stop!says Gaétan in common. I am talking to our visitors and they want that we stop advancing and don't draw our weapon. We can have a chance to know what going on!
Gaétan returns his attention to the White-scaled. The archer is not familiar with the role of face. But he has a lot of experience as a field agent.
Ok.he says in draconic. I have tell them to stop. I am Gaétan Émond and you?
Thorgan
|
Thorgan shifts his weight anxiously between his feet, grumbling something low under his beard.
"At least it's nah th' Decemvirate..."
Clearing his throat, he grins a toothy grin like a model dwarven citizen and scratches his arse.
"Ye all got this under control. Ah'll be savin' me scrolls if ye're talking."
He'll stow his axe if the wyvarans stow their weapons. He keeps his eyes open for an ambush or signs of foul play.
Perception: 1d20 + 17 + 2 + 5 ⇒ (7) + 17 + 2 + 5 = 31
Sense Motive: 1d20 + 14 + 2 + 5 ⇒ (20) + 14 + 2 + 5 = 41
Sue Basilbottom
|
Sue speaks Draconic, yay.
Sue quietly translates to her companions back here "Don't advance or do anything threatening, we may be able to talk."
Sue opens her hands in friendship and attempt to assist Sento in diplomacy.
DiploAid: 1d20 + 9 ⇒ (9) + 9 = 18
Draconic "Thank you for honoring us with your voices, when claws would be easier to draw."
Géatan Émond
|
What they are saying?Thinks Gaétan.
"Free your people? ", says the archer. " That a something very noble that erastil like. We were in the impression that you were attacking us and it was us to defend.
Where your people are prisonniers ? Perharps the society could help. A friend is better than a enemy."
I give than a last chance, my community is my first priority. We had too much lost time.thinks Lamare.
-Posted with Wayfinder
Sento Hana
|
srry hectic few days
Sento will give a long winded lecture on the sociology on the scaly creatures in front of her.
"These creatures are the result of magical draconic experiments at crossbreeding wyverns and kobolds. Wyvarans are fiercely territorial creatures loyal to their kin and tribe, and allow no interlopers into their lands without good reason or proper tribute. Each defends its personal property, and seeks revenge on any who dare steal from it. Most evil and neutral wyvarans primarily concern themselves with expanding their territory and wealth.
Many civilized races dismiss wyvarans as fast, dumb, selfish brutes. However, a creature who respects the wyvarans' rules about their property finds that they make steadfast and loyal allies. Adventuring wyvarans often view their companions as clutchmates, and are willing to take great risks to protect them." she will also inform them that two of them seem to have descended from sorcerous blood lines and one seems to have been born for front line fighting.
Sento will step out from behind the tent and bow graciously at the leader. before talking in a respectful yet still stern tone.
diplomacy if able: 1d20 + 20 ⇒ (11) + 20 = 31
pls remember that you can only do diplomacy once every 24 hrs to influence a creature
| GM Bold Strider |
The wyvarans eye Sento and Geatan warily and finally speak in Common. "Find our kin in your halls of study where you keep your treasure maps: The Hall of Stars. Aid them in their search for what they seek and we will stand down."
"Bring back a trinket that they will give you if you mention us and we will leave peacefully." the wyvaran states.